Posted: 2005-04-22 05:23am
"Taka da fleetsa to tha far sidea of endor, thersa it will waitsa, until called forsa."
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The yellow is interesting: how did she learn that important lesson?Eleas wrote:It's surprisingly doable to make a seemingly invincible character work with "lesser" characters. My own fantasy char, Thizara, is for example untouchable in most cases. How do you kill someone who can jump bodies?
Yet my GM and I have been able to make it work. My character has this awesome killing power, but she's learned the most difficult lesson of all: to not use it unless she absolutely must. I think the key here is to give the Jedi characters challenges different from that of the mundanes. That may be different from what most groups seem to do, but it's borne out by what happens in most of the movies. And, I think, for good reason.
Well, that's the part you won't be able to use unmodified on a Jedi, not as-is. Thizara's friend Eithene had been captured by a slimy marklord in the city of Marek Pomian. She entered the body of an animal to scout things out there. The first thing she saw was another of her friends, Dergan, being beaten into a pulp, his cranium burst open by a kick, etc. Basically, my little teen shamaness went slightly insane at that point. She entered the spirit plane again, descended upon one of the guards dragging Eithene down to the dungeon, and ripped his soul from his body.Stofsk wrote: The yellow is interesting: how did she learn that important lesson?
I mean that if you throw a Dark Jedi at the party, either the Jedi is given the task of defeating said Dark Jedi, or another will have to step up to the plate. Fighting a Dark Jedi in close combat with a non-Jedi character is not advisable, but who says you have to play to the Darksider's strengths?Stofsk wrote:As for what you said in the rest of the post: do you mean that if you throw a Dark Jedi at the party, it is really only a challenge the party's Jedi can handle? While everyone else goes about doing something crucial, the Jedi has to handle this thing alone? Or were you thinking of something more than that example? (which I based off of ANH)
The bounty hunter in my group is by far the most dangerous character by the same reason.To put it another way, I'd love to see a fight in which a random darksider played cat and mouse with Han Solo on an abandoned space station. And I wouldn't put my money on the darksider.
Here, here.Gunhead wrote:When forcing players to describe what they are trying to achieve, it makes them more active and encourages good roleplaying instead of rollplaying.
Mmm. The sad fact of Ep 2 was that pure lightsaber battles do in fact grow boring when taken to an extreme. While a little ingenuity (and lots of explosives) never get old.Imperial Overlord wrote: The bounty hunter in my group is by far the most dangerous character by the same reason.
Just out of curiosity (and possibly derailing the thread), what would you say was the most difficult enemy that bounty hunter had to deal with?Imperial Overlord wrote:I concure.
Balance aside, they will always do so barring exceptional circumstances such as being blindsided. It's not their skill that parries, it's done by giving one's self to the force. A good jedi would automatically pass any test to block blaster fire.Gunhead wrote:I find it irritating when people think that jedi always successfully parries a blaster bolt, because they do so in the movies that have character shields coming in throught the windows.
If you want to be nasty, you really don't have to go to those extremes. Just open an airlock and then play around with the gravity settings of that section of corridor. That should create a challenge interesting enough, even for a pair of Jedi.SirNitram wrote:I suppose I should have mentioned I turn the power up on my Jedi a notch, closer to the canon, where the only way to get a pesky Knight and his meddling Padawan out of your battleship is specialized shielded droids.Clone Wars only emphasized the feeling I was, so to speak, 'right' in this choice.
I actually prefer it when they're united in goals, divided in position, and both divided and united in methods. Makes for a great dynamic.SirNitram wrote:But ultimately, your game. I just think it's better thematically if your party is unified in goals, if not necessarily methods..
Well, he (the player) comes up with most of the good plans. He's good at exploiting the groups skills to their fullest (unlike my Sith, who are just doing a uncharacteristically crappy job of Rping). But she's dropped a Sith Warrior using dual blaster pistols Jango style (that was an ambush, not her perfered way of doing things) and beaten three crime lords of varying power. The Sith was a little luck, but the most impressive victory in direct combat. Bombs and ambushes better examples of her style.Eleas wrote:Just out of curiosity (and possibly derailing the thread), what would you say was the most difficult enemy that bounty hunter had to deal with?Imperial Overlord wrote:I concure.
I have both the post-AotC core book and the DSS, as well as the NJOSS and the Spaceships of the Galaxy. If there's anything specific you're interested in, I'd be willing to e-mail or PM you individual things, though obviously not the whole book (as that'd be illegalNecronLord wrote:Balance aside, they will always do so barring exceptional circumstances such as being blindsided. It's not their skill that parries, it's done by giving one's self to the force. A good jedi would automatically pass any test to block blaster fire.Gunhead wrote:I find it irritating when people think that jedi always successfully parries a blaster bolt, because they do so in the movies that have character shields coming in throught the windows.
Incidentally, I'm happy to announce that I just got the core book for this for £10. It's the pre-AotC version though, and I couldn't find the Dark Side Sourcebook.![]()
In many cases it's just weird. Like the mechanism for Dark Side corruption, which cripples any high-level Sith character.The Dark wrote: And D20 Force powers are in some cases nerfed and in others beefed. Some of the things Dark Side Alchemy can do are just wrong, IIRC. A master Alchemist can make a kitten into a killing machine that would make a Wookie look weak.