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Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 09:12pm
by The Defenestrator
Damn, killed on my very first mission. Is there even enough of me left to make a robo-soldier out of?
Defenstrator managed a single scream of terror as his/her laser beams bounced harmlessly off the grinning rape-monster's hide, before it closed in.
This would never have happened if I had a plasma rifle.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 09:21pm
by Peptuck
The Defenestrator wrote:Damn, killed on my very first mission. Is there even enough of me left to make a robo-soldier out of?
You'd done a couple of missions before, mostly just assault-and-clear of scout UFOs.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 09:54pm
by Peptuck
Oh, btw, we now have an Interceptor for our base in Texas. Any volunteers?
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 10:01pm
by Zablorg
Peptuck wrote:Oh, btw, we now have an Interceptor for our base in Texas. Any volunteers?
>AFFIRMATIVE
>THE MINISCULE AND COWARDLY XENOMORPHS WILL BE DESTROYED
>THE CONTRAST BETWEEN THEIR POWER AND MINE IS HIGH
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 10:12pm
by Karmic Knight
Well, I guess I'll join to replace the dead guys heroes dead guys.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 10:15pm
by Eulogy
I come in hoping to mindfuck aliens, and instead got plain ol' fucked.
How's the
meat shop cloning lab coming along? I require grey matter if my grey will matter!

Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 10:15pm
by Chris OFarrell
Here's a dumb question, but why didn't we target the gas station as soon as we saw the but raping alien in its vicinity?
Big boom happens, hopefully alien dies...and if not, well its probably injured and has less cover to use!
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 10:18pm
by Peptuck
Chris OFarrell wrote:Here's a dumb question, but why didn't we target the gas station as soon as we saw the but raping alien in its vicinity?
Big boom happens, hopefully alien dies...and if not, well its probably injured and has less cover to use!
We had people next to the gas station too. The chryssalid was approching from the south, and by the time it was close enough to the pumps to shoot the pumps, it had face-raped everyone who had a line of fire on the pumps.
That and gas station explosions aren't guaranteed to kill Chryssalids. Fuckers are built like
tanks. They're about as tough as cyberdiscs to kill.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 10:18pm
by Chris OFarrell
I think you just forgot Standing Order # 1.
BLOW IT UP!!!!!!!!!
If we don't have enough rockets to level every building, we have to improvise!
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 10:24pm
by The Yosemite Bear
Too bad we hadn't yet developed flying suits...
It's funny overwatching crysalids with stun guns, while hovering over them.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 10:29pm
by White Haven
I do believe Base Commander Wong needs to answer to The Auditors for his criminal lack of sufficient high-ex and incendiary to turn Berlin into the next Dresden.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 10:34pm
by Temjin
Yeah, um... sorry I couldn't go on that mission with you guys, but... um... I was sick. *cough*
But don't worry, it seems to be mysteriously going away now that the skyranger has returned, so I'll be okay!
Um.... *cough*
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 10:37pm
by Eulogy
When I
resurrect as a horrifying yet badass monster get my body and most of my brain back I'm dragging you with me!

Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 11:10pm
by erik_t
Holy smokes. I'm a little surprised that the mission was actually completed. Half a cheer (that's all the survivors can muster) to Peptuck for winning kinda a little.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 11:31pm
by Darth Smiley
In Soviet Russia, Friendly Fires YOU!
My first mission has to be a goddamn Snakeman Terror mission.
I demand cyborgized vengeance - once you research blaster bombs, or course.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-20 11:41pm
by MKSheppard
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-21 12:01am
by The Defenestrator
Peptuck wrote:You'd done a couple of missions before, mostly just assault-and-clear of scout UFOs.
There was even a big "Squaddie" icon next to my name in one of the pictures and I didn't notice.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-21 12:02am
by Ryan Thunder
I must be uncharacteristically lucky. The first time I encountered a Chryssalid I turned it into goo on the same turn. Mind you, I had to use my entire fucking squad to do that...
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-21 12:35am
by Peptuck
White Haven wrote:I do believe Base Commander Wong needs to answer to The Auditors for his criminal lack of sufficient high-ex and incendiary to turn Berlin into the next Dresden.
This issue has been taken into account.
We are much,
much better prepared now.
Yeah, um... sorry I couldn't go on that mission with you guys, but... um... I was sick. *cough*
You actually
were wounded in a previous mission, so you had an out.
Final update for tonight coming in a bit.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-21 12:42am
by The Yosemite Bear
They invaded our base with Crysalids and Mutons, and Snakemen, we all got killed....
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-21 12:45am
by Peptuck
Apparently, the aliens either pitied us or they decided to get stoned for two weeks straight.
The rest of May was almost entirely uneventful, which was a mercy, as we rushed to get research, construction, resupply, and recruitment finished. An influx of fresh troops (human and cyborg) was brought in, alongside a massively expanded science staff. Several critical research items were completed.
Chief Engineer Fnord reports that the new power suits will offer much greater protection to our soldiers, at the cost of elerium to power the suits. Because of the elerium cost of manufacturing power suits, we will be restricting their use to only experienced soldiers and cyborgs. Regular infantrymen will have to wear standard light armor or personal armor.
Doctor Surlethe also reported completion of studies of the aliens' operating systems and navigation. With this, we can begin studies on constructing our own elerium-powered aircraft.
Doctor Bear's work in breaking the alien prisoners has yielded valuable results. We now know that the aliens are operating from a base within our solar system, judging by the lack of anything resembling a faster-than-light drive on any vessel we have recovered. The aliens confirm that they are operating from a world within our system, thought he rank-and-file we have taken thus far don't seem to know which one. They are either stupid or deliberately kept ignorant. We will need an alien of command rank to learn more.
Sundry improvements were made: an interceptor was deployed to Perseus, finally giving us an edge in the Western Hemisphere. The hyperwave decoder at Vodkaville has been completed, as well. Welcome To Earf is next on the list for this upgrade.
May remained quiet. Only a few small scout UFOs were detected, and they were dealt with to the point where only scattered debris remained.
Note: ohgodohgodohgodmutonsmommyhelpIdon'thaveanypsiyet
Two large UFOs were detected in the Southern Hemisphere, but we were unable to track them down and disable them.
Then, at the end of May....
This time, however, we're
ready.
Bring it, xenos
bitches.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-21 01:35am
by The Defenestrator
Peptuck wrote:[bringing AC-HE and lasers to a terror mission]
If these turn out to be Mutons, we're in trouble.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-21 01:39am
by Peptuck
The Defenestrator wrote:Peptuck wrote:[bringing AC-HE and lasers to a terror mission]
If these turn out to be Mutons, we're in trouble.
Mutons have no gentials.
Therefore, humans are
superior.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-21 02:57am
by The Yosemite Bear
Peptuck wrote:The Defenestrator wrote:Peptuck wrote:[bringing AC-HE and lasers to a terror mission]
If these turn out to be Mutons, we're in trouble.
Mutons have no gentials.
Therefore, humans are
superior.
That just means that we can't shoot them in the groin with our Fallout 1 technology.
Re: Let's Play X-COM: UFO Defense!
Posted: 2009-02-21 05:45am
by weemadando
The Post Mission Analysis was correct.
CXCOMLL (Centre for X-COM Lessons Learned) posits this advice:
NEEDZ MOAR 'SPLOSIVIONS!
edit - Also, I need myself a cyborg body, a power-suit a BIG gun and one shitload of ammo.