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Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-16 06:53pm
by Simon_Jester
Pretty good, Magister. But could you scale down that image?

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-16 06:58pm
by Magister Militum
Yeah, let me see what I can do.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-16 07:50pm
by Zor
Silly unevolved Monoforms. Upgrade to Posthumanity and (with enough money) you can be both, having a furry body and one designed to replicate the human form.

Zor

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-16 08:31pm
by DarthShady
It seems you guys have been having a lot of fun. :D Sorry for not being around much, RL problems and stuff. The Swarm will make some moves soon.

A question for everybody that got their assess kicked by the Collectors...What will be your reaction? So far you guys haven't done anything...which is not what I expected.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-16 08:34pm
by Ryan Thunder
DarthShady wrote:It seems you guys have been having a lot of fun. :D Sorry for not being around much, RL problems and stuff. The Swarm will make some moves soon.

A question for everybody that got their assess kicked by the Collectors...What will be your reaction? So far you guys haven't done anything...which is not what I expected.
Well I'll have a response once the battle reports get out for my military to analyze (if we can get them).

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-16 10:45pm
by CmdrWilkens
Shroom Man 777 wrote:Wilkens: Go shoot up some Orks!
The only problem is that would cause problems with 1/3rd of my native populace...which is Orcish (with a C not a K). I'm playing Arda mixed with displaced Earth Humans which means I have a significant Orc, Goblin, Troll, and Warg populace to keep content.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-16 10:51pm
by Agent Sorchus
CmdrWilkens wrote:
Shroom Man 777 wrote:Wilkens: Go shoot up some Orks!
The only problem is that would cause problems with 1/3rd of my native populace...which is Orcish (with a C not a K). I'm playing Arda mixed with displaced Earth Humans which means I have a significant Orc, Goblin, Troll, and Warg populace to keep content.
Then Wilkens write up a piece that compares and contrasts Orc and Ork society.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-17 12:18am
by Shroom Man 777
Zor wrote:Silly unevolved Monoforms. Upgrade to Posthumanity and (with enough money) you can be both, having a furry body and one designed to replicate the human form.

Zor
Do you think furry freaks could spare afford designer brand humano-organoid bodies? You'd have to be in a socio-economic class that could afford something like, two automobiles or a swimming pool or a second house. And either way, I don't think they'd want to return to human form, anyway. (It already cost enough for them to immigrate to non-human societies) :P

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-17 01:08am
by Simon_Jester
Ryan Thunder wrote:
DarthShady wrote:It seems you guys have been having a lot of fun. :D Sorry for not being around much, RL problems and stuff. The Swarm will make some moves soon.

A question for everybody that got their assess kicked by the Collectors...What will be your reaction? So far you guys haven't done anything...which is not what I expected.
Well I'll have a response once the battle reports get out for my military to analyze (if we can get them).
Ditto, even though my guys aren't there. There are several issues about Pendleton and Bannerman that will trigger strategic rethinking.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-17 03:01am
by Steve
http://worldsofsdn.wikia.com/wiki/Non-A ... s_Personae

A new page for our "non-aligned" characters like rogues, smugglers, pirates, mercenaries, wanderers, etc. Due to the new character introduced in the Hanson Storyline Update.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-17 03:06am
by Steve
LoC9, if you're still around, I'm intending to remove inactive players from the map, and I've also been asked to move you as your presence on the Kryptonian border has been protested as mucking up the background of that player. Given Magister jumping the gun a bit, it's been requested you be moved over to be near or on the French border, permitting interaction. I'll give you a few days to respond before doing so.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-17 04:43am
by Shroom Man 777

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-17 05:25am
by Lonestar
Steve wrote:http://worldsofsdn.wikia.com/wiki/Non-A ... s_Personae

A new page for our "non-aligned" characters like rogues, smugglers, pirates, mercenaries, wanderers, etc. Due to the new character introduced in the Hanson Storyline Update.
I believe the Badlands would be riddled with Amplitur holdouts and the N'sss.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-17 04:26pm
by TimothyC
Steve wrote:LoC9, if you're still around, I'm intending to remove inactive players from the map, and I've also been asked to move you as your presence on the Kryptonian border has been protested as mucking up the background of that player. Given Magister jumping the gun a bit, it's been requested you be moved over to be near or on the French border, permitting interaction. I'll give you a few days to respond before doing so.

