How many SW infantry to clear out a GCS?
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That sounds far too utilitarian for a crewman of a Federation ship. If it doesn't involve at least a paragraph of technobabble they won't even consider it.Feil wrote:I'm going to call MAD. Can't some plucky crewman just threaten to destroy the ship by smacking the warp core with a socket wrench if the Warsians don't turn back?
Barring a stray shot to the core in a fire fight I doubt it'd happen, and I presume boarders wouldn't be stupid enough to start fighting in an engineering section with the power core exposed for all to see.
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It also requires them to be carrying a socket wrench. We all know that a tool like that is far too primative to be useful on a Federation starship.Darth Onasi wrote:That sounds far too utilitarian for a crewman of a Federation ship. If it doesn't involve at least a paragraph of technobabble they won't even consider it.Feil wrote:I'm going to call MAD. Can't some plucky crewman just threaten to destroy the ship by smacking the warp core with a socket wrench if the Warsians don't turn back?
Barring a stray shot to the core in a fire fight I doubt it'd happen, and I presume boarders wouldn't be stupid enough to start fighting in an engineering section with the power core exposed for all to see.
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Re: How many SW infantry to clear out a GCS?
If you're only trying to kill them all or force them to abandon ship, you only need massive firepower. This is quite a bit easier than invading a ship intending to capture high-ranking prisoners for interrogation, as they did in ANH. They can simply bring heavy repeater weapons and toss grenades while firing indiscriminately and not worrying about picking targets.Coiler wrote:How many of the following Star Wars infantry would it take to clear out a fully-crewed GCS by either killing everyone aboard or forcing them to abandon ship? Assume standard equipment.
B1 battle droids
Stormtroopers
Yuuzhan Vong warriors
Wookies armed with bowcasters
Jedi
Two scenarios-one where the GCS's internal systems like transporters, holodecks, and security measures are all functioning fully, and another where they've been knocked out of commission, leaving the ship with only barely functioning life support.

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Their objective is to kill everyone on board or force them to abandon ship. They would simply continue to advance. Either he gives up or carries through on his threat; either way, it would be considered a success by the odd conditions of this scenario.Feil wrote:I'm going to call MAD. Can't some plucky crewman just threaten to destroy the ship by smacking the warp core with a socket wrench if the Warsians don't turn back?

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Seeing that stormtroopers are used for boarding actions, and are all equipped with sealed suits of armor as a matter of course, there is always the option of simply evacuating the Galaxy class ship's atmosphere. Contrariwise, there is also the option of flooding it with gas (lethal or otherwise) and moving in during or afterward. The Federation's conspicuous lack of PPE and promasks leaves them extremely vulnerable to either tactic, especially if they cannot continue to rely on forcefields.
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Speaking of gas, wasn't there one episode where a hostile ship actually managed to remotely turn the E-D's atmosphere poisonous? (or remove it, I forget exactly).
Not only did they demonstrate any countermeasures, not even on the bridge, but it's disturbing how easily their own systems can be made to work against them.
Not only did they demonstrate any countermeasures, not even on the bridge, but it's disturbing how easily their own systems can be made to work against them.
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These are the same people who beam down to newly discovered planets in nothing but pajamas. They take a benign environment for granted in a way that's just stupid for people who've been in space.Darth Onasi wrote:Speaking of gas, wasn't there one episode where a hostile ship actually managed to remotely turn the E-D's atmosphere poisonous? (or remove it, I forget exactly).
Not only did they demonstrate any countermeasures, not even on the bridge, but it's disturbing how easily their own systems can be made to work against them.
Just look at that idiotic boarding scene in Nemesis. It never occurs to anybody to just trap the Remans in a forcefield, dial the gravity up to a level where they can't stand up (a canon tactic!), and suck out all their air.
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Or, as I recall, turn on the damn lights. Letting aliens accustomed to darkness run around dark hallways.Junghalli wrote:Just look at that idiotic boarding scene in Nemesis. It never occurs to anybody to just trap the Remans in a forcefield, dial the gravity up to a level where they can't stand up (a canon tactic!), and suck out all their air.

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Really, why are the hallways so dark in that movie? In the series they've always been brightly lit, even on Voyager.Darth Onasi wrote:Or, as I recall, turn on the damn lights. Letting aliens accustomed to darkness run around dark hallways.Junghalli wrote:Just look at that idiotic boarding scene in Nemesis. It never occurs to anybody to just trap the Remans in a forcefield, dial the gravity up to a level where they can't stand up (a canon tactic!), and suck out all their air.
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Part of the ship-wide preparations for Red Alert includes dialing the lights down the "Dark and moody" setting. I think it started on Voyager or DS9; whenever the captain declared red alert half the lights on the bridge turned off. Nemesis just shows it applies to the rest of the ship as wellPeptuck wrote:Really, why are the hallways so dark in that movie? In the series they've always been brightly lit, even on Voyager.Darth Onasi wrote:Or, as I recall, turn on the damn lights. Letting aliens accustomed to darkness run around dark hallways.Junghalli wrote:Just look at that idiotic boarding scene in Nemesis. It never occurs to anybody to just trap the Remans in a forcefield, dial the gravity up to a level where they can't stand up (a canon tactic!), and suck out all their air.


