design your own ship

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Jason von Evil
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Post by Jason von Evil »

I was inspired by the Al-Burak class carrier, a non-canon ship. http://www.starfleet-museum.org/alburak.htm

Class: Nimitz
Type: Carrier
Number of nacelles: Two
Size: Large
Weapons: Type IX or X phasers with two torpedo launchers
Defense: Regenerative hull hugging shields and once again, batmobile armor. It's logical that at some point, all Feddie ships would have batmobile armor.
Warp:
Cruising - 7.8
Max - 9.8 for twelve hours

Backstory: Starfleet realized during the Dominion War that Akira's were inadequate carriers for fighter wings. So, they looked into the possiblity of either refitting an existing class to carriers or building a brand new class. Designers tried modifying the designs of Ambassadors, Constellations, Niagras and Mirandas. None of these worked too well, as the variants would be very expensive to refit. So, designers, after several months came up with a design for a ship.

The Nimitz, named in honor of the famous 20th century carriers, is about 600+ meters, with a thick Constellation style saucer section. The saucer holds the launch bays for the fighters. The ship also contains a pod, similar to the New Orleans or Nebula that hangs from the bottom. This pod contains quarters and other things. No idea how many Peregrines it can hold.

Names:

Doolittle
Yorktown
Nimitz
MacArthur
Essex
Last edited by Jason von Evil on 2003-11-03 11:03pm, edited 1 time in total.
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Post by Jason von Evil »

Alyeska wrote:Not only that but the ship can be used for forced assaults on enemy ships. It has several transports capable of pushing right through shields as well as assault transporters. Give this thing a Sabre/Defiant escort and it would be very deadly.
Ah, sort of like the Iwo Jima from Armada 2. Ship names would probably be easy for this class.

Iwo Jima
Okinowa
Normandy
Midway

You get the idea, the ship names would be those of famous invasions.
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Post by Alyeska »

Aya wrote:
Alyeska wrote:Not only that but the ship can be used for forced assaults on enemy ships. It has several transports capable of pushing right through shields as well as assault transporters. Give this thing a Sabre/Defiant escort and it would be very deadly.
Ah, sort of like the Iwo Jima from Armada 2. Ship names would probably be easy for this class.

Iwo Jima
Okinowa
Normandy
Midway

You get the idea, the ship names would be those of famous invasions.
Cardassia, Betazed, etc...
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Post by Jason von Evil »

Alyeska wrote:
Aya wrote:
Alyeska wrote:Not only that but the ship can be used for forced assaults on enemy ships. It has several transports capable of pushing right through shields as well as assault transporters. Give this thing a Sabre/Defiant escort and it would be very deadly.
Ah, sort of like the Iwo Jima from Armada 2. Ship names would probably be easy for this class.

Iwo Jima
Okinowa
Normandy
Midway

You get the idea, the ship names would be those of famous invasions.
Cardassia, Betazed, etc...
Which of the Italian islands did the allies invade? Sardinia and Corsica?
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Post by Solauren »

Ship Class Name: Kronos
Type: Super Battleship/Dreadnaught. Anti-Borg Warship
Number of functional Warp Nacelles: 4
Perirpal 'look like nacelles': 4
Size: Colossal (approximately 1500 meters)
Visual: Take a Sovereign Class, double it's length, width and height, and give it a 8 nacelle star arrangment around the engineering hull)

Weapons: See Below
Power Source: See Below
If possible, replace Anti-Matter reactors with Qauntum Singularities

'Saucer Section'
16 Rapid Fire Phaser X+ Pulse Cannons. (ala the Defiant). 8 on top, 8 on bottom, mounted on rotating turrets, autotracking
10 Rapid Fire Phaser X+ Pulse Cannons along the 'rim' of the Saucer Section
Indepent Sovereign Class Warpcore, dedicate to weapons
Indepent Q-Configured Intrepid Class warpcore dedicated to shielding the Saucer section.
(Remember when they flew Voyager into a supernova? That's what I mean by Q-Configured)
If they can't use the Q-Configured, a second Sovereign Class Warpcore.

