So me and VF5SS against two bots in a city: Traviss and KJAnderson (my idea). The pilot for KJAnderson is Kyp Durron, Traviss has a Mek piloted by Boba Fett and a jump infantry platoon led by Jango Fett. I was Luke Skywalker, and VF was "just me" as he said.
Initiative Phase for Deployment
------------------------------
Team 1 rolls a 8[8+0].
VF5SS rolls a 10[10+0].
RogueIce rolls a 7[7+0].
Team 2 rolls a 3[3+0].
Traviss rolls a 5[5+0] / 12[12+0].
KJAnderson rolls a 5[5+0] / 6[6+0].
The turn order for movement is:
KJAnderson, RogueIce, Traviss, Traviss, VF5SS
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 1041 BV remaining (from 1041 initially)
RogueIce: 723 BV remaining (from 723 initially)
Traviss: 656 BV remaining (from 563 initially)
KJAnderson: 548 BV remaining (from 470 initially)
Initiative Phase for Round #1
------------------------------
Team 1 rolls a 3[3+0].
VF5SS rolls a 3[3+0].
RogueIce rolls a 8[8+0].
Team 2 rolls a 7[7+0].
Traviss rolls a 7[7+0].
KJAnderson rolls a 6[6+0].
The turn order for movement is:
VF5SS, KJAnderson, RogueIce, Traviss, Traviss
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 1041 BV remaining (from 1041 initially)
RogueIce: 723 BV remaining (from 723 initially)
Traviss: 656 BV remaining (from 563 initially)
KJAnderson: 548 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
<nothing>
Offboard Attack Phase
-------------------
<nothing>
<nothing>
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Hornet HNT-151 (Traviss) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hunchback HBK-4G (VF5SS) gains 1 heat, sinks 1 heat and is now at 0 heat.
Valkyrie VLK-QA (RogueIce) gains 4 heat, sinks 4 heat and is now at 0 heat.
UrbanMech UM-R60L (KJAnderson) gains 1 heat, sinks 1 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #2
------------------------------
Team 1 rolls a 3[3+0].
VF5SS rolls a 8[8+0].
RogueIce rolls a 6[6+0].
Team 2 rolls a 7[7+0].
Traviss rolls a 11[11+0] / 11[11+0].
KJAnderson rolls a 11[11+0] / 5[5+0].
The turn order for movement is:
RogueIce, KJAnderson, VF5SS, Traviss, Traviss
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 1041 BV remaining (from 1041 initially)
RogueIce: 723 BV remaining (from 723 initially)
Traviss: 656 BV remaining (from 563 initially)
KJAnderson: 548 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
Valkyrie VLK-QA (RogueIce) must make a piloting skill check while moving in hex 1505 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Hunchback HBK-4G (VF5SS) must make a piloting skill check while moving in hex 0908 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Offboard Attack Phase
-------------------
<nothing>
Weapons fire for Valkyrie VLK-QA (RogueIce)
Medium Laser at UrbanMech UM-R60L (KJAnderson); needs 9, rolls 11 : hits LA
UrbanMech UM-R60L (KJAnderson) takes 5 damage to LA. 1 Armor remaining.
LRM 10 at UrbanMech UM-R60L (KJAnderson); needs 8, rolls 9 : 6 missile(s) hit.
UrbanMech UM-R60L (KJAnderson) takes 5 damage to RA. 1 Armor remaining.
UrbanMech UM-R60L (KJAnderson) takes 1 damage to CT. 7 Armor remaining.
Weapons fire for UrbanMech UM-R60L (KJAnderson)
Autocannon/20 at Valkyrie VLK-QA (RogueIce); needs 10, rolls 4 : misses.
Weapons fire for Hunchback HBK-4G (VF5SS)
Medium Laser at Hornet HNT-151 (Traviss); needs 7, rolls 8 : hits RL
Hornet HNT-151 (Traviss) takes 5 damage to RL. 1 Armor remaining.
