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Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-07 10:49pm
by Force Lord
KlavoHunter wrote:Force Lord wrote:The designers did not like the idea of having an agent feeling himself dissolve to death.
Really, they care about that in the Centrality?
From the text it made it sound like Dissolution Pills were something connected to a deadman switch medical monitor.
Our scientists are a bit... inconsistent.
And how can you connect a pill with a medical monitor? They're obviously our version of suicide pills.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-08 12:10am
by KlavoHunter
Force Lord wrote:And how can you connect a pill with a medical monitor? They're obviously our version of suicide pills.
I figured it could be taken as a suicide pill, or, alternatively, after unexpected death in the field, then be deployed automatically to then remove the body so enemy Space Marines can't eat their brains to gain their knowledge.

Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-08 12:29am
by Tanasinn
KlavoHunter wrote:Force Lord wrote:The designers did not like the idea of having an agent feeling himself dissolve to death.
Really, they care about that in the Centrality?
Well, you want the agent to kill himself - not defect. Death by dissolution is not an incentive to die for the Central State.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-08 01:24am
by KlavoHunter
Tanasinn wrote:Well, you want the agent to kill himself - not defect. Death by dissolution is not an incentive to die for the Central State.
Who, exactly, would be around afterward to tell anyone that death by dissolution pill is actually extremely painful?

Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-08 01:28am
by Shroom Man 777
If the disintegration process initiates at the cerebral cortex, it won't be a problem at all.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-08 03:37am
by Simon_Jester
Eh. No harm in making it kill the user painlessly first and dissolve second.
This is standard procedure for liquidations in the Centrality, I think, so long as the subject cooperates. Turning them into a liquid before killing them is reserved for noncompliance.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-11 01:22am
by Karmic Knight
Siege wrote:I don't mind if you toss it in the thread.
Opinions, Shroom, Force Lord, if Timothy C or Baerne as still around in any capacity? I'm tempted to take no response as a lack of caring either way, and just post it and be done with it, but no one is losing anything by me not posting some Freshman paper I wrote. (Save myself, obviously). So I'm probably just going to wait until Friday, and if I see no dissension, I'm just going to post it.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-11 02:16am
by Shroom Man 777
I'm also open to it being posted in the thread.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-11 07:19am
by Simon_Jester
[modhat on]
I don't know what this paper of yours is, but assuming it's topical to the game in some way, go ahead and post it.
Good to have you back.
[modhat off]
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-11 09:46am
by Karmic Knight
Simon_Jester wrote:[modhat on]
I don't know what this paper of yours is, but assuming it's topical to the game in some way, go ahead and post it.
Good to have you back.
[modhat off]
It's topical, considering it's about the game.
You know, here it is. If anyone who contributed has a problem with it being public, I'll take it down. But, I would really enjoy commentary on the actual work of the piece.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-11 11:07am
by Shroom Man 777
Just gave it a quick read and, man, I love it. It's like one of those documentaries with the interviews. If this was a TV thing, Siege and I probably ought to have our faces blurred and our voices distorted to protect us from the mob.
It's very nostalgic. And, looking back at it, I must say that I'm really thankful for the likes of Shep and Skim in the first games. As horrible as their nations were, they actually took the time and the effort to make the game interesting and helped shaped a great part of what it was (mostly through devastating wars and acts of carnage, but still). It's strange how your thoughts and feelings change in retrospect.
EDIT:
And it's also very awesome how "real" we went about making our worlds, with crises and all that jazz.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-11 03:54pm
by Force Lord
Your work's pretty good, Karmic. I think the SDNW4 part could be extended, but it's no big deal, IMHO.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-11 05:58pm
by Siege
Karmic, I like how you distilled one of my rants right down to "this lead to a very polarized situation". I recall wording it rather more flamboyantly, but I suppose that particular phrasing might not be appropriate for a paper

.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-11 06:07pm
by KlavoHunter
I'm impressed!
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-12 12:21am
by Fingolfin_Noldor
Karmic Knight wrote:Siege wrote:I don't mind if you toss it in the thread.
Opinions, Shroom, Force Lord, if Timothy C or Baerne as still around in any capacity? I'm tempted to take no response as a lack of caring either way, and just post it and be done with it, but no one is losing anything by me not posting some Freshman paper I wrote. (Save myself, obviously). So I'm probably just going to wait until Friday, and if I see no dissension, I'm just going to post it.
Well, if you really want to, you could mention some of the drama, especially leading up and during the conference between the two powers, which is an interesting bit in itself...
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-12 02:08am
by Shroom Man 777
He already covered that in the whole CATO/MESS Cold War and all the antagonisms there. The paper isn't supposed to specifically delve into specifics, and it can't go in depth with SDNW4 because the game is still in progress.
Gods, SDNW2, those were good times.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-12 05:26am
by Fingolfin_Noldor
Shroom Man 777 wrote:He already covered that in the whole CATO/MESS Cold War and all the antagonisms there. The paper isn't supposed to specifically delve into specifics, and it can't go in depth with SDNW4 because the game is still in progress.
Gods, SDNW2, those were good times.
That entire incident is itself an interesting case study though, with heck of a lot of bickering IC and OOC and drama etc.
And yes, the good old days... the core members of CATO should meet somewhere in the world and indulge in a bottle of beer or vodka or whatever sometime.

Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-16 04:43pm
by Force Lord
At last some activity on the story front!
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-16 07:15pm
by Simon_Jester
It is good.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-16 07:33pm
by Zor
I am rather impressed that one of my creations gave rise to an essay.
Zor
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-17 12:07am
by Shroom Man 777
Your creations ate three years of our lives. It is a monster!

Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-17 12:11am
by Zor
Shroom Man 777 wrote:Your creations ate three years of our lives. It is a monster!

Your just jealous that it was not one of your SRHOOMisms that did the same.
Zor
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-17 12:24am
by Shroom Man 777
Oh, I wouldn't say so. The games have been an excellent medium for goofing around. There's a reason why in Game 2, while others were taking over entire continents through sheer debonair suave, or making new weapons system after new weapons system after new weapons system, or committing biochemical atrocities, I got through the entirety of it just by making poop jokes, alliterations and horrible acronyms.
Good times, good times.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-17 07:52pm
by Siege
Force Lord wrote:At last some activity on the story front!
This is as good a time and place to say this as any: I am very disappointed with the activity on the story front, or more precisely the - barring a few usual suspects - almost complete lack thereof.
Re: SDN Worlds 4 Commentary Thread VII
Posted: 2011-10-17 07:55pm
by Simon_Jester
Speaking for myself, I've been chronically tired, depressed, and distracted, which does not make for high productivity at anything, especially leisure activities that take a relatively high level of concentration and competency. Steve's been working his butt off at his new job, I know that, too- so he's another one.
That said, I get what you're saying, Siege- I do think there are a number of people who either should be writing and aren't, or are writing but so slowly that they can't fulfill the obligations they've taken on. Either way, it's a problem, and one I can't fault anyone for being disappointed with.