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Posted: 2007-09-29 12:48am
by Solauren
I'd like to lead a flight of Scorpion class attack corvettes (FASA Star Trek books, think the Delta Flyer as a purpose built starfighter). Do some police work for a while with them (they were mean for anti-pirate stuff), and that kind of thing.

Failing, or after that, I think an Intrepid or Galaxy-War refit would be good. Eventually I'd like a Soviereign class.

They can handle all the duties that might come up, are fairly state of the art and new (meaning maitenance won't be a problem), and would presumably, post Dominion war, be in excellent condition.

As for refits, it would depend on my assigned duty.
If I'm a front line combat ship, refit it to 20th / 21st century naval standards without relaying on 24th century (non-materials) tech, then reinforce it with that tech.

I'd remove unneeded crew quarters, and turn others into barracks, and put in additional warhead launchers and reactors. Possiby additional shields. It would really depend on how much I could do to the ship without screwing with it's effectiveness. Shields and Reactors come first. Sure, it's nice to have alot of punch, but if you can't take a beating, that punch is wasted.

If possible, I'd want to design my own ship. An FASA Federation Class Dreadnaught, sized up to Soveireign preportions, with a few other additions, would be an absolute joy to take into battle.

As a research vessel, I probably wouldn't do any modifications beyond some hull upgrades. Starfleet ships seem to have a habit of running into nasty stuff.

If diplomatic, I'll take it on 'pimp my starship'.

Command style would depend on assignment too.

Posted: 2007-09-29 03:20am
by Uraniun235
I'll steal an old refit-Constitution from mothballs, paint it black, change the interior warp nacelle grills from "blue" to "dark purple", stick a swept-back flagpole/sensor-tower just fore of the impulse deflection crystal, hoist the flag of freedom, and engage in a career of space piracy.

The wooden ship wheel shall be optional.


"b-b-but piracy in space is dumb and doesn't work and, and..."

Shut up! Space piracy is completely thematically consistent with the Age Of Sail metaphor, as well as highly satisfying to my personal aesthetic tastes!

(and is hell of awesome compared to all this "star trek is serious business" nonsense)

Posted: 2007-09-29 11:47am
by Sidewinder
Uraniun235 wrote:I'll steal an old refit-Constitution from mothballs, paint it black, change the interior warp nacelle grills from "blue" to "dark purple", stick a swept-back flagpole/sensor-tower just fore of the impulse deflection crystal, hoist the flag of freedom, and engage in a career of space piracy.

The wooden ship wheel shall be optional.


"b-b-but piracy in space is dumb and doesn't work and, and..."

Shut up! Space piracy is completely thematically consistent with the Age Of Sail metaphor, as well as highly satisfying to my personal aesthetic tastes!

(and is hell of awesome compared to all this "star trek is serious business" nonsense)
Is it okay if I use the Constitution class pirate ship in a Love Guns story?

Posted: 2007-09-29 12:16pm
by Uraniun235
Seeing as I'm too lazy to ever write a story which uses it, go right ahead. :)

Posted: 2007-09-29 12:52pm
by Prometheus Unbound
I've always liked the Intrepid class. It's neat and clean on the inside with relatively top of the range technologies. It has facilities for science, medical needs, production and entertainment (holodecks etc).

I also like the design of the bridge and the layout of the captain's ready room.


As for my style of captaincy, I'd rather avoid combat and would be happy doing exploration missions - something like what the Enterprise D was doing. I should note that a lot of the more serious situations the Enterprise got into (Unification, Redemption etc) which put the Enterprise into direct danger of destruction was because it was the flagship and Starfleet sent them on the missions.

Of the other situations the Enterprise found itself in, I don't really think there's much the Enterprise could do that an Intrepid couldn't.

Posted: 2007-09-29 02:27pm
by DarthShady
I would take the sovereign class because it has the firepower needed for military action,and plenty of equipment for research and exploration.
Lets face it if we were too become captains of starfleet we would have an obligation to fight federation enemies and protect the UFP.And considering how many enemies the federation has i want the most powerful ship they have available.
As for my command style,it would be treated as a military ship,strictly by the book.All those who would brake the rules would be appropriately punished to serve as an example to the rest of the crew,also those who show great skill and work hard would be rewarded.

