---Message Begins---
Finding your message hard to respond to, being so disorganized, I did some rearranging of the little sections. Sorry for the delay.
(The DS as a WMD)
Oh, god! What a way to move the goalposts, buddy! It doesn't fucking matter whether or not we are "overly reliant on nukes" or not, as that is beyond the scope of this discussion. The scope, by the way, is whether or not the Death Stars imply Star Destroyers puny or ineffective.Another exampble of blockheadedness. your arguing about some thing when you agree with me. Coundn't you understand I was saying we had been overly dependent on nuclear forces? It makes you sound like an idiot when you do that.
Your argument that being able to ruin a planet for habitation is all that is necessary. My arugment is that the situation you describe glosses over a lot of very relevant detail. I pointed out that, because of planetary shields (your objections to them notwithstanding), a fleet may spend months pounding at a target world before it is able to wipe it out; planets are in a position of resisting, bargaining, and conditional surrender. The Death Star negates all of these options for shielded planets, as the battle station's main weapon can crack any known planetary shield.
I find it hilariously ironic that you accuse me of leaping to conclusions when, in fact, this is exactly what you have done on multiple occasions in this very discussion. You look at the gap between the Death Star and the Star Destroyer and immediately conclude that Star Destroyers are ineffective, without taking into account _all_ of the relevant information. Base Delta Zero operations exist had have been executed no less than four times in Galactic history. As planetoid impactor simulations demonstrate, a large impact in one part of the Earth would extinguish life over the entire Earth.
http://www.youtube.com/watch?v=-TdRgpGbbaY
(A 500 km wide impactor traveling at 20 km/s having a density of a stony asteroid, perhaps 2.75 g/cc works out to 3.5997415822e28 J, or 3 billion times less energy than the Death Star blast.) Multiple nasty effects of a large amount of energy being dumped onto a planet should be clear: a partial shield is useless against a committed spacefaring navy with the ability to execute a BDZ. However, Wedge's Gamble clearly indicate that a seige can take months.
No. You want the capital to surrender as quickly as possible. That means demonstrating that you can cause some damage. A seige is only useful when you cannot do this, and instead try to outlast the beseiged's ability to endure the situation.Never read the book. If by capital you mean the Empire/Republic capital, you would want to take it with minimal damage.
Your logic is flawed. The point of a seige is to starve the beseiged out, as it were. That the planets eventually capitulate and surrender, and thus, change hands, just means that the seiges worked. You can have impenitrable shields (which I do _not_ claim, only strong, planet-covering shields) and still run out of food, water, resources, energy, condoms, ect. And the fact that the planets 'change hands' rather than drop completely off the map strategically indicates that they are still of use — that a BDZ has not occured.If you did have inpenitrable planetary shields the strategic logic of you position would be valied. However the situation before ANH was not as you discribe it. Their was strategic mobility. In the Clone Wars many importent planets chaged hands in a short period of time.
Planetary shields also explains the torpedo spheres, featured in Black Ice and mentioned in Children of the Jedi.
The existence of planetary shields glues all this evidence together. The convergence of evidence points to their existence.
Ah, you're one of those idiots who think that science operates in any way like a legal proceeding. It doesn't; that objection didn't work for holocaust deniers, either.Objection your honor. The witness is drawing conclussions not supported by facts in evidence.
That last statement needs explanation: In _Why People Believe Weird Things_, Michael Shermer explains that no one fact proves the holocaust. Instead, there is a convergence of evidence pointing towards the holocaust. Holocaust deniers, people who deny that the Nazis were carrying through a systematic plan to destroy the Jewish people, object to the individual facts concerning the holocaust, explaining them away with alternate hypotheses. Yet there are many hypotheses, each one explaining only a few facts. The Holocaust is the only theory that explains ALL of the evidence.
Similarly, only the planetary shield hypothesis explains the existence of the BDZ, torpedo spheres, long seige operations (Wedge's Gamble), the Death Stars, and the ANH novelization quote (below), to name a few.
