Not As Easy != Hard. There's really no reason why most players would dig through Serpent Kingdoms for an, IIRC, 16 HD critter to turn into. Most, however, would immediately notice 'oh hai get (su) and Spell-Like from t3h critter'.
"Can I
polymorph into a sarrukh?"
"No."
"Can I be a Planar Shepherd?"
"No."
You are missing the point, which is that neither of these instances of poor editing affect the overall power level of the campaign setting they are associated with. So stop saying Eberron's unbalanced and I'll stop saying FR is unbalanced.
Oh. Wait.
I never said FR is unbalanced anyway.
BTW, I like how I'm "aquarious" now. Lance, just admit you fucked up on Overchannel like a man. It does raise your ML, but there's a price tag.
Lance IS right that
polymorph crushes encounters. Hydras have attacks out the ass and regenerate. If you turn the right guy into one at the right time, one encounter is trashed. I've seen an 11th level guy save the party from a CR 15 with that trick.
Woo, telepaths are slightly better at dominating than wizards. Except for all those things that are immune to mind-affecting or compulsions. Wizards' versatility does matter. And while it is a two-saver, wizards get
phantasmal killer at the same level.
I don't really mind that psions can dominate monsters earlier, either. I'm not a big fan of "charm X creature" being lower level than "charm any creature," as I don't think it's a good way to balance things anyway. Let the telepath be the telepath. The teep still can't do
programmed amnesia like the wizard, aka "foolproof way to make anything your slave for life."
Crystallize is comparable to
flesh to stone or
baleful polymorph, so I'd call that a tie.
Psions are generally inferior in terms of save-or-dies. The only other thing they get before 8th level (in the XPH, they did pick up a decent one in CP) is the reprehensible
psychic crush. Good idea for a power but the save bonus makes it worthless.
You dumb shit, I have been demonstrating it for the last couple pages. Flesh to stone, disintegrate, chain lightning, mass suggestion, acid fog, circle of death. All of which ice the opponent that your barbarian is going to stagger after or that your evard's black tentacles will wave at from across the room. Your now tiresome response will inevitably be "but, but, those spells have counters!" No shit moron, so does nearly every other ability in the game.
Now this is funny. Psions have analogues to two of those powers. Three if they are a telepath or a kineticist. Up to four using feats.
It occurs to me that in the damage-dealing sweepstakes they don't even get the orbs that wizards use to ignore SR. They just get crystal shards which as per CP (and my DM's ruling even before that) are affected by DR.
Can the wizard produce effects which are less than his highest-level spells? Yes. Can those effects produce similar results in the long run to the psion merely dumping all his power into his highest-level effects? Only if the DM adheres to the recommended encounter-pacing schedule.
It doesn't even need to be the recommended one. Just make sure there are consequences when they try to scry-and-die, or blow their load in one encounter and scurry away. I play just as dirty as my players. In my last game I had a kineticist with 28 AC and a tendency to do 100 damage a round, a Jade Phoenix Mage (form of gish) who tended to do MORE damage a round, a warblade/bard who granted the party insane bonuses, a thri-kreen dervish with attacks/round to rival a hydra, and a rogue who was, well, a rogue. And if I'd played the adventure as written they would have walked all over it. but with a little beefing up and a few self-designed encounters...well, let's just say that they were plenty scared of TKO.