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Which still makes zero sense. Prepare for battle by.....making it harder to see anything on the ship, including intruders!Manus Celer Dei wrote:Part of the ship-wide preparations for Red Alert includes dialing the lights down the "Dark and moody" setting. I think it started on Voyager or DS9; whenever the captain declared red alert half the lights on the bridge turned off. Nemesis just shows it applies to the rest of the ship as wellPeptuck wrote:Really, why are the hallways so dark in that movie? In the series they've always been brightly lit, even on Voyager.Darth Onasi wrote: Or, as I recall, turn on the damn lights. Letting aliens accustomed to darkness run around dark hallways.

X-COM: Defending Earth by blasting the shit out of it.
Writers are people, and people are stupid. So, a large chunk of them have the IQ of beach pebbles. ~fgalkin
You're complaining that the story isn't the kind you like. That's like me bitching about the lack of ninjas in Robin Hood. ~CaptainChewbacca
Writers are people, and people are stupid. So, a large chunk of them have the IQ of beach pebbles. ~fgalkin
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Red alert is supposed to be easier on the eyes for night vision though I am pretty sure a lot of modern ships have blue lighting. Lets be honest as your not going to be suing night vision unless your sensor blind on a space ship and if you arn't it is clearly redundant and in our universe a mood enhancing trick to make it seem more "tense".
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Interestingly, in Andromeda they used the high gravity trick several times, to the point that when Tyr leads a squad of fellow ubbermen onboard, all of whom sport breathing gear and AG (artificial or anti gravity) harnesses, so that the ship cannot simply squash them flat or suffocate them.
Trek on the other hand, didn't try this until it's latest (and oddly, prequel) series, although I do recall an episode of Voyager where Tuvok is training some recruits by having them run the decks with heavy packs, and he informs them that he dialed the gravity up to make it harder. So it was technically possible for them, they ... were just too stupid to ever think of trying it.
Really though, there's been occasions when the Enterprise crew couldn't even handle a single rogue intruder on board, let alone a heavily armed and equiped squad. How many to clear a ship? I'd have said an average SW's squad or a single specialised operative. Trek's idea of internal security is a joke.
Trek on the other hand, didn't try this until it's latest (and oddly, prequel) series, although I do recall an episode of Voyager where Tuvok is training some recruits by having them run the decks with heavy packs, and he informs them that he dialed the gravity up to make it harder. So it was technically possible for them, they ... were just too stupid to ever think of trying it.
Really though, there's been occasions when the Enterprise crew couldn't even handle a single rogue intruder on board, let alone a heavily armed and equiped squad. How many to clear a ship? I'd have said an average SW's squad or a single specialised operative. Trek's idea of internal security is a joke.
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Yup, real life naval ships go from white to red (or, nowadays, blue) lighting so everyone's eyes are easily adjusted for seeing in the darkness or through night vision gear.harbringer wrote:Red alert is supposed to be easier on the eyes for night vision though I am pretty sure a lot of modern ships have blue lighting. Lets be honest as your not going to be suing night vision unless your sensor blind on a space ship and if you arn't it is clearly redundant and in our universe a mood enhancing trick to make it seem more "tense".
On a space ship, it makes zero sense.
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Let's be honest. There is no reason to put a grav grid capable of tens of g into the ship. 0 ( = off) to , lets say 1.5 or 2 g is enough to make every known humanoid species comfortable. So its save to assume that "dialing up the gravity" was in the margin of 20% or 30%, and not much more is possible.
So theoretically you could slow them down a bit with gravity, but squashing grav plates on a ship would be hell if there is a computer failure (like every second or third episode), making them go crazy. I bet that happened on some ship and that's the reason they removed that feature from all ships.
So theoretically you could slow them down a bit with gravity, but squashing grav plates on a ship would be hell if there is a computer failure (like every second or third episode), making them go crazy. I bet that happened on some ship and that's the reason they removed that feature from all ships.
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Except that "turn the gravity up to the point where your opponent can't stand up" is a canon tactic: Evil Archer did it to that Gorn in A Mirror Darkly.LaCroix wrote:Let's be honest. There is no reason to put a grav grid capable of tens of g into the ship. 0 ( = off) to , lets say 1.5 or 2 g is enough to make every known humanoid species comfortable. So its save to assume that "dialing up the gravity" was in the margin of 20% or 30%, and not much more is possible.
Maybe they got rid of the feature by TNG but that still doesn't excuse why they never do any of the other nasty things you can do to mooks fool enough to board an enemy spacecraft with no spacesuits, like suck out their air or pump in knockout/poison gas.
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There's all sorts of smart intruder control tactics that the Federation does not do. It doesn't use gas, it doesn't use real security doors, it doesn't mess with environmental controls, it doesn't use good computer security (which maybe a reason not to do a lot of this stuff), but it uses force fields that you can disable from within the sealed off section.
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The biggest thing the federation could do for shipboard security is to actually train their security people someone shouldn't wander round a ship unaccounted for. Once the enemy has a foothold it is so much harder to shove them out, so why if trekkies are right (and the enterprise is just a cruiser, which lets face it could only be so big) do they let people just wander round?. Surely someone should have by this point written an automatic sensor sweep every second to track down the signal of someone teleporting aboard so they can isolate the section and flood it with security/gas /whatever
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It's also possible that the artificial gravity generation is handled by the same system as the intertial dampers, so they might be more capable than you give them credit for.LaCroix wrote:Let's be honest. There is no reason to put a grav grid capable of tens of g into the ship. 0 ( = off) to , lets say 1.5 or 2 g is enough to make every known humanoid species comfortable. So its save to assume that "dialing up the gravity" was in the margin of 20% or 30%, and not much more is possible.
So theoretically you could slow them down a bit with gravity, but squashing grav plates on a ship would be hell if there is a computer failure (like every second or third episode), making them go crazy. I bet that happened on some ship and that's the reason they removed that feature from all ships.
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I'd say a platoon of stormtroopers could easily take the Enterprise-D.DrStrangelove wrote:Meh, it shouldnt take more than 1 company's worth of any of the standard troops. Jedi about 10, less for DJ or Sith
As for Jedi, are you insane? The TF guys were shitting their pants about having TWO aboard in Phantom Menace, and the Federation doesn't have anything near the sort of firepower or security measures a Lucrehulk carries.
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That would be a pretty big safety hazard. If the inertial dampers screw up or get taken off-line, you either lose gravity or squish everyone to paste. It would be safer to have grav plating in the floors which is hard-wired to strict limits in order to prevent mishaps.Terralthra wrote:It's also possible that the artificial gravity generation is handled by the same system as the intertial dampers, so they might be more capable than you give them credit for.LaCroix wrote:Let's be honest. There is no reason to put a grav grid capable of tens of g into the ship. 0 ( = off) to , lets say 1.5 or 2 g is enough to make every known humanoid species comfortable. So its save to assume that "dialing up the gravity" was in the margin of 20% or 30%, and not much more is possible.
So theoretically you could slow them down a bit with gravity, but squashing grav plates on a ship would be hell if there is a computer failure (like every second or third episode), making them go crazy. I bet that happened on some ship and that's the reason they removed that feature from all ships.