Medium Laser at Hornet HNT-151 (Traviss); needs 7, rolls 4 : misses.
Autocannon/20 at Hornet HNT-151 (Traviss); needs 7, rolls 4 : misses.
Weapons fire for Hornet HNT-151 (Traviss)
Medium Laser at Hunchback HBK-4G (VF5SS); needs 6, rolls 2 : misses.
Small Laser at Hunchback HBK-4G (VF5SS); needs 10, rolls 12 : hits CT
Hunchback HBK-4G (VF5SS) takes 3 damage to CT. 23 Armor remaining.
LRM 5 at Hunchback HBK-4G (VF5SS); needs 10, rolls 5 : misses.
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Hornet HNT-151 (Traviss) gains 7 heat, sinks 7 heat and is now at 0 heat.
Hunchback HBK-4G (VF5SS) gains 15 heat, sinks 13 heat and is now at 2 heat.
Valkyrie VLK-QA (RogueIce) gains 9 heat, sinks 9 heat and is now at 0 heat.
UrbanMech UM-R60L (KJAnderson) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #3
------------------------------
Team 1 rolls a 8[8+0].
VF5SS rolls a 11[11+0].
RogueIce rolls a 5[5+0].
Team 2 rolls a 6[6+0].
Traviss rolls a 4[4+0].
KJAnderson rolls a 9[9+0].
The turn order for movement is:
Traviss, RogueIce, Traviss, KJAnderson, VF5SS
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 1032 BV remaining (from 1041 initially)
RogueIce: 723 BV remaining (from 723 initially)
Traviss: 637 BV remaining (from 563 initially)
KJAnderson: 513 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
<nothing>
Offboard Attack Phase
-------------------
<nothing>
Weapons fire for Hornet HNT-151 (Traviss)
Medium Laser at Hunchback HBK-4G (VF5SS); needs 8, rolls 7 : misses.
LRM 5 at Valkyrie VLK-QA (RogueIce); needs 8, rolls 2 : misses.
Weapons fire for Valkyrie VLK-QA (RogueIce)
Medium Laser at UrbanMech UM-R60L (KJAnderson); needs 7, rolls 8 : hits RT
UrbanMech UM-R60L (KJAnderson) takes 5 damage to RT. 1 Armor remaining.
LRM 10 at Hornet HNT-151 (Traviss); needs 10, rolls 8 : misses.
Weapons fire for UrbanMech UM-R60L (KJAnderson)
Autocannon/20 at Valkyrie VLK-QA (RogueIce); needs 7, rolls 9 : hits RL
Valkyrie VLK-QA (RogueIce) takes 20 damage to RL. Armor destroyed, <<<SECTION DESTROYED>>>,
1 damage transfers to RT.
Critical hit on RL. Roll is 5; no effect.
Valkyrie VLK-QA (RogueIce) takes 1 damage to RT. 11 Armor remaining.
Small Laser at Valkyrie VLK-QA (RogueIce); needs 11, rolls 7 : misses.
Weapons fire for Hunchback HBK-4G (VF5SS)
Medium Laser at Hornet HNT-151 (Traviss); needs 9, rolls 10 : hits RT
Hornet HNT-151 (Traviss) takes 5 damage to RT. 3 Armor remaining.
Medium Laser at Hornet HNT-151 (Traviss); needs 9, rolls 9 : hits LT
Hornet HNT-151 (Traviss) takes 5 damage to LT. 3 Armor remaining.
Autocannon/20 at Hornet HNT-151 (Traviss); needs 9, rolls 7 : misses.
Valkyrie VLK-QA (RogueIce) must make 2 piloting skill roll(s) (leg destroyed; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (leg destroyed); automatically fails.
Valkyrie VLK-QA (RogueIce) falls on its right side, suffering 3 damage.
Valkyrie VLK-QA (RogueIce) takes 3 damage to RL.
