Dw4rf Fortess 4 goddamn D: Hyperdwarf

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

Post Reply
Duckie
Sith Marauder
Posts: 3980
Joined: 2003-08-28 08:16pm

Post by Duckie »

Civil War Man wrote:First point: Did you pick and choose who was what Dwarf? Because mine bears some remarkable similarities to me. Liking swords, liking cats because of their aloofness (though apparently I also like the aloofness of boxes), drinking rum, striving for excellence in procrastination, isn't really bothered by bad weather. It's almost scary.
I did, but I picked him randomly. The only non-randoms were Stark, for his like of anvils (smithing bonus?) and hilariously inapt personality and Covenant for his leadership ability (sort of).

Then again, the dwarf I picked as Spanky in the last game collected womens' clothing in his bedroom habitually before going insane and dying of thirst in the middle of drowning in a river. Spooky.
Second point: I am probably the least expendable person in this expedition. I make all the booze. If I die, no one gets booze. If you piss me off, I won't give you booze.
Indeed. Although this is dwarf fortress- NOBODY is unexpendable. Technically Ar-Adunakhor has the most skill points spent and Stark the most skill levels, but I would be quite annoyed if Civil War Man were to die.
Third point: Are there any Dwarves that don't need booze to get through the working day? Because I noticed that it is specifically pointed out in all of our bios.
First off, I can't believe you read all of those. Second off, all dwarves need alcohol lest they go into a spiral into madness and depression. It's inherent in the species.
Fourth point: When called up to fight, can I attack things with meat cleavers?
No. I'll make sure to assign you an axe though in your weapons preferences. Assuming we make it to the stage where spare weapons are lying around, if drafted you will go grab an axe. So we can pretend it's a cleaver.
User avatar
Civil War Man
NERRRRRDS!!!
Posts: 3790
Joined: 2005-01-28 03:54am

Post by Civil War Man »

MRDOD wrote:
Fourth point: When called up to fight, can I attack things with meat cleavers?
No. I'll make sure to assign you an axe though in your weapons preferences. Assuming we make it to the stage where spare weapons are lying around, if drafted you will go grab an axe. So we can pretend it's a cleaver.
Fair enough. Can I at least get a chef's hat? Something about a burly, bearded Dwarf wearing a floppy chef's hat amuses me greatly, with or without the battle axe.
Duckie
Sith Marauder
Posts: 3980
Joined: 2003-08-28 08:16pm

Post by Duckie »

Civil War Man wrote:
MRDOD wrote:
Fourth point: When called up to fight, can I attack things with meat cleavers?
No. I'll make sure to assign you an axe though in your weapons preferences. Assuming we make it to the stage where spare weapons are lying around, if drafted you will go grab an axe. So we can pretend it's a cleaver.
Fair enough. Can I at least get a chef's hat? Something about a burly, bearded Dwarf wearing a floppy chef's hat amuses me greatly, with or without the battle axe.
Son do I look like a graphics factory? You're gonna be a smilie face either way. A brown one, because you're a food services employee of the Great Commune of Palelabour. (We have no capitalism yet, it comes with nobility!)

Let us all link prospecting picks and pray to the LordAxe, Armok. God of Random Number Generation. May we survive and not start in the middle of a pack of savage elephants.

Image

STRIKE THE EARTH.

Image
[scroll][scroll][c]
first though- OH MY GOD ELEPHANTS OH THE DWARFANITY

Image
Luckily, they are on the other side of the map, across the ankle-deep stream's bend and behind a part of the mountain. We must hurry, though, lest more of their kind show up. eagles are not so immobile and herbivorous.
Second thought- How in the world is this tiny stream worthy of the name of a hero, even if it was a man named Shriekbuds and he was a hero of Skunks?
Last edited by Duckie on 2007-11-24 04:37am, edited 3 times in total.
User avatar
Nephtys
Sith Acolyte
Posts: 6227
Joined: 2005-04-02 10:54pm
Location: South Cali... where life is cheap!

