Posted: 2008-04-27 11:08pm
Adding Bear Republic's rumor and probably innaccurate version of the events. Yeah the largest transmitter/reciever in the air just got a bit of the showing of teeth.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://bbs.stardestroyer.net/
Well yeah, he would shoot it down. You violated a MESS member's airspace and he took appropriate action. Just like if somebody tried to do something to Tongdijuana or Baal, I'd be taking defensive measures as well.Stas Bush wrote:Beowulf, still you shot the drone down, there's no way it could've just fell on it's own after traversing 1000 kms when it's range is double that.
Now, this works best for merchant ships ; I'm toying with the idea of establishing a different system altogether for warship construction.Guide to shipbuilding:
Basic stuff about real-world shipbuilding
Building a ship is no small feat ; Even a very small freighter is a huge undertaking, requiring thousands of tonnes of steel and plenty of skilled workers.
Modern shipbuilding is normally done in a modular way. Huge elements of each ship are assembled on land, moved to a drydock/slipway and welded together right there. This is convenient, as the slipway is only occupied for the assembly process, however it required a shipyard to have extensive productoin halls and facilities on land.
These requirements mean that constructing a shipyard from scratch is a huge undertaking, requiring many years and millions of dollars in investment.
How do we measure a ship?
...with a tape measure, of course!
But seriously, while we could get into details light lenght, draft, beam and so on, for the purpose of the game, we'll use two basic measurements:
DWT
Or deadweight tonnage - this is the cargo capacity of a ship, which means the space where it can hold cargo. It's extremely useful for merchant ships.
Gross tonnage
This is the mass of water a ship displaces ; Calculated, basically, from volume of the submerged portion of the hull. Displacement can have several values: different for loaded and unloaded ships, different for surfaced or submerged submarines, etc.
For simplicity, we'll use a standard measurement of unloaded displacement.
Generally speaking, we'll use DWT for merchant ships, and gross displacement tonnage for warships.
If you ever need to convert between the two, the ratio is typically about 1.5 Displacement/DWT (it only works for merchant ships ; Military ships have no real cargo holds other than what's used for supplies, so measuring them in DWT is pointless)
So, the base shipyard capacity is measured in DWT. If you want to build warships, you divide their displacement by 1.5.
The Meat
There are, basically, five nation levels.
L1: Duchy
L2: Principality
L3: Kingdom
L4: Tsardom
L5: Imperium
Each of these levels has different GDP, navy and shipbuilding capacity. When comparing with real-world countries, we'll use a baseline of Spain which can produce about 450 thousand DWT of merchant ships annually.
This is what we can expect a Kingdom to make. For ISCA I used the following baselines:
L1: 60-100 DWT yearly
L2: 120-180 DWT yearly
L3: 500-600 DWT yearly
L4: 1000-1200 DWT yearly
L5: 1800-2000 DWT yearly
Build times
When I calculate ISCA's output, I assume for simplicity's sake that all ships scheduled for a fiscal year are considered "built" at the end of the year, but this isn't always true.
I know that. and It's an incredably ludicrus boondoggle too.Mr Bean wrote:That ballon is so vunerable it's not even funny. A Balloon with nuclear material onboard? It's got to be fucking HUGE.
OAN:Trained personnel I think would be an issue for me soon. Heck all Space program's are "on the job training" in a year or two people are going to want to move on and I'm going to have issues replacing the oh-so well trained personnel I've built up with over a hundred launchs. Heck the people willing to launch your crap into orbit are UKB personnel on loan to Atlantis.
The FUN (Fungal Union of Nations) opens its arms in friendship and would like to invite your nation to a mutually prosperitive alliance that is dedicated to peace, not military machismo. Your security contrators will also be vital in ridding the Central Sea of piracy.Raj Ahten wrote:I've pretty much decided to throw my hat in the ring and join this world! I'll post the basics on my nation tommorow, hopefully going into some detail. My nation is small, and I'm going with the Second World living standards (Have to have something to build towards, after all). My Industry of note will be security contracting. You could say I'm a modern day Hesse. We will offer full spectrum security solutions! Training, COIN operations, threat assessment, kidnap and randsom negotiations and rescues, VIP protection, and more! Especially with the latest rash of terrorist incidents, security is more important than ever.
Plain machismo is prevalent and overwhelming, though.Shroom Man 777 wrote: The FUN (Fungal Union of Nations) opens its arms in friendship and would like to invite your nation to a mutually prosperitive alliance that is dedicated to peace, not military machismo. Your security contrators will also be vital in ridding the Central Sea of piracy.
I'm...not sure. Tiriol seems to have dropped out of the game, but Zor can probably be brought in.Shroom Man 777 wrote:Also, how many of the non-FUNGAL LUN nations are there? You should start advertising FUN to your friends. Hell, we could put Zor and Syndromia in with us, for total win.
How does that compare with S. Korea actually?PeZook wrote:
Now, this works best for merchant ships ; I'm toying with the idea of establishing a different system altogether for warship construction.
Also, I think it should contain rules for expanding your shipyards, but I have no idea what those could be.
How the hell did you get that StuffRogueIce wrote:Oh, and luckily for the MESS, we have that nifty anti-Q lining in our meeting area. So the summit continues!
Dry bar that's howCrossroads Inc. wrote:How the hell did you get that StuffRogueIce wrote:Oh, and luckily for the MESS, we have that nifty anti-Q lining in our meeting area. So the summit continues!
Frankly, I have no ideaFingolfin_Noldor wrote: How does that compare with S. Korea actually?
Yeah, I had you pegged down pretty low, haven't I? For some reason, I was sure you were a KingdomRogueIce wrote:So...1000-1200 DWT/year? Damn, more than I thought. Very Happy
Um, transphasic particles? Atmospheric anamolies? Swamp gas reflecting off Venus?Crossroads Inc. wrote:How the hell did you get that StuffRogueIce wrote:Oh, and luckily for the MESS, we have that nifty anti-Q lining in our meeting area. So the summit continues!
Ah well. I'll need available space to keep my Navy going and all. I am hoping to replace my Old Earth equipment with new stuff. Not necessarily expanding but more like a one-for-one replacement, more or less (with some of it probably going to the Reserve or being sold off or whatever).PeZook wrote:Yeah, I had you pegged down pretty low, haven't I? For some reason, I was sure you were a KingdomRogueIce wrote:So...1000-1200 DWT/year? Damn, more than I thought. Very Happy![]()
Of course, I will have to do something about Langley's ridiculously huge shipyards, so it probably evens out.
I've been wondering about that. The best place to use would probably be something like the United Kingdom, but so far I've been unable to locate any precise data on their capability.Coyote wrote:Is China the best model for baseline production ability? China is a continental power primarily, their maritime power has been secondary for some time. But island nations will have it turned around-- sea power and the production thereof would have priority...