Your captain style

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DesertFly
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Post by DesertFly »

Pssh, I would pick a Constitution-class starship, and fly around exploring new worlds, and making first contact with buxom alien women. I would also randomly get in fist fights with evil aliens, and short out maniacal computers with simple, yet oh so clever, logic arguments. Zing!
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Post by [R_H] »

Ryan Thunder wrote:snip
In addition to hand phasers (which will be kept for utility rather than combat), security personnel will be issued kevlar body armour, helmets, vacuum gear, and a projectile-launching sidearm (see: something vaguely resembling the sort of pistol a modern soldier would carry.) Rather than phaser rifles, the armoury will be stocked with a wide array of modern small arms, ranging from assault rifles to light machine guns.
Why would you give them body armour meant to protect against projectile weapons? If I'm not mistaken, most, if not all the instances when a Starfleet ship has been boarded by hostiles, said hostiles were armed with energy weapons.
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Post by Uraniun235 »

DesertFly wrote:Pssh, I would pick a Constitution-class starship, and fly around exploring new worlds, and making first contact with buxom alien women. I would also randomly get in fist fights with evil aliens, and short out maniacal computers with simple, yet oh so clever, logic arguments. Zing!
oh come now that is an absolutely horrible idea and it would make for a simply atrocious show why would you even want to do such a thing

come on man post better, show us your cred by regurgitating every 're-do trek' thread ever made like Zwinmar and Ryan tried to do
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DesertFly
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Post by DesertFly »

Uraniun235 wrote:
DesertFly wrote:Pssh, I would pick a Constitution-class starship, and fly around exploring new worlds, and making first contact with buxom alien women. I would also randomly get in fist fights with evil aliens, and short out maniacal computers with simple, yet oh so clever, logic arguments. Zing!
oh come now that is an absolutely horrible idea and it would make for a simply atrocious show why would you even want to do such a thing

come on man post better, show us your cred by regurgitating every 're-do trek' thread ever made like Zwinmar and Ryan tried to do
But that's so lame! I mean seriously? "security personnel will be issued kevlar body armour ,... light machine guns." etc? How does that even sound fun at all? That is the point of this, right, fun? Or am I missing some "uber cool" thing here?
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Post by Sidewinder »

Stark wrote:do i hear a federation civil war of incredible brutality and violence?
If we're lucky, we seperatists would face the stereotypical Starfleet pansies who don't even consider their ships to be warships, despite all the weapons on them. Low budget BDZ for the win!
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Post by speaker-to-trolls »

DesertFly wrote:
Uraniun235 wrote:
DesertFly wrote:Pssh, I would pick a Constitution-class starship, and fly around exploring new worlds, and making first contact with buxom alien women. I would also randomly get in fist fights with evil aliens, and short out maniacal computers with simple, yet oh so clever, logic arguments. Zing!
oh come now that is an absolutely horrible idea and it would make for a simply atrocious show why would you even want to do such a thing

come on man post better, show us your cred by regurgitating every 're-do trek' thread ever made like Zwinmar and Ryan tried to do
But that's so lame! I mean seriously? "security personnel will be issued kevlar body armour ,... light machine guns." etc? How does that even sound fun at all? That is the point of this, right, fun? Or am I missing some "uber cool" thing here?
No, the point isn't fun! The point is to be cool and hardcore and so on and so forth and show those Star Trek pansies how Real Men get things done. With machineguns and kevlar and grit and violence.
Yeah.
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Post by Spanky The Dolphin »

I'll just buddy-up and be space truckers with Chardok. Image
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Post by Ryan Thunder »

Uraniun235 wrote:gee ryan sounds like you've come up with a lot of good original ideas, maybe you should start a new thread and elaborate on your master plan for reimagining star trek
I hope that wasn't sarcasm. My idea's just as valid as anyone else's here.

Matter of fact, looking back at it, a few other people suggested similar things.
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Post by Erik von Nein »

Ryan Thunder wrote:I hope that wasn't sarcasm. My idea's just as valid as anyone else's here.

Matter of fact, looking back at it, a few other people suggested similar things.
Oh, wow. That's just special, dude. S'rsly


Deep space exploration would at least keep me away from all the stupid ass stuff Starfleet does, though it does increase the dangers of getting myself and my crew killed by the Alien of the Week/Artifact O' Doom. But, hey, at least it'll be a death that'll get explored by our Intrepid Adventurers™. Our corpses will guide them to the future!
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Post by DarkSilver »

I'd choose a Saber or Akira class - both seem to be durable ships, the Sabers are small "patrol boat"/cutter style ships, which I like the idea of. While they'd have a minimum of duties other than border patrol or fleet support or sector defense.


The Akira I'd like if a Saber isn't available. While it's significantly larger, it includes improved speed, weapons, and greater internal facilities. The firepower that can be brought to bear with the forward and aft torpedo tubes would make it a beast in most battles I had to get involved in - while it wouldn't shy me away from the scientific missions or occassional ferry jobs for diplomats and admirals.

As for my style, I wouldn't be a hard-ass captain, while the crew would be expected to follow regulations on all the important things (ship repair and maintence, battle drills) I'd be more informal with the crew itself. I wouldn't feel right being a unapproachable hard ass who plays precisely by the rules - but I wouldn't be so lax as to let things start slipping with discipline and ship status.

