Formless wrote:It increased both values, thank you very much...
Nope. See below.
This is getting bloody stupid. Firstly because I think you're refusing to budge even an inch, but also because as stated Simon isn't even pursuing that option anymore. As long as he understands what it is I dislike about the idea, and remembers what it is people in general dislike about it next time he decides to add a new rule, good. He understands how it works better than either of us do, since he is the one who came up with it.
In this case, "people in general" who dislike the rule seem to be summarized as "Sorchus and Formless." Since Sorchus and Formless can be depended on to dislike virtually anything I do, and since their dislike is often ill-informed or poorly thought out, I don't take their dislike very seriously anymore.
Now, if it were
different people dissenting from a proposed rule change every time, or if the people who consistently disapproved included people whose judgment I trust farther, then I'd really need to take pause for thought.
My canary-in-the-coal-mine for this sort of thing is usually Siege: he's not fond of extra rules, and he has no fear whatsoever of arguing with me when he thinks I'm wrong, but he's got the intellectual integrity to take a step back, think about other people's perspectives, and not get his ego wrapped up in keeping a dispute going. That makes him a good sounding-board; anything
he doesn't mind is probably pretty unobjectionable, and if he really doesn't like something he's got a pretty fair chance of improving on it.
White Haven wrote:It's not a category of points that doesn't matter against 'a real force' you bloody fool. It's an AMOUNT that poses little threat to a given ratio of attacker versus defender. If I deploy two Tornado-class attack cruisers to each populated system in a colony sector, for a total of ten cruisers at $75 each, each pair of cruisers faces $400 of space defenses each, and dies horribly.
Ahem. Under my own draft proposal, that's properly
$200 of space defenses each.
$150 of attacking ships confront these defenses. As a rule they will lose, but it isn't as one-sided as it would be if the defensive strength was $400 per system. In, let us say arbitrarily, one of the five systems (on average), they will probably manage to
win, or at least score what amounts to a double-kill where the damage to the cruisers is comparable to the damage to the defenses.
Then again, in one or two of the five systems, the cruisers get their asses kicked and die horribly. Eyeballing it, I'd toss out a distribution of outcomes like: one marginal victory, one or two stalemates, one or two marginal defeats, and one or two decisive defeats. ROUGHLY.
Not that this is a rule; it's just how
I would propose, modhat firmly off, to resolve something like this.
The concentrated $750 cruiser fleet would be able to punch out the $200 space defenses of a colony system quite easily with fairly minimal losses- if five such task forces took on five such defense networks, I would expect a distribution of outcomes like: two or three decisive victories, two or three marginal victories.
That might be altered if we throw questions of things like reinforcements into the pot, of course.
And that's not a rule either- it's just something I'd propose, modhat off, if I were in a war and I were having to think about this while dealing with another PC on the other side.
Formless wrote:Oh, for fucks sake, are you completely incapable of reading without first applying a MINDLESS RAEG filter?
The rule in question DOUBLED THE DEFENSIVE VALUES OF SECTOR DEFENSES...
No it didn't.
It created two separate defense forces, space and ground. The ground defense force is the same size as it always was, but is physically located on the planet and isn't really a big threat to spaceships. If nothing else, the planet is fixed in a ballistic orbit; if you leave it alone, it leaves you alone.
The space defense force
is a threat to naval task forces in the system, at least if they want to go anywhere important enough for the defense forces to be covering that location. Unless the task force is large enough to duke it out with the defenses, it cannot secure control of space in the system- at least, not the important bits.
The point value of the ground defenses is unchanged, but it can't actually fight a space force unless you deliberately try to fight ground troops with spaceships rather than with other ground troops. The point value of the space defenses exists so there is
some deterrent to simply flying around an enemy-held system at will and shooting up whatever looks like a fun target.
From the point of view of either an invading army or an invading navy, the point value of the defenses is the same as it ever was. For a serious invasion force, which must consider both sets of defenses, the expected point value for success is so large (thousands of points) that even
both sets of defenses combined are practically irrelevant because they're so damn tiny. At most, the system defenses contribute a small 'home court advantage' to a battle between the large fleet attacking a planet and the large fleet defending the planet.
This is all a direct consequence of the things White Haven has been trying to explain to you. Please take a breath and double-check your reasoning.
If you DOUBLE THE VALUE OF SECTOR DEFENSES, the DEFENDER can use Defeat in Detail as you are misrepresenting it to utterly curbstomp an attacker.
No, this is based on a totally mistaken definition of "defeat in detail." I cannot for the life of me see what you're talking about. What in God's name do you think "defeat in detail" means (hint: it is not capitalized in English)? Do you think "defeat in detail" means "I have more stuff than the enemy?"
Because that's not correct. It means "I attack one part of the enemy, destroy that part easily by locally outnumbering it, then move on to easily destroy other parts of the enemy, without ever confronting their full strength at once."
This obsoletes several OOBs, which were written with smaller sector defenses in mind.
Formless, please name one such order of battle, and explain why it is "obsoleted." Numbers will be required as part of the argument.
The way Simon solved that was by invoking Defeat In Detail on a tactical level so that the extra forces granted by the rule which DOUBLES THE SECTOR DEFENSES would suffer Critical Existence Failure as soon as a dedicated invader arrives.
That not true. Nowhere did I say any such thing, or make any reference to any 'critical existence failure.' I did mention before, and mention again, that
large forces can easily overrun small forces. This is not a hard idea to understand.
When the small force is a fixed defensive unit that cannot leave the star system, and it fights a larger force, it dies without doing much damage in return. If I have a large FTL-mobile force which can run around from system to system, stomping on the isolated defense forces at will, I can easily destroy thousands of points of defenses without losing thousands of points of ships.
Now, if I choose
not to use a large FTL-mobile force, and commit only tiny forces to attacking enemy systems, the defenses are a serious threat. But if I send only, say, one 100-point ship (of which I might have hundreds) to take on one star system (of which the enemy only has a few dozen), I sort of deserve to lose that fight.
Go back and read the argument, it starts on Page two of this thread. Otherwise, stop misrepresenting the rule and stop acting like a trolling fuckhead.
This argument is not worth the over the top flaming and impatience.
I'm sorry, Formless, but you are blatantly trying to pick an argument based on your own lack of understanding of the terms and strategic concepts being thrown around by others. I do not consider your objections relevant, as I think that they are so ill-founded that no one should have to go out of their way to accomodate them.
Nor do you gain any points here by attempting to display your nobility of spirit by calling White Haven a "trolling fuckhead," then saying that it's not worth fighting over. Anything worth calling a man a trolling fuckhead over is plainly something
you consider worth fighting over.