Post by Nephtys »

I will be in charge of the underground movement against the bougeois pig-dogs and their capitalist ways. As head of the secret police, I have my network of spies and informers who have already set up Covvie's ascension, even if capitalist nobles arrive.

The Dwarven Communist Party rejects the need of an Anvil at such an early date, and recommends bringing numerous metal bars instead for our hard working dwarves, as well as extra liquor rations.
fnord
Jedi Knight
Posts: 950
Joined: 2005-09-18 08:09am
Location: You're not cleared for that

Post by fnord »

MRDOD, are your writeups going to be as side-splitting as the last run of Palelabo(u)r?

Reading thru them caused me to kill more than one keyboard, and I hope a couple more will short out in the line of duty.
Duckie
Sith Marauder
Posts: 3980
Joined: 2003-08-28 08:16pm

Post by Duckie »

Nephtys wrote:I will be in charge of the underground movement against the bougeois pig-dogs and their capitalist ways. As head of the secret police, I have my network of spies and informers who have already set up Covvie's ascension, even if capitalist nobles arrive.

The Dwarven Communist Party rejects the need of an Anvil at such an early date, and recommends bringing numerous metal bars instead for our hard working dwarves, as well as extra liquor rations.
Overruled by vote of THE PEOPLE of the Outpost Commune of Palelabor, I got impatient and tapped the "Go!" button. We shall have to survive with less supplies and an anvil (is this iron made of solid gold? How is it worth 1000 points? The rest of my stuff, including dwarf skills and gear, doesn't total that!)

Unfortunately, it is 04:00 AM. As in, in the bloody morning and I must go to sleep despite my youthful enthusiasm and tireless nature that befits a goddess. Tomorrow the fortress shall truly begin.

Third Thought- Covenant is a terrible administrator so far, as befits a jack-of-all-trades Novice Manager/Trader/Bookkeeper who actually is really a Carpenter who was elected leader because he has a terrible beard. Our stocks are rounded to the nearest tenth, except Pants where he is reasonably certain we have exactly 7. Attached to his bedroom we are going to build an office and let him total and tally things.

Fourth Thought- We need to move. Those elephants might not reach us, but each second we stay on open ground is asking for punishment in a Savage/Predatory map. Giant Eagles. Mountain Elephants. We need to grab our supplies and bring them into a hastily mined cave, then get to work making an outpost. So far there are no giant eagles on this map, but spawning has only begun (it's day 1) and already there are half a dozen elephants (really scary) and a few hoary marmots (not really)

Fifth Thought- We need an opening for the cave mouth and thus our entrance to the fort (it can be remodeled later, I plan it to be a 3-wide room with a rock drawbridge as a giant lever-operated door) that is close enough to the sparse trees for logging, but also in a mountain or at least a large rocky hill (as befits dwarven nature) and away from elephants. And not near a mountain-mountain as those will have eagles. Scary buggers. I'm pretty sure the lava vent is southwest of us, but we probably should stay away from that to avoid lava-based lifeforms like fire imps and their ilk. Fire is dangerous as dwarves are not programmed to see is and will sleep in a flaming bed unless I tell them not to (a workaround). Thus, only I can prevent fortress fires.
fnord wrote:fnord
I hope so. I try to be funny whenever possible. Dwarf Fortress is a game that lends itself to comedy. The other day in adventure mode I was busy breaking all of the limbs of goblin children and leaving them around the floor of their homes to flop about in excruciatingly nonfatal pain while eviscerating their unarmed parents and stealing their loots in front of them, when suddenly a goblin guard slashed me with a lucky hit and slashed my right eye out. Bleeding and in immense pain, I stumbled away only to encounter a goblin spearmaster, who impaled me on his spear. In my last moments I vomited on him.

Hilarious.




