Posted: 2003-03-10 07:31pm
I'll second that.Einhander Sn0m4n wrote: OMG FUCKING INCREDIBLE WORK! Please Kenny, tell Alan to reg here at SD... please?
Get your fill of sci-fi, science, and mockery of stupid ideas
http://bbs.stardestroyer.net/
I'll second that.Einhander Sn0m4n wrote: OMG FUCKING INCREDIBLE WORK! Please Kenny, tell Alan to reg here at SD... please?
Welcome Aboard, Beans! Good job on the O-Wing!Dangerous Beans wrote:A different name for a change, howdy folks
Update. I've not had much chance to work on it but the shroud is now complete, just the main body to go which shouldn't take too long then it's back to Kenny for the textures. I'll be putting in the full R2 unit from my Y-Wing as well, I've made it I might as well use the damn thing.
http://freespace.virgin.net/lightwave.user/owing.jpg
Alan
Holy Mother of a Sacred Cow! Wonderfull job, secially when compared with the initial drawings.Dangerous Beans wrote:A different name for a change, howdy folks
Update. I've not had much chance to work on it but the shroud is now complete, just the main body to go which shouldn't take too long then it's back to Kenny for the textures. I'll be putting in the full R2 unit from my Y-Wing as well, I've made it I might as well use the damn thing.
http://freespace.virgin.net/lightwave.user/owing.jpg
Alan
*Jaw hits floor*Dangerous Beans wrote:A different name for a change, howdy folks
Update. I've not had much chance to work on it but the shroud is now complete, just the main body to go which shouldn't take too long then it's back to Kenny for the textures. I'll be putting in the full R2 unit from my Y-Wing as well, I've made it I might as well use the damn thing.
http://freespace.virgin.net/lightwave.user/owing.jpg
Alan
Yay, Thanks Alan. Daaaaamn, but that's looking good.Dangerous Beans wrote:A different name for a change, howdy folks
Update. I've not had much chance to work on it but the shroud is now complete, just the main body to go which shouldn't take too long then it's back to Kenny for the textures. I'll be putting in the full R2 unit from my Y-Wing as well, I've made it I might as well use the damn thing.
http://freespace.virgin.net/lightwave.user/owing.jpg
Alan
There's more to do to that? Well it's looking fine, can't wait to see the finished animation of it.Kenny_10_Bellys wrote:And by way of payment I have been beavering away with this thing tonight, texturing like a mad texturing thing until 2am. I thought I might get it finished tonight but no such luck, not even close. Still got the colour detail maps to make, bump and spec maps to finish and finalise the missile look itself. Maybe Wednesday now...
http://myweb.tiscali.co.uk/kenny7/turret2.jpg
I WANNA SEE THAT!!!!Kenny_10_Bellys wrote:I realise no one's reading this right now, you're all glued to the war on the telly, but I had to start animating DB's turret after watching those M48 missiles BLASTING off towards the baddies. I enclose frame 97 of the animation slightly reduced in size, just after it's risen through the concrete housing and tracked a target and just before the bottom left missile blasts off.
Oh come on, there's no way the boring TV images are going to beat a purpose built animation, after all they can't show us the target trying to evade and the missile closing in for the kill.Kenny_10_Bellys wrote:I realise no one's reading this right now, you're all glued to the war on the telly, but I had to start animating DB's turret after watching those M48 missiles BLASTING off towards the baddies. I enclose frame 97 of the animation slightly reduced in size, just after it's risen through the concrete housing and tracked a target and just before the bottom left missile blasts off.
http://myweb.tiscali.co.uk/kenny7/turret3.jpg
Ever seen an Aegis cruiser firing it's SAM missiles? After about the 3rd or 4th it looks like the ships been blown up there's so much smoke around it.Kenny_10_Bellys wrote:Yeah, but I loved the amazing pictures of the new missiles literally exploding into the night sky at one helluva speed, leaving the launch vehicle shrouded in a huge ball of smoke. It looked like the vehicle had blown up, then the camera has to pull back quickly to reveal the missile arcing upwards at plenty mph. Awesome pictures.
