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Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-17 05:23am
by Peptuck
Zablorg wrote:
Peptuck wrote:
Ryan Thunder wrote:Am I actually dead this time? Or are we gonna have ROBO ROBO RYAN?
As long as you have a brain, you'll have a place in X-COM.
So being in X-COM... invalidates your position in X-COM?
No one said it had to be a quality brain, or a brain in good repair.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-17 09:55am
by Maxentius
I am shocked I lived as long as I did.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-17 10:29pm
by Peptuck
Started using .png files. Upload a trillion times faster to photobucket, though they're a bit smaller. If anyone has an issue with this, I'll go back to using .bmp files.

Relatively little battlescape view this update. Most of the action is strategic, and the UFO clearings were standard fare.

-

The latter part of April brought some excellent news.

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Doctor Surlethe's team finished research on the aliens' alloys, and subsequently completed research on a means to modify the aliens' equipment to create a plasma-resistant battle armor.

We also began research on the curious heavy radioactive elements the aliens are using to power their ships.

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Very quickly, we deduced that the aliens use an isotope of ununpentium-115. the potential energy output of this isotope is simply staggering.

Unfortunately for some of our team, this research did not come soon enough.

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Two small UFOs were rapidly detected within hours of each other, one over Asia and the second over Europe. PeZook and Coalition were already in pursuit of the UFO over Asia when the second was detected.

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PeZook got the one over Asia, while Coalition doubled back to engage the one over Europe. However....

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The kill did not go to Coalition, but rather to our newest pilot, Tasoth, and his new Interceptor. The UFO fell into the ocean off the French coast, to not be recovered.

The first downed UFO was assaulted and cleared in the usual fashion. Floaters were encountered once again, and we suffered only one casualty. Jonen C, on his first mission with X-COM, was killed on entering the UFO, but managed to take one Floater with him.

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Note: I failed to catch a cap of Jonen C's rather abrupt death.

A third UFO was detected on the ground in India. Another assault team was dispatched to clear it out. Things went well, until

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FLOATERS IN THE TREES! FLOATERS IN THE TREES!

Turned out a floater was hiding in the trees and chucked a grenade into part of our leading team. Weemadando and Shepp were killed in the explosion, and RedImperator and Vanas were wounded in the subsequent assault.

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Our vengeance was swift and fiery.

Robo-Ohma proved his bravery by taking a stun-bomb blast to the face during the final assault, taking out both himself and the floater engineer carrying it.

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At the end of the month we detected another large UFO over Europe.

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It waffled around for a bit, buzzing the UK, Spain, and France, before zipping off right as our interceptors refueled. We're not sure what it was after, but we believe that it might have been a terror ship searching for targets, and that our elimination of the scouts earlier prevented it from having a target to assault. If this is the case, it indicates the aliens rely on their scout ships to pick out targets ahead of their heavy ship assaults. Thus, downing the scouts prevents the larger ships from carrying out their objectives.

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The end of the month showed a major boost in our funds, and the funding nations are most pleased with our work. The United States, in particular, seems exceptionally pleased with our performance.

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Overall UFO activity in April was vastly less than previous UFO activity in March or February, with a dramatic drop in activity in Southeast Asia.

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We can directly attribute this to our establishment of Vodkaville and Welcome To Earf, and the subsequent drumming we've given the xenos bastards.

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Expenditure has also massively outstripped our income, but that is perfectly acceptable, as we've made the difference with our sales of medikits, laser cannons, and UFO artifacts.

Our financial situation is excellent, and with the funding boost we've well exceeded the overhead required to pay for our troops, scientists, engineers, aircraft, and facilities. Hangars are under construction at Perseus and Welcome to Earf to facilitate interception operations in those regions, and our Hyperwave Decoder at Skynerfed is almost complete.

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Personnel roster
Active duty
Skynerfed
Zablorg
MJ12-1
MJ12-7
Rekkon
Defenstrator
Vanas
Zinixius
Stark
Wautd
Robo-Decue
Robo-Ohma
Faabio
Eulogy
Temjin
RedImperator

Vodkaville
Artemas
Circle
Square
Triangle
Generator_g1


Pilots/support:
Hawkwings: HWP
PeZook: Interceptor-03
Coalition: Interceptor-01
Tasoth: Interceptor-04
Starglider: Skyranger
Surlethe: Head Scientist
Bear: Head interrogator
Fnord: Chief Engineer
Academia: Assistant Chief Engineer
KrauserKrauser: Giant Hats Procurement
Nephtys: Public Relations
Vehrec: HWP
Setzer: Supply


Pending Assignment:
Darth Smiley
Agent Sorchus
Lord Revan
Narkus
Imperial Overlord
Covenant
Acidburns
Jett Tainer
Argosh
Eyexist

Dead/Un-robo'd
Phred (UFO fire, general incompetence among command staff, lulz)
DarkEvilMe (plasma fire)
White Haven (plasma fire)
Vendetta (2) (plasma fire, both times)
Thunder (2) (smoke inhalation, plasma fire to the ass)
Karza (2) (alien grenade, plasma fire)
Karrick (plasma fire to the ass)
Deither (plasma fire)
Maxentius (plasma fire)
Alfonso (friendly fire from Haven)
Guppyshark (plasma fire)
Rhoenix (alien grenade)
Jonen C (plasma fire)
Weemadando (alien grenade)
Shepp (alien grenade)

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-17 11:07pm
by White Haven
There is only one possible explanation for the True Bearded One's lack of resurrection...robotics technology as it stands is insufficient to replicate his overpowering awesomeness. Clearly this requires a suitably-armoured body. Get to research, cogboys!

