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Posted: 2008-07-08 08:00pm
by The Yosemite Bear
I thought you were joking at first Phong.
oh BTW why did you guys target my CIVILIAN Northern zone, and leave my Militarized Southern Desert Region completely intact?
you realize I did build the main military bases in the south so that attacks wouldn't fall on my mostly civilian north? I have my equivalents of NORAD, and advanced military think tanks in the south, just so that in the event of a Shep/Lonestar mix up, my civilian causualties would be in the minimum, also I have the largest lets just build a big blimp that's a giant EW platform, and missile/nuke magnet on purpose.
Posted: 2008-07-08 08:06pm
by phongn
The Yosemite Bear wrote:I thought you were joking at first Phong.
oh BTW why did you guys target my CIVILIAN Northern zone, and leave my Militarized Southern Desert Region completely intact?
EDIT: See the main OOC thread.
Posted: 2008-07-08 08:17pm
by Setzer
I'm right next to Shepnukistan, so I'll probably end up neck deep in fallout. I sure hope the winds blow west.
Posted: 2008-07-08 08:20pm
by phongn
Setzer wrote:I'm right next to Shepnukistan, so I'll probably end up neck deep in fallout. I sure hope the winds blow west.
I had them blowing East, to cover me with nasty fallout (precipitating the IRT's entry into the war) ... so, um, sorry man.
Posted: 2008-07-08 08:27pm
by Coiler
You know, while I'd be happy to go along with a simple Shepnukistan-less SDN World, the idea of having a new one that's set in the very early 1900s is growing on me, for the following reasons.
1: No nukes, and no ability to create them, avoiding all the issues that they cause.
2: FLEETS OF HUGE BATTLESHIPS FTW!!!
3: A change of style from the previous STGOD.
4: It's subjective, but I personally like that time period alot.
Posted: 2008-07-08 08:29pm
by MKSheppard
Coiler wrote:1: No nukes, and no ability to create them, avoiding all the issues that they cause.
Theoretically, you COULD create an atomic bomb, except it would be the size of a railroad boxcar, and would have to be emplaced.....
Der Kaiser Atomminen for the win!
Coiler wrote:2: FLEETS OF HUGE BATTLESHIPS FTW!!!

FTW!
Posted: 2008-07-08 08:46pm
by Setzer
phongn wrote:Setzer wrote:I'm right next to Shepnukistan, so I'll probably end up neck deep in fallout. I sure hope the winds blow west.
I had them blowing East, to cover me with nasty fallout (precipitating the IRT's entry into the war) ... so, um, sorry man.
Gaahhh!! You bastard! Here I was, hoping that if I just bided my time, you idiots would wipe each other out...
Anyhow, I reiterate my desire for something classical, or medieval. It just seems more romantic somehow.
Posted: 2008-07-08 08:49pm
by Coiler
I've posted a poll for the time period people would like it set in.
Posted: 2008-07-08 09:46pm
by Raj Ahten
I personally like the idea of having a total reboot, rather than just kicking Shep out and going on as before. Then we can have more land, NPC shithole nations to ess with, etc. I'd prefer modern tech, but if people want to do !930's or so tech that is cool with me too, though determining tech progression could be time consuming.
Posted: 2008-07-08 09:48pm
by Fingolfin_Noldor
I would rather have modern tech, and to start around circa 2000.
Posted: 2008-07-08 09:50pm
by Beowulf
I also would prefer a modern tech level.
Posted: 2008-07-08 09:56pm
by Zor
I vote for modern Tech.
Zor
Posted: 2008-07-09 12:09am
by K. A. Pital
So um... the world kinda survived.
Shep moved it 40 years onward. UAR, North BR, IRT and Wilkonia, and Quidlinuv and Neverhood (East Neverhood) have been contaminated with the resulting total loss of life (well, Wilkonia could stage a massive population exodus, but probably not more than 10 million Wilkonians could've been saved), but after 40 years, their territories are open for attempts to re-colonize. The UAR itself has been massively killed.
The question is, do we play and restore the old world, or do we make a new one?
I'm supportive towards both options actually.
Posted: 2008-07-09 01:08am
by Fingolfin_Noldor
Well, no one nuked Byzantium, so we still retain the knowledge of the world circa 2012.
Posted: 2008-07-09 01:16am
by Grand Moff Yenchin
Modern tech since we could focus on the diplomacy and stuff.
Posted: 2008-07-09 01:39am
by TimothyC
I would like a 1950's level tech, but barring that, I say modern.
Posted: 2008-07-09 01:52am
by PeZook
Definitely modern tech
Posted: 2008-07-09 01:56am
by DarthShady
Coyote wrote:You just want to think about Zero-Gee Rumpy-Pumpy.
That's okay. I think about it a lot too.
Ah mang you know me too well.
For me it just wouldn't be SD.net World, without modern tech.
Posted: 2008-07-09 02:01am
by K. A. Pital
If we are to play a new game, we would need a new global map. I've actually grew rather attracted to map-making and can do it fast and with any measure of detail one might need.
However, I just need to warn you all guys, that this very Friday I go on vacation until the 18 of August. I will have a wedding and then a huge round-trip around the former USSR.
That means I won't be accessible for the game until mid-August - which is when I propose we could start the SDN World: Reloaded.
Posted: 2008-07-09 02:09am
by Zor
If there is going to be Saddamistan 2.0, i don't want to be near it.
Zor
Posted: 2008-07-09 05:09am
by RogueIce
Stas Bush wrote:If we are to play a new game, we would need a new global map. I've actually grew rather attracted to map-making and can do it fast and with any measure of detail one might need.
However, I just need to warn you all guys, that this very Friday I go on vacation until the 18 of August. I will have a wedding and then a huge round-trip around the former USSR.
That means I won't be accessible for the game until mid-August - which is when I propose we could start the SDN World: Reloaded.
That's ok. We can do little stories and stuff to wrap up SDN World of old. Besides, we'll still be hashing this out for a bit I suspect.
Although I rather like the idea of remaking SDN World of old minus the nuclear war. Saves the effort of all my old spreadsheets and everything.
Perhaps instead of a massive first strike, his populace finally decided enough was enough and we get a real civil war, except this time government forces lose and the new nation decides to eschew their massive nuclear weapons? Given them to the MESS and FUN to dispose of.
This causes a split with the UAR obviously. Whether Saddamistan goes back to isolationist or decided to hang on to Coilerburg remains to be seen. In the meantime, the Neverhood gets reunified. No Phong, you don't get to take over and plunder their resources.

