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Posted: 2008-05-01 12:51pm
by Shroom Man 777
Sweet! Hey, phong! Want to join the FUN?

Posted: 2008-05-01 01:33pm
by K. A. Pital
Also, since when did Vulpesia become part of the OMSK?
Looong ago. Since it's respected leader applied to the OMSK and me and Bean accepted his application

I think he did it in PMs, but we accepted him in public game thread like we always do when infoming of OMSK expansions
And I am thinking of putting Syndromia into the FUN.
Can't do. Neither of us controls it, but it's leader may return. Of course, if you cower it into submission, while it's weak and it's government is too, you could make an arguable case.
But that action will totally kill the PR.
As a side note, do read the Ekranoplan post.
Ekranoplanes can overtake planes in this world, due to small calm seas, high speeds, large cargo holds (the KM can have a useful cargo bigger than Mria, but it's many times less wasteful regarding fuel).
Posted: 2008-05-01 02:36pm
by The Yosemite Bear
Initial testing of the Ground effect vehicles was done last year, in the main thread. We now do have production models, and suggest keeping the speeds under 600 kph, as manuverability decreeses with speed. The so called "Templar" is a stealth PT boat, which I will be trying to sell to others as a coastal defense raider. the model is of course missing the two attached Torpedo or missile mountings. (one on each side)
Posted: 2008-05-01 02:38pm
by K. A. Pital
So you make armored hovercrafts Bear?
In this world they do make hell lot of sense. The distances are not larger than Greek aquatoria, and Greece does use those hulking armored Zurb hovercrafts in reality

Posted: 2008-05-01 02:44pm
by The Yosemite Bear
Actually mine aren't really armoured, they are stealth. but yeah with ranges being what they are. The funny thing is that I tested them out in "North Bay" which has a mostly Slavic, Greek, and Norse population.
oh and the pic's from a wargame mini, so it's an alt. history german Hovercraft, however I chose to call it a "Templar" because of the german cross on the side, which would have been a "Hopitaller" but I digress
Posted: 2008-05-01 02:53pm
by Crossroads Inc.
OK, can someone tell me why were letting Time move so fast here? According to Stats were in our Second year of this planet? Two years in less then one Month?
Seriouslly, shouldn't time be moving a little bit closer to our own?
Posted: 2008-05-01 02:57pm
by Vanas
...Because we agreed that an hour was about a day IG terms. As such, a fortnight is a year. Gives time to let insane projects come to fruition.
Posted: 2008-05-01 02:59pm
by K. A. Pital
OK, can someone tell me why were letting Time move so fast here?
Science, progress and massive engineering structures.
For example, I coudl build a dam or a Hydro Power station, or a nuclear station only in many years.
Realtime is not acceptable.
Though, if a common consensus is reached, we could lower the YEAR plank to a month plank and from thereon, 1 month would be equal to 1 year.
Posted: 2008-05-01 02:59pm
by phongn
Shroom Man 777 wrote:Sweet! Hey, phong! Want to join the FUN?

Sorry, but the IRT does not join alliance systems.
Posted: 2008-05-01 03:00pm
by Crossroads Inc.
Given the size of some of our works, I guess that makes sense, though I like the one month = one year bit, just to make things an even exchange.
Posted: 2008-05-01 03:07pm
by K. A. Pital
Okay, two people are considering temporal slowdown to 1 real month = 1 year. More votes?
If at least ~4-5 players will agree to this and no objections, time will be slowed down.
Posted: 2008-05-01 03:14pm
by Fingolfin_Noldor
I'm not sure. It's fairly easy to spend off the budget in a matter of a week allocating all of that to various projects and stuff. Even if we don't announce the real budget at all.
Also, it doesn't help that people don't quite follow up on projects or treaties at all.
Posted: 2008-05-01 03:22pm
by Coyote
I think we should slow down a bit, otherwise it's like things go from design art to prototype to deployed within a week, and we could end up with problems I've had in the Star Wars STGOD at SB.com where we ended up with massive fleet spam of thousands of ships.
We ended up using "1 week = 1 month" over there. So a game year is 12 weeks (or 4 months); you can get 3 game years out of 1 RL year.
Posted: 2008-05-01 03:24pm
by Lonestar
Shroom Man 777 wrote:Time to capitalize on things!
PeZook, quick, make up replenishment ship designs for the FCS!