I believe it was Tarkin to Vader.Who is making this statment, to who?ANH novelization p.129-130: "The defense systems on Alderaan, despite the Senator's protestations to the contrary, were as strong as any in the Empire. I should think that our demonstration was as impressive as it was thorough."
Here we see you spawn an ancillary hypothesis to try to explain the first part of the quote, but ignores the second part. That hypothesis has currency _only_ if you remove this quote from its surrounding context. I know this comes as a surprise to a no-context bastard like you, but context is important — so important that removing it is a form of dishonesty.Planetary defense systems does not nessasarlly mean planetary shields. Defenses could mean local shields on the scale of TESB, covering cities, and major bases. Planetary defense batteries, again like Hoth.Fighter Squdrons, orbital platforms, electronic jamming, both offensive and defensive, mine fields. A local defense fleet. It could be almost any thing.
So let's put the quote back into context: The Death Star had just blown up a planet. Tarkin talks about the demonstration being "as impressive as it was thorough," so there was indeed SOMETHING about Alderaan's defenses that would make the demonstration be poingniant to anyone in the Empire. Something that, were these defenses absent, would have subtracted much from the impact of the demonstration.
Would a home fleet, orbital platforms, mine fields, defense batteries, or the like have made a difference? No, unless they are so thick that they blanket the entire planet and physically block the superlaser, which we don't see, or attack the station to try to destroy the DS before it fired, but we know that not a shot was fired: Tarkin didn't call Leia's bluff that Alderaan had "no weapons," and therefore was a legitimate millitary target.
How about shields covering cities? No, in this case, shielding a couple of individual cities wouldn't really have made a difference: the planet's gone, dude.
Electronic countermeasures? Not only would electronic countermeasures be completely ineffective in attenuating the superlaser beam, the planet is right there, large as life. It's as big as a barn. How could you _not_ miss it? It's nothing to write home about in terms of making the demonstration more effective than if the electronic countermeasures were absent.
The planetary shield hypothesis, however, explains all parts of this quote. It implies the Death Star can crack any planetary shield in the Empire, and makes all shielded planets effectively naked to the Empire, thus making the demonstration "impressive as it was thorough."
I think I have a lot firmer grasp on the physics than you do.You statement is not scientific, or objective, it's leaping to a conclusion. You have no way of knowing what such an event would look like, thank god.The FX frames were remastered, but the effect shown conforms to no physical phenomenon currently known. There's still a spreading of energy around Alderaan for a brief moment, coupled with a haze effect that is too high to be an atmosphere for a planet inhabited by anything approaching human.
So once more you spawn _another_ hypothesis to explain the glow. Thing is, there are three frames (1/8th second) where the glow spread, yet the clouds underneath were undisturbed. The DS beam has been clocked going approximately c, so the beam should have traveled 37,000 km (three times the diameter of the planet itself) during this time, so the explosion should've already long started and should already be kicking up debris. But the planet is still intact, even the clouds aren't cooked away.May be the ionishere was supercharged by the beam. Most likely the FX guys just thought the planet would glow before it blow up.
So the beam has hit something, something that stops it for about one eighth of a second.
This is, of course, completely consistent with a planetary shield, but NOT with a supercharged ionosphere.
_Yet another_ ancillary hypothesis. Again, you have no uniting theory tying many disperate facts together, only a plethora of custom-made hypotheses. Occam's razor slices these off, too.Not necessarily. the shield may just cover the area near the shield generator.For instance, in the ROTJ, the mere fact that the Rebels had to steal a shuttle and Imperial codes to lower the shields and land in order for their gambit to work is clear evidence that there was a planetary shield around Endor. Furthermore, in the novelization, it's stated explicitly:
Which should lead you to think that the Rebels wouldn't use the landing pads in the first place, since the Rebels would assume that the landing pads _would_ be manned and defended.Pretty silly that the Empire had no one manning, or defending the landing field, when a rebel strike team landed.
