The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

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The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by FancyDarcy »

Ordered by the CEC, the USS Enterprise is tasked with a mission to report to central command of the Aegis 7 colony and proceed under new orders from centcom, usually located on the USS Ishimura. Captain John Luke of the Enterprise has also previously been tasked with testing out brand new phasers which have a tiny nuclear fusion reactor imbedded in them, giving them essentially unlimited firepower, however, the reactor means their magazine capacity is limited to only 15 shots, which slowly recharge. Every one of his security personnel have been equipped with these phasers, including himself and most of his high ranking staff.

After receiving this assignment, the Enterprise departs fron Deep Space Station and engages an emergency warp 20, instantly arriving at Aegis 7.

Upon arrival, the Ishimura contacts the enterprise and gives them a sitrep; the Captain has died from a adverse side affect to a sedative medicine after attacking a crewmember from stress, crime rates on the colony and the ship have massively spiked during the past few weeks, and there are serious issues with telecomms planetside; they've lost contact with several ATC towers over the past few hours, occasionally a few growls or shrieks come through there's static.

Ishimura then patches the Enterprise into P-sec's communications servers where sergeant Wellers and Rookie explain the situation in further detail. In the background, a disgruntled Nathan McNeil is seen wandering around in his boxers, having just woken up from his cot. Wellers explains the amount of violent crimes, sabotage and even some unidentified hostile wildlife which has been attacking crewmembers.

John Luke decides to send the emergency shuttle planetside, containing the main cast of Star Trek including characters like Lieutenant Worf, Data, acting captain Picard, Jean Luc Picard, Kirk T James, Guilian, James Wesley, Leonard, Scotty, William Eiker, chief medical officer Beverely Crusher, Deanna Troi, and a changeling disguised as John Luke, the captain, along with three dozen security officers equipped with red jumpsuits, recharging phasers, basic police items like restraints, and radios and light body armor.

Ishimura, acting as the commanding vessel, orders the Enterprise to land inside her hangar bays to establish a firebase, however the ADS cannons malfunction, and accidentally hit the Enterprise several times, heavily damaging it, and stranding it inside the Ishimura. Captain John Luke, Yasha Tar, Spock, La Forge and two dozen highly trained security personnel wearing their distinct red jumpsuits exit the burning Enterprise and are greeted by Ishimura's hangar bay firefighting and engineering teams, who manage to extinguish the burning wreck of the Enterprise. CentCom, operating from Ishimura's command deck, assure John Luke their ship will be repaired, once telecomms have been restored. Luckily, Issac Clarke, an expert in telecommunications equipment, is scheduled to arrive in the USG Kellion in a few hours, much to the relief of John Luke.

CentCom invites John Luke to the bridge, where they discuss the increase in violent crime, and inform John Luke of suspected traitors aboard the ship, describing the incident where a mining shuttle full of sabotuers who broke through the no fly zone and breached the Ishimura's hangars and crash landing in the bay, somehow managing to escape the shuttle before the security team arrived. Since then, dozens of crew have already gone missing, and the hundred or so corpses from the morgue have vanished without a trace. Engineering gas reported seeing odd, shadowy figures and inhuman roars in the lower sections of the Ishimura, inside the sewerage maintenance tunnels that run throughout the ship, and it is possible that dangerous wildlife from the colony has somehow infested the ship.

Armed with this knowledge, John Luke and his crew must complete the objectives: Restore public trust in CentCom and security, remove all hostile wildlife from the Ishimura and working areas if the colony, eliminate all sabotuers and traitors, restore proper law and order on the colony by keeping the crew from harm, locating all missing crew, equipment and the missing bodies from the morgue, ensure the crew of the USG Kellion arrive safely and manage to fulfill their own objectives, and ensure that the USS Enterprise is repaired.

How successful are the crew of the Enterprise at completing these objectives? How much would this change the outcomes of Dead Space: Extraction, and it's sequel, Dead Space?
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by bilateralrope »

If you don't know the details of a setting, don't guess at that settings details for your hypotheticals. Especially unnecessary details like your stupid phaser or "emergency warp 20". It just gets people distracted from your crossover to focus on the parts you got wrong.

Don't force characters to behave in out of character or impossible ways just to copy the events of one of your settings. For example, anyone in Starfleet is going to refuse the order to bring the Enterprise into the hanger bays on the ground that the Enterprise doesn't fit. Maybe decide that whoever gave that order is unfit to command the operation.