Impulse Drive
Ablative Armor
Ablative Armor Generator

Star-Drive Section
Warhead Launchers
300 Megaton Nuclear Warhead Launchers (dedicated): 5 forward, 3 aft, 2 port, 2 starboard
Tricobalt Launchers (dedicated): 5 forward, 3 aft, 2 port, 2 starboard
Qauntum Torpedoe Launchers: 10 forward, 6 aft, 5 port, 5 starboard
(Rapid Fire, 3 fire burst)

Dedicated Warpcore to Warp Drive
Dedicated Warpcore (3) to Shields (Q - Configured)
Ablative Armor
Ablative Armor Generator
Impulse Drive
Multi-Phasic Cloaking System
possible: Temporal Phase Cloak (Voth technology, if they still have the armhand)
Possible: Subspace Transporter system with dedicated Warpcore to power for long range assault.

Fake Nacelle Weapon Platforms (total of 4 platforms, all with following specifications)

Warp Reactor in each one to power onboard weapons and reduntant shields
2 Warp Cores tied into Deflector Dishes converted to fire (Ala Best of Both Worlds). If possible, ones that can fire several times without burning out: 4 (Sovereign Class)
Rapid Fire Q.Torpedeo launchers on turrets: 4 top side, 4 underside
10 Phaser X+ arrays

Crusing Speed: Warp 5.5 - Warp 6.0
Maximum Warp Speed: 9.999 for 12 hours


All Shields:
Multiphasic, Multispacial, Dominion adapted, (that might help against the phase problems with Slip Stream Drive)

Possible Technologies
Geodesic Fold generation capability
Quantum Slip Stream Drive
Interdimensional/Subspace Rebound Transporter

Intruder Defenses
Shitloads of Browning 50 calibur machine guns, automated, all over the ship (or the equal in firepower, or maybe just Tommy Guns)


I should do a write up ala DITL.ORG for this ship. I wonder if I can do a bigger techno-wank then Kennedy and Darkstar.... (thinks about it)
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Post by Einhander Sn0m4n »

Aya wrote:
Alyeska wrote:
Aya wrote: Ah, sort of like the Iwo Jima from Armada 2. Ship names would probably be easy for this class.

Iwo Jima
Okinowa
Normandy
Midway

You get the idea, the ship names would be those of famous invasions.
Cardassia, Betazed, etc...
Which of the Italian islands did the allies invade? Sardinia and Corsica?
I think it was Malta.
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Post by Iceberg »

USS Action NCC-77406
Action-class Perimeter Action Ship

"Honour the charge they made, Honour the Light Brigade, Noble six hundred." - Alfred Lord Tennyson (commissioning plaque of the Federation Starship Action)

Crew: 74 (10 officers, 64 enlisted)

Length: 227 meters
Width: 105 meters
Height: 38 meters (32 meters without nacelles)

Maximum Warp: Warp 9.996
Maximum Cruising Speed: Warp 9.1

Armament: 8x Type IX phaser strip (2x dorsal forward p/s, 2x ventral forward p/s, 2x dorsal aft p/s, 2x ventral aft p/s)
2x photon torpedo tube + 60 torpedo magazine per tube
1x quantum torpedo tube + 40 torpedo magazine

Shield System: High Capacity Shield Grid

Diplomatic Facilities: N/A

Overview: In the post-Dominion War fleet review, two things especially were noted: The excellent performance of the Defiant class of light escort ship, and the severe lack of high-speed warships in the fleet. With this in mind, Starfleet looked to increase the number of ships of this type in the fleet rapidly, and returned to dust off an old concept: the never-built tactical fleet of fast perimeter action ships (which themselves looked distantly similar to the old NX-class ships of a century and a quarter earlier). Larger than the Defiant class, the Action class could take more punishment and stay in battle longer - and to quell the growing voices of the pacifist faction of starfleet, suppressed by the war, the larger design could be fitted out with scientific and exploratory equipment much more easily than the Defiant class.

