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Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-23 02:59pm
by Siege
Coyote wrote:OOB updated to reflect the THEL/IDB program, drone interceptors, etc.
Can I begin incorporating THEL into my own OOB? We're partnering in the project after all... Come to think of it: I'd be interested in buying/partnering in the development of those drone interceptors as well!
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-23 03:07pm
by PeZook
Hmm...yeah, I spent some 4-5 billion on the things already. How much does it cost to buy and operate an emplacement, anyway?
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-23 04:16pm
by Coyote
I don't have th epatience for number-crunching, so I just wave my hand and say "I have X amount emplaced" and try to make it reasonable.
Considering I've completely forgone military procurements for anything except for these programs (and considering that the expensive R&D was already done, it was just a matter of building 'em) I've just been cranking them out, so I'd say my partners in this would easily have a couple dozen by now and enough to secure their capitols and perhaps a couple seaports or important military installations.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-23 10:47pm
by K. A. Pital
I'm using the Soviet HEL equivalent.

MESS stuff has all those nifty un-robust parts. Operating in Russian cold, only the super-robust chassis and mechanisms would survive

Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-23 10:51pm
by Fingolfin_Noldor
Stas Bush wrote:I'm using the Soviet HEL equivalent.

MESS stuff has all those nifty un-robust parts. Operating in Russian cold, only the super-robust chassis and mechanisms would survive

What is the equivalent? Hard enough to find data on that around.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-23 11:16pm
by Steve
Just started my persona's state visits to Old Continent.
My destinations are Stasograd, Constantinople, Sarajevo, Orena, Neve Tikvah, and Farbanti.
To remind everyone should you seek to post something on it, my attending family consists of my wife Sophia, a 22 year old son named Thomas, and an 11 year old daughter Deirdre.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-23 11:31pm
by MKSheppard
Plays Even More Omnious Music
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-23 11:51pm
by Karmic Knight
MKSheppard wrote:Plays Even More Omnious Music
NEW WORLD ORDER, ILLUMINATI, SHEPLAND PACT!
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 12:07am
by K. A. Pital
Fingolfin_Noldor wrote:Stas Bush wrote:I'm using the Soviet HEL equivalent.

MESS stuff has all those nifty un-robust parts. Operating in Russian cold, only the super-robust chassis and mechanisms would survive

What is the equivalent? Hard enough to find data on that around.
http://www.ausairpower.net/APA-DEW-HEL-Analysis.html
Scroll down page to where you find the MAZ-chassis Almaz HEL and A-60.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 01:06am
by Fingolfin_Noldor
Hmm.. well, I would point out such a large mount might slow down the reaction times which is crucial to dealing with high speed missiles. Low speed is fine. Though it is true that given the Russian winters, optics and so forth must be well-protected or they will be easily damaged.
I'm steadily deploying THEL batteries along the coast. It will take a while, like ... completing next year, but it will be done.
The next step is deploying an airbourne laser. Some time.... next year or this year.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 01:14am
by MKSheppard
And the meeting is complete

Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 01:19am
by Fingolfin_Noldor
MKSheppard wrote:And the meeting is complete