Perhaps you had to be there.
User avatar
Vendetta
Emperor's Hand
Posts: 10895
Joined: 2002-07-07 04:57pm
Location: Sheffield, UK

Post by Vendetta »

MRDOD wrote: I hope so. I try to be funny whenever possible. Dwarf Fortress is a game that lends itself to comedy. The other day in adventure mode I was busy breaking all of the limbs of goblin children and leaving them around the floor of their homes to flop about in excruciatingly nonfatal pain while eviscerating their unarmed parents and stealing their loots in front of them, when suddenly a goblin guard slashed me with a lucky hit and slashed my right eye out. Bleeding and in immense pain, I stumbled away only to encounter a goblin spearmaster, who impaled me on his spear. In my last moments I vomited on him.
There's a tale on the Bay 12 forum of a poor adventurer who encountered a giant and was beaten to death with his own trousers.
User avatar
Karza
Jedi Knight
Posts: 562
Joined: 2004-07-07 09:02am
Location: Turku, Finland

Post by Karza »

Vendetta wrote:There's a tale on the Bay 12 forum of a poor adventurer who encountered a giant and was beaten to death with his own trousers.
:lol:

Sign me up as a future immigrant please. Preferably a craftsdwarf or soldier of some sort.
"Death before dishonour" they say, but how much dishonour are we talking about exactly? I mean, I can handle a lot. I could fellate a smurf if the alternative was death.
- Dylan Moran
User avatar
loomer
Sith Marauder
Posts: 4260
Joined: 2005-11-20 07:57am

Post by loomer »

Me too, but I'm happy with most anything. Anything with a potential for UNLIMITED POWER, that is.
"Doctors keep their scalpels and other instruments handy, for emergencies. Keep your philosophy ready too—ready to understand heaven and earth. In everything you do, even the smallest thing, remember the chain that links them. Nothing earthly succeeds by ignoring heaven, nothing heavenly by ignoring the earth." M.A.A.A
User avatar
The Vortex Empire
Jedi Council Member
Posts: 1586
Joined: 2006-12-11 09:44pm
Location: Rhode Island

Post by The Vortex Empire »

Sign me up! Maybe I'll be an animal trainer again.
User avatar
DarkSilver
Jedi Council Member
Posts: 1606
Joined: 2004-10-28 08:54am
Location: Librium Arcana
Contact:

Post by DarkSilver »

Yar...sign me up also...
XBL: Darek Silver | Wii Friend: 5602 6414 0598 0225
LibriumArcana - Roleplaying, Fiction, Irreverence
Trekker (TOS, TNG/DS9-Era) | Warsie (semi-movie purist) | B5'er | TransFan
Cult of Vin Diesel: While it is well known that James Earl Jones performed the voice of Darth Vader, it is less appreciated that Vin Diesel performs the voice of James Earl Jones.
User avatar
The Yosemite Bear
Mostly Harmless Nutcase (Requiescat in Pace)
Posts: 35211
Joined: 2002-07-21 02:38am
Location: Dave's Not Here Man

Post by The Yosemite Bear »

wild armed bear seeks dwarven allies.

sign me up for one of the immigrant waves, and I'll sing some led zepplin...
Last edited by The Yosemite Bear on 2007-11-24 10:06pm, edited 1 time in total.
Image

The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
User avatar
Tasoth
Sith Devotee
Posts: 2815
Joined: 2002-12-31 02:30am
Location: Being Invisible, per SOP

Post by Tasoth »

sunuvabitch, you snuck this thread in when I wasn't looking. I volunteer to fill one of the open graves!
I've committed the greatest sin, worse than anything done here today. I sold half my soul to the devil. -Ivan Isaac, the Half Souled Knight



Mecha Maniac
User avatar
Kuja
The Dark Messenger
Posts: 19322
Joined: 2002-07-11 12:05am
Location: AZ

Post by Kuja »

*a large dwarf kicks open the front door, hefting what appears to be a massive combination drill-pick/axe-hammer-shovel in his hands*

I am Kuja II, son of the great Equestrian and Legendary Miner Kuja, come to make a name for myself!