But we do
renegotiate your mining contracts for you (punishment for the Diocese situation

).
Pretty much everything else goes on as it was before. Thoughts?
EDIT: Added some emphasis to renegotiate to make it clearer that no, it won't be on favorable terms for the IRT.

Posted: 2008-07-09 05:11am
by Fingolfin_Noldor
As it stands, I say we stage a hostile takeover of IRT incorporated and buy out all their shares on the stock market.
And presto, we own the country, without even firing a missile.

Posted: 2008-07-09 05:13am
by K. A. Pital
I'm in favour of a new global map. Proximity could be discussed, but seriously, the GDP differences should be smoothed out and continental borders placed.
The Zor situation created the Archipelago Doctrine: due to massive populations, but small GDPs, occupation of any nation is impossible unless on total war footing; large Navy AND Army are required for any occupier.
Occupation became untenable; everyone centered on destroying strategic assets of the enemy until it became clear the UAR was preaching a "nuclear destruction of the enemy's military in otal" as doctrine, which lead to assymetric retaliation doctrine of mass murdering everyone in the UAR regardless of their military potential remaining operative, and the soil being utterly contaminated for no further possible use.
Also, we would cut the slack of inactive players (buye Syndromia) and probably recuit new players, which would give some new blood into the game, and save us the bother of RPing old and unnecessary territories.
Posted: 2008-07-09 05:17am
by RogueIce
Despite what I said above, I still like the idea of a reboot, perhaps with NPC rogue states.
We could give those to Shep, Coiler, and maybe Skimmer if he wants to play again. That way we wouldn't have to automagically ban nuclear weapons somehow, because most everyone else was reasonable about them (though you'd have to start from scratch as with SDN World). The limiting factor they get is that they're kinda like third world shitholes of varying types, thus nuclear weapon production is simply infeasible for those rogue states.
So we wouldn't have to worry about "Nuke the World" for a good 30 years or so, at the soonest. At least not from Shep and company.

I suppose they could try to buck the world and do bio and chem weapons, but their delivery systems would be such and the distances such that they couldn't really hurt the "developed" world, though they could start shit with their other "undeveloped" neighbors.
So what do you all think? I'm sure Shep and Coiler can have fun playing tinpot dictators, and we don't have to worry about Shep getting nukey nukey because well, he couldn't. Although this requires fair play Shep; those tinpots won't all band together. They'll be at each other's throats more often than not, in true tinpot dictator fashion.

Posted: 2008-07-09 05:20am
by MKSheppard
RogueIce wrote:I suppose they could try to buck the world and do bio and chem weapons, but their delivery systems would be such and the distances such that they couldn't really hurt the "developed" world, though they could start shit with their other "undeveloped" neighbors.
I shall make Darfur look like a cakewalk, with dusty anthrax and thickened soman attacks; and the world will do nothing as tons of people die
Coiler can be my trusted lackey, as the Shepistan Intelligence Service (SIS) head; responsible for assassinations of rogue Shepistani dissidents in downtown Pezookia.
