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Re: Modern World STGOD Concept

Posted: 2014-05-19 03:38am
by Siege
I like the shape of the southern continent but question how we're going to fill it. San Dorado can sit on the peninsula sticking out of Omnian territory.

Re: Modern World STGOD Concept

Posted: 2014-05-19 05:18am
by Steve
Siege wrote:I like the shape of the southern continent but question how we're going to fill it. San Dorado can sit on the peninsula sticking out of Omnian territory.
Skywalker's on the western coast. The rest can be filled with any late-coming PCs, NPCs, ex-colonies, and I was thinking the northern part would be formed of ex-Omnian countries (including the "homeland" of our Abrahamic faiths, if that's aacceptable).

Re: Modern World STGOD Concept

Posted: 2014-05-19 07:51am
by Thanas
Steve, Ostrheinland is not coloured properly and is missing an Island chain to the left.

Re: Modern World STGOD Concept

Posted: 2014-05-19 07:58am
by TimothyC
Simon_Jester wrote:So basically, we just give you a random selection of islands scattered across a great ocean, with a copy of the Hawaiian archipelago at the heart?
Well, Viti Levu is actually larger than the island of Hawai'i, but for the most part you are correct. I'd very much like to keep the islands the same even if the distances and relative locations change.

Re: Modern World STGOD Concept

Posted: 2014-05-19 11:17am
by Skywalker_T-65
Steve wrote:
Siege wrote:I like the shape of the southern continent but question how we're going to fill it. San Dorado can sit on the peninsula sticking out of Omnian territory.
Skywalker's on the western coast. The rest can be filled with any late-coming PCs, NPCs, ex-colonies, and I was thinking the northern part would be formed of ex-Omnian countries (including the "homeland" of our Abrahamic faiths, if that's aacceptable).
I think you might have me confused with someone else. I'm the islands around where Iceland would be ;)

Re: Modern World STGOD Concept

Posted: 2014-05-19 11:52am
by Simon_Jester
Steve wrote:The purple is Umeria, which Simon said would be "India-sized", although I may need to deepen it to accommodate his "hinterland" idea. He made it pretty clear he needs it at around that size though.
India is a nation with roughly the land area it would take to have about 450 million people, at roughly the per capita GDP of Brazil, (a bit better than China's but not vastly so), at the same population density as China. That gives a total GDP in line with Steve's guidelines; everything else was calculated backwards from that figure and the kind of country I want.

Making it bigger than India would be appropriate- the hinterland is not necessarily vast, but it was sparsely populated until pre-industrial times, and exists mainly so Umeria has a place it's worthwhile to plunk down labor camps for resource exploitation. The labor camp conditions are actually not bad, it's just their way of making a prison system work on a relatively limited budget.

Re: Modern World STGOD Concept

Posted: 2014-05-19 12:10pm
by Jub
Doing some quick math it looks like my nation would be nicely realistic at any of the starting GDP levels, with the lowest level just making it into a Spain or Greece like state thrashing to stay above water and relevant.

Re: Modern World STGOD Concept

Posted: 2014-05-19 02:14pm
by Steve
Thanas wrote:Steve, Ostrheinland is not coloured properly and is missing an Island chain to the left.
Yeah, sorry, forgot to recolor Ostrheinland. It's supposed to have an island chain to the west though? What kind? Just small ones I can represent with a couple of pixels or somewhat larger islands?

Re: Modern World STGOD Concept

Posted: 2014-05-19 02:16pm
by Thanas
Steve wrote:
Thanas wrote:Steve, Ostrheinland is not coloured properly and is missing an Island chain to the left.
Yeah, sorry, forgot to recolor Ostrheinland. It's supposed to have an island chain to the west though? What kind? Just small ones I can represent with a couple of pixels or somewhat larger islands?
Yeah, just small ones. 3 dots, in a sort of string bent to the left of the map One should be large enoug to support a city.

And a tiny one in the middle between Rheinland and San Dorado (air bridge reasons from history).

I think I'll also have to revise my pop numbers but am unsure how to fit that into the storylines I have planned. For now though they are a bit too low, especially with regards to Britons.

