Dw4rf Fortess 4 goddamn D: Hyperdwarf
Moderator: Thanas
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- Sith Marauder
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Announcement for Dwarf Fortress Players who live under a hole:
Dwarf Fortress 0.27.169.33f (all major improvements since version .33d listed)
check the changelog at the wiki or on the site for the full list, it's too massive even downsized.
#fixed problem that made invader AI turn off, stopped full goblin armies from attacking smaller sites,
#disable mud/blood spreading,
#stopped dwarves from mining out/removing their own and each other's floor tiles,
#fixed problem with currency screen lumping together all metal types,
#Stopped constructions from preserving subterranean status for indoor areas,
#handled floor placement for walls constructed below melting liquids,
Bold is good. Underline is bad, considering it turns out Palelabour is built above a volcano. Close enough that the rock didn't melt before, but does now. And Magma now obeys pressure laws.
Therefore, for the last time, we'll be restarting. It's not like I got that far anyhow.
With all those changes, even though saves are compatible, it might be best not to tempt the Inflate Error Gods.
A new site will be chosen: It will still have all the goodies, and hopefully also have Sand, which is the big thing we're missing. And hopefully it'll also have a shitton of trees instead of the wimpy "Oh you're right by the treeline so vegetation is sparse" crap. It's so hard to find a good mountainhome.
Oh, uh, also, another reason- these updates kind of made the fortress flood with magma, because suddenly magma started obeying the laws of physics.
-----------------------------
9 Malachite 1050, Dwarven Calendar, Third Age
There was a shout.
"What's going on? What's going on?" shouted Covenant. He grabbed his coat and ran into the work order floor from the farm level of the fortress, recording book in hand.
"MAAAAAAAAAAAAAAAAAGMAAAA!" shouted someone. Covenant didn't have time to figure out who, because he was tpp nisu staring in horror as the waves of molten rock, once held at bay by a simple staircase, gradually flowed up them and incinerated all the heavily sleeping dwarves. Covenant, watching from the floor above, saw the room fill inch by inch.
"That shouldn't be happening," someone said behind him. "Magma doesn't flow up!"
The crier turned out to be Nepthys. Her eyes widened with shock as she saw covenant drop to his knees and stare at the onrushing doom cresting slowly over the staircase. Rushing over to him, she tackled him and wrestled his book away from him.
As she leafed through the thick volume, ignoring the onrushing magma and covenant's smoldering corpse she found what she was looking for. A few pages had a section cut out- the small box hidden inside the recordbook.
Prising it out, she pressed the one button the dwarves were never supposed to press.
--------------------------------
Universal Reset Initiated. Would you like to utilize the same cosmological constant?
NO.
Please Evaluate Universal Parameters
KEEP MODIFICATIONS. ADD LISTED MODS. !INITIALIZE WORLD!, SEED VALUE 1123581321. INITIATE SEARCH PROCEDURES
Generating. Please Stand By.
Generated. Fixing Modification Bugs to Universal Constants.
Complete. Location Scouted In Parallel Universe.
REGENERATE WORLD AND BEGIN OUTPOST PALELABOUR FOR GREAT JUSTICE
Unfortunately, Modding Will Change Geology Of Area, Removing Magma From Known Locations
AWWWWW. RUN SEARCH PROGRAM.
--------
[universal discontinuity]
--------
Palelabour will begin again within 4 days.
Sorry for the firey immolation due to version upgrade. T_T
Dwarf Fortress 0.27.169.33f (all major improvements since version .33d listed)
check the changelog at the wiki or on the site for the full list, it's too massive even downsized.
#fixed problem that made invader AI turn off, stopped full goblin armies from attacking smaller sites,
#disable mud/blood spreading,
#stopped dwarves from mining out/removing their own and each other's floor tiles,
#fixed problem with currency screen lumping together all metal types,
#Stopped constructions from preserving subterranean status for indoor areas,
#handled floor placement for walls constructed below melting liquids,
Bold is good. Underline is bad, considering it turns out Palelabour is built above a volcano. Close enough that the rock didn't melt before, but does now. And Magma now obeys pressure laws.
Therefore, for the last time, we'll be restarting. It's not like I got that far anyhow.
With all those changes, even though saves are compatible, it might be best not to tempt the Inflate Error Gods.
A new site will be chosen: It will still have all the goodies, and hopefully also have Sand, which is the big thing we're missing. And hopefully it'll also have a shitton of trees instead of the wimpy "Oh you're right by the treeline so vegetation is sparse" crap. It's so hard to find a good mountainhome.
Oh, uh, also, another reason- these updates kind of made the fortress flood with magma, because suddenly magma started obeying the laws of physics.

