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Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 02:59pm
by Force Lord
Ah, I failed Sensors 101. :(

EDIT: Changed to a Light ship with cloaking device. Since I felt there would be a chance of my rescue force being detected, I had thought of placing a fleet of my own outside the Outback, but not so near to it, so that my rescue team returned safe to my territory. Note that this entire operation started after the Coalition entered the Outback.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 03:18pm
by Simon_Jester
Ha!

At last, the long-awaited* final chapter of the Battle of Bannerman is up!

[collapses]

*Well, OK, four days isn't that long

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 03:21pm
by Shroom Man 777
To me it was an eternity. :P

Just kidding. But it's good to see more of your fleet stuff. Mang! Your stuff is so proper and professional-like. :D

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 03:23pm
by Steve
Shroom Man 777 wrote:To me it was an eternity. :P

Just kidding. But it's good to see more of your fleet stuff. Mang! Your stuff is so proper and professional-like. :D

While your stuff is about making analogies between spacebattles and serial murder rampages. Quite the distinction. :P

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 03:34pm
by Force Lord
Question: If my rescue force is detected by the Coalition or Pendleton, what will I do? I was thinking of placing a fleet near the B-A Gap to intervene if my rescue team is found, but this risks a shootout between the Centrality and the Coalition, which I don't want. Suggestions?

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 03:36pm
by Steve
I'd suggest identifying yourself and your purpose. At most, they'd want to inspect your ship to make sure you're not smuggling slaves or what have you, IOW, that you are who you say you are. But we're not going to take prisoners from other states launching ops to rescue citizens.

Now, if you want complications, such a discovery and necessary inspection could have your people plead to not be taken back, as they ended up slaves by misfortune after trying to escape the Centrality. But that's your choice, I'm not sure what you had in mind for them.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 03:42pm
by Force Lord
Well, my people don't know much about other nations besides the propaganda the Centrality puts up. Besides, the ship I sent has the symbol of the Centrality (a black star with sword and shield in the center) painted on both sides. So if it's discovered, the Coalition won't doubt who sent that ship.

EDIT: Just to clear any doubts, the 10 enslaved Centralists were originaly part of a group of 100 captured by the Pfhors back in 3399, and these ended up on Pendleton.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 03:44pm
by Shroom Man 777
BTW, I edited a previous post to properly attribute and credit the source of the VaticanBurger article. The article itself was written by a friend, used to be known as Peregrin Toker here on SDnet and elsewhere.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 03:47pm
by Steve
Force Lord wrote:Well, my people don't know much about other nations besides the propaganda the Centrality puts up. Besides, the ship I sent has the symbol of the Centrality (a black star with sword and shield in the center) painted on both sides. So if it's discovered, the Coalition won't doubt who sent that ship.
Yes, because clever Pendletonian slavers or pirates would never mark their ships with another country's seal to try and fool people. :P

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 03:52pm
by Force Lord
Steve wrote:
Force Lord wrote:Well, my people don't know much about other nations besides the propaganda the Centrality puts up. Besides, the ship I sent has the symbol of the Centrality (a black star with sword and shield in the center) painted on both sides. So if it's discovered, the Coalition won't doubt who sent that ship.
Yes, because clever Pendletonian slavers or pirates would never mark their ships with another country's seal to try and fool people. :P
Clearly the Pendies never heard about patents. :)

EDIT 1: Ah well. Maybe the prescence of my fleet at the other side of the B-A Gap will convince the Coalition that this is the real deal. :mrgreen:

But don't worry, I'm not looking for a fight. :angelic: The Centrality's leaders can be paranoid and unreasonable when it comes to situations like this.

EDIT 2: And what happens if it's Pendleton that finds out?

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 04:18pm
by Force Lord
Sorry for the double post, but my last post shows my fleet in position.

I fully expect the UN to kick my sorry ass now. :(

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 04:24pm
by Steve
Eh, don't worry about it. Though, honestly, the best your fleet can do is hold back on the Gap side and wait for the ship from Pendleton to come... and that's a voyage of 2 and a half to 3 days, as it takes 2 days to cross the shoals.

