Star Wars Forum RPG
Moderator: Vympel
- Talon Karrde
- Fundamentalist Moron
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- David
- Moderator Emeritus
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- Talon Karrde
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- Eleas
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- Talon Karrde
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Doomriser
- Padawan Learner
- Posts: 484
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The force ratio is no problem.Dark Primus wrote:It would require a huge Fed fleet to beat one single ISD, unless the Federation gets something that can compete with heavy turbolasers.Doomriser wrote:Bah. You should make a ST vs SW RPG which would be more in-line with the true general intent of the forums.
The Batmobile armor, the transphasic torpedos and transwarp tech will be crucial in this debate. But it would most likely turn into another VS debate when someone does not agree with the other.
- Jadeite
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- Eleas
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- Raxmei
- Rabid Monkey
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- Talon Karrde
- Fundamentalist Moron
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Sure can Raxmei. Also, for everyone that wishes to join, could you please post your e-mail or send it to [email protected]? This way I can update you through e-mail and can keep an accurate member list. Thanks!
Boycott France


- Mr Bean
- Lord of Irony
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- Mr Bean
- Lord of Irony
- Posts: 22466
- Joined: 2002-07-04 08:36am
*Me Forgets [email protected] as always is my email
"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
- Raxmei
- Rabid Monkey
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- Talon Karrde
- Fundamentalist Moron
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Sounds like a good idea, but I'm not going to start recruiting until I have the RPG somewhat ready for gameplay. I don't want to recruit people only to have them lose interest while we are creating the RPG.David wrote:If you can get at least fifteen people playing I will make it a sticky, and take down some that I have up there right now.
Boycott France


