open_sketchbook wrote:Overthrowing the Galactic Empire is a completely different beast from overthrowing the Imperium of Man.
Yes. The Imperium of Man has always been based on force. The Galactic Empire actually has a (fairly) free press and has to at least pander to the idea of being a people's government.
fact is it hasn't got much the Imperium doesn't
Pardon?

and it's not going to ever make any friends in the Mechanicus or Imperial Cult. It'll have to put a lot of capital into most of the planets it wants to subvert, a lot more, I think, than they can afford while at the same time fighting loyalist resistances, the bulk of the Imperium's armies and it's vast Naval power, not to mention having to then hold the planets it takes from the Imperium, which can call a lot of resources to get them back.
All this would be true of the Tau, too. And yet, worlds, starships and army units do defect to the Tau. Are you telling me that the Empire couldn't produce equal agitprop to convert people? I rather think you're underestimating them. Especially given the WD piece depicting typical Tau propaganda directed at humans.
In addition, the Imperium can run a long game better than anyone. The Empire hangs on a thin thread as it is, with a sizable and well equipped rebellion running around inside it secretly funded by a galaxy's worth of dissidents.
A rebellion smaller than one sector fleet. That was lucky. If he's fighting an external war, Palpatine will probably be too busy to directly use himself as bait in dealing with the rebels.
And hell, when 'barbarian galactic invaders' claims turn out to be true; there really is an emergency going on - people are rather more likely to rally around the Imperial flag, than the rebel.
How long can the Empire fight and pour resources and capital into that fight before their grip on power falters? How high can they raise the taxes?
Does it matter? The CIS had potentially limitless military power, and it didn't seem to tax anyone.
The Imperials already deem it necessary to rule by fear and maintain a fleet of 25, 000 Star Destroyers, without an obvious external threat,
They did use an external threat to justify it.
Incidentally, a few years before Yavin, the Imperial navy came up against hundreds of thousands of fifty kilometer vessels (seemingly deployed at the drop of a hat) capable of one-shotting star cruisers. While this isn't publicised, and encounters with the Silentium are supposedly viewed as equivalent to sighting UFOs in our world, they do exist, and certainly constitute an external threat, especially to a machine-life fearing society, given that they're supposedly self-aware extragalactic droids whose creators perished long ago.
so widescale rebellion is obviously considered a possibility. (Considering how rapidly the Empire came apart after the Battle of Endor, this fear is well-placed) When the Empire starts running out of money, it'll have to nationalize the local megacorperations like Kuat and Seinar just to keep fighting, and that will not sit well with the corporate elements. Rebels with Star Destroyers, anyone?
They already have nationalised megacorps. That's how the CLone Wars ended.
Hell, Palpatine might drop dead of old age long before the Imperium is conquered, and without his will behind the whole thing the Empire will fall apart on it's own. Conquering the Imperium will take decades, centuries even, and it seems likely the old guy will croak before Terra falls.
Palpatine is immortal. While he may not be by the time of ANH or whenever, eventually, he does achieve immortality.
Connor MacLeod wrote:I'm not sure that you can neccesarily argue they'd automatically have access to alot of the neat shit SW has. Remember that there are plenty of worlds in the Empire itself that don't have access to planetary shields either (the Core worlds seem to do their utmost to keep that as an advantage to themselves). And I wouldn't say communications or transportt are neccesarily faster, but they are safer and more reliable (and speed is really dependent upon a number of factors - SW has its own "slow end" hyperdrive examples too, after all.) And the sorts of worlds that are most likely to be able to successfully defect (IE worlds that don't have significant arbites, naval personnel, or a Guard Garrison) probably aren't worth shit by Imperium standards to begin with.
The abities are everywhere precisely to stop Imperial Commanders going rogue. They have a tendancy to do this. The most extreme example would be Herman Von Strab, who actually sold out to
Orks. He was already discraced, but still, there's not that much loyalty on the part of planetary leaders - it is in fact, a 40k cliché. If the Empire can get rid of the Arbities, and 'liberate' them, they'll jump into bed by droves.
