6 Slate
"Racoon meat... pfah. Whose idea was it to 'trick' the Quartermaster? He's probably laughing his ass off now that we're stuck with this shit." said Nepthys, munching on a racoon leg. She picked up a mug of dwarven ale.
Covenant frowned. He thought it was quite clever. Suddenly, lethargy kicked in. He stumbled, trying to keep his axe held. He, Dwarf or not, couldn't stay awake for more than a month.
He thought it might be dangerous, but fell asleep right next to the incompletely hewed willow tree nonetheless.
20 Slate
Covenant awoke and began chopping the willow. He yawned. That was a good rest. Dwarves needed at least 14 days sleep every few months, after all. He shook the tiredness out of himself and grabbed the newly cut tree.
Shep and Nepthys were already awake, and mining out workshops. The copper vein was still continuing. By now he'd lost count of how many ore chunks they'd uncovered, but it was probably about 30 bars worth.
Academia Nut had crafted a masterpiece. It was a rhyolite door, but it was a very pretty door. The makeshift barracks above the masonry shop is where it is being placed.
Ar-Adunakhor has found some Whip Vine. Whip Vine is a hardy weed, capable of growing outside even during the winter months (not that it gets very cold here). It can be brewed into Whip Wine, and also makes good flour when milled. I am going to see about brewing it to get the seeds and planting it above ground in the grassy region across the brook, just in case we are unable to create a farming region.
Covenant's Super Secret Diary
Outpost Abalèrith Journal Entry 4: 27 Slate 1050, Dwarven Calendar, 3rd Age
Success tastes good! We have produced 15 mugs of Whip Wine from the Whip Vine, and harvested 3 seeds. Civil War Man assures me it tastes good enough. Those 3 vine seeds will be planted aboveground. It's better than not planting them.
Ar Adunakhor has also found some Wild Strawberries. Another 15 Strawberry Wine (better than whip wine? Let's find out, my friends!) and 4 seeds.
Outpost Abalèrith Journal Entry 5: 6 Felsite 1050, Dwarven Calendar, 3rd Age
Shep and Nepthys have mined it out and Academia Nut has made a Mechanics shop. While we have no immediate need for one, we might as well.
There is a small 3x3 plot- or technically, a 1x3 and a 2x3 plot, full of strawberries in the smaller and whip vine in the latter. It's going to be important as I doubt we will get around to making that reservoir. Currently I estimate we have 25 meals left, which is not enough. I am going to set up a kitchen. We are going to create alcohol from the plump helmets to get their seeds and cook the alcohol (is that even possible? Civil War Man tells me that it is possible to make a biscuit entirely out of alcohol. That sounds like a very dwarven type of meal. I approve.)
Tiny, but hopefully productive. A 5x5 plot would be ideal but this will suffice assuming we carry out this plan of Civil War Man's
Ar-Adunakhor has found Blade Weed, which isn't that useful yet. It can be crushed up into a pretty emerald coloured dye but we have better things to be doing than making cloth products now.
Outpost Abalèrith Journal Entry 6: 20 Felsite 1050, Dwarven Calendar, 3rd Age
It is now dry season, and the grass is dying, but it is raining. I don't understand that. 8 days until summer. Or 9. Do we count today? Sun's already whirling by again. The world is very fast compared to a dwarf.
The elephants are gone. A roving herd of muskoxen is nearby. I wonder if they'll be friends with our tame one? The dogs are keeping their distance. Muskoxen are dangerous. I heard a story about a human who tried to wrestle one one, to prove how much of a Big Damn Hero she was. It broke her thighbone.
Outpost Abalèrith Journal Entry 4: 22 Felsite 1050, Dwarven Calendar, 3rd Age
Operation ALCOHOL BISCUIT has begun. Civil War Man is extracting seeds and brewing wine like crazy, and somehow turning that wine into biscuits. I have neglected to ask him how, because that might make the laws of physics pay attention and stop him.
Well-minced wine
If any dwarf can explain to me how in the world one can cook alcohol into 4x the amount of food that cooking the mushroom itself would, I will reward them with PRIORITY CONSIDERATION for a dwarven position, unless trumped by the "Think of a cool fortress feature idea" rewards.
Palelabour Status after Season 1:

Food: Incidental Victuals and 80 Dwarven Wine Biscuits (not listed)
Drink: Incidental Ale, Beer, and Rum; 30 Whip Wine, 15 Strawberry Wine, at least a score of Mushroom Wine
Farming: 3 Strawberries and 6 Whip Vines, will hopefully come through, and provide 45 alcohol and/or alcohol-based edibles
Seeds: about 100 seeds, mostly Plump Helmet Spawn
Fortress: Under Construction. Workshops being worked out. Temporary Communal Bedroom created. Working on a table and chair to put in the carpentry workshop so as to let me bookkeep on his time off. Our supply counts are ridiculous.
Wood: Bad. While there are trees, there are not a lot. We cut down a ton of trees to make our beds, and only 6 logs remain. Every few years the trees will regrow, but we are going to have to import wood if we need additional bins and barrels. Barrel supply holding steady, Civil War Man is pleased.

Floor "1-Deep": Workshop stores, in clockwise from top left- Wood/Furniture and Barrels, Stone/Mechanisms, Metal and Metalworking Stones/Metal Bars, and the temporary Barracks

Floor "2-Deep": Workshops, clockwise top left from right- Carpentry shop, engineering shop, Metalworking suite (top, left, bottom: smelter, forge, wood burner), Masonry Shop (below barracks)
All in all, things could be going faster but are going well. Summer and Fall's task is to create a small artificial lake underground with which to flood a farming chamber and produce mud for the plump helmets. This will probably take some thought. I plan to do it as such:
Code: Select all
[level Z-1]
BROOK=X====X=FFFFFFG
FFFFFFF HHHH
FFFFFFFDHHHH
GFFFFFG HHHH
X are floodgates that are independently operable.
= are channels.
The middle one will fill with water when the first X is open but the second is shut.
F is farmland to be plowed into furrows .
G are holes in the floor with grates put over them as drainage aids.
D is a door to the outside
H is a hallway leading to the farm
The plan is that 4 squares of water will cover 28 squares of land at a depth of approximately ankle-deep water, some of which will then drain out. This will lead to early evaporation of the water leaving arable mud.