Posted: 2007-09-29 05:17pm
by Hitch Hiker
Id have to side for an Ambassador class. and no i wouldn't upgrade it to hell with extra launchers or phaser arrays ablative crappy armor or whatever it was called. The most id do is upgrade the the Torpedo to the latest Spec. (Type 8 Photon torpedoes?) and tentatively install a cloaking device. As that would come in handy while scouting out enemy or unknown territory, and running away from said enemy, unknown species.
Also thinking about it, id see if there were any Constitution captains chairs left in a museum and *cough* borrow it
If i was going for a Captaincy style, heck id just be like Kirk, but with a bit less womanizing.

Posted: 2007-09-29 05:56pm
by Siege
I've always liked the Nebula class myself. I'd like my ship to be a big, roomy explorer--and the Nebula does sound like a good pick for that. Stick on sufficient number of phasers and torp-launchers, train the crew to a reasonable level of competence, and we should be off cruising the galaxy looking for interesting planets where they sell brand new sorts of booze!

Posted: 2007-09-29 06:23pm
by Sidewinder
Hitch Hiker wrote:If i was going for a Captaincy style, heck id just be like Kirk, but with a bit less womanizing.
You want to strengthen the Federation by giving it a lot of new planets to govern, to exploit the new planets' resources for the Federation war machine? (See The Federation Protection Racket and Why isn't the Federation an Empire?)

Posted: 2007-09-30 07:35am
by Zablorg
I think I would like to captain a Quasar Fire-class Bulk Cruiser, which I would use to transport cargo to developing worlds.

Posted: 2007-09-30 07:38am
by Bounty
Zablorg wrote:I think I would like to captain a Quasar Fire-class Bulk Cruiser, which I would use to transport cargo to developing worlds.
Methinks you should've taken a left turn in Albuquerque.

Posted: 2007-09-30 08:12pm
by Zablorg
Bounty wrote: Methinks you should've taken a left turn in Albuquerque.
Oh, I think I have missunderstood the first post. It said any ship of any federation, so I kinda thought that meant any sci-fi organization. Oh well.

Posted: 2007-09-30 10:31pm
by Ryan Thunder
A Sovereign-class refit with a spinal-mount railgun in the primary hull (not implying that they split of course, I just don't know what else to call it). If Nemesis is any indication, it ought to be enough to rip through several ships if necessary. :twisted:

In any event, I'd be the captain they try to keep away from the borders unless they're actively at war. :wink:

Posted: 2007-09-30 10:37pm
by Uraniun235
wait can i change my answer to "i want to be a mega-badass captain in command of a captured up-gunned double-wide scimitar-class supership that goes around and fucks a lot of wimpy star trek fuckers up"


because i want to fit in too :(

Posted: 2007-10-01 02:11am
by dragon
Man I been here long enough that I should know better than not putting strict limits on you guys.

Posted: 2007-10-01 02:54am
by Feil
Sidewinder wrote:Every crewman is armed with pistols, submachine guns, rifles, and machine guns that fire armor piercing explosive bullets.
All at once? :shock: :wink:

More seriously, I may be missing something, but what possible use would there be for rifles and anything upwards of a SAW inside a spaceship? And wouldn't armor piercing bullets be kind of... bad in a densely-populated interior environment full of expensive and breakable equipment? Or is this sarcasm burbling up from the link to your humor piece like gyre from a slithy tove?

EDIT: I'd go for being an armed (to fend off the Space Pirates!) trader. I could teach those Ferengis a thing or two about market capitalism. Join me; together, we shall rule the galaxy's supply of little red corvettes and holo-porn!

Posted: 2007-10-01 10:36am
by Lancer
Feil wrote:
Sidewinder wrote:Every crewman is armed with pistols, submachine guns, rifles, and machine guns that fire armor piercing explosive bullets.
All at once? :shock: :wink:

More seriously, I may be missing something, but what possible use would there be for rifles and anything upwards of a SAW inside a spaceship? And wouldn't armor piercing bullets be kind of... bad in a densely-populated interior environment full of expensive and breakable equipment? Or is this sarcasm burbling up from the link to your humor piece like gyre from a slithy tove?
That's what forcefields are for. :P

Personally, I don't see why you couldn't detect intruders on internal sensors, trap them with forcefields, and vent the atmosphere within that little segment of the ship for the vast majority of hostile boarders that you'll encounter. To my knowledge, only Species 8472, the Borg, and the Founders can survive extended bouts without an atmosphere, and we almost never see anyone boarding the ship in spacesuits.