So I'd suggest you rewrite the scenario into something that makes sense. I'll do that for you if you answer some questions:
- Why is the Enterprise there ?
Responding to the Ishimura going silent/sending a distress call is a good reason. As is them coming across it while exploring.
- What are the objectives of the Enterprise crew ?
Before they realize they are in a very dangerous first contact situation. Which will cause the characters to reevaluate their objectives.
- What does the Enterprise crew know before dropping out of warp ?
- What do they get told when they open communications ?
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by FancyDarcy »

bilateralrope wrote: 2018-09-11 08:25am If you don't know the details of a setting, don't guess at that settings details for your hypotheticals. Especially unnecessary details like your stupid phaser or "emergency warp 20". It just gets people distracted from your crossover to focus on the parts you got wrong.

Don't force characters to behave in out of character or impossible ways just to copy the events of one of your settings. For example, anyone in Starfleet is going to refuse the order to bring the Enterprise into the hanger bays on the ground that the Enterprise doesn't fit. Maybe decide that whoever gave that order is unfit to command the operation.

So I'd suggest you rewrite the scenario into something that makes sense. I'll do that for you if you answer some questions:
- Why is the Enterprise there ?
Responding to the Ishimura going silent/sending a distress call is a good reason. As is them coming across it while exploring.
- What are the objectives of the Enterprise crew ?
Before they realize they are in a very dangerous first contact situation. Which will cause the characters to reevaluate their objectives.
- What does the Enterprise crew know before dropping out of warp ?
- What do they get told when they open communications ?
Well, at first, the crew of Aegis 7 and the Ishimura, some time after the captain was killed, realises they should ask the CEC for a support ship to be sent out, then the CEC forwards this to Starfleet, since they determined that the Enterprise was the most suitable and closest ship in the area, and Starfleet get their officers to write up a mission tailored for the Enterprise, then they hailed the Enterprise and briefed them if their new mission.

Well, in this idea, since it's not a real fanfiction, only the set up for a non story, the CEC and Starfleet are under one roof, so to speak, CEC ans Starfleet are basically just two different branches under the earth government, they're like the Navy and the Army, just two different organizations but under the same roof. Except, Starfleet whilst under the sane roof, they are not specifically required to follow the orders of earthgov if the Starfleet high command specifically speaks out. Otherwise, they will usually willingly follow missions created by themselves, or other factions like CEC to further their skill and influence. However, they're not exactly a mercenary army, they won't go over here and "kill these guys" "or steal this thing", they usually only go on exploration, rescue or humanitaran aid missions

The Enterprise is sent on a human aid/assistance mission, they have been told that the colony of Aegis 7 is having a bad day, there is civil unrest and crime run rampant along with outbreaks if disease and hostile wildlife and that they'll be in dire need of extra cops, doctors, food, ammunition, etc etc. Generally, they're going to be following orders from the Ishimura's commanders as they're the ones who are most awake to the situation, basically. So, when they first arrive, they are contacted by Ushimura who gives them a quick rundown, then they are "patched through" to the communincations of planetside security on Aegis 7, who describe the situation on the planet, the looting, murders, suicides and general chaos that us happening, P sec basically ask for more resources, and the Enterprise sends a shuttle down to the planet, where the shuttle crew discuss it further with P sec face to face. Basically it's like the US Military helping with earthquakes and other natural disasters and working with the local givernments since they probably have better first hand knowledge of the place.


So, basically the plot is happening about six or seven hours before detective Nathan McNeil wakes up and begins his shift on a totally normal day just like any other, except the events if Dead Space Extraction take place "today". Here is a full walk4thhrough of Extraction on Youtube, the most exciting parts are 0 to about 30 or 40 minutes in, after that it's just a birmal zombie shoot em up. It actually looks pretty decent for such an old game, for an on rails shooter it looks fairly fun and the voice acting is awesome. Definitely feels like a Dead Space game.

https://m.youtube.com/watch?v=Hd5EguI1gUY
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by bilateralrope »