My security forces would be trained to wear armor much like the HAZARD team from Star Trek Elite Forces. They'd train with phaser rifles as well as the newest ergonomic type II phasers. I'd follow Star Fleet protocols when it comes to things like first contact, or entering known systems - but unknown or unexplored systems would go in with a minimum of yellow alert (shields raised, weapons on stand-by) especially if I have reason to suspect there maybe something dangerous.
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Post by PREDATOR490 »

Bleh, I would love to just end up on a space station like DS9 but failing that I want to captain a Defiant class ship. Its small sleek and usually seen hunting in packs beyond the DS9 prototype.

Its role is specific to combat and escort duties with minimal devotion to anything else. Shouldnt run into any race-of-the-week stuff or risks cause we just hang around kicking the ass of the enemy hehe. The upside is that most enemies will focus their fire on the bigger ships while the Defiant get relatively ignored and their is no issue with families or similar nonsense.


As for my style. Nothing much different from what most SENSIBLE people would do to make the ship more effective. I.E Train the personnel to use armor, dont take stupid risks etc.
Make sure the crew can do their job and do it properly without any interference. Follow the rules of Starfleet for the most part unless they put the ship in unneeded danger. In which case toe the line as much as possible.

None of this touchy feely crap either. Anyone shoots at the ship, they die or we do.
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Post by Kronos »

I'd choose a Yeager class ship, just because it is so unmentioned.
If i could I'd move the bridge a few levels down.

As for my captaining style, I'd follow starfleet rules to some extent...
About the crew, I'd be a nice captain. But not above tossing a man in the brig for not following orders.

Mostly I'd keep to not interfering with time and politics, but when meddling can help the feds, probably not.

And i would NEVER waste time investigating anomalies, unless its helps me in some way. And i would take the time to go around the anomalies.
Last edited by Kronos on 2007-10-11 10:15pm, edited 1 time in total.
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Post by Teleros »

Kronos wrote:And i would NEVER waste time investigating amonalys, unless its helps me in some way.
Make that "add a few parsecs to the journey to avoid the anomaly" and I'll be happy :lol: .
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Post by Ryan Thunder »

[R_H] wrote:
Ryan Thunder wrote:snip
In addition to hand phasers (which will be kept for utility rather than combat), security personnel will be issued kevlar body armour, helmets, vacuum gear, and a projectile-launching sidearm (see: something vaguely resembling the sort of pistol a modern soldier would carry.) Rather than phaser rifles, the armoury will be stocked with a wide array of modern small arms, ranging from assault rifles to light machine guns.
Why would you give them body armour meant to protect against projectile weapons? If I'm not mistaken, most, if not all the instances when a Starfleet ship has been boarded by hostiles, said hostiles were armed with energy weapons.
:wtf:
Klingons and Borg. Yes, they have energy weapons, but they tend not to use them so much.

Other than that, however, its just an excuse to get my troopers a half-decent uniform rather than those ridiculous pajamas...
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Post by Aaron »

I'd just team up with Chardok and Spanky, the thought of joining the jackass brigade that is Starfleet doesn't fill me with joy.
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Post by Wicked Pilot »

I'd take a Defiant class, simply because the crew is small enough I could quickly rid it of it's bullshit Federation ways of thinking and run it like an actual military vessel. An actual military vessel mind you, not stereotypes like what you see in Aliens or other sci fi military movies.
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Post by phred »

give me a Miranda class ship, and a cargo run and Ill be happy.

As for captain style , I would probably be fairly informal for most stuff.
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Post by Enigma »

I'd want a heavilly modified Galaxy-class starship as mainly a used as a cargo hauler\mining ship\anything that makes me money. :)

But the changes I'd make would probably end up making it a Galaxy variant or a different class altogether. I'd reinforce the ship's superstructure, add ablative armour, remove portholes (if anyone wants to look outside they can go to the nearest monitor), strenghten the nacelles and the pylons, add two extra warp cores with one being a backup, add a few more shield generators, hollow most of the ship in both the saucer and the primary hull for cargo haulage and storage.

I'd keep the holodecks, I won't change the size of the crew quarters except for the cargo haulers and miners, they'd stay in a barracks styled room except with some added luxuries. As for weapons, everyone will have either a hand phaser or phaser rifle and projectile based rifle with bayonet and they'll be trained on them. The ship would use the latest phaser tech and will have several pulsed phaser cannons besides the phaser strips. Everyone will be trained extensively to repel boarders and defense training should they encounter hostiles while doing some salvage work. :)

I'd stay away from trouble and hotspots and stick to making money either by salvaging shipwrecks, mining asteroids or hauling cargo. My style of captaincy is basically a laid back approach. Do your job, don't slack off and I'l leave you alone. :)
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Post by JGregory32 »

I'd like an Intrepid class but as for missions, well I'd like to back to the delat quadrant and explain that yes Janeway was a starfleet captain but she was supposed to be in therapy for her coffee addiction and MDP and generall stupididy.
Basically I get to explore new lands and mock Janeway.

As for my style, I'm going to assume that my officers know their job until they prove otherwise at which point I will find someone who can do it better.

As for combat, well if the standard "Look we know Janeway was a bitch who ruined you civilization but we want to make up for it." dosen't work then shoot to kill.
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Post by speaker-to-trolls »

^You realise that the whole point of Voyager was that it takes 70 years to get from the alpha to the delta quadrant under normal circumstances, right? Seems like a lot of travelling to patch things up with some people the Federation will never have to deal with.
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Post by DrMckay »

Regardless of what ship I have, I will command it from a Combat Information Center buried in the centre of the ship, protected by layers of shielding and armor. I will not command it from a bridge placed on top of the 'saucer section.' It's like putting up a giant sign that says: "Shoot Here."
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