After a remarkably rapid and pain-free prototyping period, the first unit was laid down in 2377 and launched just two years later; coming online in 2380. Two months after her commissioning, USS Action proved her worth in a short, victorious action against Orion pirates operating deep in Federation space. Fifteen more units rapidly followed, with further ships planned and under construction. Action-class ships are named for words starting with the letter A.
Last edited by Iceberg on 2003-11-04 12:25am, edited 1 time in total.
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Post by Jason von Evil »

Just to give you an idea of how the Maines would be used, imagine having large ships operating deep inside enemy space, attacking starbases, outposts, shipping and supply lines and shipyards. They're essentially subs, just better armed.
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Post by Einhander Sn0m4n »

Solauren wrote:<SNIP>(thinks about it)
I think I can see what Spanky's referring to. :D
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Post by Chris OFarrell »

Ohh fun! Another design your own Starship thread.

Lexington class fleet Carrier.

Length: 850 Meters.
Beam: 200 meters.

Maximum warp speed: Warp 9.6 for 12 hours.
Maximum crusing speed: Warp 9
Standard cruise speed: Warp 8

Total range without refuelling: 10,000 light years

Shield: Regenerative.
Peak Power: Equal to Sovereign Class.
Armour: CM Standard Ablative Armour, thickness dependent on location (all or nothing style on critical locations).

Weapons array (stnd)

6 X Class X Phaser Arrays.
4 X Photon Torpedo Tubes

Weapons array (with both weapons pods)

26 X Photon Torpedo Tubes.
8 X Class X Phaser Arrays

Support craft:

60 Mark II Tactical Fighters.
24 Venture class Long Range scouts.
12 Type 11 Shuttles
6 Danube class Runabouts.

The Lexington class Carrier is a new starship developed in the aftermath of the Dominion war to supplement and in time replace the carrier duties of the Akira class in large tactical fleets. While the Akira has served admirably in its role as a stand off fire support ship, it could not perform either carrier or bombarding duties very well. It would sacrifice torpedo space for fighters if carrying fighters. And if needed for a missile support role, the carrier decks would need to be converted to magazine space.

Hence the deployment of the Lexington class carrier. Based somewhat on the design principals of the Defiant class Corvette, she has been built from the ground up as a military machine. Integrated quad warp nacelles and impulse engines increase propulsion protection. Combined with heavy ablative armour coverage, the ship is quite hard to disable.

The flight deck of the ship is made up of two through deck hangers, one port one starboard. They are separated by a fifty meter thick section of cargo areas and blast plates to prevent hanger explosions taking out both flight decks. Recovery operations generally take place through the stern of the ship and launch operations through the bow. Twenty meter bulkheads divide the bays into launch and recovered thirds, with a middle third dedicated to a common maintenance/weapons loading area for both hangers. A storage area half the length of the flight deck allows direct lift access for ships to the recovery, maintenance and launch areas.

Tactical the ship is not designed to get into heavy combat. Although its standard weapons loadout is almost equal to a Galaxy class Starship, this is mostly to deter any raider attack into the fleets rear areas. The ship has twin mounting points (one forward ventral, one aft dorsal) for standard Nebula class mission pods. Twin tactical pods can increase its torpedo launcher capacity to 24 launchers, allowing it to shoot 12 launchers forward or aft at a single target. While an impressive ability that can badly hurt or destroy most opposing capital ships, the Lexington class is only equipped with a 700 torpedo magazine (500 photon, 200 Quantum) meaning it can not sustain an engagement like an Akira can.

However the placement of the pods means that overwhelming firepower can be brought to bear directly forward or aft, ensuring that few would dare to interfere with launching or recovery operations, the covering firepower simply too intense to risk harassing the fighters. Often one of the pods will be swapped for a high fidelity sensor pod to provide AWACS support for the fighters.

The ship carries a flag bridge optimised for fleet command and control as well as state of the art C4I technology. Ship operations are controlled from either the main bridge or battle bridge (which is situated forward and under the flag bridge, a large window separating the two) during military situations leaving the flag bridge to run the fleet (although it can serve as a command centre when needed).

