Shinova wrote:nickolay1 is incapable of suspension of disbelief. And is incapable of using the word 'atmosphere' correctly.
I had trouble suspending disbelief as well to be honest, albeit for different reasons. I can knock around big, full bits of luggage, but not an empty, spindly baby carriage. I can toss around bodies by smacking them and they have ragdoll, but not the cat corpse I found. One electricity bolt concentrated at one person simply stuns them but dispersed into water, it can kill multiple people over a pretty long period of time. Time freezes during a hack, meaning you can do it in combat with no consequences. The statue of Ryan in the beginning looks WAY too intentionally menacing, rather than welcoming. Atlas knows WAY too much about what's going on during any specific instance. There is NO in game motivation to go inside the lighthouse at first, much less down the bathysphere, much less taking your first plasmid. It all smacks of "Do this to let the game continue. Don't question it." That's unacceptable in a story-heavy game. The vita-chambers make NO goddamn sense at all. This is your first time here, and before you even shoot up a god damned plasmid they recognize you? You don't even have to interact with them, they just work, but just FOR YOU, nobody else. These magic machines always work, while the rest of the city is in ruins. Way to take me out of the moment, especially when the mystery of these machines is ruined by the little help menu that tells you all you need to know about everything, including a perfect map of the zone you're in right now.
A deep sense of wrongness totally permeates everything.
Man, ain't that the truth. Admittedly, it looks like a sort of fun game, but given that it's ~20 hours if you take your time (wtf?), I can't fathom spending $60 on the thing, much less more for a pewter Big Daddy.