The fact that the Endor planetary-covering shield was not part of the _Rebel diagram_ is canon, but diagrams are always distortions of reality. The shield around Endor was obviously omitted for clarity in the film. The page from the ROTJ novelization strongly suggests that Endor did have that shield.That's what you call a Retcon, it's contradicted by what's shown on screen. What's on screen is canon, because it's a movie. If it was a movie based on a book the book would be canon.ROTJ novelization p.071: At the center of the briefing room was a large, circular light-table, projected above which a holographic image of the unfinished Imperial Death Star hovered beside the Moon of Endor, whose scintillating protective deflector shield encompassed them both.
Just because something is retconned, does not mean it's not canon. I don't like the fact that Han didn't shoot first in the revised ANH, but that doesn't mean I can declare it not canon.More stuff written after the retroactive introduction of planetary shields.Furthermore, the mere _existence_ of Torpedo Spheres (look it up on Wookiepedia) points to planetary shields. The damn things were purpose-built to take them out.
Honest investigation sometimes force on you conclusions you don't like. Sorry, but that's life.
(DS physics)
Onto your 'Death Star powered by nuclear fusion argument'. To recap, remember that the 1e38 J figure comes from the observation that Alderaan's debris were being spread around at approximately 4%c. Creating 1e38 J of energy requires the conversion of 1.1126500561e21 kg of matter into energy. Hydrogen fusion converts about 0.7% of the fuel mass into energy, so 1.590e23 kg of hydrogen fuel is required. Liquid hydrogen is 67.758 kg/m^3 at 1 atm and 20 K, which is 2.3458e21 cubic meters, which may be packed into a sphere 16,485.4 km in diameter. Therefore, each planet busting shot of the Death Star requires a mass of hydrogen at least 103 times the size of the Death Star itself (160 km in diameter). Supplying this hydrogen over the course of 24 hours via a supply chain would require the arrival of a 372 km sphere of liquid hydrogen every second.
The supposition that the Death Star runs on nuclear fusion requires either (a) the Death Star being at least 103 times its actual size, or (b) require the arrival of a supply sphere two and a third the size of the Death Star itself _every second_. Both requirements would have obvious effect on the film, and we see neither. Therefore, the supposition that the Death Star is powered by nuclear fusion is wrong, wrong, wrong!
Fruthermore, if we suppose the power source is some total conversion scheme like matter/antimatter, substitute 100% matter to energy conversion in the above calculation, and use iridium (22.42 g/cc), the iridium sphere needed would be 456 km in diameter, or 2.84 times the Death Star's size. A supply train requires an iridium sphere one fifteenth the diameter of the Death Star to arrive every second, which should still be rather obvious.
Lacking both the required size and the required supply train, we are forced to the conclusion that the Death Star is powered by a source of energy that has a higher free energy density than any ST power. We label this energy source "hypermatter."
So, just because we have to throw out one rule in a very specialized black box (the hypermatter reactor), we can dispose of them all? Sorry, but the correspondance principle comes to the rescue: we don't assume the laws are broken unless it's clear they are. There's _nothing_ impossible about destroying a planet in the normal laws of physics, so we assume the default laws apply when a planet is destroyed. A hypermatter reactor allows the wierd physics to be confined completely to a black box. 1e38 joules.Are you caiming the same phyical laws in our universe don't aply in the SW universe? In that case you could suggest any thing, such as you don't need as much energy to blow up a planet. Lucas did't care how much power it took. He just assumed it would take some thing really big to do it, like a huge fusion powered DS. By your new lower out put figure fusion might work because you came down 11 powers. Nice concession. Thank you.
You lose. Hard. The 2.5462963e27 watt figure DOES assume capacitors of some kind. If the DS had to produce that power over the few seconds the shot was fired, that would require power generation on the order of 1e38 watts. That's basic physics, cupcake.Interesting calculation. I suggested in an earlier post that the DS might have huge capacitors, and didn't nessacerly need to surge all the power needed for the shot in one instant.
Lie. I've always stated that the Alderaan blast is a 1e38 J event and was all delivered in one punch. You are confusing this with the _minimum power_ of the Death Star to build up in a day the energy to take out Alderaan in one blast.Wrong on several counts. First you your self stated the explosion wouldn't = the full energy release.Bullshit. The Death Star survived being in close proximity to a 1e38 J explosion without damage (Alderaan), no further than 300,000 km. That's at least 2000 teratons per square kilometer. If it's not shielded, it has very sturdy armor, which WOULD make an X-wing more powerful than any Federation ship. And the Empire _does_ know how to shield a ship 160 km in diameter, your protests notwithstanding. They can shield entire planets. A mere 7 gigatons is not going to do squat.
