I think
Black Prince will actually be in a lot more trouble once the proper star destroyers arrive, between
Swiftsure being able to duel her*, and the other ships limiting her movements, closing off options, and firing on her from other directions so that she can't reliably dodge all the incoming fire.
Think about the battle of Ord Corban, with
Black Prince up against
Admonisher. While these two 'crack ships' could more or less match each other in a one on one duel,
Black Prince would have had a very serious problem if
Mon Evarra or
Reaver had jumped in to help
Admonisher out. Especially
Mon Evarra.
Now, Olghaan doesn't have any single destroyer supporting him as good as
Mon Evarra... but his own ship is probably as good or even better than
Admonisher. You see the problem.
By the nature of Star Wars combat, especially in the ECR-verse version, if you don't land enough fire on target to overcome their shield dispersion, you're not accomplishing anything. That makes it
very difficult to engage two comparable-sized targets at once, even if only one of them is offensively or defensively your equal.
If you focus your efforts on fighting your equal, the lesser ships will have cleaner shots at you and you risk being overwhelmed, because it's hard enough keeping
Swiftsure's hit rate down below shield dispersion without some other bunch of clowns landing occasional bolts on you from behind.
If you focus your efforts on fighting your lesser, all they have to do is evade and concentrate power on their shields long enough, and your peer-competitor will have every chance they need to take a piece out of you.
_____________
*I imagine
Swiftsure has a main battery gunner right around Aldrem's skill level; if I were Palpatine putting staff on my personal hit-ship, I know I'd make sure of it.
macfanpro wrote:Worlds which would be essentially the only ones that would require the specialist services of a torpedo sphere.
Well no, there's a wide range of reasons why a planet might have large theater or light planetary shields, which cannot be cracked by conventional turbolaser bombardment, and yet NOT have the kind of superheavy turbolasers that would (theoretically, in the ECR-verse version of Star Wars) make blowing up a torpedo sphere easy.
And honestly, I think it shouldn't be this easy, unless we're missing something, because yes this is a pretty fundamental design issue for the sphere, that if one
bank shot with a 320-teraton bolt will blow it away, it's really a bit inadequate for its intended role. Not hopeless, but not satisfactory.
I wrote:The swarm would be vastly more vulnerable to, say, being shot down by 2000 TIE Interceptors, which is a realistic threat when attacking a defended planet, but which would have very little effect on a torpedo sphere (which is shielded against fighter-weight weapons) and its escorts.
It would be a lot less vulnerable to PDA, though, which would serve as a larger attrition threat. In general, interceptors and fighters have difficulty inflicting substantial casualties on swarms, for a very wide range of reasons.
I wouldn't stake the success of my planetary siege operation on it.
Also, can we avoid the arbitrary acronyms like "FCS" and "PDA?" It doesn't take that long to type something like "fire control," and to
actually type it is often more grammatically appropriate, especially in cases where you're referring to multiple fire control
systems, or to 'fire control' in general rather than to a single specific system for controlling fire. And PDA is an acronym you just made up, one which applies to quite a few other things. Try "surface fire" or something like that; you'll find it makes your writing a lot clearer.
For my own part I'll try to avoid "HTL" and so on.
Anyway, fighter attrition. The problem isn't that the fighters will kill all your bombers, it's that they'll make it bloody impossible to coordinate the massed salvo you need to do the job of breaching the planetary shield. Just having the enemy launch a squadron or two and try to pick off a few of the stragglers could cause that much disruption, and they can keep it up all day. The same fighters are also vulnerable to ground fire, including ground fire much lighter than what it would take to threaten a torpedo sphere.
Well, the torpedo sphere at least has enough armament that it SHOULD be able to threaten a capital ship- the real problem was the excess volatility of having way more torpedoes than needed in a place exposed to enemy fire.
I think that the design is really quite fundamentally stupid. In this situation, the torpedoes were located in the comparatively best position, directly away from the agressor ship. However, in the nominally designed role for the ship, those tubes are oriented such that they're facing the threat itself, and the defenders know exactly where the sphere will end up, even, as they presumably have done the same analysis that the crew on the sphere did.
It is strongly implied in all descriptions of the torpedo sphere that the analysis is in fact
hard, and even the defenders may not know the exact positions of the weaknesses the torpedo sphere tries to exploit.
That said, the fundamental issue here is the idea that the volatility of the torpedoes means the sphere can be utterly destroyed by a single well-placed turbolaser bolt. That, I'm afraid, is something I'd like to see taken up with ECR; it represents a severe design flaw, but not one that was originally written into torpedo spheres in the EU material where they appear.
Because the flaw is so severe, it makes it very questionable whether the torpedo sphere as ECR presents it could actually carry out its intended mission at all, yes... and that's something I think ECR has a right to weigh in on, rather than us just see-sawing back and forth about it in his absence.
The problem here is that we aren't talking about low-end HTL yields. We're talking about dedicated anticap torpedoes, which can have yields into high HTL territory, operating with the support of planetary ECCM and launched from dedicated vessels under planetary ECM, or from surface anticap batteries, which could remain hidden up until the moment they salvo a hundred missiles. It'd be essentially impossible to armor against this kind of attack, and this attack isn't even that expensive to set up if you already have the shield.
In that case, your argument reduces to "ground fire makes it suicide to bring a bombardment platform of any kind anywhere near a fortified world, unless the platform has shielding and weapons the size of a planet in its own right." That isn't necessarily wrong. Indeed, it's a pretty good explanation for the Death Star, which
does have shields and weapons the size of a planet.
But we also need to work backwards here. Your argument is:
"The torpedo sphere appears unable to carry out its intended mission, therefore it is a stupid design."
But you could equally well argue:
"The torpedo sphere was designed and remains in use for
some mission, therefore some sane human being
thinks it can carry out that mission, and it doesn't invariably die horribly every time it tries. Somehow, some way, it must be capable of doing most of the jobs it's actually assigned to do. It can't be as stupid as it looks, because it
works. What are we missing here?"
There are obvious things we might be missing. For example, it might be 'harder than it looks' to score a hit on the sphere's torpedo batteries and blow the thing out of space.
Or it might actually be that most planets,
even most shielded planets, simply don't have anticapital weapons in sufficient quantity or quality to threaten a torpedo sphere. In which case the sphere's ability to crack a planetary shield matters, but its (theoretical) vulnerability to superheavy turbolasers doesn't; in the unlikely event that the enemy planet actually HAS such turbolasers, you don't use a torpedo sphere, you use, say, a squadron of ten-kilometer star dreadnoughts.
Unlike the Death Star, torpedo spheres are relatively modest in size and expense; they don't
have to be the weapon of last resort against a too-dangerous target.