Praxis wrote:
Haven't seen anything of this sort. Microsoft has said their EVENTUAL goal (eventual is the key word) is to have full backwards compatability. Every indication is that backwards compatability is by means of patches of XBox games for them to run on the 360.
"Every indication"? What indications are those? Eventual goal could just as easily mean that they want it done eventually...as in by LAUNCH.
In terms of GPU and CPU, yes, they each have advantages and disadvantages.
Let's hear some GPU advantages. We already know the CPU advantages aren't worth much, but I'd like to hear how the RSX is better than the Xbox 360 GPU.
Throw in the faster RAM on the PS3,
And the integrated DRAM on the Xbox 360 GPU is far faster than the XDR on the PS3. Are you aware that superior performance is not simply a measure of who has more bandwidth and where? It needs a balance for different purposes, and the integrated DRAM on the Xbox has a lot of advantages over the PS3 partial XDR design, especially since system bandwidth isn't going to be stressed as heavily at 720p.
Bluetooth and WiFi (neither of which the XBox 360 has),
Bluetooth is useless and WiFi, nice as it is, is not a major concern to most people out of the box.
support for multiple monitors,
Which looks to be a gimmick that won't be implemented on anything but a handful of titles.
1080p
Both the Xbox 360 and the PS3 support 1080i functionality (1080p is an easy step from there given that they both internally render progressive, and any TV that can support 1080p has a better scaler than the PS3). Hell the Xbox and PS2 support 1080i. Doesn't mean that it gets used much. As this latest batch of info indicates, 720p is the standard for the PS3.
CF, SD, memory stick support, and switch functionality
All useless on a games machine.
...overall the specs are better.
If you want a wank media PC/console hybrid, yes. If you want a game console, no.
Now this new info means there may be more RAM or other boosts.
Given the high cost already of the PS3, and the yield problems Sony is having, any increase in specs is wishful thinking at best. Hell, Sony will be lucky if they can even ship this overengineered box AS IS and meet a reasonable price point.
I'd call that a good thing.
I wouldn't, and I'm not alone. I'm all for features that will improve gameplay experience, but none of the features you have mentioned do that.
Gotta agree there, but this has nothing to do with the new info. I'm trying to argue that this new info is not completely negative (though there are a few negative points, there are also a few positives) as the poster I replied to contended.
What this new info shows is that Sony is shaky about delivering on their promises about the PS3. And that is bad news.
Microsoft has been telling developers for months (as recently as the last week of June) that the hard drive is not used for caching.
They probably didn't know it was going to be a standard option until recently.
It's possible they changed this at the last minute. My question is, not being a programmer, if developers have been writing it all this time NOT to use caching, how hard is it to add that functionality?
At a basic load time reducing level, not that hard. As for advanced functionailty, it will have to wait till the next wave of games hits (the non-launch games), but no launch game takes full advantage of a console anyway.
It doesn't raise the price. It's a USB attachment.
Whoopdie-doo, it's still pointless. Standalone DVR's are going the way of the Dodo. The only reason that they still exist is because some people are willing to put up with a little hassle for the improved Tivo interface. And I seriously doubt Sony will ship a superior unit to Tivo (or even the cable/sat providers), especially if they don't charge a monthly fee for programming information. Sony doesn't even make a decent Tivo-copy on the consumer end and you expect them to deliver as a console add-on?
There's no other effects that can be turned on at higher resolution?
Not by Sony as standard, that would be up to the game developers (unless Sony takes a much stronger grip into limit devs which isn't going to happen) and they aren't likely to want to spend extra dollars optimizing when they can just let Sony flip the AA/AF switch.
I do not feel Sony is in a blatantly superior position. To the contrary; I feel both companies are making their share of mistakes. Sony is making a massive mistake by targetting the high-end market and selling the more expensive machine at a later date; look at Alienware's marketshare. Microsoft however I also feel is making quite a few mistakes.
Perhaps you would care to elaborate on Microsoft's mistakes? The only one I can think of was not locking in the hard drive sooner, but that's a small error in the grand scheme of things. Otherwise, I see them doing a fantastic job; they have a killer box at the right price and they have all the dev support they need to give Sony a run for their money.
I feel PS3 is the better system. I *don't* know if it'll be worth the extra price though. We'll see.
Better as a game console or better as a hybrid box? As a hybrid box, I really doubt anyone is going to give two shits, the PSX (PS2 media hybrid box) sold extremely poorly despite a great features list. They didn't even have the sales to justify a US release.
If you think the PS3 is a better game console, I want to hear your reasons for why. So far, all I've heard is a bunch of fluff about all of the useless extras, without you getting your hands dirty with anything under the hood (at least nothing that has any merit), so if you think that Sony is packing better hardware, let's hear your reasoning.