FOR PALELABOR!

(Sign me up for the next immigration wave. :wink: )
Image
JADAFETWA
User avatar
Vendetta
Emperor's Hand
Posts: 10895
Joined: 2002-07-07 04:57pm
Location: Sheffield, UK

Post by Vendetta »

Oh yeah, and I will also lend a sturdy arm to this heroic yet almost certainly doomed fortress.

Either that or, y'know, help feed the elephants.
Duckie
Sith Marauder
Posts: 3980
Joined: 2003-08-28 08:16pm

Post by Duckie »

Dear god, did you all miss me this much?

Covenant's Super-Secret Diary (Other Dwarves Not Allowed)

Outpost Abalèrith Journal Entry 1: 1st Granite 1050, Dwarven Calendar, The 3rd Age

It is coincidentally the first day of spring and the first day of the new year 1050 when we arrive. I have ordered our heavily over-stacked wagon destroyed. We shall live or die in this land.

It is a land of mixed feelings. Prospectors report that it is rich and valuable, but I am uncertain of their veracity. Many of them did not return home. I do not know what fate they suffered, but I am reasonably certain it involved Mountain Elephants.

What an unusual species. Were I a scientific man I'd investigate- very carefully- what they feed on to live. As is right now I am imagining that, having been pushed off of the plains by competition, the noble Mountain Elephant is omnivorous and eats mostly small animals and shrubs to survive. Dwarves are probably considered small animals.

Outpost Abalèrith Journal Entry 2: 5th Granite 1050, Dwarven Calendar, The 3rd Age

Lo there is but one deity of the Dwarves, Armok the Lord Axe, the Forgefather. And he is a great deity of grand and capricious nature. I was wrong to doubt our brave prospector-scouts (Lord Axe rest their elephant-devoured souls).

Over the past 5 days we have moved all of our supplies into the safety of a cave mouth we have excavated in the clay side of a hill. But, the second we tunneled a meter-long shaft into the ground to make a staircase to the rocky depths with, we found aluminium and copper. This site must be consecrated by the Lord Axe himself, for this is fortuitous indeed.

Outpost Abalèrith Journal Entry 3: 28th Granite 1050, Dwarven Calendar, The 3rd Age

Academia Nut has been busy. He built a drawbridge for the entrance, which can be raised to form an entrance-plug by a conveniently located lever in the entrance halls in times of danger. He built a trading depot so that we don't have to do that later.

We have additionally moved all supplies inside the cave mouth itself. The brook is deeper underneath- deep enough to divert for a resevour for underground farming? Perhaps, but I think we will first plant outside as it is safe and proven. It also takes less time.

Those elephants are getting closer. If they meaner in the same direction for another few weeks they'll wander into the animals, who have bedded in the grass where we destroyed the wagon. The dwarves were, I don't think I bothered to write down before, kind enough to give us a single musk ox and a horse for pulling the wagon. I would have preferred a pair of either to breed and produce food and leather from, but it is no matter.

It is already the last day of the month? I suppose, though, now that we are safe from outside elements to a degree we can begin the fort proper.

Image
Here is my sketch of the fort. I am sorry it is off center, I am a terrible drawer. Underneath those stairs is a small 5 wide, 9 long hallway. The aluminium and copper clusters appear to be smaller than expected, but aluminium is worth about the same as platinum so it hardly matters.

Side note- when we become richer and more powerful, we should replace the clay walls of the entrance with something more ostentatious and impressive. Also, the bridge should be made from something different than plain, roughshod rock.

Addendum- same day-
It has been brought to my attention by Civil War Man that plump helmets do not grow outside. I don't know much about farming, just cutting down trees. I suppose we shall have to either look for soil underground or create a reservoir.
User avatar
CaptainChewbacca
Browncoat Wookiee
Posts: 15746
Joined: 2003-05-06 02:36am
Location: Deep beneath Boatmurdered.

