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Re: Forge of Freedom - SDN style...

Posted: 2008-11-19 01:42pm
by The Yosemite Bear
Unknown Statisitics...

Re: Forge of Freedom - SDN style...

Posted: 2008-11-19 01:50pm
by Samuel
Hawkwings wrote:What do the little symbols that are mostly "?" mean?
I believe they are traits that aren't unlocked yet.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-19 03:57pm
by Ford Prefect
General Thorn doesn't have time for your political games, not when there are rebels to kill! For Connecticut!

At least I think CT is Connecticut.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-19 04:06pm
by Civil War Man
Ford Prefect wrote:At least I think CT is Connecticut.
Ya, sure. You betcha.

(C.W. Mann is apparently from Minnesota, doncha know?)

Re: Forge of Freedom - SDN style...

Posted: 2008-11-19 08:50pm
by Hawkwings
Oh, sorry, I meant, the traits that are unlocked, what do they mean? Hawke seems to have some sort of an axe, for instance.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-19 09:28pm
by The Yosemite Bear
We haven't killed enough Johnny Rebs so we don't know how good you are or how quickly you will learn.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-19 11:52pm
by MKSheppard
The Yosemite Bear wrote:We haven't killed enough Johnny Rebs so we don't know how good you are or how quickly you will learn.
Yeah, that's pretty much it. Keep in mind that at the beginning of the war; some people who were highly regarded in the pre-war army turned out to be absolute zeroes; while some who were absolute zeroes pre-war -- US Grant -- turned out to be awesome.

Here's how they all break down:

Leadership: The Leadership rating describes the chance that a general will be able to restore order to units under his command during battle.

Tactics: Each rank of Tactics is worth a 10% bonus to damage inflicted by units to which the general is directly attached

Command: The Command rating helps units change formation in detailed combat. Command also helps prevent units from becoming either Shaken or Disordered when being charged in detailed combat.

Cavalry Rating: Each rank of a general’s Cavalry rating is worth a 10% bonus to damage inflicted by cavalry when they charge.

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Disciplined
Formation changes cost only two movement points.

Brave

Can charge with no chance that the charge degenerates into a fire-fight.

Wild
Automatically makes an opportunity charge after disordering an enemy in fire combat

Fast
+3 to unit’s movement rate

Hardy
-50% chance of suffering fatigue

Oblique Fire
Making a fire-attack does not end turn if unit had more than 6 movement points before firing

Diggers
2x normal chance to entrench. Allows unit to entrench without Hasty Entrenchment upgrade.

Night Owls
No penalty for night movement rates. Receives only half the normal damage penalty at night.

Independent
Only 10% chance to become disordered when issuing/recalling skirmishers. Changing skirmish order only costs 3 movement points.

Shooters
+10% to fire-attack damage

Flankers
Doubles flanking bonus damage this unit deals

Swampwise
If in swamp, -25% to damage taken. Movement penalty for swamps is halved. No penalty for charging out of mud/swamps.

Chargers
+25% additional damage when charging

Steady
Gets 50% chance to avoid becoming disordered as a result of fire combat

Blasted
+50% damage when charging artillery.

Obedient
Gets 50% chance to avoid going out-of-command.

Foragers
Gain +2 supply whenever this brigade successfully forages

Polar Bears
Takes no additional combat damage from fire-attacks in winter.

Woodsmen
33% bonus when firing or charging from Forest (instead of normal penalty)

Sustained Volley
Takes 25% fewer casualties from return-fire when firing on enemy infantry

Dreaded
Causes double Morale damage against adjacent enemy units while making a fire-attack.

Heroes
Restores .25 levels of Morale to all friendly units within two hexes every turn.

Resilient
100% chance to return to column formation if Morale is greater than zero.

Each turn, a general has a small chance of "Teaching" his attributes to units under his command.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-20 12:13am
by MKSheppard
Somewhere in Washington DC

"So here is my strategic plan for the view of the war...." began ROBOLINCOLN.