FancyDarcy wrote: 2018-09-11 09:26am and the Enterprise sends a shuttle down to the planet, where the shuttle crew discuss it further with P sec face to face.
Why would the Enterprise send down a shuttle ?
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by FancyDarcy »

bilateralrope wrote: 2018-09-11 09:56am
FancyDarcy wrote: 2018-09-11 09:26am and the Enterprise sends a shuttle down to the planet, where the shuttle crew discuss it further with P sec face to face.
Why would the Enterprise send down a shuttle ?
Why wouldn't they? I mean, they've got to transport loads of stuff, equipment and whatnot down, plus about four dozen men. Not to mention, they don't know the inside layout of the buildings and it'd night not be safe to just teleport down. Plus, a shuttle is their own vehicle, you don't need the Enterprise to be alive if you want to escape, you can give inside and fly around, it has so much more capability than just a teleport.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by bilateralrope »

FancyDarcy wrote: 2018-09-11 10:41am Why wouldn't they?
Because transporters are Starfleets first choice for getting stuff between a ship and a planets surface.
Because transporters can shift more material and personal in the same timeframe.
Not to mention, they don't know the inside layout of the buildings and it'd night not be safe to just teleport down.
Easily solved by using the Enterprise's sensors.
Plus, a shuttle is their own vehicle, you don't need the Enterprise to be alive if you want to escape, you can give inside and fly around, it has so much more capability than just a teleport.
Anything that could take out the Enterprise is going to be a serious threat to a shuttle.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by Jub »

This is bad and you should feel bad.

Let's start from the top of your post and work our way down to see if we can't point out all the flaws here.

1) No force in the world sends their fleet's flagship out to test new weapons and even if they did it would be a limited issue field test where a few weapons are placed within squads in mostly equipped with the older established weapons. Even if the Enterprise were issued with enough of these weapons for everybody I doubt any competent commander wouldn't ask to keep a store of the tired and true model of phaser aboard their ship just in case.

This idea is also blatantly just to force Dead Space style weapons on the Trek team and that's just poor form.

2) Emergency Warp 20 isn't a thing. Even if it was why would the Enterprise use it when you haven't established them as responding to an emergency? Finally, even if they did use their fastest warp speed that doesn't get you anywhere instantly. Depending on the distance the Enterprise has to cover they might take days or weeks to arrive even at the best possible speed.

3) The information they get upon arrival is pretty dubious. It's unlikely that with Trek level medical technology that anybody would die from even a high dose sedative. Maybe from a phaser's stun function if the person using it was poorly trained but if that were the case it would have been reported as such. This combined with the rest of what they've been told would have the crew on full alert.

4) Why are two full command staffs present on the Enterprise ship which is supposed to be testing new phasers? Not to mention that with both Kirk and Picard aboard why would this John Luke have the command? This feels like you adding a random character in just to make your already poorly written idea happen.

5) No Starfleet vessel would ever send a shuttle into what anybody can tell is a bad situation. They'd start running scans and see if they can beam people out, possibly into cells, or beam an away team down to a spot where they can find out more of what's going on.

6) Starfleet ships rarely dook except with space stations and even then only for a large scale resupply. They tend to favor shuttles or transporters for ship to ship transit. So it's unlikely the Enterprise comes in close enough to trigger the guns. Also, given the tense nature of the scenario you've set up, they may be on yellow alert and thus have shields up as they drop out of warp.

Also The Enterprise, it has to be the D or E given the crew you have listed. Is between 640 and 680 meters long. It won't fit in the damned hanger, to begin with.

Also, the Enterprise offers for more tactical flexibility undocked and can transfer crew via shuttle or via transporter as needed. This whole docking thing is just a no from the start.

I'm going to stop here as nothing you've said in your other posts in this thread have even begun to address the core issues from your first post. Even by your poor standards, this scenario is awful and that's saying something given your naval vessel somehow stuck in a river fighting tanks idea exists... Honestly a little thought goes a long way.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by bilateralrope »

I don't think FancyDarcy has watched Star Trek. Not when he gives names like "Kirk T James", "William Eiker" or "Leonard". Come to think of it, he's also demonstrated that he didn't pay much attention to Dead Space 2 either.

I just found the idea of the Enterprise D showing up to help during a Necromorph incident interesting. Especially once they realized that they were dealing with a new form of life. But that speculation isn't likely to happen here, so I give up in trying to save FancyDarcy's scenario.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by Lord Revan »

Correct me if I'm wrong but isn't the absolute "the spaceframe won't take this for long" speed for the Constitution class Warp 8 and for the Galaxy class it's warp 9.6 with the max "standard" speeds being warp 7 and warp 9?

so neither of those can't even get close to warp 20 even if they redline their engines.