Post by CaptainChewbacca »

If you need a geologist dwarf, sign me up.
Stuart: The only problem is, I'm losing track of which universe I'm in.
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
ImageImage
Duckie
Sith Marauder
Posts: 3980
Joined: 2003-08-28 08:16pm

Post by Duckie »

6 Slate
"Racoon meat... pfah. Whose idea was it to 'trick' the Quartermaster? He's probably laughing his ass off now that we're stuck with this shit." said Nepthys, munching on a racoon leg. She picked up a mug of dwarven ale.

Covenant frowned. He thought it was quite clever. Suddenly, lethargy kicked in. He stumbled, trying to keep his axe held. He, Dwarf or not, couldn't stay awake for more than a month.

He thought it might be dangerous, but fell asleep right next to the incompletely hewed willow tree nonetheless.

20 Slate
Covenant awoke and began chopping the willow. He yawned. That was a good rest. Dwarves needed at least 14 days sleep every few months, after all. He shook the tiredness out of himself and grabbed the newly cut tree.

Shep and Nepthys were already awake, and mining out workshops. The copper vein was still continuing. By now he'd lost count of how many ore chunks they'd uncovered, but it was probably about 30 bars worth.

Academia Nut had crafted a masterpiece. It was a rhyolite door, but it was a very pretty door. The makeshift barracks above the masonry shop is where it is being placed.

Ar-Adunakhor has found some Whip Vine. Whip Vine is a hardy weed, capable of growing outside even during the winter months (not that it gets very cold here). It can be brewed into Whip Wine, and also makes good flour when milled. I am going to see about brewing it to get the seeds and planting it above ground in the grassy region across the brook, just in case we are unable to create a farming region.

Covenant's Super Secret Diary

Outpost Abalèrith Journal Entry 4: 27 Slate 1050, Dwarven Calendar, 3rd Age
Success tastes good! We have produced 15 mugs of Whip Wine from the Whip Vine, and harvested 3 seeds. Civil War Man assures me it tastes good enough. Those 3 vine seeds will be planted aboveground. It's better than not planting them.

Ar Adunakhor has also found some Wild Strawberries. Another 15 Strawberry Wine (better than whip wine? Let's find out, my friends!) and 4 seeds.


Outpost Abalèrith Journal Entry 5: 6 Felsite 1050, Dwarven Calendar, 3rd Age
Shep and Nepthys have mined it out and Academia Nut has made a Mechanics shop. While we have no immediate need for one, we might as well.

There is a small 3x3 plot- or technically, a 1x3 and a 2x3 plot, full of strawberries in the smaller and whip vine in the latter. It's going to be important as I doubt we will get around to making that reservoir. Currently I estimate we have 25 meals left, which is not enough. I am going to set up a kitchen. We are going to create alcohol from the plump helmets to get their seeds and cook the alcohol (is that even possible? Civil War Man tells me that it is possible to make a biscuit entirely out of alcohol. That sounds like a very dwarven type of meal. I approve.)

Image
Tiny, but hopefully productive. A 5x5 plot would be ideal but this will suffice assuming we carry out this plan of Civil War Man's

Ar-Adunakhor has found Blade Weed, which isn't that useful yet. It can be crushed up into a pretty emerald coloured dye but we have better things to be doing than making cloth products now.


Outpost Abalèrith Journal Entry 6: 20 Felsite 1050, Dwarven Calendar, 3rd Age
It is now dry season, and the grass is dying, but it is raining. I don't understand that. 8 days until summer. Or 9. Do we count today? Sun's already whirling by again. The world is very fast compared to a dwarf.

The elephants are gone. A roving herd of muskoxen is nearby. I wonder if they'll be friends with our tame one? The dogs are keeping their distance. Muskoxen are dangerous. I heard a story about a human who tried to wrestle one one, to prove how much of a Big Damn Hero she was. It broke her thighbone.