It varies. 50-75 seems to be the low end (though I'd guess that 60-70 ships is a good average "per sector" figure. And that's strictly for warp capable warships. That doesn't include subsector and system level defence forces (including sublight vessels and those vessels that travel the warp without navigators.) vessels of allied forces (the Inquisition, AdMech, Arbites, Ecclesiarchy, Astartes, etc.) and most of those are probably simply ships leased out by the Navy as it is. It also doesnt include armed merchant vessels/Q-ships and other second/third line vessels, and older vessels that would be in mothballs/reserve, vessels they'd normally use as fire ships, etc - so in theory the Imperium can always pull out far more ships than the 50-75 figure. (Doing so requires pulling in additional manpower, probably increases costs/maintenance requirements, puts a greater strain on the infrastructure, and other problems that prevent it from being done so save out of neccessity.)
Some of those things are disingenous; there are probably less Space Marine capital ships than there are sectors. Less Inquisition ships, or dedicated Ad-mech warships, and so on. Imperial sublight ships are as good as useless, given that a GE fleet could plop into the outer fringes of the system, draw them off, and then just jump into hyperspace to get past them... (Actually, this applies to all of the Imperium's warships...) their tactical manouverability is grossly inferior.
Likewise, the Sector Fleet example from the ISB of "24 ISDs per sector" is a lower limit and generally assumes a "peaceful" sector (but probably works as an average too) reasonably well. It does not seem to include "other Star Destroyer" types like the smaller Venators/Victories, or larger ISDS (and possibly ones like the Tector, but that's up in the air.) It also probably doesn't cover the larger "non-Star Destroyer" vessels like Star cruisers or Star Dreadnoughts, though you won't usually see more than 1-2 SSDs per sector (of Executor Grade at leasT) and probably only a handful of cruisers.
It also doesn't cover mobile assets - ie squadrons/fleets not attached to a particular sector or ships attached to specific individuals (IE Tarkin or Vader.) or the private fleets of local sectors (some of which like KDY are bound to be quite powerful in tehir own right)
How many do you think "craploads" is exactly?
The CIS at least had "millions" of warships. The Republic fleet, which had vague parity, has been expanded since that time. Most of these were produced in a few years of the Clone Wars. An invasion force of similar size (with similar support apparatus) could be quite easily produced. The main difficulty is in
finding all the Imperium's worlds. Unfortunately, no complete navigational record exists.
And they're better in some ways, but not all. The big advantages are greater offensive firepower given equally sized ships, better FTL sensors, possibly better ECM, and more reliable FTL (and faster, given the right circumstances). 40K ships still have better operational endurance, accelerations as good (possibly better) than SW ships (and possibly better mobility),
What? The Imperium's ships cannot safely engage their FTL inside the orbit of most systems' outer planets. The Galactic Empire... can.
and they're considerably tougher (SW ships will last minutes or seconds in a flat out battle, 40K ships take minutes or hours typically.)
Most of that is manouvering, though, not continuous fire. Star Wars vessels seem to have a habit of flying up to one another and letting rip continously until one explodes.
The Imperium's vessels' biggest advantage is that their ranges are always depicted as very long. In comparison, Star Wars ships have a tendancy to fly muzzle-to-muzzle in a lot of sources.
Who said its anything about "maximalism?" 40K itself has tossed around variable figures on sizes, using "millions" of worlds interchangably with "million", as well as suggesting higher numbers (which I've addressed elsewhere.) It has to be reconciled somehow.
To my knowledge 'a million worlds' is used to describe the Imperium, with 'milllions' being used in a much vaguer sence.
And I might point out as well the same is precisely true for SW - despite hints at "millions" (or billions) of worlds in the GE, it has historically (and the Republic before it) and consistently described as a "million system" Empire/REpublic, and that had to be reconciled as well (even if the "million world" figure is higher canon as it were.)
There are also concrete higher examples of SW, though Such as the 'tens of thousands of settled dependancies' per sector from the AotC ICS. There are no concrete examples of higher numbers for 40k.
Hours or days, depending on the type of system (IE size) and the ship in question. And just how close you get seems to depend on how good a navigator you have.