-----------------------------
9 Malachite 1050, Dwarven Calendar, Third Age
There was a shout.
"What's going on? What's going on?" shouted Covenant. He grabbed his coat and ran into the work order floor from the farm level of the fortress, recording book in hand.
"MAAAAAAAAAAAAAAAAAGMAAAA!" shouted someone. Covenant didn't have time to figure out who, because he was tpp nisu staring in horror as the waves of molten rock, once held at bay by a simple staircase, gradually flowed up them and incinerated all the heavily sleeping dwarves. Covenant, watching from the floor above, saw the room fill inch by inch.
"That shouldn't be happening," someone said behind him. "Magma doesn't flow up!"
The crier turned out to be Nepthys. Her eyes widened with shock as she saw covenant drop to his knees and stare at the onrushing doom cresting slowly over the staircase. Rushing over to him, she tackled him and wrestled his book away from him.
As she leafed through the thick volume, ignoring the onrushing magma and covenant's smoldering corpse she found what she was looking for. A few pages had a section cut out- the small box hidden inside the recordbook.
Prising it out, she pressed the one button the dwarves were never supposed to press.
--------------------------------
Universal Reset Initiated. Would you like to utilize the same cosmological constant?
NO.
Please Evaluate Universal Parameters
KEEP MODIFICATIONS. ADD LISTED MODS. !INITIALIZE WORLD!, SEED VALUE 1123581321. INITIATE SEARCH PROCEDURES
Generating. Please Stand By.
Generated. Fixing Modification Bugs to Universal Constants.
Complete. Location Scouted In Parallel Universe.
REGENERATE WORLD AND BEGIN OUTPOST PALELABOUR FOR GREAT JUSTICE
Unfortunately, Modding Will Change Geology Of Area, Removing Magma From Known Locations
AWWWWW. RUN SEARCH PROGRAM.
--------
[universal discontinuity]
--------
Palelabour will begin again within 4 days.
Sorry for the firey immolation due to version upgrade. T_T
Last edited by Duckie on 2007-12-18 03:22am, edited 1 time in total.
- The Yosemite Bear
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Minced Alcohol Biscuits still exist. Indeed, as I am searching for a new location, I have modded in many things including the fact that now Civil War Man can make Alcohol Casserole, Alcohol Cookies, Alcohol Stew, Alcohol Salad, A feast of Alcohol, etcetera!Civil War Man wrote:So, since physics suddenly started working, does this mean I can't make solid food out of wine with a dash of some more wine?
Because I demand that I continue to be the physics-breaking farmer/cook/brewer!
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Beer-Battered Alcohol?MRDOD wrote:Minced Alcohol Biscuits still exist. Indeed, as I am searching for a new location, I have modded in many things including the fact that now Civil War Man can make Alcohol Casserole, Alcohol Cookies, Alcohol Stew, Alcohol Salad, A feast of Alcohol, etcetera!Civil War Man wrote:So, since physics suddenly started working, does this mean I can't make solid food out of wine with a dash of some more wine?
Because I demand that I continue to be the physics-breaking farmer/cook/brewer!
BattleTech for SilCoreStanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
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- Sith Marauder
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HOLY SHIT AWESOME.
After applying my mods, I have managed to find a site with everything.
=SECRET FUN STUFF (Later)
=Every mineral known to mankind, including shitloads of copper, gold, and silver.
=An underground river full of giant creatures and snakemen
=An underground chasm inhabited by bajillions (literally, about 200) giant ants, bats, ratmen, and so forth
=A brook so that we can get water safely
=Sand for glass production
=Trees for wood! Lots of trees!
=Soil for planting outdoors
=Magma, for forging, with friendly magma monsters inside it.
=Vegetation for harvesting
=Copious amounts of wild animals, including the possibility of elephants and giant eagles, if they can survive how savage and awesome this place is.
=Trade with Humans, Elves, and Dwarves, and warfare against Goblins and Kobolds
=A crater in the mountain containing a giant brown recluse spider the size of a volkswagon beetle, last time I checked
Things it lacks:
=There are small amounts of iron in the mountain, which is made of felsite, but nothing like were it made of dolomite
=There is absolutely no way to remove carbon impurities from Pig Iron, meaning we'll need to import limestone to make steel.