So when do we start launching accusations of mass murder? Or do we not have to?
THough in truth, I'm grabbing popcorn to see what's next.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 01:48am
by Norseman
Just for the record Astarian defoliants in South Velaria were used to remove the forrest cover of the rebells, not to attack their crops (if any). Not that Shepistan would give a damn.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 02:34am
by PeZook
Oh, goddammit!
Didn't Norseman explain a hundred times how slavery works in Astaria? We've made dozens of references to that in our story posts...
The Astarian government is abolitionist!
Trying to topple it will not end slavery, since it's the common, middle class Astarian citizen who wants it to continue, even at the cost of autarky, while the government uses underhanded tricks to abolish it.
What's so bloody hard to understand about this?
And need I remind you how great forcing people to sign horribly crippling treaties injuring national pride worked in the past? Yeah. Great idea.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 02:46am
by Fingolfin_Noldor
PeZook wrote:Oh, goddammit!
Didn't Norseman explain a hundred times how slavery works in Astaria? We've made dozens of references to that in our story posts...
The Astarian government is abolitionist!
Trying to topple it will not end slavery, since it's the common, middle class Astarian citizen who wants it to continue, even at the cost of autarky, while the government uses underhanded tricks to abolish it.
What's so bloody hard to understand about this?
And need I remind you how great forcing people to sign horribly crippling treaties injuring national pride worked in the past? Yeah. Great idea.
*shrug* At this point I'm apathetic. As I told the ambassador, this cannot be solved by arms.
And well, it seems the hatred has transcended beyond mere... slavery.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 02:50am
by K. A. Pital
To be pretty damn fair: I don't care about Norseman's island falling into autarky, suffering war with any other parties, Shepistan, OD, or Cascadia. The CSR doesn't even recognize Astaria.
What I want is - since Norseman implied my clientelle insurgents are somehwere in Veleria - to expunge Astaria from Veleria.
Now that Astaria itself has massively secluded itself, their Velerian colony can be liberated. It's NOT inhabited with Astarians so eager to "support" slavery, and apparently Astaria subjugated several other lawless regions to their dominion.
This is the situation I am trying to turn to my favour. Having a foothold in Veleria is what I need. The kitbashed coalition of Shep, Lonestar and Steve is nothing more than a ready source of humans which could further my goals without endangering crimson citizens needlessly.
*moves his Red Pawn*
Your move, honourable players.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 04:41am
by Steve
For what it's worth, Cascadia is aware of the situation and that's why we're counseling restraint. Keep the pressure up with covert action in the rest of the inherently unstable Velerian alliance so that the Astarian government needn't worry about the danger seeming to pass and undoing public support for their initiative while other states - PeZookia and Byzantium - lead the diplomatic effort (and we would be doing things like joining international efforts at giving economic aid to Astaria in exchange for their staying the new course).
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 04:44am
by Fingolfin_Noldor
Steve wrote:For what it's worth, Cascadia is aware of the situation and that's why we're counseling restraint. Keep the pressure up with covert action in the rest of the inherently unstable Velerian alliance so that the Astarian government needn't worry about the danger seeming to pass and undoing public support for their initiative while other states - PeZookia and Byzantium - lead the diplomatic effort (and we would be doing things like joining international efforts at giving economic aid to Astaria in exchange for their staying the new course).
Unfortunately, Byzantium has suspicions of Shepistan involvement, and that we suspect a loose cannon has been unleashed. We would be thus reluctant to get entangled with the problem. The past game of a nuke flying and destroying a SAM site plus a city has a huge collateral damage still simmers.
Essentially this: Unless the conspirators involved in this nonsense come clean, Byzantium will not be a pawn or some chess piece in this great game of realpolitik and get its damn ass fried by accident.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 05:39am
by Fingolfin_Noldor
I'm going to issue a statement regarding Astaria at the FUN conference. Give me a moment to talk to Norseman about something.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 06:28am
by Norseman
Gotta go somewhere now, but remember this: Indentured servants have rights, they cannot be enslaved (dating back to the 1820s when enslavement due to religious causes was banned). Unless Astaria brings in several million more slaves, and you might well ask "From where?" There's just no way to rescue the institution anymore, it is gone.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 07:08am
by PeZook
So, Rogue...are we continuing the meeting or what?

Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 07:16am
by K. A. Pital
*sighs*
Okay, I'm growing bored by the need to interact about Astaria. Now that their ships are sunk I want to forget about them.
Just let's say I gave Hugo Shroomvez a full T-80 tank brigade from my reserve army stock, with point-defense Buk-MB vehicles and some S-300-PMU2 SAMs, and some Msta-S artillery. Lots of Hinds and some Su-37s (I wanted to retire them anyway). Let his mission in Veleria prove itself.
Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 07:54am
by DarthShady
You know I've been thinking...
A lot of Border State people were probably sold into slavery during the rule of it's former dictators(Marek, Karic,...). Now that these countries are part of the USSR, their citizens are now citizens of the USSR.
Can you see where I'm going with this?
I could use this fact to complicate things...or not.

Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 11:10am
by K. A. Pital
No, they can't get right of citizenship that easy. Former Russians do not get automatic Russian citizenship, etc.

Re: SD.Net World Redux Comment Thread III
Posted: 2008-10-24 11:18am
by Master_Baerne
Stas Bush wrote:No, they can't get right of citizenship that easy. Former Russians do not get automatic Russian citizenship, etc.

Shady could presumably grant them citizenship for purposes of dishonest trickery, yes?