And again I think you're oversimplifying hyperdrive, becuase there's a whole fuckton of factors that go into things like "how fast they go" (the quality of the hyperdrive, the conditions of space they travel in - remember that they're traveling in realspace, so even the smallest of collisions is an issue -, the quality of navigational data and nav computers, etc.) And Hyperdrive accuracy/capability can go from "we can't change course until we arrive at our destination" to "we can manuver while in hyperspace so as to go around a planet" depending on your source.
In all instances it's still far better than warp drive. The most I recall for a core to rim journey is a few weeks.
I have no doubt that in personal combat the Deceeiver could crush Palpatine, since Palpatine's close combat skills are overrated. His lethality in "fightihng" is more tht at a distance (hell he even admits to himself he tended to eliminate his enemies at a distance with the Force in DE.) and his "great power" tends to involve alot of tricks and manipulations (being able to tap into other force users he's linked with, sucking the life forcee out of others, magic sith crystals/temples/whatchamacallits, etc.) - many of which are not tappable instantly.
What i tend to wonder more is whether PAlpatine would be warned about such a danger and seek to avoid it (or ambush it in other ways = he's certainly not above sacrificing others for his own means.) if he can. And this depends to a great extent on the Deceiver's own abilities to "remain undetecteD" or "infiltrate" a planet. Can he just like teleport in anywhere at the SW Galaxy at will, is he somehow able to "detect" things across the galaxy (some sort of precognition or clairvoyance.) or similar abilities, or what? I certianly can't recall running across any sources off hand to suggest any of the above, at least.
Well, C'tan can certainly travel FTL on their own (see Nightbringer) though whether they require a body prepared for them at their destination is unknown. As for foresight, "True," agreed Eldrad "but the Jackal God's foresight stretches from the dawn of time and eclipses even mine. He isolated the Gothic sector and we had not the strength to stop him" Certainly he has experience of dealing with enemies who have foresight abilities far greater than Palpatine's, and apparently, has his own.
They don't seem to even utilize this technology as openly as they should be in SW as it is (the DS is the only example, and that was a "hidden" project. Likewise, the World Devastators, which are basically what you just mentioned above, are also considered "superweapon" level as well.) It would seem that there is a prolonged anti-droid bias that makes utilizing such technologies rather taboo if not outright restricted. (and likely with good reason, since if the CIS had been even slightly less inept than it had been they would have steamrolled the Republic.)
Quite. But I've no doubt that it could be provided for a
galactic invasion. It's not like the technology has been forgotten, after all. I'm operating under the assumption here that this invasion is something the Empire has prepared for in advance, rather than Palpatine getting drunk and saying 'let's fly a fleet through that wormhole and see what happens.' Presumably they would build new vehicles and ships, and decant new stormtroopers, to whatever degree they expected to need. Conversely, building large scale war materiel is much harder for the Imperium.
That is not to say they wouldn't use it, but I don't think they're just going to be handing it out willy nilly, nor are they going to pull it out from the get go either (as I said, we're talking "Superweapon" here.)
To be fair, it seems that 'this is a super-weapon that will win the war' is a pitch that Palpatine is particularly receptive to.
Fingolfin_Noldor wrote:How does an Imperial Invasion force plan to overcome the vast array of ground based anti-ship defences? Defences that could easily pulverise an equivalent Imperium vessel. Getting into close orbit will simply be a suicidal, and there are millions of PDF troops on the ground in a typical Hive world or Forgeworld.
Whatever makes you think every planet has these? There's relatively few written examples of extensive defences. While they do exist, they're not ubiquitous. More to the point, without large scale planetary shields, they could happily sit off a few light minutes (hitting a moving target, that's hard, hitting a planet, that's easy) and start bombardment. Conversely, they could just bring a thousand ships into the relevant system and destroy such defences (it's finding the Imperium's planets that'll be the hard part) the hard way. Their soldiers are very much expendable, and can be recruited from captive populations (the 'doctrination tanks' of the Eye of Palpatine spring to mind)
Sidewinder wrote:if Palpatine
teleporting Luke from Coruscant to a prison ship is any indication.
Which it may not be. Luke is actually depicted flying up past starship debris. For all we know, the dungeon ship was waiting there, locked a tractor beam on him, and yanked him into a landing bay.