Lie. The 1e38 J is calculated from the kinetic energy of the planet's debris.Second most of the energy would have been absorbed by the mass of the planet.
Lie. The time it took to travel from the DS to Alderaan is timed at 1 second. That limits the distance to one light second... 300,000 km.Third the DS was more like 900,000 km away.
Even if you're right, and the angular sizes measure as you say, all that proves is that the CAMERA was that far away, not the DS. The _timing_ of the events shows you wrong.Alderaan was much smaller in the sky then the Earth is from the Moon, so it must have been at least twice as far, as the moon is from the Earth.
Even if the DS has no shields, then it would imply VERY TOUGH ARMOR, which would be just as much a hinderance to your Federation bukakke fest.Finally the DS has no shields, as clearly shown in ANH,
The one that wasn't complete yet, right? Maybe the shield generators hadn't arrived yet.and the fact the second one needed a ground based shield.
No. Quite the opposite, in fact. Even if the shielded elements had to be spherically shaped, that's still a shielded area 900 km in diameter that your opponent's weapons can't get through. The Earth has 510,072,000 km^2 of area. The shield around the DS shields about 63,000 km^2 under it. That means 8000 shields are sufficient to cover an entire planet.The fact it has none is more evidence contradicting planetary shields.
If the 900 km shield balls can be spread flat, then you get sections that have an area of 2.544e6 km^2, and only two hundred someodd generators would be required.
A DS's shot is a lot more than 1.7 billion teratons, moron. WAY more.This silly statement was just dealt with. By this logic one DS could shoot another and it would survive.Given that the surface of the DS is designed to be smacked in the face with at least 1.7 billion teratons, this is a little hard to swallow.
It would only be silly if Galactic Empire citizens were to treat dinokiller asteroids as portends of doom rather than annoyances. In fact, I would consider it silly for a warship from an interesting spacefaring civilization, in a universe where one hit did not mean instant death, to NOT shrug off dinokiller asteroids with ease.Or that it would survive an impact with a dinokiller asteroid. Silly
(On the detonation of the DS2)
Even stated like that, the question is unanswerable. State a minimum energy intensity and I can find an answer. Hell, the math's so simple that even you could do it. Simply solve this equation for r: 4πr^2 = E/I, where I is the minimum intensity in Joules per square meter, and E is the energy liberated in the explosion. Please note that E is not necessarily 1e38 J. The energy of a hypermatter reactor going up is not necessarily the energy of its fuel.I asked you to figure a megaton yield idiot. To say an explosion in space continues forever is literally true, but tells us nothing about the range it would cause damage at. Use that great brain to come up with some thing that helps advance the debate.
"Plot anomaly" is not an allowed answer. In fact, it's not an answer at all. It's saying, "It is a Mystery, for the Lucas works in mysterious ways."So you are saying the SW universe is based on sillyness? So you would rather accept the violation of the mass-energy equation with all that implies to the nature of the universe, then accept that the power requirements is a plot anomaly?
Being able to store energy for days at a time does _not_ mean it can be generated by fusion.Or that you use you own idea that the power can be stored over a days time, and so might be generated by fusion.
(A diversion to answer the "Kzinti lesson" issue)
What the hell, you idiot? I asked you to look up "Kzinti Lesson," not give me a lecture on how the Earthlings waxed the Kzinti Empire. That happened in Larry Niven's original 'Known Space' version, too, so I was _not_ saying the Kzinti could kick the Federation's bottom. I asked you to look up "Kzinti Lesson" because it's directly related to "interesting drives."The Kzinti are part of the ST Universe. They were added in the 1970s animated series, which is canon, and considered the 4th year, of the 5 year mission. The ST Earth beat back the Kzinti, in the well named "Earth Kzinti Wars"._Any_ interesting spacefaring race should be able to easily cause planetary destruction. Google "Kzinti lesson".Are you saying a light TL puts out a blast = to 200 GT of energy? You are F ing nuts. One shot from a light Turbo laser would wipe out the whole UK?