EDIT:Also only "starfleet" (well technically it's United Earth Space Probe Agency Starfleet but close enough for this) vessel that would send shuttles as first responce is the NX-01 as during the 2150s transporters were new technology.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by PREDATOR490 »

The whole premise is completely messed up to the point it breaks both universes with the mash up.

Regardless, the most logical thing that happens when a Starfleet vessel encounters the Necromorphs is a very messy first encounter followed by a complete curbstomp from Starfleet.

Necromorphs are extremely brutal and the way the operate is horrific. I imagine seeing that kind of carnage would make lots of people start panicking and from a universe like ST where violence is mostly "clean" would not react to well to that kind of thing initially.
That said, once the initial shock factor wears off then Feds will have little issue dealing with Necromorphs.

If you force a ST crew to go in "blind" to an infected area. They can be pulled out relatively easy with a transporter and the Necromorphs have no way to prevent this. They can beam infected people over and contain them and / or the transporter will automatically detect and remove the contaminants.

Firepower wise - Feds might have issues initially since their weapons are not designed to obliterate their targets on the usual settings. That said, once they realise the only way to properly kill Necromorphs is to vaporise / blow them apart then they should have little issues bringing that kind of firepower to bear.
If you want to bring in an firepower limitation then feasibly using the higher levels of the weapons and / or using it in delicate surroundings would perhaps not be feasible.

Necromorphs - If Issac Clark can kill them with make shift weapons then trained starfleet personnel should be able to put up at least a decent fight with better technology and access to ship based support.

If you are going to include the shit from the other Dead Space Games then Necromorphs might be a a serious problem for Starfleet. Especially, if your bringing in the concept of the Broodmoons and the brainwashy / mind control shit they seem to have going.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by Lord Revan »

What made the Necromorphs so dangerous in Dead Space is that certain conventional wisdoms for combat don't apply (for example body shots aren't all that effective) and military weapons in the Dead Space franchice aren't that powerful. Well that and certain spoilery mind manipulation powers the Necromorps have as collective.

That said your standard Type II (or Type I or Type III) phaser is capable of functioning as a "laser cutter" not to mention that high settings would reduce or eliminate the "body shots are ineffective" issues since they would destroy large parts of the body if not all of it.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by Vendetta »

Jub wrote: 2018-09-11 11:37am
1) No force in the world sends their fleet's flagship out to test new weapons and even if they did it would be a limited issue field test where a few weapons are placed within squads in mostly equipped with the older established weapons. Even if the Enterprise were issued with enough of these weapons for everybody I doubt any competent commander wouldn't ask to keep a store of the tired and true model of phaser aboard their ship just in case.
Starfleet sends their flagship to do dumb stuff all the time.

For a good 50% of episodes Picard is a glorified Uber driver for whatever body starfleet needs to move this week.

"Enterprise picks up the USG Ishimura's distress signal instead of CEC and investigates, what happen?" is enough for a crossover thread though.


It probably goes a lot better for Starfleet with a well equipped capital ship at a significantly higher level of technology than the CEC had though. A few redshirts will probably meet a sticky end, but then the main characters will retreat aboard the enterprise and come up with some kind of engineering solution to the problem using all of their fancy toys to de-necromorphise the Ishimura and dropping a couple of photon torpedoes on the Marker for good measure.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by Jub »

Vendetta wrote: 2018-09-14 07:48am Starfleet sends their flagship to do dumb stuff all the time.

For a good 50% of episodes Picard is a glorified Uber driver for whatever body starfleet needs to move this week.
That's the main job of a flagship and diplomatic vessel though. It's no less dumb than when USS Iowa had a bathtub installed to transport FDR to Algeria during world war two.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by bilateralrope »

Vendetta wrote: 2018-09-14 07:48am It probably goes a lot better for Starfleet with a well equipped capital ship at a significantly higher level of technology than the CEC had though. A few redshirts will probably meet a sticky end, but then the main characters will retreat aboard the enterprise and come up with some kind of engineering solution to the problem using all of their fancy toys to de-necromorphise the Ishimura and dropping a couple of photon torpedoes on the Marker for good measure.
That's what they have the capability to do. But what happens when someone asks if the Necromorphs are intelligent enough for the Prime Directive to apply ?
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