Definitely go with the 'zero star' (maybe in a desert Cam).Kenny_10_Bellys wrote:Mine wont be quite so dramatic. The turret pops up, spins, tracks and then launches one missile at a passing plane. As to the aircraft type we have a choice.
http://www.lwg3d.org/v3/resources/item180-2.jpg
If you ever get the chance to see it, a tank company nightfiring is amazing, it probably won't come across on the TV too well but when the ground starts shuddering and the constant flashes light up each tank, it's awesome. It looks like the rounds are impacting the Tanks, rather than being fired from them. And when you're a DS stood a few mtres away from the firing line you can Feel the air getting hammered and your insides shaking, seriously cool.Kenny_10_Bellys wrote:Yeah, there's a lot of smoke with most firings but the ones on the box last night looked like they'd been hit by something big, not like they were launching it.
AWESOME, Kenny. Hey try a sandy-desert kinda terrain then. Or we could all donate some dinero to a PayPal account for you to get an Uber-Watercooled-Overcl0cked-Quad-AMD-Thunderbird-With-All-The-Pretty-Kenny_10_Bellys wrote:Here's a little update on the animation for you guys, I've retextured my fighter so it's now a camo coloured variant and the animation rendering of the missile launch is being redone right now. Unfortunately the animation had a bizarre problem caused by interference between 2 plugins, so I'm having to rerender most of it. For some reason when I use the 'easy to render' settings on the smoke trail, it wipes out the grass plugin. I'm therefore having to redo the frames with smoke in them at a much higher setting, which unfortunately means a render time of over 2 hours per individual frame. This means I have to render overnight or when I'm out, so it'll be a couple of days at least to do the 20 remaining frames, or one seventh of a second of animation. Once the missile is away and in the air i can use the easy settings again and render that part much more quickly.
http://myweb.tiscali.co.uk/kenny7/Kameri.jpg
I don't think LW can support multiple CPUs. Though that would help rendering 4 scenes simultaneously.Einhander Sn0m4n wrote:AWESOME, Kenny. Hey try a sandy-desert kinda terrain then. Or we could all donate some dinero to a PayPal account for you to get an Uber-Watercooled-Overcl0cked-Quad-AMD-Thunderbird-With-All-The-Pretty-Kenny_10_Bellys wrote:Here's a little update on the animation for you guys, I've retextured my fighter so it's now a camo coloured variant and the animation rendering of the missile launch is being redone right now. Unfortunately the animation had a bizarre problem caused by interference between 2 plugins, so I'm having to rerender most of it. For some reason when I use the 'easy to render' settings on the smoke trail, it wipes out the grass plugin. I'm therefore having to redo the frames with smoke in them at a much higher setting, which unfortunately means a render time of over 2 hours per individual frame. This means I have to render overnight or when I'm out, so it'll be a couple of days at least to do the 20 remaining frames, or one seventh of a second of animation. Once the missile is away and in the air i can use the easy settings again and render that part much more quickly.
http://myweb.tiscali.co.uk/kenny7/Kameri.jpg
Lights-The-Kitchen-Sink-And-Flame-Throwing-Exhaust-System-On-The-Back...
BTW did you get my email last night? I'm hoping that damn DDoS attack on Tiscali didn't eat it...
Post fixed. Please use spaces Ein~Dalton
Well I guess apparently the DDoS attack did eat my email...Einhander Sn0m4n wrote:BTW did you get my email last night? I'm hoping that damn DDoS attack on Tiscali didn't eat it...
Considering the cam on the launcher and the launch site, do you really want grass around it? Wouldn't sand work better (though your particle system will get a workout and a halfKenny_10_Bellys wrote:Here's a little update on the animation for you guys, I've retextured my fighter so it's now a camo coloured variant and the animation rendering of the missile launch is being redone right now. Unfortunately the animation had a bizarre problem caused by interference between 2 plugins, so I'm having to rerender most of it. For some reason when I use the 'easy to render' settings on the smoke trail, it wipes out the grass plugin. I'm therefore having to redo the frames with smoke in them at a much higher setting, which unfortunately means a render time of over 2 hours per individual frame. This means I have to render overnight or when I'm out, so it'll be a couple of days at least to do the 20 remaining frames, or one seventh of a second of animation. Once the missile is away and in the air i can use the easy settings again and render that part much more quickly.
http://myweb.tiscali.co.uk/kenny7/Kameri.jpg
http://myweb.tiscali.co.uk/kenny7/missiletest.jpg