Simon_Jester wrote:Lord Revan wrote:oh? I heard decent AP ones went for 14 mil EC (aka 4 mil above my cap even if I had reached the EC cap) or so.
Er... are we talking about antiproton mag regulators or antiproton
weapons?
Okay, mag regulators are more expensive than the corresponding consoles of other damage types, true- probably because so many people covet antiproton weapons as damage dealers. Here's the catch, though.
Each increase in rarity or mark on a mag regulator increases its damage bonus by roughly 2%. Thus, for instance, a Rare Mk XII mag regulator boosts 28.1%, while an Uncommon Mk XI regulator boosts damage by 24.4%.
So the question you have to ask yourself is,
how much is the damage boost worth? If I bought the four cheapest mag regulators on the Exchange at this very moment, I'd spend a total of 185000 EC for two common and two uncommon Mk XII consoles, with total damage boost of 101.2%.
Or I could pay 50k for another two Uncommon Mk XIIs instead of 40k and 45k for two Commons. Total damage boost is now 104.8%, and I paid an extra 15000 energy credits for it. Total cost is 200000 EC. Paying 15000 EC for an extra 3.6% damage seems reasonable.
But to do better than THAT, I need to either buy Rare Mk XIIs, or Uncommon Mk XIIIs.
...
If I swap out a Rare Mk XII for one of the Uncommons, total price of the set of four goes from 200k to 350k EC, while the damage boost only increases from 104.8% to 106.7%. Paying 15k EC for an extra 4% damage sounded good... does paying 150k for another 2%?
Buying
four Rare Mk XIIs to replace the four Uncommons will set me back 950k EC. So going from four Uncommon Mk XIIs to one step up from there costs me an extra three quarters of a million EC. And in exchange, my damage bonus from tactical consoles goes from 104.8% to a whopping 112.4%.
Buying four Ultra Rare Mk XIIs would cost me 3590k EC for a damage bonus of 120%. Compared to that relatively cheap set of Uncommons, I've shelled out an additional
three point four million EC in exchange for a damage output increase of roughly 15% over my base damage.
And let's not even talk about Mk XIII regulators. As I write this there are
two Ultra Rare Mk XIIIs for sale at five million EC apiece. There are also some Rare Mk XIVs on sale for 4.45 to 4.5 million. Either way they provide a damage bonus of a whopping 31.9%...
In other words, they perform about 6.3% better in relative terms than the Ultra Rare Mk XII that costs roughly 85% less. And the Ultra Rare in turn performs about 6.7% better than the Rare Mk XII that costs about 78% less, and the Rare performs 6.8% better than the Uncommon that costs about 75% less.
...
And if we start thinking in terms of dilithium costs, well... the closest way I know to equating EC and dilithium costs is to look at how both convert to Fleet credits, or to assess them in terms of contraband prices (since in effect you can buy 2000 dilithium ore for five units of contraband, and you can buy five contraband on the Exchange). Fleet credit prices indicate that 1 dilithium is worth 100 EC. Contraband prices have been down since they quintupled the cooldown on the Turn In Contraband duty officer mission, and you can get 2000 dilithium for just over 150000 EC at the moment, indicating a market value of 77.5 EC/dilithium.
Being generous, then, the cost of that massive array of Ultra Rare Mk XII mag regulators
measured in equivalent dilithium is going to be something like 36000 dil. Almost all of which is spent buying that last extra 8% of damage output.
Clearly, pursuing the highest possible damage bonuses results in you hitting the point of diminishing returns.
...
Now, there are a lot of situations where this makes sense.
Say, if you're a person with leveled-up captains that have good crafting skills who can make up three million EC in a few days of selling Superior upgrade kits.
Or if you're a person who actually spends significant money on the game, in which case that three million EC corresponds to roughly sixty or seventy cents of real money as soon as you start selling keys on the Exchange.
Or if you are desperately struggling to raise your DPS because it's a penis length substitute for you.
...
But by and large, in my honest opinion it is
just not worth it to invest in the most powerful possible tactical consoles, unless you are already in a maxed-out endgame condition and are deliberately trying to 'optimize' your damage output beyond the already-formidable levels your ship can probably achieve on its own.
So I say, buy second-best, use a battery of Rare Mk XIIs on the Exchange. It costs so very, very much less and gives you results that are almost as impressive.