I note that the LSR is the *only nation* with Logistics ships under construction, son.
If you want a ready made kickass design, give me a whistle.
Posted: 2008-05-01 03:26pm
by Lonestar
Mr Bean wrote:
Yes no one has dedicated underway replenishment ships.
Bullshit.

I do. I mentioned it in the very first navy bill I passed, I have one functioning and two under construction.
Posted: 2008-05-01 03:27pm
by PeZook
I am quite comfortable with two weeks = one year, but that's because I'm insane.
I can vote for 1 month = one year. It will do wonders for my married life

Posted: 2008-05-01 03:40pm
by K. A. Pital
So far 4 members have voted in favour of slowdown.
Let's try 1 MONTH = YEAR over the next month and think about how that was afterwards. We can always scale time back up or further down if we need to.
Fleet spam is not so simple here, nations are very small, ships take lots of time to construct and massive mavies are often out of budget.
So no GVBG spam.
Besides, the ASM saturation of coastlines makes fleets really vulnerable. No big point. Investing into new weapon systems and new types of combat in this age are a good idea

Posted: 2008-05-01 03:41pm
by Beowulf
1 month/ year sounds fine to me... especially since I'm going to be AFK for long stretches this month.
Posted: 2008-05-01 03:48pm
by The Yosemite Bear
yeah, 1 month=1 year...
I can have my doughnut built by December....
Posted: 2008-05-01 03:48pm
by PeZook
Holy shit, there'sa
fuckload of ISCA orders this year
I've started to assign them, but this will take me a while
I'm gone for the next four days, though, so y'all can expect a full budget on the 4th.
Posted: 2008-05-01 03:50pm
by Coyote
Sounds good; count me aboard.
Posted: 2008-05-01 04:01pm
by Zor
I am against this. I am fine with the current rate.
Zor
Posted: 2008-05-01 04:10pm
by RogueIce
I'll go with 1 month = 1 year. Really, for those of us not in tune with the economics and everything, the rapid pace of development leaves us left behind something fierce.
Hell, for all I know I'm not even really
using most of my budget on anything, while other nations have these grand projects underway. Or I'm massively in debt, though I doubt it since I'm not doing anything so grand.
Though I am fielding a third Carrier Wing. Two years split between me and Tian Xia seems about right to get a new one out there, if not yet fully blooded, as it were.
General Deathdealer
Sure. Want all ten? That's about 640 million USD, though I'll knock it down to 600 million USD since you're a MESS member.
Selling 10 almost-new F/A-18Es for 600 million USD may sound insane, but they were my Q-equipped aircraft anyway. So I don't think it's that big a deal. Still, if anyone else wants them I'm still taking bids up to when the contract with Baal is signed.
Remember, they were Q-spawned so the price can be pretty reasonable. And you don't
need to buy all 10, either (if Baal wants all 10 but someone else wants some, I can always supply him later; I'm building more F-35Cs after all).
Posted: 2008-05-01 04:25pm
by K. A. Pital
the Red Technocracy is considering to have a very huge TRADE FAIR this year to commemorate OMSK, and the Gen Secs' wedding anniversary too
I'm accumulating data. I'll probably also post this arms and civil technology fair into the RT reference post so that people can see what they can buy from me!

Posted: 2008-05-01 04:27pm
by Master_Baerne
Stas Bush wrote:Okay, two people are considering temporal slowdown to 1 real month = 1 year. More votes?
If at least ~4-5 players will agree to this and no objections, time will be slowed down.
I vote against.