Like all Starfleet ships, it can serve a number of secondary roles. Its large hanger space can make it an easily converted super freighter. This same empty space can be utilised as a mobile hospital. An evacuation ship for planetary disasters. Easy conversion of the hangers atmospheric module allows transport of non type M atmospheric races. The Nebula class pods can include various science or exploratory configurations and change the ships purpose within two hours at a starbase layover.
Last edited by Chris OFarrell on 2003-11-04 12:28am, edited 1 time in total.
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Post by Iceberg »

You know, Chris, you could probably carry two or three times as many fighters if you dumped the heavy cruiser weapons. The last CV in the real world to carry heavy cruiser weapons was the USS Saratoga CV-2, whose battery of four dual 8" guns was demounted in 1944 so she could carry more aircraft and more 40mm and 5" AA guns.

EDIT: This applies to ANYBODY designing carriers: A carrier's main battery is her fighters - any onboard heavy weapons reduces the number of fighters the carrier can carry, or the amount of weaponry she can carry along for the fighters, or both.
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Post by Chris OFarrell »

Iceberg wrote:You know, Chris, you could probably carry two or three times as many fighters if you dumped the heavy cruiser weapons. The last CV in the real world to carry heavy cruiser weapons was the USS Saratoga CV-2, whose battery of four dual 8" guns was demounted in 1944 so she could carry more aircraft and more 40mm and 5" AA guns. A carrier's main battery is her fighters.
Yeah but in RL, weapons take up a hell of a lot more space then they appear to do so in ST. Hell phaser emmiters don't appear to take space except on the external hull. Then she only has four torpedo tubes. Its far less of a problem to mount heavy weapons in ST then it is with putting a 16" gun on the USS Nimitz.

The primary weapons punch is from the mission pods mounted externaly which have their own magazines and such. The stock ship herself isn't that heavily armed.

Though I'll admit the fighter count is probably much to low.
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Post by Iceberg »

Even so, there's a good reason to not arm carriers with antiship weapons: If the carrier skipper gets ambushed by a heavy enemy force, a heavy antiship armament would tempt him to stay and trade shots with the enemy force - and in a carrier, that's not a good idea.
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Post by Iceberg »

Oh yes, the Action-class's small craft contingent is limited to two shuttles and a captain's yacht.
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Post by Gandalf »

I'll be different and make a non warship. :D

Fleming Class (Classified).

Small ship resembling the Intrepid class. But flattened and has 6 decks. Owned and crewed by Starfleet Intelligence.

Maximum Speed: Warp 9.5
Crew: 80, can be increased to 140

Special features: Most powerful sensors pn a Federation ship. Illegal cloaking device.

Used to go behind enemy lines to spy on enemies or allies. Has a large cargo bay for holding large explosives, marines, or shuttles etc.
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Post by Uraniun235 »

Yeah but in RL, weapons take up a hell of a lot more space then they appear to do so in ST. Hell phaser emmiters don't appear to take space except on the external hull.
But you have to support them with the needed EPS conduits, and they require a substantial amount of power as well.

---

Titanic class Starship Transport System

Length: 954 meters
Beam: 559 meters
Height: 280 meters

Maximum Warp Factor 7.65 (8.8 post-2357)
Cruising Warp Factor 5 (7 post-2357)

Armament: N/A

Shield system: Medium Capacity Shield Grid
(uprated to High Capacity in post-2357-refit ships)

Diplomatic Facilities: N/A

Overview: One of Starfleet's most mission-specific starships, the Titanic is a gargantuan vessel whose ventral hull separates like a lid to reveal a huge cavity in which starships can be placed for transport should they be so badly damaged that their spaceframe is unable to withstand even low-warp tractor towing. Designed and built around the same time as the Ambassador class starships, it was intended that it be capable of servicing all foreseeable starship designs... so far this has proven successful, although Starfleet Command has not allowed the capacity of the Titanic to become a design consideration for future starships.

The Titanic was designed at a time when individual starships were extremely valuable to Starfleet, as Starfleet's budget had been severely curtailed in previous decades due to the Khitomer accords, and Starfleet found itself cobbling together kitbashes in an effort to produce new starships with existing stockpiles. The loss of a potentially salvageable Ambassador class (whose expensive construction had involved a bitter and drawn-out political battle in the Federation Council) was a nightmare political fiasco no Admiral in the fleet was willing to let occur... at least, not without "contingency plans" to cover their collective asses with. (It was hoped that most in the Council would not realize that, given the size of Federation territory, it would typically be impractical to station a sentry by a disabled starship while it waited for a Titanic to arrive) In order to save money, the original design incorporated the Ambassador's warp nacelles, nav. deflector and deflector shield components.