Posted: 2007-10-01 01:56pm
by Sidewinder
Feil wrote:
Sidewinder wrote:Every crewman is armed with pistols, submachine guns, rifles, and machine guns that fire armor piercing explosive bullets.
All at once? :shock: :wink:

More seriously, I may be missing something, but what possible use would there be for rifles and anything upwards of a SAW inside a spaceship?
See any scene in which the away team gets into a firefight. With armor piercing explosive bullets, NO ONE will be using fucking packing crates as cover.
And wouldn't armor piercing bullets be kind of... bad in a densely-populated interior environment full of expensive and breakable equipment? Or is this sarcasm burbling up from the link to your humor piece like gyre from a slithy tove?
One idea I haven't written down is having the military test a certain item of equipment's durability by firing a .44 Magnum revolver at it. If the equipment continues to function despite the bullet in it, it will be accepted into service. If not, it won't be accepted into service.
EDIT: I'd go for being an armed (to fend off the Space Pirates!) trader. I could teach those Ferengis a thing or two about market capitalism. Join me; together, we shall rule the galaxy's supply of little red corvettes and holo-porn!
I think I will; I'll sell AKMs and other "self-defense instruments" to the people.

Posted: 2007-10-01 02:28pm
by General Zod
Sidewinder wrote: One idea I haven't written down is having the military test a certain item of equipment's durability by firing a .44 Magnum revolver at it. If the equipment continues to function despite the bullet in it, it will be accepted into service. If not, it won't be accepted into service.
Because bullet-proofing all equipment is a cost effective measure for a military to adapt. :roll:

Posted: 2007-10-01 04:39pm
by Feil
What does an away team have to do with fighting on the spaceship?

And aren't personal firearms illegal in the Federation?

Posted: 2007-10-01 05:33pm
by General Zod
Feil wrote:What does an away team have to do with fighting on the spaceship?

And aren't personal firearms illegal in the Federation?
Considering that at the very least Guinan has a small collection, that would seem to be a no.

Posted: 2007-10-01 07:29pm
by Ryan Thunder
Ryan Thunder wrote:A Sovereign-class refit with a spinal-mount railgun in the primary hull (not implying that they split of course, I just don't know what else to call it). If Nemesis is any indication, it ought to be enough to rip through several ships if necessary. :twisted:

In any event, I'd be the captain they try to keep away from the borders unless they're actively at war. :wink:
I forgot to mention; the Jefferies tubes have been removed and whatever critical functions they controlled have been moved to the main engineering area. In the open.

In addition to hand phasers (which will be kept for utility rather than combat), security personnel will be issued kevlar body armour, helmets, vacuum gear, and a projectile-launching sidearm (see: something vaguely resembling the sort of pistol a modern soldier would carry.) Rather than phaser rifles, the armoury will be stocked with a wide array of modern small arms, ranging from assault rifles to light machine guns.

Posted: 2007-10-02 01:43am
by Uraniun235
gee ryan sounds like you've come up with a lot of good original ideas, maybe you should start a new thread and elaborate on your master plan for reimagining star trek

Posted: 2007-10-02 08:50am
by brianeyci
Uraniun235 wrote:gee ryan sounds like you've come up with a lot of good original ideas, maybe you should start a new thread and elaborate on your master plan for reimagining star trek
Pot kettle... you stole your pirate idea too!

The real reason his idea sucks is it bites. Modern weapons? I want 60's ray guns and life support belts, yeah!

Posted: 2007-10-03 01:45am
by Zwinmar
Any decent ship...hire a first class engineer to make it viable with no explodeing consoles. Have actual safeties on the warp core. Remove all the extranous luxuries that take up mass, such as wall paneling and the like. Use that mass for additional armor and weaponry.

Actually have comfortable, functional uniforms that dont look like a pair of infant pajama's.

Substitute one holodeck for an actual gymn, another for an actual weapons range. Use the rest of the space for a library that is seperate from the ships computer.

Compartmentalize the ships computer so that each system is seperate from the other physically. As well put in a triple redundancy system.

Compartmentalize each walkway physically, not relying on electronics, rather on mechanics which are much less likely to be suseptible to elctronic interference.

Have an emergency kit in each compartment that can support X people for up to 48 hours in case of emergency as well as fire fighting equipment.

Train the crew to use safety procedures as well as shipboard fire fighting, hazmat and other programs.

Then find a nice world and conduct actual infantry training with the red shirts so that they can actualy go into combat. As well as modify the weaponry to a more ergonomical design, as well as impliment weaponry that does not rely on electronic components to operate.


Just a few ideas