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bilateralrope wrote: 2018-09-14 09:53am That's what they have the capability to do. But what happens when someone asks if the Necromorphs are intelligent enough for the Prime Directive to apply ?
Except the base species is "human" and the effect of the brought-up-then-dropped Starfleet leadership coup-by-parasite never raised such questions for Jean-Luc "Ask Me About The Prime Directive" Picard. Or Geordi, when he and his former crew-mates were turned into inviso-flipper-aliens via reproductive genetic re-mapping started years before.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by FancyDarcy »

bilateralrope wrote: 2018-09-11 11:20am
[/quote]
FancyDarcy wrote: 2018-09-11 10:41am Why wouldn't they?
[/quote]
Because transporters are Starfleets first choice for getting stuff between a ship and a planets surface.
Because transporters can shift more material and personal in the same timeframe.
Sure, but shuttles are the best choice. Why? Shuttles can provide safe shelter since they're strong, they can provide air support in the form of phasers, bombs, food, situational awareness (flying overhead to see WTF is going on), communications relay incase telecomms tower is out, back up power supply, and can serve as a moveable base which can quickly fly away if things go south. Teleporting is only good for places where Starfleet is 100% certain the threat is low and the air is breathable.

[/quote]
The teleportation room is very small, and the actual teleport pads are even smaller, so I would assume it would be difficult if not impossible to move large objects through the teleporter.

The teleporters also only work if they can see where the subjects are, which is no good for the reasons below.
Not to mention, they don't know the inside layout of the buildings and it'd night not be safe to just teleport down.
Easily solved by using the sensors
Sure, but the sensors are probably blocked by things such as:
[/quote]
The marker, which might use similar frequencies for mind control and the ability to precisely manipulate cells and DNA so precisely that it can make a perfect organi- war machine out of a normal human. Also, the fact that it serves as a beacon and can manipulate gravity on a large scale or has giant fans inside which are powerful enough to suck millions of bodies towards it to eat them and make a mass of flesh.

The materials used in Dead Space may be too thick or somehow resistant to the Enterprise's sensors, or the planet or the planetcracking process might cause radiation to fly around and jam the sensors.


Plus, a shuttle is their own vehicle, you don't need the Enterprise to be alive if you want to escape, you can give inside and fly around, it has so much more capability than just a teleport.
Anything that could take out the Enterprise is going to be a serious threat to a shuttle.
[/quote]

Sure, but the shuttle is tiny and the Enterprise is masdive, so it's not the same thing, really. They are also built for completely different jobs.

Lord Revan wrote: 2018-09-13 07:49pm
What made the Necromorphs so dangerous in Dead Space is that certain conventional wisdoms for combat don't apply (for example body shots aren't all that effective) and military weapons in the Dead Space franchice aren't that powerful. Well that and certain spoilery mind manipulation powers the Necromorps have as collective.
Well, in the Dead Space anime, the Ishimura onboard police force was able to take down many necromorphs using only body shots with rapid firing pistols. Sure, there were a large group of men firing so I'd say about 30 - 60 shots fired, but it's apparently feasible.

[/quote]
Jub wrote: 2018-09-11 11:37am This is bad and you should feel bad.

Let's start from the top of your post and work our way down to see if we can't point out all the flaws here.

1) No force in the world sends their fleet's flagship out to test new weapons and even if they did it would be a limited issue field test where a few weapons are placed within squads in mostly equipped with the older established weapons. Even if the Enterprise were issued with enough of these weapons for everybody I doubt any competent commander wouldn't ask to keep a store of the tired and true model of phaser aboard their ship just in case.

This idea is also blatantly just to force Dead Space style weapons on the Trek team and that's just poor form./
Thats not true at all, I actually found the idea from a multiplayer MMORPG role playing game called Space Station 13, where on the most popular server there is a gun similar to Star Trek phasers called an advanced energy gun. It has three settings, stun disable and laser, which perform like a taser, a worse taser, and a weak lethal laser which does around 20 damage out of 100 HP and worse with armor and contains around ten shots. The advanced version has a reactor onboard so it has unlimited shots. There is no weapon in Dead Space that functions anything like the one I mentioned.





Yeah, I just wanted to get the opening done as soon as possible since I'm typing on a phone and its annoying and tedious to make a nice story letter by letter. I basically wanted to say that the Enterprise arrives quickly, since the Ishimura is not far away.



How would you kill someone with the stun phaser? I had a mind that it was basically a modern taser but much safer and more of a guranteed stun instead with no chance of death instead of a dubious stun and a very low chance of death? Also yes, this is a lie which is told to the Enterprise because it sounds better to say the captain was stressed so the crew gave him a sedative to relax him and he died instead of the captain was going BONKERS and attacking crew and someone stabbed a needle in his brain and killed him. Also, the Ishimura is a Dead Space CEC ship and does not have Starfleet tech inside.



