Good point.Stofsk wrote: Never forget that everyone can call on the Force, it's just that everyone except Jedi and Force Adepts call it 'luck'.
I hate to take up gaming systems again, but I'd say the system used would influence my decision.
Now, the WEG version's biggest flaw, aside from the Power Creep that set in after the first few supplements, was that you couldn't play a full fledged Jedi in game. Once you accept that limitation or rework the rules, it might be okay. But it does make me doubt I'd ever want to try to run a Jedi campaign again.
In d20 Star Wars, you can actually play a Jedi without sabering down six stormtroopers per round with five die to spare. I consider that a step up.
However, it has serious problems. In that game, I once tried to create a group of fairly skilled non-Jedi and a Jedi. Problem was, the system governing such Force users is broken too, albeit to a lesser degree. That is because of the fact that, stripping away all the topping, "Jedi" really is an euphemism for "high level character". So, going by the examples, the Jedi had to have a lot higher level. That was no problem, but it did create friction, because d20 encourages level hunt. The level, after all, is the ultimate determinant of how far a character has advanced. Thus, a high level character, or a Jedi (Level 8-12) will be significantly better in many respects when compared to a skilled Soldier (Level 5).
Of all the systems I've heard of, I think the Buffy version of the Unisystem handled this "division of labour" the best way, really. Cause when you think about it, Hero characters such as Buffy occupy a different position when compared to the rest of the characters. Something could be built on that.
I hope it can, anyway, cause we're building a SW conversion.
