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Re: SDN computer RPG questions

Posted: 2010-09-10 12:29pm
by Akhlut
Shroom Man 777 wrote:Too bad NPC Zaia is even more elusive than the Dragonlord. :P
I thought NPC Zaia and NPC Shep were the same person?

Re: SDN computer RPG questions

Posted: 2010-09-10 01:26pm
by Edi
Akhlut wrote:
Shroom Man 777 wrote:Too bad NPC Zaia is even more elusive than the Dragonlord. :P
I thought NPC Zaia and NPC Shep were the same person?
This is a mistake that many players make. It doesn't have much consequences in other instances.

Re: SDN computer RPG questions

Posted: 2010-09-10 01:58pm
by aerius
Shroom Man 777 wrote:Too bad NPC Zaia is even more elusive than the Dragonlord. :P
The key is to find Rob Wilson and somehow drag him away from the barhopping and WHORES! WHORES! WHORES! missions. Finding him was fairly easy after you decode the secret message from jegs2, but getting Rob Wilson away from the booze and women of negotiable virtue is proving to be impossible.

Re: SDN computer RPG questions

Posted: 2010-09-10 06:12pm
by Eulogy
Coyote wrote:From there, your party has an easier time getting around-- the Land Battleship has unlimited travel range, but until you get the Ammo upgrades and Energy Weapons buffs (after the Darkstar mission, which I haven't done yet) the ammunition is a pain due to limited onboard supply.
If you do the first TARDIS sidequest, you get the option to install the Dimensional Hangar on any vehicle big enough to hold it. You can indeed put it on the Land Battleship, essentially turning it into a Land Aircraft Carrier. Sure, the Land Battleship will lose some space, meaning you'll have to sacrifice some weapons or supplies, but when you can swamp your enemies with a blitzkreig consisting of dozens of tanks, planes, wheeled vehicles, or even Gundamechanimumangoes and Kaijuu, you won't care. :)

You DO have to load the hangar with the vehicles and summons yourself, though, so make sure to take REALLY good care of the Land Battleship if you decide to do this.

Also, a word of warning: when doing the quest in Fundieville that involves the rich guy and his supposed precognition, MAKE SURE you are packing at least some of the following: Area of Effect attacks, Line attacks, Artillery (or similar moves and spells that can act like artillery), Phasing, Teleportation, Flight, or an absolute shitload of dakka.

The reason I'm saying this is that I found out that the Wealthy Fundie Fraud, when engaged in battle (and you WILL have to fight him sooner or later to complete the quest), really, really likes to dump a metric fuckton of Cardboard Angels on the battlefield. These fuckers not only take hits for their master, but they have Draw Fire 10% as an innate ability - meaning that even if you have a clear shot, there's a one in ten chance of any Cardboard Angel in your attack range diverting the attack to itself. It may not seem like much, but remember that the Wealthy Fundie Fraud not only has lots of them already on the battlefield when combat starts, but he can create and put up a ton more whenever he acts - meaning you're bogged down destroying worthless decoys while the boss gets in lots of free attacks.

Needless to say, that is not fun.

The good news is that any attack with an Area of Effect (this includes Line attacks and Artillery) keep their AoE when hitting a decoy, so a few decent ones can clear the field of cutouts AND do damage to the boss if he's caught in the AoE. Phasing, Teleportation, and Flight will also let you reach the boss without being stopped by flunkies, and help ensure that he's the only possible target when you attack (an upside of melee attacks).

Now, if only he would stop raving about HIS GODDAMN INVESTOR ANGELS. :finger:

Re: SDN computer RPG questions

Posted: 2010-09-10 07:10pm
by Coyote
Eulogy wrote:
Coyote wrote:From there, your party has an easier time getting around-- the Land Battleship has unlimited travel range, but until you get the Ammo upgrades and Energy Weapons buffs (after the Darkstar mission, which I haven't done yet) the ammunition is a pain due to limited onboard supply.
If you do the first TARDIS sidequest, you get the option to install the Dimensional Hangar on any vehicle big enough to hold it. You can indeed put it on the Land Battleship, essentially turning it into a Land Aircraft Carrier.
Ohhh, that's a good idea. I just hope it doesn't unleash the Sparky Boss, who will try to take over the Land Carrier, rename it 'Gavin', and say it is his.

Also, I found a few things:

The German Over-engineered Rockets: Apparently, there is a 1-in-10 chance that any German rockets will randomly re-target and strike London, even if the UK player is allied. You have to get the NATO expansion pack (on order through Amazon).

Israeli IDF personnel: I unlocked them from Monkey Labs and they were very handy. They can turn any random pile of junk into a tank, which will operate for one game day; and they have the ability to employ Delayed Obsolescence, keeping your earlier T-34s, Shermans, and such useful all the way through until the beginning of the Late Nineties game period. You then sell them to collectors for extra gold!

The downside to IDF Personnel is that you generate Random Rocket Attacks from Gaza, and no matter how many times you raid Gaza (I even razed it utterly at one point) it is back, fully functional, in 2-3 days in-game. But if you don't do anything, it increases War Weariness in your population and productivity goes down.

On the Ninja Daughter NPC-- This tough little 9-year-old is very useful when you go on guild raids; take her along when you power-up your party in FPS/Role-Play mode. But if someone attacks your Ninja Daughter with Hokey Story backed up by Unsubstantiated Claims you have to act fast with some Facts or at minimum some Demands for Evidence. If you don't, your Ninja Daughter suffers a Vile Impregnation and will be out of the game as she carries a fully-developed 11-year-old to term.

Re: SDN computer RPG questions

Posted: 2010-09-10 07:31pm
by The Yosemite Bear
remember when visiting the Monkey Labs do not read the Necronomicon, also eating the chili can have some negative side effects or boosts depending on what your characters.

Re: SDN computer RPG questions

Posted: 2010-09-10 07:32pm
by The Yosemite Bear
Also on the ninja daughter character, check out the undersea city next to libertopia, you can pick up a deep sea bodyguard for her.

Re: SDN computer RPG questions

Posted: 2010-09-10 07:42pm
by Eulogy
Feeding chili to characters with an Irritable Digestive System can result in one of the most potent Poison-elemental attacks in the game. :twisted:

Re: SDN computer RPG questions

Posted: 2010-09-10 08:11pm
by The Yosemite Bear
htis is monkey labs chili, the stuff you need race subclass Mexican, Cajun, or Texian or you spontanously combust. Mind you Ver/Ein, or anyone of the Texian subclass will say it needs more chili peppers and wasabi. it can also be used to repel Gordon Ramsey.