I thought it would give the Enterprise thr best chance of survival if the best and brightest characters are onboard. Also, I thought John Luke was the captain in the original Star Trek, so he's not just any random character.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by FancyDarcy »

So, uh, somehow a bunch of my last post vanished when I posted it, so I'll have to post the rest of it here.

This part was replying to the flaws in the idea that the Enterprise would dock with the Ishimura.

Okay this was a mistake, instead how about this:

After the shuttles are sent underway, the Ishimura contact Enterprise and request a personal favour. As it turns out, one of the gravity tethers on the Ishimura has suffered damage from an unknown source and several machines and high tension cables have been sliced away.

A team of engineers have been despatched to the site, but half an hour ago, when the engineers radioed in to report their status there was suddenly an awful screech and the sound of thick fabric being torn apart amidst strange gurgles and the vidfootage cut off. When the vidfootage came back, all that was visible was torn metal sheets, a thick layer of reddish liquid splattered on the floor and walls and some pinkish and white flaps and shards.

The Ishimura bridge was worried the engineers may have been injured, so they send a team of EVA paramedics to the scene. In the meanwhile, they ask if the Enterprise could volunteer, as the tether can be temporarily repaired with their tractor beam. The Enterprise accepts, and after flying closer to the Ishimura, fire their beam, which re-positions the tether for now. Suddenly, the Ishimura warns the Enterprise of a crazed crewmember which has stabbed several ADS turret crew, and security is on their way. They manage to shoot the crewmember dead, but not before the ADS cannons fire a barrage of shots which slice through the shields and plating like a knife through butter and rip off one off the Enterprise's engine nacelles and destroy several plasma containers.

Without emergency repairs, the Enterprise will explode, so she docks rear ended inside the Ishimuras hangar with the front end and saucer exposed to space and the rear of the Enterprise in the hangar. Immediately, the modular hangar doors slam shut, clamping the Enterprise down, and sealing off the hangar. The command staff and security are evacuated outside as dozens of figures rush out of the Ishimura and in a mad frenzy they stampede towards the Enterprise in amazement at the vessel.

[/quote]
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by Lord Revan »

FancyDarcy wrote: 2018-09-16 06:46am
Lord Revan wrote: 2018-09-13 07:49pm What made the Necromorphs so dangerous in Dead Space is that certain conventional wisdoms for combat don't apply (for example body shots aren't all that effective) and military weapons in the Dead Space franchice aren't that powerful. Well that and certain spoilery mind manipulation powers the Necromorps have as collective.
Well, in the Dead Space anime, the Ishimura onboard police force was able to take down many necromorphs using only body shots with rapid firing pistols. Sure, there were a large group of men firing so I'd say about 30 - 60 shots fired, but it's apparently feasible.
I said "not effective" not "useless" there's a major there, sure you can take down a necromorph with a conventional firearm but unless you got a lot of people focus firing on them from a distance in more or less open spaces your most likely suffer unacceptble levels of casualities in the process.

Ishimura was overtaken and the necromorphs are more or less exclusive a melee based threat this shows that no it's not feasible to try to stop necromorphs with conventional firearms unless you can somehow stack the deck against them.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by bilateralrope »

FancyDarcy wrote: 2018-09-16 06:46am Sure, but shuttles are the best choice. Why? Shuttles can provide safe shelter since they're strong, they can provide air support in the form of phasers, bombs, food, situational awareness (flying overhead to see WTF is going on), communications relay incase telecomms tower is out, back up power supply, and can serve as a moveable base which can quickly fly away if things go south. Teleporting is only good for places where Starfleet is 100% certain the threat is low and the air is breathable.
- Shuttles provide something to be shot at. Transporters don't.
- If the situation requires air support from shuttles, then shuttles can be flown in. But only when required.
- Food/supplies can be provided by transporters as required.
- Comm badges don't need a relay to contact a ship in orbit.
- The Enterprise can provide situational awareness with its sensors. Which can also check air quality.
The teleportation room is very small, and the actual teleport pads are even smaller, so I would assume it would be difficult if not impossible to move large objects through the teleporter.

The teleporters also only work if they can see where the subjects are, which is no good for the reasons below.
In a situation like this, the Enterprise would be providing large quantities of small objects.