=It's not a lack, but the game area is like 16x12 so it's gonna lag like a motherfucker, but I'll manage because this is too awesome not to do, even on a single core machine.
Are you a bad enough dude to attack a spider the size of a car with a bronze spear?
THIS IS DWARF FORTRESS
After applying my mods, I have managed to find a site with everything.
=SECRET FUN STUFF (Later)
=Every mineral known to mankind, including shitloads of copper, gold, and silver.
=An underground river full of giant creatures and snakemen
=An underground chasm inhabited by bajillions (literally, about 200) giant ants, bats, ratmen, and so forth
=A brook so that we can get water safely
=Sand for glass production
=Trees for wood! Lots of trees!
=Soil for planting outdoors
=Magma, for forging, with friendly magma monsters inside it.
=Vegetation for harvesting
=Copious amounts of wild animals, including the possibility of elephants and giant eagles, if they can survive how savage and awesome this place is.
=Trade with Humans, Elves, and Dwarves, and warfare against Goblins and Kobolds
=A crater in the mountain containing a giant brown recluse spider the size of a volkswagon beetle, last time I checked
Things it lacks:
=There are small amounts of iron in the mountain, which is made of felsite, but nothing like were it made of dolomite
=There is absolutely no way to remove carbon impurities from Pig Iron, meaning we'll need to import limestone to make steel.
=It's not a lack, but the game area is like 16x12 so it's gonna lag like a motherfucker, but I'll manage because this is too awesome not to do, even on a single core machine.
Are you a bad enough dude to attack a spider the size of a car with a bronze spear?
THIS IS DWARF FORTRESS
Last edited by Duckie on 2007-12-19 02:23am, edited 1 time in total.
- The Yosemite Bear
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Jesus christ, 16x12? You mean squares in the Embark setup screen, right?MRDOD wrote:=It's not a lack, but the game area is like 16x12 so it's gonna lag like a motherfucker, but I'll manage because this is too awesome not to do, even on a single core machine.
I don't think this thing is even going to be playable. If it is... then wow. Upload it to the DF Map archive site; I want to see how big this is.
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- Sith Marauder
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Yep.Grandmaster Jogurt wrote:Jesus christ, 16x12? You mean squares in the Embark setup screen, right?MRDOD wrote:=It's not a lack, but the game area is like 16x12 so it's gonna lag like a motherfucker, but I'll manage because this is too awesome not to do, even on a single core machine.
I don't think this thing is even going to be playable. If it is... then wow. Upload it to the DF Map archive site; I want to see how big this is.
It can be narrowed to 12x9, after some experimentation.
- loomer
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Loomer will brave the Test of the Crater! Send me at the spider with a spear and I'll either bring back a dead spider for butchering or have an Heir miraculously turn up in the next migrant wave >.>
"Doctors keep their scalpels and other instruments handy, for emergencies. Keep your philosophy ready too—ready to understand heaven and earth. In everything you do, even the smallest thing, remember the chain that links them. Nothing earthly succeeds by ignoring heaven, nothing heavenly by ignoring the earth." M.A.A.A
- Tasoth
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I can't assault the spider with a saucepan can I? Or stand at the lip of the crater chanting 'I disbelieve' while it charges me?
Also, I still want in.
Also, I still want in.
I've committed the greatest sin, worse than anything done here today. I sold half my soul to the devil. -Ivan Isaac, the Half Souled Knight
Mecha Maniac
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Dwarf Fortress is not multithreaded (yet); it gets no benefit out of extra cores/processors.MRDOD wrote:=It's not a lack, but the game area is like 16x12 so it's gonna lag like a motherfucker, but I'll manage because this is too awesome not to do, even on a single core machine.
It's a shame it's closed source, because otherwise I'd be happy to optimise the hell out of it (I have a lot of experience optimising cellular automata so I'd be surprised if I could implement significant speedups, and not just the ones from multithreading it).
P.S. Is there room for a mad engineer type dwarf who is inevitably crushed in the gears of one of their own ill-advised creations in this game? Because if so count me in.

