Imperial Overlord wrote:Firepower is competitve with IoM so with the right arnament (usually specialized weapons are used) the Tau can commit Exterminatus and lay waste to a planet.
So probably roughly equal to the Honorverse. Given the combination of the Eridani Edict's attempt to restrict warfare near planets and the ability of dreadnoughts to shatter moons, it's probably that a non-specialized fleet could render a planet pretty much uninhabitable.
As for the sidewalls, my understanding is the HH grasers are gigaton range weapons and sidewalls affect them.
I believe it was a dreadnought's broadside that worked out to gigaton range, so individual grasers are lower powered. At a guess, based on a battlecruiser's weapons layout and scaling to the larger dreadnought, an individual capital graser would be somewhere around 40-50 megatons.
Coalition wrote:The Orca Gunship has the following stats:
Escort/1
Spd: 20 cm
Turns: 90
Shields: 1
Armor 5+
Turrets: 1
Weaponry:
Prow Railguns: 2
Prow Ion guns: 1
With a shield of 1, that means it can take 600 gigatons of firepower every 15 minutes, or ~600 megatons per second. The shield's upper limit is 600 gigatons (deliver it all at once, and the shield is down)
With the Weaponry, that means that it can deliver up to 1800 gigatons of firepower every 15 minutes. That is ~1800 megatons per second.
The turn of 90 means that it takes the ship 15 minutes to turn left or right 90 degrees.
I'll ignore the speed, armor, and turrets.
The above ship is a mere escort. The converted merchantships available to the Tau have the same amount of shielding, but twice as much firepower, plus lauching 2 groups of missiles (each salvo capable of 600 gigatons of firepower) every 15 minutes.
For the Explorer, it has the same amount of shields, the same firepower as the Merchantships, but fires 8 salvos of missiles, and is designed to carry 4 squadrons of strike craft, and three Orca gunships.
The only real Tau warship is the Hero class. It has twice as much shielding, can launch up to 6 salvoes of missiles, 3 sets of strength 4 railguns (2400 megatons per second capacity, in each of three placements), and can carry 2 squadrons of strike craft.
Assuming each Manticore missile delivers 300 megatons, then it would require 2000 missiles per Tau vessel just to drop its shields.
Unless I'm misreading badly, it would require six missiles striking within one second, since its capability is ~1.8 gigatons per second. It would require 2000 missiles
over 15 minutes to destroy the shields, if we attempt to pull the game mechanics into real numbers (rather than keeping it in furlongs per fortnight

). Given that pods exist as of SVW (first battle they're used), a battlecruiser has an initial salvo of 89 missiles, with followup salvos of 25. The Hero would be a tougher nut, since the railguns would discourage attacks from close in, since (assuming the game mechanics are as stated) its railguns are roughly 2 1/2 times as powerful as a dreadnought's broadside. Manueverability is a slight advantage to Manticore, as an old superdreadnought would have a turn rating of 105 (it does seem to have improved with new designs, although I don't have anything exact), while a destroyer would be turn rating 810.