Transporting into unknown ships or caves is something that happens regularly in Trek. They have no problem using their sensors to see through walls. Most of us have watched Star Trek so you making up transporter limitations when it's clear that you haven't watched the shows will not work here.
The materials used in Dead Space may be too thick or somehow resistant to the Enterprise's sensors, or the planet or the planetcracking process might cause radiation to fly around and jam the sensors.
What exotic materials or radiation are we talking about here ?
Be specific.
FancyDarcy wrote: 2018-09-16 06:56am Without emergency repairs, the Enterprise will explode, so she docks rear ended inside the Ishimuras hangar with the front end and saucer exposed to space and the rear of the Enterprise in the hangar.
It still will not fucking fit. But you have made everyone stupider, because the best course of action when talking about an antimatter reactor that's in danger of exploding is to get the fuck away from it. Not bring it closer to people you want to keep alive.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by tezunegari »

FancyDarcy wrote: 2018-09-11 07:23am Ishimura, acting as the commanding vessel, orders the Enterprise to land inside her hangar bays to establish a firebase, however the ADS cannons malfunction, and accidentally hit the Enterprise several times, heavily damaging it, and stranding it inside the Ishimura.
I think you do not know the size of any of these ships...

Here:
Enterprise-F
Enterprise-E
Enterprise-D
Enterprise-C
Enterprise-B
Enterprise-A (roughly equivalent to the TOS Enterprise)
Enterprise-NX
Image
Note: No Kelvin-verse Enterprise and the Original Enterprise is close enough in size to the Refit/Ent-A that I omitted her.

See that blip above the saucer of the Enterprise-D (third ship from above)... the Kellion is roughly twice the height of a Runabout shuttle.
Roughly eyeballing it the Kellion is about three to four time the height of the blip.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by Vendetta »

Also Ishimura's ADS cannons are 120mm APHE at best. And quite slow projectiles, given that you have to lead targets that are seconds from impact quite a bit.

They're not even going to worry the Enterprise's navigational deflector.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by Lord Revan »

tezunegari wrote: 2018-09-17 06:03am
FancyDarcy wrote: 2018-09-11 07:23am Ishimura, acting as the commanding vessel, orders the Enterprise to land inside her hangar bays to establish a firebase, however the ADS cannons malfunction, and accidentally hit the Enterprise several times, heavily damaging it, and stranding it inside the Ishimura.
I think you do not know the size of any of these ships...

Here:
Enterprise-F
Enterprise-E
Enterprise-D
Enterprise-C
Enterprise-B
Enterprise-A (roughly equivalent to the TOS Enterprise)
Enterprise-NX
*ship pic*
Note: No Kelvin-verse Enterprise and the Original Enterprise is close enough in size to the Refit/Ent-A that I omitted her.

See that blip above the saucer of the Enterprise-D (third ship from above)... the Kellion is roughly twice the height of a Runabout shuttle.
Roughly eyeballing it the Kellion is about three to four time the height of the blip.
You forgot the Universe-class (aka Ent-J) though at that point it's starting to be overkill, the Enterprise-J is so big.

That said it's not just the size, none of those ships are designed to "land", even in the best case scenarion they would barely fit (and since we saw the hangar bay of the Ishimura and there's catwalks that limit the space even further I dout that they would fit) and since the role of none of these ships is "close in support" getting them into that space would such a slow operation that someone, somewhere in the chain of command would vetoed it. also they're so big that it's practically impossible for them to get stranded inside the Ishimura.

As I said before combat ships have roles they fullfill and they rarely if ever work outside of those roles to this extent, this is just as true in Star Trek as it is in real life.
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by Batman »

Where's the Enterprise-F from (other than obviously Star Trek)?
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by tezunegari »

Batman wrote: 2018-09-17 01:05pm Where's the Enterprise-F from (other than obviously Star Trek)?
Star Trek Online, there was a big competition for fans to design it.
I think FaxModem had an entry there.

And including the Ent-J would have been overkill... I don'T even know how Big the Ent-J is supposed to be.
"Bring your thousands, I have my axe."
"Bring your cannons, I have my armor."
"Bring your mighty... I am my own champion."
Cue Unit-01 ramming half the Lance of Longinus down Adam's head and a bemused Gendo, "Wrong end, son."
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Re: The USS Enterprise is sent to assist the colony on Aegis 7 (Dead Space and Star Trek crosdover)

Post by Batman »

Thx. It's been eons since I played STO.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
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