Covenant wrote:The solution is so obvious, so basic, and so simple that it really doesn't need extensive discussion. Basically, if you made a video game and then threw a some darts at some dartboards to figure out who this character is, that'd do half of what needs to be done.
That makes no sense. I suspect you are thinking of a tiny subset of best-selling games, fantasy/action/adventure where the main characters can be anyone. Let's look at the actual top 50 cross-platform sellers from last year;
1. Call Of Duty: Black Ops II – Activision Blizzard
2. FIFA 13 – Electronic Arts
3. Assassin’s Creed III – Ubisoft
4. Halo 4 – Microsoft
5. Hitman Absolution – Square Enix
6. Just Dance 4 – Ubisoft
7. Far Cry 3 – Ubisoft
8. FIFA 12 – Electronic Arts
9. The Elder Scrolls V: Skyrim – Bethesda Softworks
10. Borderlands 2 – 2K Games
11. Mass Effect 3 – Electronic Arts
12. Lego Batman 2: DC Super Heroes – WB Games
13. Need For Speed: Most Wanted – Electronic Arts
14. FIFA Street – Electronic Arts
15. Mario & Sonic At The London 2012 Olympic Games – Sega
16. Skylanders Giants – Activision Blizzard
17. Battlefield 3 – Electronic Arts
18. Call Of Duty: Modern Warfare 3 – Activision Blizzard
19. Max Payne 3 – Rockstar Games
20. Sleeping Dogs – Square Enix
21. Resident Evil 6 – Capcom
22. London 2012 – The Official Video Game Of The Olympic Games – Sega
23. Ghost Recon: Future Soldier – Ubisoft
24. Dishonored – Bethesda Softworks
25. WWE ‘13 – THQ
26. Lego The Lord Of The Rings – WB Games
27. Forza Motorsport 4 – Microsoft
28. New Super Mario Bros. 2 – Nintendo
29. Medal Of Honor: Warfighter – Electronic Arts
30. Assassin’s Creed: Revelations – Ubisoft
31. Just Dance 3 – Ubisoft
32. Mario Kart 7 – Nintendo
33. F1 2012 – Codemasters
34. Batman: Arkham City – WB Games
35. Football manager 2013 – Sega
36. Super Mario 3D Land – Nintendo
37. Forza Horizon – Microsoft
38. Saints Row: The Third – THQ
39. Skylanders: Spyro’s Adventure – Activision Blizzard
40. Lego Harry Potter: Years 5-7 – WB Games
41. Sniper Elite V2 – 505 Games
42. Sonic Generations – Sega
43. Rayman Origins – Ubisoft
44. Final Fantasy XIII-2 – Square Enix
45. Dead Island Game Of The Year Edition – Koch Media
46. Zumba Fitness – 505 Games
47. The Amazing Spider-Man – Activision Blizzard
48. Moshi Monsters: Moshlings Theme Park – Mind Candy
49. Lego Pirates Of The Caribbean – Disney Interactive
50. SSX – Electronic Arts
Of course this does not include the vast sea of casual, online and free games, only high-budget retail ones.
8 sports sims with no significant characters, male bias just reflects the fact that all-male soccer etc is vastly more popular with society as a whole.
5 driving games with no or no significant characters
4 dance/casual games with no characterisation, avatars of both sexes
6 games based on book/film/comic licenses using existing characters and plot elements, if you have issues go complain to authors / Marvel / Hollywood instead
Of the remaining 27 games with (the possibility of) meaningful characters that the developers actually made;
7 are first-person shooters in a contemporary or futuristic military setting, focusing on implausibly durable and skilled super-soldiers. Demographically, presence of women in front-line combat roles is low and in special forces almost zero. Of course plausibility isn't a huge issue for most of these games, so the main question is 'do people want to see female gung-ho supersoldiers', 'does having a female-only protagonist reduce potential sales' (i.e. male gamers find it harder to fantisise about being a female soldier) and failing that 'is having selectable multiple protagonists, and making enough duplicate dialog / cutscenes to uniquely characterise them, worth the trouble'. Current assumed answers are 'no', 'yes' and 'no' based on market research; multiple protagonists in an on-rails FPS is almost never done possibly because everyone who cares is making or buying RPGs instead. To be honest I think most feminists are more concerned with 'why are so many FPS fratboy-military-fantasy games made' rather than 'there should be more female supersoldiers'.
2 games are contemporary crime shooters with no protagonist selection. Again, the demographics of violent criminals are very heavily male biased. You could have developers ignore this and make games about female assassins and organised criminals, but is there actually a demand for this?
6 games are action/RPG/open world with selectable protagonist gender and a variety of NPCs (Saints Row, Mass Effect, Skyrim, Borderlands 2, Skylanders). The writers in those games tried to include a reasonable mix of characters; I would say they're all above average writing within their genre. Certainly you can critique them but you can't pretend that no effort was made to be inclusive or that the writers could just trivially produce whatever it is you're looking for in female characters if they chose to.
4 games are based on tired 8/16-bit mascot platformer franchises. Mario, Sonic, Zelda etc have introduced or better characterised some female characters over the years but they still focus on male protagonists. What exactly do you want here? Should this franchises be dropped (not going to happen as they are such guaranteed earners)? Should characters like Princess Peach be reinterpreted / rebooted? Should new strong female characters be introduced and placed on an equal footing (e.g. selectable/playable alongside/instead of the main characters)? Essentially this is easy to do if there is minimal story/characterisation, expensive if you want extensive different cutscenes for different characters. Saying these franchises are relics of a sexist era is easy, saying how to modernise them while retaining profitability is harder (and no saying 'discontinue them' will not achieve anything).
2 Assassin's Creed games; overwhelmingly male characters due to historical setting, there just weren't that many thematically appropriate historical females (or serving in the military, for the mooks) to work with, and also very heavy character/plot integration makes choice of protagonists impossible. It isn't obvious how the writers could have done better here.
Final Fantasy XIII-2 : haven't played it, but female protagonist and AFAIK reasonable character diversity, series has certainly improved in that respect
Dead Island : good race/gender diversity in four playable characters, haven't played it but didn't see anything blatantly sexist in story or game design
So from 50 games there seem to be 4 that have a 'generic white male protagonist only' with no excusing factors;
Max Payne 3, Far Cry 3, Resident Evil 6 (expect for the Ada segment), Dishonored
Those are all shooters, three of four are continuations of long-running series. Resident Evil definitely could have better character balance as it has multiple protagonists anyway. Max Payne and Far Cry 3's protagonists and plot arcs are so stereotypically male that it's not obvious (to me) how to write those plots with a female protagonist; you can either say these games should not be made (but people want them?) or you can explain how to write such a plot.
That leaves Dishonored, which has the flexibility of a fantasy world and stealth-focused gameplay that doesn't immediately call for a supersoldier bodybuilder. However it does have deep enough character relationships (well, one) that you couldn't trivially make the gender of the protagonist arbitrary as in the Fallout. So even here, how do the writers convince their publisher to spring for enough extra voice-actor / cutscene dev cash to give more protagonist options, or risk the game's profitability on a female-only protagonist (something Hollywood execs greenlighting generic action movies won't do either)? It is far from obvious.
Idiot forum trolls are just distractions from the actual issues, and raging about them isn't productive (although by all means they should be banned where possible). Most game writers are not in fact hidebound idiots with a sexism switch in their heads that can be flipped to the off position by a sufficiently heartfelt and/or snarky video. Like the rest of the entertainment industry the output of the games industry is the product of a lot of complex market, cultural, technological and even personal constraints that, for the most part, do need real innovation to overcome.