3 damage transfers to RT.
Valkyrie VLK-QA (RogueIce) takes 3 damage to RT. 8 Armor remaining.
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" must roll 13 to avoid damage; rolls 4 : fails.
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" takes 1 damage.
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" needs a 3 to stay conscious. Rolls 9 : successful!
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Hornet HNT-151 (Traviss) gains 6 heat, sinks 6 heat and is now at 0 heat.
Hunchback HBK-4G (VF5SS) gains 14 heat, sinks 13 heat and is now at 3 heat.
Valkyrie VLK-QA (RogueIce) gains 11 heat, sinks 11 heat and is now at 0 heat.
UrbanMech UM-R60L (KJAnderson) gains 9 heat, sinks 9 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #4
------------------------------
Team 1 rolls a 9[9+0].
VF5SS rolls a 3[3+0].
RogueIce rolls a 2[2+0].
Team 2 rolls a 10[10+0].
Traviss rolls a 5[5+0].
KJAnderson rolls a 7[7+0].
The turn order for movement is:
RogueIce, Traviss, VF5SS, Traviss, KJAnderson
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 1032 BV remaining (from 1041 initially)
RogueIce: 475 BV remaining (from 723 initially)
Traviss: 599 BV remaining (from 563 initially)
KJAnderson: 497 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
Jump Platoon (Rifle) (Traviss) must make a piloting skill check while moving from hex 1416 to hex 1517 (moving through Medium Building #26680).
Needs 7 [6 (Base piloting skill) + 1 (moving through Medium Building #26680)], rolls 5 : fails.
Jump Platoon (Rifle) (Traviss) takes 3 damage to Men. 18 men alive
Offboard Attack Phase
-------------------
<nothing>
Weapons fire for Valkyrie VLK-QA (RogueIce)
Medium Laser at UrbanMech UM-R60L (KJAnderson); needs 7, rolls 7 : hits (using Right Side table) RT
UrbanMech UM-R60L (KJAnderson) takes 5 damage to RT. Armor destroyed, 3 Internal Structure remaining
Critical hit on RT. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on Heat Sink.
<<<CRITICAL HIT>>> on AC/20 Ammo (2).
*** AC/20 Ammo EXPLODES! 40 DAMAGE! ***
UrbanMech UM-R60L (KJAnderson) suffers catastrophic damage, but the autoeject system was engaged.
UrbanMech UM-R60L (KJAnderson) must make a piloting skill check (landing in a building).
Needs 9 [5 (ejecting) + 1 (automatic ejection) + 3 (landing in a building)], rolls 8 : fails.
The pilot ejects safely!
*** UrbanMech UM-R60L (KJAnderson) DESTROYED by ejection! ***
UrbanMech UM-R60L (KJAnderson) takes 40 damage to RT. <<<SECTION DESTROYED>>>,<<<LIMB BLOWN OFF>>> Right Arm blown off.
37 damage transfers to CT.
Critical hit on RT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Heat Sink.
UrbanMech UM-R60L (KJAnderson) takes 37 damage to CT. <<<SECTION DESTROYED>>>,
Critical hit on CT. Roll is 9; 1 location.
<<<CRITICAL HIT>>> on Jump Jet.
LRM 10 at Hornet HNT-151 (Traviss); needs 7, rolls 7 : 6 missile(s) hit.
Hornet HNT-151 (Traviss) takes 5 damage to RA. 1 Armor remaining.
Hornet HNT-151 (Traviss) takes 1 damage to LA. 5 Armor remaining.
Weapons fire for Hornet HNT-151 (Traviss)
Medium Laser at Hunchback HBK-4G (VF5SS); needs 5, rolls 8 : hits LT
Hunchback HBK-4G (VF5SS) takes 5 damage to LT. 15 Armor remaining.