The Galaxy class project brought its own political battles, with the eventual conclusion that all Ambassador class work was to be halted immediately in favor of the new starship class that Starfleet was percieved to be begging for in an effort to maintain parity with adversaries who were either absent (the Romulans, with whom contact had been lost for decades) or under-par (the Cardassians, who could not muster enough strength to directly threaten the Federation but made enough trouble for the outlying colony worlds and the overstretched Starfleet resources in that sector). Public relations with the anti-military political groups was at an all time low, and strapped for resources already, there was consideration given towards the future of the Titanic, now that there would be no more Ambassador-class spare parts built and available for use... and the class was almost due for a substantial refit, as the nacelles had not been redesigned for the altered warp geometry and the warp coils were not designed for reconfiguration, the added stress detracted from their lifespan.

Fortunately, the Titanic found new life in the project which threatened it. After the Galaxy-class prototype and her technologies had proven moderately successful, the Titanic and her three sister ships were brought in one by one and refitted with newer shield systems and new warp nacelles whose coils were aligned properly, ensuring greater lifespan.

But even with this new lease on life, the Titanic class was still more often than not docked at a Starbase. After several years and a grand total of seven missions for the entire class, the onset of the Dominion War prompted considerations of scrapping the Titanic-class ships and putting their massive tonnage towards new combat starships. Facing almost certain retirement, the class was given a reprieve when Grand Coulee and Golden Gate took part in a successful operation during the Dominion War which saved half a dozen smaller starships, an uprated Galaxy-class starship, and the lives of several thousand Starfleet personnel. The Titanic-class was further vindicated when Golden Gate went on to facilitate the return of the crippled Enterprise-E after the destruction of the Scimitar. These events (which were very popular stories, spawning holodramas and interviews for weeks to come) ensured that the Titanic class would not be scrapped just yet.

Given the lack of action they have seen throughout most of their service, it is likely the Titanic-class will enjoy a long life, their spaceframes to be retired along with the Galaxy-class spaceframes when they have reached the end of their lifespan. However due to their extreme size and vulnerability, it is unlikely Starfleet will ever build any more Titanic class starships... most probably, Starfleet R&D will sooner turn towards refined warp-speed tractor-towing mechanisms and techniques if there is a need in the future for new Starship Transportation Systems.
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Post by Patrick Degan »

Einhander Sn0m4n wrote:
Aya wrote: Which of the Italian islands did the allies invade? Sardinia and Corsica?
I think it was Malta.
Malta was occupied by the British from the outset of the war and was their "unsinkable aircraft carrier" in the Mediterranean.

The two amphibious landings against Italy you're reaching for (and which have amphibious warfare ships in the USN named for them) are Sicily and Anzio.
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Post by Jason von Evil »

For some reason, when I was typing the post for the Nimitz Carrier, I imagined Soyuz class ships flying next to it, acting as escorts. I don't know, I've taken a liking to the Soyuz class, would be pretty cool to see a refitted version of them. All they'd really need is a new warp core and maybe weapon upgrades.
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Post by Uraniun235 »

The Silence and I wrote:Description: The Babble class is intended to provide standard starfleets with an edge by filling the area with jamming signals and false sensor readings.
Should rename it to the Data class. :D (or the Dater class, if you're feeling like Patrick Stewart :P )
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Post by Darth Fanboy »

The Kung Fu Class.

A converted Defiant class with a cloaking device, built in humidor, Full Bar with added refrigeration. Replace the food Replicator with a balls to the wall Charcoal grill, Salve Rigged Controls so me and just a few other can fly it around. There is one small holodeck on the ship, which is in my personal quarters.

Full game room with billiards, foosball, THe Playstation FortyEight or whatever theyre u to connected to a big ass TV that gets every channel in the galaxy, And we top it off with arguably the most beautiful crew of ladies. I of course Run the ship as Captain, but the Girls can call me Loverboy.

The Kung Fu Class is no little bith though, while it doesnt have the full fighting capacity of a Starfleet Defiant, its still got teeth...rrrowr.