Re: Modern World STGOD Concept

Posted: 2014-05-19 07:50pm
by Siege
With regards to the earlier mentioned two island chains I'd like to possess, I'd like one (Tierra Lebadeia) to be located north-north-east of the San Dorado peninsula (some ways toward the island chain between Rheinland and San Dorado that Thanas already mentioned). The other (Islas Tyche Agathe) would be slightly farther oceanward (north-west).

The names so far are preliminary and subject to change. This is purely about their location.

Re: Modern World STGOD Concept

Posted: 2014-05-20 10:03am
by Steve
I attached a new version of the map to this post. I added the islands requested, added in what I think was Skywalker's desired claim, and put in an idea for the southwest continent (if anyone wants to add to it or change a part of the shape for their country, let me know).

Re: Modern World STGOD Concept

Posted: 2014-05-20 10:09am
by Thanas
Steve, I think you mis-coloured Rheinland islands with UOCSR colours.

Also, the Ostrheinland Islands should be almost paralel to the main landmass of the Rheinland/Kangaria/UOCSR continent, just look at the map I had posted.

Re: Modern World STGOD Concept

Posted: 2014-05-20 01:19pm
by Steve
Thanas wrote:Steve, I think you mis-coloured Rheinland islands with UOCSR colours.[/quote}

Where? Ostrheinland is marked with the red you picked, the same with the middle sea island for your air bridge to San Dorado.
Also, the Ostrheinland Islands should be almost paralel to the main landmass of the Rheinland/Kangaria/UOCSR continent, just look at the map I had posted.
I missed that, I put them in the new copy.

Re: Modern World STGOD Concept

Posted: 2014-05-20 01:49pm
by Simon_Jester
Roughly what latitude is the south coast of my continent at? Should I be picturing something more like the southern coast of Australia (Roaring Forties) or more like the northern coast of Canada (arctic and icebound)?

Re: Modern World STGOD Concept

Posted: 2014-05-20 01:53pm
by Steve
Australia.

Re: Modern World STGOD Concept

Posted: 2014-05-20 02:58pm
by Thanas
Thank you Steve. Looks perfect.

Re: Modern World STGOD Concept

Posted: 2014-05-20 08:14pm
by The Romulan Republic
Have you decided where my country is going to go yet? And what about that idea for an NPC I suggested?

Edit: I'm talking to Steve, in case that wasn't clear.

Re: Modern World STGOD Concept

Posted: 2014-05-20 08:25pm
by Simon_Jester
Hm.

I think the gray bubble on Australis* is too big to have been a single coherent empire for any real length of time- maybe something briefly united by conquest like the Mongols, but not for centuries at a time.

That's probably a good thing.

*[I'm going to keep calling it "Australis" for now just to have a name. Not saying that should become the name]

Re: Modern World STGOD Concept

Posted: 2014-05-20 10:44pm
by Steve
The gray is temporary, more countries will go in over time, after we have all the PCs set.

RR, you wanted the ex-colonial island, right? Where did you want the island located?

Actually, this reminds me that Isla Aurum needs placing too. I need a location for both.

Re: Modern World STGOD Concept

Posted: 2014-05-20 10:58pm
by The Romulan Republic
I want an island or small group of islands somewhere tropical for the ex-colony NPC. Other than it being tropical and somewhere that won't get invaded immediately, I don't care where it is.

Re: Modern World STGOD Concept

Posted: 2014-05-21 09:29am
by Force Lord
I wish for the map to show that Granadia has at least two small enclaves at the north of the Southern Continent, to represent the Ceuta and Melilla analogues.

Re: Modern World STGOD Concept

Posted: 2014-05-21 09:42am
by Thanas
Could we get rid of Turky/Syria etc on that map? Looks really unnatural.

Re: Modern World STGOD Concept

Posted: 2014-05-21 12:22pm
by Steve
I can change it, but I do want some kind of landmass there.

Although... maybe it's just me, but how is it unnatural? It looks to me like a large, curved peninsula.

Re: Modern World STGOD Concept

Posted: 2014-05-21 12:50pm
by Thanas
It looks pretty bad to me, considering that there are no natural fault lines and how it looks like somebody had just chopped turkey in there. I find it jarring.

Re: Modern World STGOD Concept

Posted: 2014-05-21 01:01pm
by Shinn Langley Soryu
Turkey itself looks fine. It's the little pieces of Iran, Georgia, and Azerbaijan that weren't properly trimmed that make the whole thing look unnatural.