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- Sith Marauder
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0.27.169.033g released.
After significant testing, I have located the correct spot.
MODDING CHANGES FROM PRIOR VERSION:
I have taken and compiled every mod known to mankind. It would stretch for pages to tell you what I added.
THE LOCATION

Notable features of the Roderlaladil Mirstal- the primary home of our kingdom, the Razors of Permanency (Stukos Ìrlam) is the magma vent that comes from the nearby volcano. It is not the right type of mountain for large deposits of iron, but it is known to be plentiful in gold, tetrahedrite (a very versatile copper ore), and other precious metals

Dasnast Gasìs is a temperate shrubland, full of many wild animals. We shall use it primarily for farming because it has fertile soil.

Gòstanggosterfotthor is a huge forest in this region, which is notable because the trees all grow out of yellow sand. I don't understand it either. But it will be used for lumber and glass production. It is of a different type of rock than the other two biomes, and will probably contain the necessary ores for bronze-working when combined with tetrahedrite. Which is good.
There is a brook, Akmeshsodzul Rodergasìsthebil, whose name is far too complicated and silly for its own good, which will be a valuable source of water. And fish, if we can work up the courage to go outside or find a fisherdwarf, who will not be included with this expedition.
The year is 1050. It will be a special year for Stukos Ìrlam, for 7 Dwarves have been drafted by the greatest kingdom of dwarves to delve the forbidden zone of the mountains of Roderlaladil Mirstal, where ancient prohibition has forbid the dwarves from going there.
While it is a deadly wilderness with gigantic monsters about, warnings of ultimate evil are obviously overstated, right? After all, the dwarves have had a small town in the shadows of those mountains for years, so delving the depths of them should not actually change anything.
Right?
THE MEN- ACTUALLY, THE WOMEN AND THE MAN
COVENANT, the Leader, a Miner- Covenant is a Miner, but is primarily our leader. She is skilled at both negotiations and administration of a fortress, and will coordinate it. During her time off, she will work with a pick to expand her fortress, because she isn't a hoity-toity noble with a tiny beard.

NEPTHYS, the Miner and Carpenter- Nepthys is both a miner and a carpenter, and thus a good choice for a compact, 7-man expedition. She will cut down trees, craft the wood into objects, and also mine. It will be busy, but rewarding.

ACADEMIA NUT, the Mason-Engineer- Academia Nut is the master of all things rock and mechanical, except for making silly trinkets to trade. He doesn't have a very big or rememberable personality, though. He also is the only male on this expedition. I don't know why.

AR-ADUNKAHOR, the Farmer, the Herbalist, a Crafter- Ar-Adunakhor is an Herbalist, primarily. She is an expert at both gathering and planting plants, and will be useful for farming. During the off-season, when plants don't need to be gathered, she is also mildly skilled at creating stone goods to trade with other civilizations.

CIVIL WAR MAN, the Farmer, the Chef- Civil War Man, who is actually a woman, will be growing, cooking, and brewing plants. She will also be our butcher and leatherworker until a dedicated dwarf is found for that.

STARK, the Blacksmith- Stark is a Blacksmith, an Armoursmith, a Weaponsmith, and a Furnace Operator, meaning he is a 1-person smithy/forge operation.

MKSHEPPARD, the Soldier- Shep, unlike the others, has been dispatched by the Queen as a guard for these other 6 idiots. She is a heavily-armoured axe wielder.