I did get a PM response back, and he agreed to move from the border.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-17 04:35pm
by Simon_Jester
Lonestar wrote:
Steve wrote:http://worldsofsdn.wikia.com/wiki/Non-A ... s_Personae

A new page for our "non-aligned" characters like rogues, smugglers, pirates, mercenaries, wanderers, etc. Due to the new character introduced in the Hanson Storyline Update.
I believe the Badlands would be riddled with Amplitur holdouts and the N'sss.
Your part, say Y2 down through Y4 and maybe into Y5, definitely. My part is more humans and orks, with a number of ork worlds acting as bases of operations for smuggling and large scale piracy in W5 and Y5.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-17 07:26pm
by Steve
I've gotten ahold of Kuroji on AIM. Apparently real life clubbed him in the head, much the same way adventure likes to meet poor Rincewind... but that's enough Pratchett references for now. Anyway, I've slipped the Regency over one column and Prussia now fits between it, Umeria, Altacar, and France.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-17 07:58pm
by Simon_Jester
Looks OK.

So, to be clear, I figure there's a corridor of neutral territory between sectors T10 and S11, separating Regency and Prussian space, and allowing me- and, by extension the powers to coreward ("north" of me)- a path to rimward ("south") through international space. Fair enough?

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-17 08:01pm
by Steve
Simon_Jester wrote:Looks OK.

So, to be clear, I figure there's a corridor of neutral territory between sectors T10 and S11, separating Regency and Prussian space, and allowing me- and, by extension the powers to coreward ("north" of me)- a path to rimward ("south") through international space. Fair enough?
Why I arranged things that way.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-18 02:35am
by KlavoHunter
Oh dear lord no.... Bragulanized humans in fursuits!

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-18 01:50pm
by Simon_Jester
[Reads Shroomy's latest]

I, for one, like the new one. I hope Fingolfin doesn't mind; it seems pretty fair to me.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-18 02:00pm
by Shroom Man 777
I hope Fin has Astartes saving their asses. These guys can be our version of 40k's Gaunt's Ghosts. We can call them... Jaunt's Jokes! :lol:

Aside from Gaunt's Ghosts, it also has this reference. :mrgreen:

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-18 02:23pm
by Simon_Jester
[Looks at reference]

So... does this mean that Commissar Jaunt is actually a Collector agent?

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-18 02:54pm
by DarthShady
Shroom Man 777 wrote:I hope Fin has Astartes saving their asses. These guys can be our version of 40k's Gaunt's Ghosts. We can call them... Jaunt's Jokes! :lol:

Aside from Gaunt's Ghosts, it also has this reference. :mrgreen:
One would be greatly mistaken to assume that The Swarm does not have things that can go toe to toe with the kind of firepower that Fin has brought to bear. The battle for Janus is far from over.

BTW I like where this is going, just keep in mind, the Karlacks can spot you in more than one way, smell alone is not that reliable. :D Janus will get quite a few interesting developments. Me and Fin are working on it, although I have to admit he is doing most of the work(As I have been very busy.), but another part should be up soon.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-18 03:28pm
by Shroom Man 777
I'm sure you have ultrabiotitanlisks and stuff. I had the Karlacks spot them through smell since they were using camouflage systems to stay out of sight, though no matter how hard you cloak, if you stink then I'm sure Karlack gauntlinglisks can sniff you out. :D

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-18 03:30pm
by DarthShady
Shroom Man 777 wrote:I'm sure you have ultrabiotitanlisks and stuff. I had the Karlacks spot them through smell since they were using camouflage systems to stay out of sight, though no matter how hard you cloak, if you stink then I'm sure Karlack gauntlinglisks can sniff you out. :D
True true...The Imperials have a rather nasty smell to them. :P *ducks Fin's atomics* :D