Since even using Google seems beyond you, I'll give you the "Kzinti lesson": "a reaction drive's efficiency as a weapon is in direct proportion to its efficiency as a drive." It's closely related to Jon's Law: "Any interesting space drive is a weapon of mass destruction. It only matters how long you want to wait for maximum damage." It goes on to say: "Interesting is equal to 'whatever keeps the readers from getting bored'".
By Jon's Law, _any spacefaring civilization with interesting space drives_ should be able to *easily* wipe out the whole UK! The reason why it's called the "Kzinti Lesson" is because it's the Kzinti who learned the lesson.
(Back to the Death star)
How much energy per shot do you think these guns have? Remember that these fighters have demonstrated obscene delta-V for very small fuel fraction (therefore an obscene specific impulse), AND demonstrate obscene thrust. That implies obscene-squared power output... a VERY interesting space drive. A powerful weapon is as easy as mounting this same space drive to shoot forward: anything in the exhaust plume will have a very bad day.Fighter guns have no trouble blasting though it.The surroundings of a proton torpedo detonation would be armor plating with an unknown specific heat function, an unknown melting point and heat of fusion, and an unknown vaporization point and heat of vaporization, _and on top of that_ an unknown albedo in the gamma rays. In other words, we don't know how much heat it takes to vaporize a cubic meter of Death Star armor, or even how much energy it will absorb. (The Death Star might be SHINY in the gamma ray spectrum!)
When has a Death Star been hit by a big rock? Unless it was debris from Alderaan, which the Death Star weathered without any apparent damage.A big rock has no trouble smashing it.
Why is the glowy stuff surrounding the reactor plasma?It seems the plasma in the reactor core needs a magnetic field to contain it.
That's _not_ the reason you build magnetic bottles to contain plasma, private! That is, if we assume that the glowy stuff is plasma!If they could build a solid casing they would, for safety reasons, so reactor plasma can melt it.
Again, from little fighters with _demonstratably_ obscene-squared power levels to juice them. Remember Jon's law; if their weapons were much less powerful than their space drives, they'd use their own space drives as weapons. Even if the Death Star was made out of iron, it's still a powerful little fighter.Took from what? Fighters had no trouble shooting it up. Get over it, it's main defense is it's size.We saw how little damage the armor actually took, so this must be _tough
An X-wing would have no trouble blasting a Galaxy class starship to pieces. Get over it.
Actually, I would be very surprised if that *wasn't* the case! Interesting spaceflight requires serious power (if you don't cheat). Any ship from Larry Niven's Known Space series could crank out enough power to keep the US purring.In the reference to hypermatter they stated that 40,000 ton of hypermatter produced 3.6x10*24 watts of power. They sited a P38 fighter using up to 6.2kg a second at full power. Dividing that you get about 6x10*20 watts. Are you saying you think a SW fighter if it landed on earth today could power the whole US power grid for years?
(general ship discussion)
Only if hydrodynamics overrides the conservation of energy, which —last time I checked— it doesn't. Even shockwaves follow the inverse square law.The laws of hydrodynamics say you can. Explosions send greater shockwaves though water then they do though air.Bullshit. By the laws of physics, a non-direct hit can _never_ do as much damage as a direct hit can cause.
skies from SDN explains: An explosion underwater transmits the explosive energy as a shockwave more efficiently than in air, but it doesn't add to the explosive energy (conservation of energy). A direct hit will still be more damaging because the energy will be transmitted directly to the target, rather than through a secondary medium.
There are two ways in which a near miss can cause more critical damage. One is the the shockwave spreads energy over a larger area of the target, and so has more chance to damage a weakened area. The second is by spreading force across the entire hull, thereby causing the ship to snap. This is an actual tactic, where the torpedo is set to go off under the ship's keel) that takes advantage of the fact that ships' hulls are not designed to resist an upward force.
As there are not shockwaves in space, and ships will be designed to resist damage in all directions, this tactic is useless.