Outpost Abalèrith Journal Entry 4: 22 Felsite 1050, Dwarven Calendar, 3rd Age
Operation ALCOHOL BISCUIT has begun. Civil War Man is extracting seeds and brewing wine like crazy, and somehow turning that wine into biscuits. I have neglected to ask him how, because that might make the laws of physics pay attention and stop him.

Image
Well-minced wine

If any dwarf can explain to me how in the world one can cook alcohol into 4x the amount of food that cooking the mushroom itself would, I will reward them with PRIORITY CONSIDERATION for a dwarven position, unless trumped by the "Think of a cool fortress feature idea" rewards.

Palelabour Status after Season 1:
Image
Image
Food: Incidental Victuals and 80 Dwarven Wine Biscuits (not listed)
Drink: Incidental Ale, Beer, and Rum; 30 Whip Wine, 15 Strawberry Wine, at least a score of Mushroom Wine
Farming: 3 Strawberries and 6 Whip Vines, will hopefully come through, and provide 45 alcohol and/or alcohol-based edibles
Seeds: about 100 seeds, mostly Plump Helmet Spawn
Fortress: Under Construction. Workshops being worked out. Temporary Communal Bedroom created. Working on a table and chair to put in the carpentry workshop so as to let me bookkeep on his time off. Our supply counts are ridiculous.
Wood: Bad. While there are trees, there are not a lot. We cut down a ton of trees to make our beds, and only 6 logs remain. Every few years the trees will regrow, but we are going to have to import wood if we need additional bins and barrels. Barrel supply holding steady, Civil War Man is pleased.

Image
Floor "1-Deep": Workshop stores, in clockwise from top left- Wood/Furniture and Barrels, Stone/Mechanisms, Metal and Metalworking Stones/Metal Bars, and the temporary Barracks

Image
Floor "2-Deep": Workshops, clockwise top left from right- Carpentry shop, engineering shop, Metalworking suite (top, left, bottom: smelter, forge, wood burner), Masonry Shop (below barracks)


All in all, things could be going faster but are going well. Summer and Fall's task is to create a small artificial lake underground with which to flood a farming chamber and produce mud for the plump helmets. This will probably take some thought. I plan to do it as such:

Code: Select all

[level Z-1]
BROOK=X====X=FFFFFFG
                         FFFFFFF  HHHH
                         FFFFFFFDHHHH
                         GFFFFFG HHHH


X are floodgates that are independently operable.
= are channels.
The middle one will fill with water when the first X is open but the second is shut.
F is farmland to be plowed into furrows .
G are holes in the floor with grates put over them as drainage aids.
D is a door to the outside
H is a hallway leading to the farm

The plan is that 4 squares of water will cover 28 squares of land at a depth of approximately ankle-deep water, some of which will then drain out. This will lead to early evaporation of the water leaving arable mud.
User avatar
Academia Nut
Sith Devotee
Posts: 2598
Joined: 2005-08-23 10:44pm
Location: Edmonton, Alberta

Post by Academia Nut »

Tsk tsk tsk. The manufacture of biscuits from alcohol is a very simple process to understand once you recognize that this is dwarven alcohol we're talking about. Dwarves don't go about drinking that pansy sparkling spring water humans call Guiness unless we absolutely have to. Thus, it is quite easy to mince up in the hands of even a passably competent chef.
I love learning. Teach me. I will listen.
You know, if Christian dogma included a ten-foot tall Jesus walking around in battle armor and smashing retarded cultists with a gaint mace, I might just convert - Noble Ire on Jesus smashing Scientologists
Duckie
Sith Marauder
Posts: 3980
Joined: 2003-08-28 08:16pm

Post by Duckie »

Academia Nut wrote:Tsk tsk tsk. The manufacture of biscuits from alcohol is a very simple process to understand once you recognize that this is dwarven alcohol we're talking about. Dwarves don't go about drinking that pansy sparkling spring water humans call Guiness unless we absolutely have to. Thus, it is quite easy to mince up in the hands of even a passably competent chef.
Are you then submitting the explanation that Dwarven Alcohol is so hardcore one can slice it?
User avatar
loomer
Sith Marauder
Posts: 4260
Joined: 2005-11-20 07:57am

Post by loomer »

I submit the explanation that it is not, in fact, a larger amount of food in and of itself- Dwarves, being the alcohol blooded creatures they are, are simply able to subsist solely on smaller amounts of alcohol than other foodstuffs.