Small Laser at Hunchback HBK-4G (VF5SS); needs 5, rolls 8 : hits CT
Hunchback HBK-4G (VF5SS) takes 3 damage to CT. 20 Armor remaining.
LRM 5 at Valkyrie VLK-QA (RogueIce); needs 7, rolls 4 : misses.
Weapons fire for UrbanMech UM-R60L (KJAnderson)
Autocannon/20 at Valkyrie VLK-QA (RogueIce); needs 5, rolls 6 : hits LT
Valkyrie VLK-QA (RogueIce) takes 20 damage to LT. Armor destroyed, <<<SECTION DESTROYED>>>,<<<LIMB BLOWN OFF>>> Left Arm blown off.
1 damage transfers to CT.
Critical hit on LT. Roll is 7; no effect.
Valkyrie VLK-QA (RogueIce) takes 1 damage to CT. 13 Armor remaining.
Small Laser at Valkyrie VLK-QA (RogueIce); needs 5, rolls 4 : misses.
Physical Attack Phase
-------------------
Physical attacks for Hunchback HBK-4G (VF5SS)
Punch (Left Arm) at Hornet HNT-151 (Traviss); needs 6, rolls 10 : hits (using Punch table) RT
Defender protected by spikes! (-4 damage, attacker takes 2 damage), the spikes remain intact (rolled 4)
Hunchback HBK-4G (VF5SS) takes 2 damage to LA. 14 Armor remaining.
Hornet HNT-151 (Traviss) takes 1 damage to RT. 2 Armor remaining.
Punch (Right Arm) at Hornet HNT-151 (Traviss); needs 6, rolls 6 : hits (using Punch table) CT
Defender protected by spikes! (-4 damage, attacker takes 2 damage), the spikes remain intact (rolled 4)
Hunchback HBK-4G (VF5SS) takes 2 damage to RA. 14 Armor remaining.
Hornet HNT-151 (Traviss) takes 1 damage to CT. 7 Armor remaining.
Physical attacks for Hornet HNT-151 (Traviss)
Kick (Left ) at Hunchback HBK-4G (VF5SS); needs 4, rolls 3 : misses.
Hornet HNT-151 (Traviss) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 8 : succeeds.
Heat Phase
-------------------
Hornet HNT-151 (Traviss) gains 7 heat, sinks 7 heat and is now at 0 heat.
Hunchback HBK-4G (VF5SS) gains 1 heat, sinks 4 heat and is now at 0 heat.
Valkyrie VLK-QA (RogueIce) gains 7 heat, sinks 7 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #5
------------------------------
Team 1 rolls a 6[6+0].
VF5SS rolls a 10[10+0].
RogueIce rolls a 5[5+0].
Team 2 rolls a 3[3+0].
Traviss rolls a 4[4+0].
KJAnderson rolls a 6[6+0].
The turn order for movement is:
Traviss, RogueIce, Traviss, KJAnderson, VF5SS
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 996 BV remaining (from 1041 initially)
RogueIce: 292 BV remaining (from 723 initially)
Traviss: 557 BV remaining (from 563 initially)
KJAnderson: 0 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
<nothing>
Offboard Attack Phase
-------------------
<nothing>
Weapons fire for Hornet HNT-151 (Traviss)
Medium Laser at Hunchback HBK-4G (VF5SS); needs 7, rolls 8 : hits LT
Hunchback HBK-4G (VF5SS) takes 5 damage to LT. 10 Armor remaining.
Small Laser at Hunchback HBK-4G (VF5SS); needs 7, rolls 6 : misses.
LRM 5 at Valkyrie VLK-QA (RogueIce); needs 9, rolls 6 : misses.
Weapons fire for Jump Platoon (Rifle) (Traviss)
Infantry Rifle at Hunchback HBK-4G (VF5SS); needs 9, rolls 10 : 11 troopers hit (using Right Side table), causing 6 damage.
Hunchback HBK-4G (VF5SS) takes 2 damage to RL. 18 Armor remaining.