- Talon Karrde
- Fundamentalist Moron
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I recently posted the rules in a seperate thread, but I will post them here since it seems most people look at this and not many have seen the other.
Talon's Star Wars RPG
Welcome to the world of Star Wars RPGing! This is the first installment of many rules and regulations of Talon's Star Wars RPG. When the RPG has been formatted to a point that we can begin RPGing, I will notify you immediately. Until then I will continue to update you on the RPG's progress. I hope that you thoroughly enjoy participating in this message board RPG. If you have not expressed your wishes to join the RPG you may do so now in this thread after reading the first installment of Rules and Regulations.
Rules and Regulations
Edition 1.1
"Precursor to War"
The RPG begins 2 standard weeks after Star Wars Episode VI: Return of the Jedi. Current galaxy situation: The Rebel Alliance has destroyed the second Death Star and by doing so has gained much popular support in the galaxy. The Galactic Empire's two most powerful men are dead, thus leaving the Empire in pieces with only a few men capable of taking over. The Empire has two choices, to fight together by picking one leaders, or become warlords fighting against each other and the Alliance at the same time. This is also a dangerous time for the neutral smugglers and mercenaries in the galaxy. A smuggler found supporting either the Empire or Rebel Alliance will soon be sought after by the opposition. The galaxy is in a state of unrest and insecurity with no strong government holding it in place. Only time will tell how the galaxy is ruled again.
All people wishing to join the RPG will have numerous choices of career paths. You can either choose to join the Galactice Civil war in either the services of the Galactice Empire or Rebel Alliance, or you can stay neutral in the battle as a smuggler, pilot, or mercenary. Here are the current career paths being created.
Rebel Alliance
If you choose to join the Rebel Alliance you may choose one of the fields listed below.
1) Naval command, space combat: Capital Ship Command, Startfighter piloting, Fleet Command
-As many shall choose the space navy, many will want control over fleets. Few will ever reach such a high position. You must earn your position and earn the respect of your superiors in order to be promoted.
2) Military command, ground assault: Vehicle command, squadron command.
-Many of you may choose to join the military and work your way up to becoming a High General. In this field you will either be a major part of the military assaults and defense against the Empire as either a trooper or officer. Working hard is key to promotion.
3) Alliance High Command: President, provincial advising members, aides.
-Many will want to become one of the Alliance's leading political leaders. However, Alliance political power is limited. There is no senate. The High Command's primary concern is to swing systems in their support to gain their resources and man power. With diplomacy and the force on the Command's side, luck may just swing their way.
4)Bothan Spy Net
-As a member of the Bothan Spy Net one must be cautious and above all secretive. This Net of personell may prove crucial to staying a step ahead of the Empire.
5)Jedi Knight: Jedi Knight, Jedi Master
-The Rebel Alliance only has one Jedi Knight to support it, that being Knight Luke Skywalker. Luke Skywalker is already integral to the Alliance's plans and is thus very rarely available to train new Jedi padawans. If you choose to become a Jedi Knight the path will be very hard. Much training must be done on your own, which is most difficult. You must travel from planet to planet researching and finding the ways of the Force. The Empire will most assuredly be on your tail, wishing that no other Jedi come into the service of the Alliance. A Jedi Knight is not a path all may choose, rearely is one even attuned to the Force. Very few will even be considered for the path of the Jedi.
Galactic Empire
If you choose to join the Galactice Empire you may choose one of the fields below.
1)Naval command, space combat: Capital ship command, starfighter piloting, Fleet Command
-The few Grand Admirals that the Empire has will have control over the fleets in the Empire. Many will aspire to be Grand Admirals and Fleet Admirals but few will succeed.
2)Military command, ground assault: Vehicle command, squadron command
-The men who choose to follow the military will take control of the most advanced military in the galaxy. These men must be well disciplined and intelligent to lead their assault squadrons.
3)Imperial Moff Council
-Those who wish to become governors of planetary system have the difficult task of holding the Empire together. Many will strive to become powerful in the territory they control, the difficult question is whether the Moffs will work together.
4)Imperial Intelligence
-The Intelligence community of the Empire is one of it's keys to survival. The intelligence committee must see attacks before they happen and find out when and where Alliance ships will appear.
5)Sith Lord: Sith Lord, Dark Lord of the Sith
-Those who posses Force talents will have the oppurtunity to become Sith Lords and attempt to re-command the galaxy in the place of the past Emperor Palpatine and Dark Lord of the Sith Darth Vader. These men will have difficult paths considering there is no one to train them. They will have a difficult time controlling their anger and agression before it tears them apart.
This is the first of many sections of the Rules and Regulations of Talon's Star Wars RPG. Edition 1.2 will becoming out shortly and will build on the beginnings of the RPG. Edition 1.2 will deal with creating your character and the specific attributes he can obtain. Edition 1.3 will build on the possibilities of being a smuggler or mercenary in the RPG. Remember, the rules are never complete, only partially begun, even when the RPG is under way. May the Force be with you all.
-RPG Jedi Master, Talon Karrde
Talon's Star Wars RPG
Welcome to the world of Star Wars RPGing! This is the first installment of many rules and regulations of Talon's Star Wars RPG. When the RPG has been formatted to a point that we can begin RPGing, I will notify you immediately. Until then I will continue to update you on the RPG's progress. I hope that you thoroughly enjoy participating in this message board RPG. If you have not expressed your wishes to join the RPG you may do so now in this thread after reading the first installment of Rules and Regulations.
Rules and Regulations
Edition 1.1
"Precursor to War"
The RPG begins 2 standard weeks after Star Wars Episode VI: Return of the Jedi. Current galaxy situation: The Rebel Alliance has destroyed the second Death Star and by doing so has gained much popular support in the galaxy. The Galactic Empire's two most powerful men are dead, thus leaving the Empire in pieces with only a few men capable of taking over. The Empire has two choices, to fight together by picking one leaders, or become warlords fighting against each other and the Alliance at the same time. This is also a dangerous time for the neutral smugglers and mercenaries in the galaxy. A smuggler found supporting either the Empire or Rebel Alliance will soon be sought after by the opposition. The galaxy is in a state of unrest and insecurity with no strong government holding it in place. Only time will tell how the galaxy is ruled again.
All people wishing to join the RPG will have numerous choices of career paths. You can either choose to join the Galactice Civil war in either the services of the Galactice Empire or Rebel Alliance, or you can stay neutral in the battle as a smuggler, pilot, or mercenary. Here are the current career paths being created.
Rebel Alliance
If you choose to join the Rebel Alliance you may choose one of the fields listed below.
1) Naval command, space combat: Capital Ship Command, Startfighter piloting, Fleet Command
-As many shall choose the space navy, many will want control over fleets. Few will ever reach such a high position. You must earn your position and earn the respect of your superiors in order to be promoted.
2) Military command, ground assault: Vehicle command, squadron command.
-Many of you may choose to join the military and work your way up to becoming a High General. In this field you will either be a major part of the military assaults and defense against the Empire as either a trooper or officer. Working hard is key to promotion.
3) Alliance High Command: President, provincial advising members, aides.
-Many will want to become one of the Alliance's leading political leaders. However, Alliance political power is limited. There is no senate. The High Command's primary concern is to swing systems in their support to gain their resources and man power. With diplomacy and the force on the Command's side, luck may just swing their way.
4)Bothan Spy Net
-As a member of the Bothan Spy Net one must be cautious and above all secretive. This Net of personell may prove crucial to staying a step ahead of the Empire.
5)Jedi Knight: Jedi Knight, Jedi Master
-The Rebel Alliance only has one Jedi Knight to support it, that being Knight Luke Skywalker. Luke Skywalker is already integral to the Alliance's plans and is thus very rarely available to train new Jedi padawans. If you choose to become a Jedi Knight the path will be very hard. Much training must be done on your own, which is most difficult. You must travel from planet to planet researching and finding the ways of the Force. The Empire will most assuredly be on your tail, wishing that no other Jedi come into the service of the Alliance. A Jedi Knight is not a path all may choose, rearely is one even attuned to the Force. Very few will even be considered for the path of the Jedi.
Galactic Empire
If you choose to join the Galactice Empire you may choose one of the fields below.
1)Naval command, space combat: Capital ship command, starfighter piloting, Fleet Command
-The few Grand Admirals that the Empire has will have control over the fleets in the Empire. Many will aspire to be Grand Admirals and Fleet Admirals but few will succeed.
2)Military command, ground assault: Vehicle command, squadron command
-The men who choose to follow the military will take control of the most advanced military in the galaxy. These men must be well disciplined and intelligent to lead their assault squadrons.
3)Imperial Moff Council
-Those who wish to become governors of planetary system have the difficult task of holding the Empire together. Many will strive to become powerful in the territory they control, the difficult question is whether the Moffs will work together.
4)Imperial Intelligence
-The Intelligence community of the Empire is one of it's keys to survival. The intelligence committee must see attacks before they happen and find out when and where Alliance ships will appear.
5)Sith Lord: Sith Lord, Dark Lord of the Sith
-Those who posses Force talents will have the oppurtunity to become Sith Lords and attempt to re-command the galaxy in the place of the past Emperor Palpatine and Dark Lord of the Sith Darth Vader. These men will have difficult paths considering there is no one to train them. They will have a difficult time controlling their anger and agression before it tears them apart.
This is the first of many sections of the Rules and Regulations of Talon's Star Wars RPG. Edition 1.2 will becoming out shortly and will build on the beginnings of the RPG. Edition 1.2 will deal with creating your character and the specific attributes he can obtain. Edition 1.3 will build on the possibilities of being a smuggler or mercenary in the RPG. Remember, the rules are never complete, only partially begun, even when the RPG is under way. May the Force be with you all.
-RPG Jedi Master, Talon Karrde
Boycott France