6 women, 1 man. Uncouth jokes will totally not be made about this.
THE GOODS
We have brought with us the following items:
Anyhow.
7 Dwarves. 1 Mountain. Millions of ways to die.
STRIKE THE EARTH
After significant testing, I have located the correct spot.
MODDING CHANGES FROM PRIOR VERSION:
I have taken and compiled every mod known to mankind. It would stretch for pages to tell you what I added.
THE LOCATION

Notable features of the Roderlaladil Mirstal- the primary home of our kingdom, the Razors of Permanency (Stukos Ìrlam) is the magma vent that comes from the nearby volcano. It is not the right type of mountain for large deposits of iron, but it is known to be plentiful in gold, tetrahedrite (a very versatile copper ore), and other precious metals

Dasnast Gasìs is a temperate shrubland, full of many wild animals. We shall use it primarily for farming because it has fertile soil.

Gòstanggosterfotthor is a huge forest in this region, which is notable because the trees all grow out of yellow sand. I don't understand it either. But it will be used for lumber and glass production. It is of a different type of rock than the other two biomes, and will probably contain the necessary ores for bronze-working when combined with tetrahedrite. Which is good.
There is a brook, Akmeshsodzul Rodergasìsthebil, whose name is far too complicated and silly for its own good, which will be a valuable source of water. And fish, if we can work up the courage to go outside or find a fisherdwarf, who will not be included with this expedition.
The year is 1050. It will be a special year for Stukos Ìrlam, for 7 Dwarves have been drafted by the greatest kingdom of dwarves to delve the forbidden zone of the mountains of Roderlaladil Mirstal, where ancient prohibition has forbid the dwarves from going there.
While it is a deadly wilderness with gigantic monsters about, warnings of ultimate evil are obviously overstated, right? After all, the dwarves have had a small town in the shadows of those mountains for years, so delving the depths of them should not actually change anything.
Right?
THE MEN- ACTUALLY, THE WOMEN AND THE MAN
COVENANT, the Leader, a Miner- Covenant is a Miner, but is primarily our leader. She is skilled at both negotiations and administration of a fortress, and will coordinate it. During her time off, she will work with a pick to expand her fortress, because she isn't a hoity-toity noble with a tiny beard.

NEPTHYS, the Miner and Carpenter- Nepthys is both a miner and a carpenter, and thus a good choice for a compact, 7-man expedition. She will cut down trees, craft the wood into objects, and also mine. It will be busy, but rewarding.

ACADEMIA NUT, the Mason-Engineer- Academia Nut is the master of all things rock and mechanical, except for making silly trinkets to trade. He doesn't have a very big or rememberable personality, though. He also is the only male on this expedition. I don't know why.

AR-ADUNKAHOR, the Farmer, the Herbalist, a Crafter- Ar-Adunakhor is an Herbalist, primarily. She is an expert at both gathering and planting plants, and will be useful for farming. During the off-season, when plants don't need to be gathered, she is also mildly skilled at creating stone goods to trade with other civilizations.

CIVIL WAR MAN, the Farmer, the Chef- Civil War Man, who is actually a woman, will be growing, cooking, and brewing plants. She will also be our butcher and leatherworker until a dedicated dwarf is found for that.

STARK, the Blacksmith- Stark is a Blacksmith, an Armoursmith, a Weaponsmith, and a Furnace Operator, meaning he is a 1-person smithy/forge operation.

MKSHEPPARD, the Soldier- Shep, unlike the others, has been dispatched by the Queen as a guard for these other 6 idiots. She is a heavily-armoured axe wielder.