Hunchback HBK-4G (VF5SS) takes 2 damage to RA. 12 Armor remaining.
Hunchback HBK-4G (VF5SS) takes 2 damage to RA. 10 Armor remaining.
Weapons fire for Hunchback HBK-4G (VF5SS)
Medium Laser at Hornet HNT-151 (Traviss); needs 8, rolls 6 : misses.
Medium Laser at Hornet HNT-151 (Traviss); needs 8, rolls 9 : hits RT
Hornet HNT-151 (Traviss) takes 5 damage to RT. Armor destroyed, 2 Internal Structure remaining
Critical hit on RT. Roll is 3; no effect.
Autocannon/20 at Hornet HNT-151 (Traviss); needs 8, rolls 11 : hits CT
Hornet HNT-151 (Traviss) takes 20 damage to CT. Armor destroyed, <<<SECTION DESTROYED>>>,
*** Hornet HNT-151 (Traviss) DESTROYED by damage! ***
Critical hit on CT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Standard Gyro.
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Hunchback HBK-4G (VF5SS) gains 15 heat, sinks 13 heat and is now at 2 heat.
Valkyrie VLK-QA (RogueIce) gains 1 heat, sinks 1 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #6
------------------------------
Team 1 rolls a 7[7+0].
VF5SS rolls a 7[7+0].
RogueIce rolls a 5[5+0].
Team 2 rolls a 8[8+0].
Traviss rolls a 5[5+0].
KJAnderson rolls a 4[4+0].
The turn order for movement is:
RogueIce, KJAnderson, VF5SS, Traviss
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 963 BV remaining (from 1041 initially)
RogueIce: 292 BV remaining (from 723 initially)
Traviss: 65 BV remaining (from 563 initially)
KJAnderson: 0 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
Valkyrie VLK-QA (RogueIce) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 5 (Right Leg destroyed) + 0 (getting up)], rolls 6 : falls.
Valkyrie VLK-QA (RogueIce) falls on its front, suffering 3 damage.
Valkyrie VLK-QA (RogueIce) takes 3 damage to LA.
3 damage transfers to LT.
Valkyrie VLK-QA (RogueIce) takes 3 damage to LT.
3 damage transfers to CT.
Valkyrie VLK-QA (RogueIce) takes 3 damage to CT. 10 Armor remaining.
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" must roll 12 to avoid damage; rolls 9 : fails.
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" takes 1 damage.
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" needs a 5 to stay conscious. Rolls 4 : blacks out.
Offboard Attack Phase
-------------------
<nothing>
Weapons fire for Hunchback HBK-4G (VF5SS)
Medium Laser at Jump Platoon (Rifle) (Traviss); needs 7, rolls 5 : misses.
Medium Laser at Jump Platoon (Rifle) (Traviss); needs 7, rolls 6 : misses.
Autocannon/20 at Jump Platoon (Rifle) (Traviss); needs 7, rolls 8 : hits Men
Infantry platoon caught in the open!!! Damage doubled.
Jump Platoon (Rifle) (Traviss) takes 4 damage to Men. 14 men alive
Weapons fire for Jump Platoon (Rifle) (Traviss)
Infantry Rifle at Hunchback HBK-4G (VF5SS); needs 5, rolls 2 : misses.
Physical Attack Phase
-------------------
Physical attacks for Hunchback HBK-4G (VF5SS)
Kick (Left ) at Jump Platoon (Rifle) (Traviss); needs 6, rolls 7 : hits Men
Infantry platoon caught in the open!!! Damage doubled.
Jump Platoon (Rifle) (Traviss) takes 2 damage to Men. 12 men alive
Heat Phase
-------------------
Hunchback HBK-4G (VF5SS) gains 14 heat, sinks 13 heat and is now at 3 heat.
Valkyrie VLK-QA (RogueIce) gains 3 heat, sinks 3 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #7
------------------------------
Team 1 rolls a 6[6+0] / 8[8+0].