As for the making of the biscuits, it is relatively simple. Bind it together with beard hair. Or left over yeast from the brewery, dice, and bake.

((As an aside, it's possible to build farming plots directly into the mountain without irrigation, so long as the first level is some kind of soil. So the clay would be ideal for it.))
"Doctors keep their scalpels and other instruments handy, for emergencies. Keep your philosophy ready too—ready to understand heaven and earth. In everything you do, even the smallest thing, remember the chain that links them. Nothing earthly succeeds by ignoring heaven, nothing heavenly by ignoring the earth." M.A.A.A
User avatar
Academia Nut
Sith Devotee
Posts: 2598
Joined: 2005-08-23 10:44pm
Location: Edmonton, Alberta

Post by Academia Nut »

Yes. Who would want to "drink" anything so wussy that they might spill it while swing a pick? Good dwarven alcohol must be at least thick enough that if there is a cave-in anything that hits the floor can easily be recovered as emergency rations.
I love learning. Teach me. I will listen.
You know, if Christian dogma included a ten-foot tall Jesus walking around in battle armor and smashing retarded cultists with a gaint mace, I might just convert - Noble Ire on Jesus smashing Scientologists
User avatar
The Yosemite Bear
Mostly Harmless Nutcase (Requiescat in Pace)
Posts: 35211
Joined: 2002-07-21 02:38am
Location: Dave's Not Here Man

Post by The Yosemite Bear »

Dwarven hard rations, it's dehydrated booze!

and not people, unless it's made from soylent ale..
Image

The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
Duckie
Sith Marauder
Posts: 3980
Joined: 2003-08-28 08:16pm

Post by Duckie »

.33c is now out.

# 11/23/2007: Fixed problem with multiple nobles arriving, stopped new entities from using soil for craft material, expanded trade/startup item list
# 11/22/2007: Added categories to item selection in embark
# 11/21/2007: Fixed crash bug from saving while somebody is falling down a chasm, made items drop when a ramp is dug out beneath them, handled some typos, stopped dig designations from persisting on caved-in spaces, stopped soldiers from pilfering food from caravans for their backpacks, allowed units that can't find a bed to rest to take eat/drink jobs, added init option for dwarfort.exe priority, stopped farms from resetting earlier seasons to fallow
# 11/20/2007: Fixed crash bug from equipment check on multi-item holds and some related problems, messed with break code a bit, added some controls on parties
# 11/19/2007: Allowed diplomats and merchants to escape off the edge from deep/high areas, fixed crash bug on abandon, added trained animals to the animal screen, tracked why units are following certain units more closely, stopped children from tagging along after their parents once they grow up, added short distance search for stay inside order
Z-Axis shooting is now enabled, although shooting just a few levels down makes dwarves have more penalties than losing both eyes.

That is not as much a problem as you would figure- blinded dwarven marksmen are capable of nailing enemies with surprising regularity.

We have upgraded, and all appears to be working correctly as is expected.
User avatar
Nephtys
Sith Acolyte
Posts: 6227
Joined: 2005-04-02 10:54pm
Location: South Cali... where life is cheap!

Post by Nephtys »

*dances her happy new game dance*

Alright, time to get back into this. I was oh so upset with the last versions killing my patented and awesome steam-forcefield technique of cave defense.

As for the Ale Biscuits, well. Don't you think it's awfully dwarven for a community short on food to bake booze into dirt to make some 'yummy' snacks? Especially with all those dead butterflies you find in the cave.
Post Reply