6 women, 1 man. Uncouth jokes will totally not be made about this.
THE GOODS
We have brought with us the following items:
- The Mobile Smithing Operation
- 1 Iron Anvil
- 1 Iron Bar
- 2 Copper Bars
- 4 Bituminous Coal
- 3 Granite
- Civil War Woman's Swag
- 4 pieces of Mule Leather. Will be turned by Civil War Man into bags, which have many uses such as sand collection, flour processing, etcetera.
- 11 ale, 11 beer, 11 rum, 11 wine, 6 blackcap wine, 6 whitecap wine. This is 56 alcoholic beverages, enough to last 7 dwarves for 8 drinks. Dwarves drink about twice a season, so that's approximately a year. Hopefully.
- 16 Plump Helmet spawn, 6 Pig Tail seeds, 5 Purple Fungus patches, 6 Cave Wheat seeds, 6 Sweet Pod seeds, 5 Dimple Cup Spawn, and 6 Rock Nuts. 46 seeds of various types: 16 staple brewable crop, 17 millable high-food-output crop, and 16 cloth/dye crops.
- 11 turtles and one of each of the following animals or their meat: lungfish, sheep, aurochs, chicken, pig, cow, donkey, mule, two-humped camel, wild boar, black bullhead fish, brown bullhead fish, yellow bullhead fish, sailfin molly fish, horse, rhesus macaque, groundhog, tunnel worm, giant rat, naked mole dog, large rat, giant mole, cave lobster, cave fish, char fish, mountain goat, muskox, warthog, bonobo, coyote, chimpanzee, clown loach fish, guppy, white lungfish, banded knifefish, elk, deer, fox, hoary marmot, perch fish, one-humped camel, wolf, rabbit, rainbow trout fish, rock lobster, and a snail. Why so many types, one of each? Because you get each one in its own wooden barrel, possibly because of some crazy but well-intentioned sanitary law among dwarves. Which we can then use for distilling. No wood necessary to expend! Rip off the dwarven supply bureau for great justice! A wooden barrel big enough for alcohol production that has a single snail or a guppy in it!
- Ar-Adunakhor's Animal Friends
- 2 Tunnel Worms. They are like sandworms, but the size of cats, and don't burrow as much as live in caves. They are vicious fighters, capable of being trained for defense, and their bites can rip chunks out of a person. They also have two horns they use like whiskers that will pierce flesh easily. Ravenous eaters, they will get rid of vermin for us like cats too. Downside- they were expensive to bring.
- 2 Dogs. The ubiquitous combat animal, which need to reproduce and trani ASAP for our military. Dogs are useful as combat creatures because they are bigger and meaner than Tunnel Worms, if not as well-armed.
- 2 Cats. Cats are useful companion animals and also help exterminate vermin, who will eat unattended food items, gnaw on growing crops, and freak out dwarves who are scared of them. They also reproduce fast and are a good source of leather and meat, because they have no other real purpose.
Anyhow.
7 Dwarves. 1 Mountain. Millions of ways to die.
STRIKE THE EARTH
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- Sith Marauder
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Ah, now this is palelabour as it should be. We arrived safely, but then a band of kobolds stole our supplies including both axes that Stark made for defense and treecutting, so now everybody is pissed because they have no beds because you can't make a bed out of stone. And we're almost starving to death because I forgot that you can't plant subterranean crops aboveground, and so are subsisting entirely on whiskey produced by Ar-Adunakhor finding wild plants for Civil War Woman to brew and the ensuing meagre few wine biscuits, wine cookies, and wine gruels. And then another 7 useless immigrants arrive, right before winter.
Also, the area is inundated in carnivorous worms.
Details some other time.
Also, the area is inundated in carnivorous worms.

Details some other time.
- Academia Nut
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Bah, 'tis a pity engineers can't go nuts and start building overly complicated machines, because this is the perfect time to start tinkering about and making some sort of giant spinning blade kobold killing machine so that we can get our stuff back, especially the axes so we can get some beds.
And yes, I see the inherent over complication of building what would amount to a giant buzz saw and using it to kill things to get back axes to fell trees when the entire first half of the operation could be skipped. I'm a dwarf and an engineer damn it! Bah!
And yes, I see the inherent over complication of building what would amount to a giant buzz saw and using it to kill things to get back axes to fell trees when the entire first half of the operation could be skipped. I'm a dwarf and an engineer damn it! Bah!
I love learning. Teach me. I will listen.
You know, if Christian dogma included a ten-foot tall Jesus walking around in battle armor and smashing retarded cultists with a gaint mace, I might just convert - Noble Ire on Jesus smashing Scientologists
You know, if Christian dogma included a ten-foot tall Jesus walking around in battle armor and smashing retarded cultists with a gaint mace, I might just convert - Noble Ire on Jesus smashing Scientologists
- Tasoth
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