VF5SS rolls a 4[4+0].
RogueIce rolls a 9[9+0].
Team 2 rolls a 6[6+0] / 10[10+0].
Traviss rolls a 8[8+0].
KJAnderson rolls a 6[6+0].
The turn order for movement is:
VF5SS, KJAnderson, RogueIce, Traviss
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 963 BV remaining (from 1041 initially)
RogueIce: 283 BV remaining (from 723 initially)
Traviss: 43 BV remaining (from 563 initially)
KJAnderson: 0 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
<nothing>
Offboard Attack Phase
-------------------
<nothing>
Weapons fire for Hunchback HBK-4G (VF5SS)
Medium Laser at Jump Platoon (Rifle) (Traviss); needs 6, rolls 12 : hits Men
Infantry platoon caught in the open!!! Damage doubled.
Jump Platoon (Rifle) (Traviss) takes 2 damage to Men. 10 men alive
Medium Laser at Jump Platoon (Rifle) (Traviss); needs 6, rolls 5 : misses.
Autocannon/20 at Jump Platoon (Rifle) (Traviss); needs 6, rolls 12 : hits Men
Infantry platoon caught in the open!!! Damage doubled.
Jump Platoon (Rifle) (Traviss) takes 4 damage to Men. 6 men alive
Weapons fire for Jump Platoon (Rifle) (Traviss)
Infantry Rifle at Hunchback HBK-4G (VF5SS); needs 4, rolls 7 : 8 troopers hit, causing 4 damage.
Hunchback HBK-4G (VF5SS) takes 2 damage to RT. 18 Armor remaining.
Hunchback HBK-4G (VF5SS) takes 2 damage to RL. 16 Armor remaining.
Physical Attack Phase
-------------------
Physical attacks for Hunchback HBK-4G (VF5SS)
Kick (Left ) at Jump Platoon (Rifle) (Traviss); needs 5, rolls 3 : misses.
Hunchback HBK-4G (VF5SS) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 7 : succeeds.
Heat Phase
-------------------
Hunchback HBK-4G (VF5SS) gains 14 heat, sinks 13 heat and is now at 4 heat.
Valkyrie VLK-QA (RogueIce) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" needs a 5 to wake up. Rolls 9 : successful!
Initiative Phase for Round #8
------------------------------
Team 1 rolls a 6[6+0].
VF5SS rolls a 9[9+0].
RogueIce rolls a 2[2+0].
Team 2 rolls a 7[7+0].
Traviss rolls a 3[3+0].
KJAnderson rolls a 9[9+0].
The turn order for movement is:
RogueIce, Traviss, VF5SS, KJAnderson
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 945 BV remaining (from 1041 initially)
RogueIce: 283 BV remaining (from 723 initially)
Traviss: 22 BV remaining (from 563 initially)
KJAnderson: 0 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
Valkyrie VLK-QA (RogueIce) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 5 (Right Leg destroyed) + 0 (getting up)], rolls 3 : falls.
Valkyrie VLK-QA (RogueIce) falls on its right side, suffering 3 damage.
Valkyrie VLK-QA (RogueIce) takes 3 damage to LL. 9 Armor remaining.
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" must roll 12 to avoid damage; rolls 3 : fails.
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" takes 1 damage.
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" needs a 7 to stay conscious. Rolls 2 : blacks out.
Offboard Attack Phase
-------------------
<nothing>
Weapons fire for Hunchback HBK-4G (VF5SS)
Medium Laser at Jump Platoon (Rifle) (Traviss); needs 8, rolls 12 : hits Men
Jump Platoon (Rifle) (Traviss) takes 1 damage to Men. 5 men alive
Medium Laser at Jump Platoon (Rifle) (Traviss); needs 8, rolls 6 : misses.