- David
- Moderator Emeritus
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My e-mail is [email protected]
- Mr Bean
- Lord of Irony
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- Solid Snake
- Jedi Council Member
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- Location: 30 miles from my armory
- Solid Snake
- Jedi Council Member
- Posts: 1540
- Joined: 2002-07-16 07:46pm
- Location: 30 miles from my armory
- MKSheppard
- Ruthless Genocidal Warmonger

- Posts: 29877
- Joined: 2002-07-06 06:34pm
I want to be the MODERATOR!
What?
What are my qualifications?
Simple, I've been slaving away, converting WEG sourcebooks to HMTL, you
sad gits!
What?
What are my qualifications?
Simple, I've been slaving away, converting WEG sourcebooks to HMTL, you
sad gits!
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- Talon Karrde
- Fundamentalist Moron
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Not everybody is going to start out being the captain of a ship. Some will have to to begin the game, but other will work up to it. This will be decided at a later time, not yet sure how we will go about it.SolidSnake wrote:Can i be an ISD captain?
I would love to participate in this, and crush the rebellion once and for all!!!![]()
Boycott France


- Talon Karrde
- Fundamentalist Moron
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A little later on I would definately like some help, but it won't be until I lay the groundwork. As for Star Wars vs. Star Trek, I'm thinking no to that. I think we'll stick with one universe hereSolidSnake wrote:Oh, i can help you if you need any, too...
And if you decide to do a SWvsST, i could advise you on Trek if you want.
Boycott France


- Raxmei
- Rabid Monkey
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- Talon Karrde
- Fundamentalist Moron
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- Contact:
I have no problem with aliens being in the game. When character creation becomes available (I hope to be very soon) I will give you the choice of selecting an alien race. As RPG Master I will make a list of all player names and species, so this definately should not be a problem. There will though be certain attributes I hope to include to each race, based mainly on the Star Wars Combine attributes. For instance, don't choose to be a Hutt and expect to be Force attuned, it just won't happen.Raxmei wrote:Is this a human-only game? Too many aliens might be hard to track.
Boycott France