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Mind Trick the Captain
Force user; 'The ship is being boarded by enemy troops'
Captain; 'The ship...'
Force user; 'You must shut down and lock out all life support functions'
Captain; 'I must...'
Force user; 'The flood the ship with gas to knock them all out'.
Captain; 'Flood the ship.'
2 minutes later, the Force user is laughing his ass off
Mind Trick the Captain
Force user; 'The ship is being boarded by enemy troops'
Captain; 'The ship...'
Force user; 'You must shut down and lock out all life support functions'
Captain; 'I must...'
Force user; 'The flood the ship with gas to knock them all out'.
Captain; 'Flood the ship.'
2 minutes later, the Force user is laughing his ass off
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Even if just ten troopers could blast their way through the E-D without taking any casualties, it's still a 600 m long ship with 42 decks (not a 100 decks, Shatner. But I'll forgive it due to artistic license) and a thousand crew onboard. You want to bring enough troops to hold captured territory, guard potential prisoners, then finally offence group and casualty replacements.Swindle1984 wrote:I'd say a platoon of stormtroopers could easily take the Enterprise-D.
Because obviously they want to capture the ship relatively intact. Otherwise there wouldn't be any boarding action going on. Assuming that the ship and its particular capabilities aren't known to the boarders, they'll probably won't use gas or high explosives. Force users aside, they will all create enough shrapnel and heat with blasters and their equivalents. There's always a risk of getting your own troops in the way of grenade blasts in CQB, even if they're just non-lethal incapacitators like glop. Flash nades would be incredibly useful, but they won't bring those either because they would expect blast helmets or filtering visors on the defenders.