Autocannon/20 at Jump Platoon (Rifle) (Traviss); needs 8, rolls 8 : hits Men
Jump Platoon (Rifle) (Traviss) takes 2 damage to Men. 3 men alive
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Hunchback HBK-4G (VF5SS) gains 13 heat, sinks 13 heat and is now at 4 heat.
Valkyrie VLK-QA (RogueIce) gains 3 heat, sinks 3 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #9
------------------------------
Team 1 rolls a 8[8+0].
VF5SS rolls a 5[5+0].
RogueIce rolls a 7[7+0].
Team 2 rolls a 7[7+0].
Traviss rolls a 6[6+0] / 10[10+0].
KJAnderson rolls a 6[6+0] / 4[4+0].
The turn order for movement is:
KJAnderson, VF5SS, Traviss, RogueIce
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 945 BV remaining (from 1041 initially)
RogueIce: 274 BV remaining (from 723 initially)
Traviss: 10 BV remaining (from 563 initially)
KJAnderson: 0 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
<nothing>
Offboard Attack Phase
-------------------
<nothing>
Weapons fire for Hunchback HBK-4G (VF5SS)
Medium Laser at Jump Platoon (Rifle) (Traviss); needs 6, rolls 7 : hits Men
Infantry platoon caught in the open!!! Damage doubled.
Jump Platoon (Rifle) (Traviss) takes 2 damage to Men. 1 men alive
Medium Laser at Jump Platoon (Rifle) (Traviss); needs 6, rolls 7 : hits Men
Infantry platoon caught in the open!!! Damage doubled.
Jump Platoon (Rifle) (Traviss) takes 2 damage to Men. <<<PLATOON KILLED>>>,
*** Jump Platoon (Rifle) (Traviss) DESTROYED by damage! ***
Weapons fire for Jump Platoon (Rifle) (Traviss)
Infantry Rifle at Hunchback HBK-4G (VF5SS); needs 4, rolls 10 : 2 troopers hit, causing 1 damage.
Hunchback HBK-4G (VF5SS) takes 1 damage to RT. 17 Armor remaining.
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Hunchback HBK-4G (VF5SS) gains 6 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (RogueIce) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" needs a 7 to wake up. Rolls 3 : stays unconscious.
Initiative Phase for Round #10
------------------------------
Team 1 rolls a 8[8+0].
VF5SS rolls a 5[5+0].
RogueIce rolls a 7[7+0].
Team 2 rolls a 10[10+0].
Traviss rolls a 7[7+0] / 5[5+0].
KJAnderson rolls a 7[7+0] / 6[6+0].
The turn order for movement is:
VF5SS, RogueIce, KJAnderson
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 1413 BV remaining (from 1041 initially)
RogueIce: 411 BV remaining (from 723 initially)
Traviss: 0 BV remaining (from 563 initially)
KJAnderson: 0 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
<nothing>
Offboard Attack Phase
-------------------
<nothing>
<nothing>
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Hunchback HBK-4G (VF5SS) gains 1 heat, sinks 1 heat and is now at 0 heat.
Valkyrie VLK-QA (RogueIce) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Pilot of Valkyrie VLK-QA (RogueIce) "Luke Skywalker" needs a 7 to wake up. Rolls 7 : successful!
Initiative Phase for Round #11
------------------------------
Team 1 rolls a 6[6+0] / 7[7+0].
VF5SS rolls a 6[6+0].
RogueIce rolls a 11[11+0].
Team 2 rolls a 6[6+0] / 6[6+0].
Traviss rolls a 6[6+0].
KJAnderson rolls a 9[9+0].
The turn order for movement is:
KJAnderson, VF5SS, RogueIce
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 1413 BV remaining (from 1041 initially)
RogueIce: 411 BV remaining (from 723 initially)
KJAnderson: 0 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
Hunchback HBK-4G (VF5SS) must make a piloting skill check while moving in hex 1812 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Offboard Attack Phase
-------------------
<nothing>
Weapons fire for Valkyrie VLK-QA (RogueIce)
Medium Laser at Hex 1909 of Building #36892 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 8 : hits.