"In light from advice from my advisors, here is how we shall conduct the war generally."

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Re: Forge of Freedom - SDN style...

Posted: 2008-11-20 02:20am
by Ace Pace
Uh shep...you're wasting alot of manpower there. If we're talking 1860, Confederate manpower wasn't well spread and the concept of patrols wasn't around outside Virginia (IIRC). Better to spend your manpower into offensive pushs to hold kentucky and such rather than just hug the river in a series of forts. If the game allows it, you might decide to push with cavalary into Confederate lands and rip up their rail lines early. If the game models transportation, that could be a killer. If I recall my maps correctly, Messing around in Virginia early on is wasteful unless you want to delay your march to Texas.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-22 11:18pm
by Adrian Laguna
Heh, I like my alter ego's attributes. He's good in tactics and leadership, but has shit initiative, that sounds like me.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 12:09am
by Ford Prefect
Shep, I have to ask, how much destruction will this plan wreak upon the south?

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 12:30am
by MKSheppard
A crow flying over texas will have to bring it's own lunch. :twisted:

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 02:21am
by Ford Prefect
Then I would suggest that you make it so.

FOR CONNECTICUT!

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 02:33am
by Adrian Laguna
MKSheppard wrote:A crow flying over texas will have to bring it's own lunch. :twisted:
:lol: Brilliant!

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 07:56am
by Vehrec
C.W. Mann, You're going to need more than just your own army for that job. I'll go with him. Or rather, given the speed with which I conduct operations, I'll probably wind up scouting for him.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 10:54am
by MKSheppard
Bad news guys...Kentucky voted to join the Vile Rebels in about September 1861.

Luckily, I had already decided to make Kentucky a key point in my defense line, thus I had no less than three divisions of troops in the area:

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For their stupidity and traitoriousness, we shall practice what we will do to the deep south here in Kentucky. :twisted:

Meanwhile, Civil War Man is awesome

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Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 11:04am
by MKSheppard
MAJOR BATTLES! WILL KEEP YOU UPDATED!

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Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 11:35am
by MKSheppard
Alas, both pairs of battles were CSA victories; and the CSA has succeeded in pushing me out of Kentucky. :-(

Fortunately, a NEW SECRET WEAPON, Berdans' Sharpshooters, in their catchy green uniforms and armed with Sharps rifles, is now available for duty on the Kentucky Theatre; they will be placed under Mr Bucher's command.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 01:34pm
by DarkSilver
oh dear oh dear.....

I forgot i wanted to be in this game..

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 01:38pm
by Civil War Man
MKSheppard wrote:Meanwhile, Civil War Man is awesome
You're damned right I am.

To get a picture as to how awesome I am, what's considered high for unit quality?

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 03:29pm
by Vehrec
Hey Shep, would you mind telling me where/what my alter ego is doing so I can write some 'letters' that detail things from his perspective? I take it my man is from the infighting in 'Bloody' Kansas and all that, but I'll have a more detailed backstory for you later.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 03:55pm
by Ford Prefect
MKSheppard wrote:Alas, both pairs of battles were CSA victories; and the CSA has succeeded in pushing me out of Kentucky. :-(

Fortunately, a NEW SECRET WEAPON, Berdans' Sharpshooters, in their catchy green uniforms and armed with Sharps rifles, is now available for duty on the Kentucky Theatre; they will be placed under Mr Bucher's command.
Well let's get the hell back in there and start killing some treasoners! I can't stand having some southern bastards taking Kentucky, no sir.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 04:39pm
by DarkSilver
indeed, Shep, I'd like to know where O.B. Steele is and doing ...so I can write some letters about his trials and tribulations against the dirty Suces.

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 09:23pm
by The Yosemite Bear
so how's our tactically incompetant Jewish Officer?
(Me not Death or Coyote, I'm the only one with tactics unlocked as "Terrible")

Re: Forge of Freedom - SDN style...

Posted: 2008-11-23 09:35pm
by Lonestar
Awesome. We must drive into SouthEast Kentucky, and liberate the entire state!