Though, if they're near the Gap, they're in the Outback, not near it.

I do wonder how well cloaks work in the shoals. Hope those plucky Umerian cutters don't pick them up...

Edit: Uh, nobody knew the Collectors are at Pendleton until the fleet got there.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 04:28pm
by Force Lord
Steve wrote:Eh, don't worry about it. Though, honestly, the best your fleet can do is hold back on the Gap side and wait for the ship from Pendleton to come... and that's a voyage of 2 and a half to 3 days, as it takes 2 days to cross the shoals.
I dunno, if the Coalition finds out about my fleet and tell me to leave, the rescue ship will have to go to the Centrality on its own, and space is not safe these days.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 04:29pm
by Steve
Force Lord wrote:
Steve wrote:Eh, don't worry about it. Though, honestly, the best your fleet can do is hold back on the Gap side and wait for the ship from Pendleton to come... and that's a voyage of 2 and a half to 3 days, as it takes 2 days to cross the shoals.
I dunno, if the Coalition finds out about my fleet and tell me to leave, the rescue ship will have to go to the Centrality on its own, and space is not safe these days.

A destroyer-class ship with a cloak is not exactly a target for pirates.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 04:30pm
by Force Lord
Steve wrote:
Force Lord wrote:
Steve wrote:Eh, don't worry about it. Though, honestly, the best your fleet can do is hold back on the Gap side and wait for the ship from Pendleton to come... and that's a voyage of 2 and a half to 3 days, as it takes 2 days to cross the shoals.
I dunno, if the Coalition finds out about my fleet and tell me to leave, the rescue ship will have to go to the Centrality on its own, and space is not safe these days.

A destroyer-class ship with a cloak is not exactly a target for pirates.
Ok then. Has the Coalition found out about my fleet yet?

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 04:40pm
by Shroom Man 777
Damn, Simon. Better late then never indeedy! :D

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 05:08pm
by Steve
Force Lord wrote: Ok then. Has the Coalition found out about my fleet yet?
I'm going to presume you're far enough away that you avoided detection so far. You probably were spotted on long range sensors moving through the New Anglia-Imperium Hyperlane, but nobody challenged you.

Oh, and, please remove the reference to knowing the Collectors are there.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 05:15pm
by Force Lord
Steve wrote:Oh, and, please remove the reference to knowing the Collectors are there.
Done.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 06:08pm
by Force Lord
Just so you will all know, I'll be on hiatus until next week. Some university stuff and the fact that this is the only working computer at home, so I have to give way to others.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 06:11pm
by Steve
Excellent! So I can arrange for your ship to be captured and your poor citizens to realize how awesome the outside universe is! The Fall of the Vile Centrality Totalitarianism has begun! MWAHAHAHAHA. :twisted:

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-07 08:51pm
by RogueIce
Simon_Jester wrote:In a fraction of a second, two futures unfolded before Audrey’s eyes. In one, she would do what she desperately wanted to do: to vent a wave of half-maddened fury on the Haruhiist captain, to take out of the damned woman's hide the price of those lost minutes, those lost wingmates, that lost commander.

In the other future, she had a career.
:D

That was a great little bit right there. And the Haruhiist frigate kicked some major ass. Definately a Big Damn Heroes moment.

Even if they were a little late to the party.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-08 03:15am
by Shroom Man 777
Big Damn Heroes should be synonymous with Late Damn Heroes. :P

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-08 04:50am
by Zor
I have something i would like to contribute to the battle. Can i insinuate myself into it?

Zor

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-08 06:31am
by KlavoHunter
Suggest you who have sustained losses at 12th Pendleton should make note of such in the article.

And, from having combated Collector vessels, I think we deserve a more accurate 'official guess' at their power levels now?

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-08-08 06:35am
by Shroom Man 777
You are in the blockade fleet, Zor. Not in Pendleton actual.