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-17 11:26pm
by Darkevilme
When personal armour is developed, or possibly when we do the same for power armour, i want to be resurrected by virtue of pouring me into a suit of armour and giving me the biggest gun i can carry. Explosive preferably.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 01:12am
by weemadando
NOOOOOOOOOO!

Why didn't I have my FUCKING PERSONAL ARMOUR?

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 01:32am
by Academia Nut
It hadn't been invented yet. Don't worry though, engineers like me will resurrect you in a new, superior metal chassis. Although the urge to create atomic powered super men might get to us a little...

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 02:09am
by Ryan Thunder
Note to self: attempting to throw a corpse crashes the game. XD

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 04:05am
by PeZook
weemadando wrote:NOOOOOOOOOO!

Why didn't I have my FUCKING PERSONAL ARMOUR?
It looks embarassing, and your Y chromosome rebelled when you tried to put it on.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 04:52am
by Temjin
Wow. I applied to head the Psi lab, and I get to be cannon fodder instead. That must have been one bad interview.

Just make sure I get armour that has extra layers of protection in the back. It's not the aliens I'm worried about...

Edit: Not that I'm complaining. I'm fine with being cannon fodder.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 05:26am
by weemadando
PeZook wrote:
weemadando wrote:NOOOOOOOOOO!

Why didn't I have my FUCKING PERSONAL ARMOUR?
It looks embarassing, and your Y chromosome rebelled when you tried to put it on.
I traded in my balls when I got promoted to Captain. I demand cyborg-isation and MUCH BIGGER GUNS.

The Alien Menace (TM) has clearly progressed and is now using insurgent tactics (FLOATERS IN THE TREES!) and as such we need to respond appropriately.

Please find attached requisition orders for 122 B-52 airframes and 229 megatons of conventional iron bombs and clusterbombs.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 05:31am
by Chris OFarrell
The fucked up thing is that I only just found this thread....how I missed it, I have no clue.

OHHH! Can I join up and be one of the smart ass wise cracking engineers who has the horrible job of trying to convert alien equations the scientists give me, into real weapons systems?

Or worse case, the annoying new guy on the team who is hyper enthusiastic and everyone starts laying bets on how long before I take a plasma bolt to the head...or a rocket to the back?

Pleassseee?!!!

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 09:37am
by Vympel
Sign me up, I wanna kick some alien ass.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 11:35am
by Peptuck
Temjin wrote:Wow. I applied to head the Psi lab, and I get to be cannon fodder instead. That must have been one bad interview.
If you survive long enough for us to get a psi-lab, you'll be transferred.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 11:48am
by Eleas
Throw me into the meat grinder, please.

*brings his own lutefisk*

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 12:13pm
by Jonen C
Peptuck wrote:The first downed UFO was assaulted and cleared in the usual fashion. Floaters were encountered once again, and we suffered only one casualty. Jonen C, on his first mission with X-COM, was killed on entering the UFO, but managed to take one Floater with him.
I regret nothing!

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 12:56pm
by consequences
Bah, your draft was clearly insufficient, as is your skill in getting people killed, as I was neither recruited nor obliterated before now despite having posted in this thread prior. A pox on all of you people who exist or have existed I say! :P

So yeah, whatever, and wherever.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 01:19pm
by Karza
Peptuck wrote:
Temjin wrote:Wow. I applied to head the Psi lab, and I get to be cannon fodder instead. That must have been one bad interview.
If you survive long enough for us to get a psi-lab, you'll be transferred.
Yeah, that sounds likely :D .

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 01:58pm
by Vanas
They're... all... just... FLESH WOUNDS!

*is chained to stretcher, wheeled into airliner*

I at least demand that the wards be equipped with 360s and Gears of War, in order to fend off the frustration of not being able to kill more aliens while wounded.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 03:27pm
by wautd
Woah, I made captain.

All shall do my bidding!

(except for that pesky colonel. But hey, accidents can happen right?)

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 03:34pm
by XaLEv
Dude, some of those pictures are a megabyte or more.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 05:17pm
by The Defenestrator
Vanas wrote:I at least demand that the wards be equipped with 360s and Gears of War, in order to fend off the frustration of not being able to kill more aliens while wounded.
Sorry, it's still 1999. How about Half-Life instead?

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 05:43pm
by Peptuck
XaLEv wrote:Dude, some of those pictures are a megabyte or more.
Yeah, 56k users (like me) may start to cry.

On the other hand, the .bmps I've been using with Paint take forever and a day to upload to Photobucket. The update prior to this one took somewhere along the lines of three hours.

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 06:21pm
by Erik von Nein
Oooh, hey, if there's another interceptor free up can I be a pilot?

Re: Let's Play X-COM: UFO Defense!

Posted: 2009-02-18 07:10pm
by erik_t
A big increase in compression would be appreciated. No reason for these to be more than like 200kb each.