(And you're trying to lecture _me_ about over-unity power plants?

I _know_ you were talking about ships in the water. That's *why* what you say above doesn't apply to SW ships —the _real_ subject at hand— which don't float in water, of course.Again a smart guy being an idiot. read what I said jerk, I was talking about ships in the water. I guess you just zoned out when you wrote that.The analogy is obviously imperfect, idiot. There's no "below water" in space. All other things being equal, a hit to the underside of a spacegoing warship is just as deadly as a hit to the topside. This is why I limited the discussion to bombs and missles, as they're the closest analogues to what you'll find on a space fighter.
You really think I don't save your messages?Some times you say things that have nothing to do with what were talking about, or counter an argument I never made. What was the concession your babbling about? I never made any evaluation about battleships vs carriers. They each have advantages, and vulnerabilities, and they have very different functions. So what the hell are you talking about?So you've identified one instance where a battleship can be superior to a carrier. Concession accepted.
You've just made a consession that a battleship has advantages over a carrier, that a battleship can hurl more units of destruction at a target than a carrier.Previously, Moron Bob wrote:True there is no horizon in space. However fighters in SW by virtue of their superior acceleration deceleration, operational speed, and maneuverability can move in and out of ship firing range. A carrier could operate just like they do on earth. Have their fighters attack targets while keeping the ship out of the range of direct fire weapons. Battleships on the other hand can lay down more tons of explosives on a given target in a short period of time, then the air wing of a carrier.
You're either lying, or you have a memory so short that it's measured in microseconds. Neither possibility says much for you.
So Lucas _didn't_ pull his playbook from WWII naval tactics, or studied the great battleship dramas, as evidenced by his boring naval battles... which of course, is what this little side argument was about: just because we don't see spectacular cap-vs.-cap naval battles, doesn't mean it wasn't going on, and they didn't shoulder most of the burden of taking each other down. Concession accepted.That's because you imaging it like a video game. In a movie you would show men in action, being killed and wounded, dealing with damage, and fighting back. Modern effects would be great for the externals. Men I know who fought in the Korean War told me about 16" rounds sounding like freight cars going over head. At night they could see the shells glowing, in the air. Gun ships turn night into day, allot more spectacular then the light specks from SDs. I guess you slept though the battle scenes in "Tora, Tora, Tora", or "In Harms Way". How about sailing ship actions, like "Master & commander", "Damm the Defiant", or the "Hornblower" series.In other words, fire, *boom*, rinse and repeat. Compared to fighter-vs-fighter battles, they're boring. In WWII dogfights, you have one man against another, maneuvering about to try to outsmart each other. Capitol ships just impersonally pound away at each other until one sinks, and have far less dramatic color. Fighter-vs-capitol ship battles are similarly boring. Unless a fighter gets shot down, or scores a hit on a vulnerable spot, it's trite.
Given that it was only in WWII that fighter vs. ship action became practical, this should not really be surprising. Taking out targets of opportunity is an obvious tactic.The fighter vs ship action is out of WWII.And how does this answer my point that Lucas only borrowed the dogfighting from WWII?
.... I'm afraid I don't follow you here.Calling Stupid Troopers Storm Troopers, giving them, along with Vader German style helmets, before GIs got their Fritz helmets. Anti fighter weapons mounted on "flak towers".
If it were true that the turbolasers were so piss-poor at targetting, why was that SD able to place a devistating shot on the Tantive's main reactor and shut it down without destroying the rest of the ship? And why, a generation previous, were the turbolasers of the Trade Federation craft able to unerringly pick off a bunch of astromech droids on the Queen's transport but not hit the ship's surface not a meter underneath? Unless the term "bracketing fire" was a slight abuse of the language and had another purpose.So they miss on purpose? What an idiot. Bracketing fire, or straddling in naval terms is were you shoot over, then under, so you have them zeroed in to get a hit on the third shot. You do that because of the inherent inaccuracy of guns, your not trying to miss, your just correcting your fire. With missiles and beam weapons you don't bracket, you go for one shot one hit. You are conceding my point that turbo lasers are as inaccurate as the WWII naval guns their modeled on. If they have to bracket it means their slaving of the beam emitter and their targeting system is off, or the targeting system sucks.Ah, another idiot who doesn't understand what "bracketting fire" is.