Plus one Trilithium torpedo So that I con hold A Stary Systemo hostage to fund my hedonistic lifestyle.
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Post by Patrick Degan »

Patrick Degan wrote:
Einhander Sn0m4n wrote:
Aya wrote: Which of the Italian islands did the allies invade? Sardinia and Corsica?
I think it was Malta.
Malta was occupied by the British from the outset of the war and was their "unsinkable aircraft carrier" in the Mediterranean.

The two amphibious landings against Italy you're reaching for (and which have amphibious warfare ships in the USN named for them) are Sicily and Anzio.
Forgot —also, Salerno (for which a ship has not been named).
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Post by The Kernel »

Iceberg wrote:Even so, there's a good reason to not arm carriers with antiship weapons: If the carrier skipper gets ambushed by a heavy enemy force, a heavy antiship armament would tempt him to stay and trade shots with the enemy force - and in a carrier, that's not a good idea.
The Federation seems to like having flexibility in their starships. If they decided to build a carrier, it would probably be designed to operate solo, without the large battle groups of today's carriers. In such a situation, anti-ship weapons could prove quite useful.
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Post by Einhander Sn0m4n »

Whoops. Guess I have to get my facts straight.

Update: I have two versions of the Feddy Gunboat: a prototype with the quad pulse phasers and two wing-mounted disruptor cannons; and a much sleeker Confederate production version with substantially more powerful engines, two more disruptor cannons on the nose, and unmistakable signs as to who owns it! :D Expect both designs to be up later if I can get Dalton or Crayz9000 on AIM...
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Col. Crackpot
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Post by Col. Crackpot »

If i had to build a serious ship, i'd start with a sovereign class saucer section. Construct a massive pod, streamlined into the aft dorsal section. This pod carries additional impulse drives, reactors and torpedo launchers. The bridge would be relocated deep within the hull. A streamlined bulge on the venteral side would house twin, completely independant cores, armored, shileded and ejectable. at the front of the bulge are twin, redundant primary defletors. there would also be a tertiary "ambient deflector" (a la miranda class) Heavily armored nacelles each with two independant warp coil systems are attached to the venteral bulge by armored pylons, angled backward 20 degress parallel to the primary hull. there is minimal "taper" and the strut connection runs from the bussard collector down 80% of the nacelle. The nacelles are protected from attacks on their ventral surface because the are completely covered by the primary hull. This compact design protects the drive system and gives a slim forward profile.

Weapons consist of several quantum launchers in the pod 3 fore 2 aft launchers on the underside pod 2 foe 1 aft. a single heavy warhead launcher fore one single heavy phaser foreward. also 5 type XI's: 2 ventral saucer 2 dorsal one aft pod.

regen shields, ablative armor and all that crap as well.
"This business will get out of control. It will get out of control and we’ll be lucky to live through it.” -Tom Clancy
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GrandMasterTerwynn
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Post by GrandMasterTerwynn »

Instead of designing the uber ST ship to end all uber ST ships, I'd design a simple bulk cruiser (350 - 500 meters long.) This ship would carry a pair of independent shield systems. One to protect the ship during combat/flying through space, and a much weaker one to protect the ship's warp drive and impulse engines, since their warp drives are so damned unstable. Having an extra bit of protection about the engines would allow the ship to get away when it's primary shields are knocked down . . . improving survivability.

Its bridge would be located deep in the heart of the ship. This would improve the survivability of a ship's command structure, since there were no provisions in the OP to make it so Starfleet would function like a real navy (that is, the command crew is split between several command sites.)

Otherwise, it would be shaped in such a way that the phaser strips can cover most of the ship. And it would have an improved fire-control system, allowing it to engage a number of targets (between two to four) simultaneously. I mean, we've seen a Starfleet ship sweep through its entire firing arc with its phasers in a very short period of time (ST: Nemesis,) so it wouldn't take even a small stretch of the imagination to give our cruiser the ability to simultaneously (or almost simultaneously) engage several targets

This ship might have to employ a second tactical officer to direct defensive efforts. Let the captain and his primary tactical officer pick targets to attack, as they always do. Yet, leave defensive fire to the second guy.
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