Building #36892 absorbs 5 points of damage.
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Hunchback HBK-4G (VF5SS) gains 2 heat, sinks 2 heat and is now at 0 heat.
Valkyrie VLK-QA (RogueIce) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #12
------------------------------
Team 1 rolls a 8[8+0].
VF5SS rolls a 9[9+0].
RogueIce rolls a 7[7+0].
Team 2 rolls a 7[7+0].
Traviss rolls a 6[6+0].
KJAnderson rolls a 10[10+0].
The turn order for movement is:
KJAnderson, RogueIce, VF5SS
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
VF5SS: 1413 BV remaining (from 1041 initially)
RogueIce: 411 BV remaining (from 723 initially)
KJAnderson: 0 BV remaining (from 470 initially)
Targeting Phase
-------------------
<nothing>
Movement Phase
-------------------
Hunchback HBK-4G (VF5SS) must make a piloting skill check while moving in hex 1810 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Offboard Attack Phase
-------------------
<nothing>
Weapons fire for Valkyrie VLK-QA (RogueIce)
Medium Laser at Hex 1909 of Building #36892 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 7 : hits.
Building #36892 absorbs 5 points of damage.
Physical Attack Phase
-------------------
Physical attacks for Hunchback HBK-4G (VF5SS)
Kick (Left ) at MechWarrior Kyp Durron (KJAnderson); needs 5, rolls 8 : hits Men
Infantry platoon caught in the open!!! Damage doubled.
MechWarrior Kyp Durron (KJAnderson) takes 2 damage to Men. <<<PLATOON KILLED>>>,
*** MechWarrior Kyp Durron (KJAnderson) DESTROYED by damage! ***
Heat Phase
-------------------
Hunchback HBK-4G (VF5SS) gains 2 heat, sinks 2 heat and is now at 0 heat.
Valkyrie VLK-QA (RogueIce) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Team 1 has achieved all required victory conditions!
Victory!
-------------------
Winner is: TEAM #1
VF5SS: 942 BV remaining (from 1041 initially)
RogueIce: 274 BV remaining (from 723 initially)
KJAnderson: 0 BV remaining (from 470 initially)
Survivors are:
Hunchback HBK-4G (VF5SS)
Pilot : Unnamed [4/5]
Kills : 3
Valkyrie VLK-QA (RogueIce)
Pilot : Luke Skywalker [4/5] ( 3 hit(s) )
Kills : 1
Graveyard contains:
Hornet HNT-151 (Traviss)
Pilot : Boba Fett [4/5]
Kills : 0
Destroyed by Hunchback HBK-4G (VF5SS)
Jump Platoon (Rifle) (Traviss)
Gunnery Skill : Jango Fett [4] ( 6 hit(s) <dead> )
Kills : 0
Destroyed by Hunchback HBK-4G (VF5SS)
MechWarrior Kyp Durron (KJAnderson)
Gunnery Skill : Kyp Durron [4] ( 6 hit(s) <dead> )
Kills : 0
Destroyed by Hunchback HBK-4G (VF5SS)
The following utterly destroyed units are not available for salvage:
UrbanMech UM-R60L (KJAnderson)
Pilot : Kyp Durron [4/5] ( 6 hit(s) <dead> )
Kills : 0
Destroyed by Valkyrie VLK-QA (RogueIce)
So despite getting my leg blasted off, I managed to take out Durron's Mek with a critical hit to his ammo. And then we find out Luke Skywalker sucks at standing up because I failed those rolls twice, and each time I was KO'ed. Finally I said "fuck this" and just started shooting my building as I couldn't do anything else (Durron was always out of my LOS, the bitch). VF5SS took out the Mandos, and then punted Kyp Durron to finish it off. All in all, good fun.