See, braketing fire can _also_ be used to control your opponent's movements. If the opponent veers to the left or right, up or down, it takes more damage than if it remained on a predictable course — so they remain on that course. If you can fire over the ship, you can also control its speed. In other words, braketing fire can be used to control your enemy and make him do what _you_ want him to do.
Which is, of course, the essence of victory.
Also note that bracketing fire is only useful for ranging when the fire is ballistic... where the shell has to be lobbed up and subsequently comes back down on the target. Turbolasers are not 'ballistic' by any definition of the word; were it weren't for a juking target, targeting is as easy as point-and-shoot.
You can see that in ANH, the SD was subsequently able to place a shot right smack on the Tantive's main reactor, rendering it a sitting duck ripe for capture. It could then verify that the Death Star's plans were sent somewhere else, which they would NOT be able to do if the Tantive were destroyed. The Trade Federation wanted to capture Queen Amadalla alive, so it knocked out the shields and bracketed her ship so it could not escape, picking off astromechs to keep the shield from being repaired and thus able to risk escape.
See above.They don't seem much better against bigger slower targets ether, bracketing fire.You mean the turbolasers that were designed around a "large scale assault"? That is, _capitol ships_? That they hit any fighters at all, which they were not designed to target, is a miracle.
Why do you assume that the cruisers _didn't_ do damage in proportion to their size? Because that conclusion would make sense?You might be right, but your conclusion is trying to fit a premise. We have no idea what damage the Cruisers did to the SSD, we only know what the fighters did.Except you don't know that. It could easily have been Lucas showing the tipping point of the battle in a dramatic way. After grinding against each other long and hard, the Rebels gained the upper hand in the battle by taking the Executor, the Imperial flagship, out of commission. After concentrating fire on the Executor, the Executor's shields weakened to the point where one-man fighters could penetrate their shields. This was the culmination of everyone's will and effort, and enabled the small contribution of nameless A-wing pilot to tip the balance in the Rebels' favor. The cooperation of the Ewoks' manpower and the Rebels' training enabled them to gain access to the shield bunker and blow it up, enabling the MF and Red Leader to fly into the Death Star and blow it up, the goal of everyone involved.
Yes, because that conclusion actually makes sense.Yes we only see what the fighters did. You are surmising what the Cruisers did.See? Where you see "the difference of the one" wankery, I see "the triumph of the team." Yet it's the same film. What Lucas wanted to show doesn't matter. What he did show does.
Ah, another moron who doesn't understand what "burden of proof" actually means.Your inferring what I didn't imply. I never said the Cruisers did no damage to the SSD, I said we don't know what they did, because we never saw any of their hits. I said we saw fighters deliver the fatal blows. I said if Lucas wanted us to think the Cruisers did most of the damage he would have shown it, and he didn't. You are the one trying to prove some thing not shown on screen, the burden of proof is on you not me.You first said that because the only damage being caused was by fighters, capitol ships are useless. This was based on the moronic assumption, if you don't see it, it didn't happen. When I called you on that... IT'S THE INCREDIBLE MOVING GOALPOSTS! That's dishonest fuckwittery, fella.
To suppose that cruisers, with their ability to deal more damage per shot, and mounting more of these weapons, than any fighter of similar tech, and were at point blank range (meaning that firing would require hardly any targeting at all beyond point-and-shoot), did the majority of the damage is not extraordinary and needs hardly any justification at all. My burden of proof is not heavy in the slightest, and in any other context would be the null hypothesis, the same way the statement, "I saw cars on the street," would not require very much justification either.
You, on the other hand, have to show not only that the fatal damage the fighters did was fatal in any way beyond discombobulating the crew so badly that they crashed into the Death Star, but also that it was the fighters that took out the bridge shields all by their lonesome, and that the globe of uncertain function was indeed the shield generator globe... especially given that shield generators don't seem to _need_ globes to be generated.
Whoops! Response too long! Continued...