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Posted: 2003-06-20 03:15am
by Raxmei
Is there any way of intercepting ships in hyperspace, either using interdictors or fighting at ftl speeds? So if you detected a fleet headed for your capital, would you be able to stop them before they arrived?

Posted: 2003-06-20 03:23am
by Sea Skimmer
No such system has been discussed. But I think a very short-range inhibitor could be acceptable, short range enough that you could need to know a vessel was coming ahead of time to get in position rather then simply blanketing an area.

Posted: 2003-06-20 09:45pm
by Stormbringer
Sea Skimmer wrote:No such system has been discussed. But I think a very short-range inhibitor could be acceptable, short range enough that you could need to know a vessel was coming ahead of time to get in position rather then simply blanketing an area.
I think that would be acceptable. Such a system should be rather bulky and power intensive. Provided that it's fair enough.

Posted: 2003-06-20 10:04pm
by Sea Skimmer
So, going to finish negotiations in the treaty thread?

And could those of you how have not done so please get at least a naval order of battle up for their power in the finnal thread? Once we have all of those starting this thing becomes an option. But right now where missing several powers.

Posted: 2003-06-20 10:21pm
by Stormbringer
Sea Skimmer wrote:So, going to finish negotiations in the treaty thread?

And could those of you how have not done so please get at least a naval order of battle up for their power in the finnal thread? Once we have all of those starting this thing becomes an option. But right now where missing several powers.
Me? I've got an Order of Battle up. Need to finish negotiations though.

Posted: 2003-06-20 10:59pm
by Sea Skimmer
Stormbringer wrote:
Me? I've got an Order of Battle up. Need to finish negotiations though.

Not in the sticky

Posted: 2003-06-20 11:34pm
by Stormbringer
Sea Skimmer wrote:
Stormbringer wrote:
Me? I've got an Order of Battle up. Need to finish negotiations though.

Not in the sticky
Yeah, just have to figure out the ground elements.

Posted: 2003-06-21 12:29am
by Sea Skimmer
Stormbringer wrote:
Yeah, just have to figure out the ground elements.
Well you could just declare a huge mass of light infantry and the Federation would be happy to sell you a few thousand heavy divisions worth of equipment.

Posted: 2003-06-21 04:33am
by Spyder
Can we just assume standardized W40k ground forces with the exceptions declared in the OOB? It's going to be hard enough tracking everybody's ship stats without worrying about what the ground pounders are doing.

Posted: 2003-06-21 04:45am
by Sea Skimmer
Spyder wrote:Can we just assume standardized W40k ground forces with the exceptions declared in the OOB? It's going to be hard enough tracking everybody's ship stats without worrying about what the ground pounders are doing.
It's my understanding that most 40K ground forces are only viable with galaxy wide technological regression. But it's fine by me as long as you don't then attempt to claim any exceptional capabilities for them

Posted: 2003-06-21 01:39pm
by Pablo Sanchez
Sea Skimmer wrote:
Spyder wrote:Can we just assume standardized W40k ground forces with the exceptions declared in the OOB? It's going to be hard enough tracking everybody's ship stats without worrying about what the ground pounders are doing.
It's my understanding that most 40K ground forces are only viable with galaxy wide technological regression. But it's fine by me as long as you don't then attempt to claim any exceptional capabilities for them
I hate WH40K ground combat. Mechs, super-duper space marines, and overemphasis on individuals. It's just not realistic for the galaxy we're describing in this game.

Posted: 2003-06-21 06:57pm
by Sea Skimmer
Well then scratch that load of crap

Posted: 2003-06-21 08:41pm
by Stormbringer
Pablo Sanchez wrote:I hate WH40K ground combat. Mechs, super-duper space marines, and overemphasis on individuals. It's just not realistic for the galaxy we're describing in this game.
I mentioned it as a benchmark for technology not as a model for the STGOD. It does have the problems with table top games. But the tech is easy to understand and the universe actually has the whole mix of elements.

Posted: 2003-06-21 10:59pm
by Spyder
Sea Skimmer wrote:Well then scratch that load of crap
Phew, that's a relief. I've never played a game of W40k in my life.

Ok, how about we just declare a few unique things, like the Hive Recycled Soldiers for example and then just use common sense for the rest. Eg, tanks roll around and blow things up, ARTY starts hammering X outpost or X unit formation ect ect...just common sense stuff.

Posted: 2003-06-21 11:00pm
by Stravo
Spyder wrote:
Sea Skimmer wrote:Well then scratch that load of crap
Phew, that's a relief. I've never played a game of W40k in my life.

Ok, how about we just declare a few unique things, like the Hive Recycled Soldiers for example and then just use common sense for the rest. Eg, tanks roll around and blow things up, ARTY starts hammering X outpost or X unit formation ect ect...just common sense stuff.
And that note, lets just run ground combat as we would combat now, just with higher tech weapons

Posted: 2003-06-22 06:04am
by Raxmei
Request for clarification:
150g was stated as the highest possible acceleration. Is this for ships or for missiles?

I'm working on my ship engines right now and I want to know what the atandard rates are.

Posted: 2003-06-22 06:12am
by Sea Skimmer
It was 150-200 and for ships. Technobabble mass reduction is acceptable to allow for faster missiles.

Posted: 2003-06-22 09:01pm
by Stormbringer
The game's started.

I'm going to keep this open for now.

Posted: 2003-06-22 10:53pm
by Raxmei
Any word on when we're getting those jump points mapped out?

Posted: 2003-06-22 11:02pm
by Stormbringer
Raxmei wrote:Any word on when we're getting those jump points mapped out?
I wish Spyder would re-post the map. That'd help.

Posted: 2003-06-23 12:22am
by Spyder
Stormbringer wrote:
Raxmei wrote:Any word on when we're getting those jump points mapped out?
I wish Spyder would re-post the map. That'd help.
It's on it's way, I'm waiting for someone other then Alyrium to respond to my suggestion that the penalties for the "late" entrants be dismissed.

Posted: 2003-06-23 12:29am
by Sea Skimmer
Spyder wrote:
It's on it's way, I'm waiting for someone other then Alyrium to respond to my suggestion that the penalties for the "late" entrants be dismissed.
I don’t really care

Posted: 2003-06-23 12:40am
by Spyder
Sea Skimmer wrote:
Spyder wrote:
It's on it's way, I'm waiting for someone other then Alyrium to respond to my suggestion that the penalties for the "late" entrants be dismissed.
I don’t care one way or another
Considering that we're all starting at the same time anyway it seemed rediculous to me.

Posted: 2003-06-23 12:42am
by Alyrium Denryle
I need those planets and ships....

Posted: 2003-06-23 04:03pm
by Stormbringer
Spyder wrote:
Sea Skimmer wrote:
Spyder wrote:
It's on it's way, I'm waiting for someone other then Alyrium to respond to my suggestion that the penalties for the "late" entrants be dismissed.
I don’t care one way or another
Considering that we're all starting at the same time anyway it seemed rediculous to me.
It'd be okay with me at this point. I was just kind of ticked that I had left it up for quite a while and had a bunch of people asking only after things had gone forward.