It's... interesting to reflect on this. I think you've rendered Weber's idea of how the SLN thinks and equips itself very well with Commodore McMuttonchops. A few comments...
Ahriman238 wrote:HM: Not at all, if the Manticorans are smart. The business in Monica was a slap in the face to the League, but we're prepared to let things slide considering the wrongdoing that went on. The important thing for Manticore right now is not to provoke the League further. We will shortly be forward-deploying assets to protect New Tuscany, the one Talbott Cluster world that elected not to join their so-called "Star Kingdom," from Manticoran aggression. As long as everyone stays put and does nothing rash, there will be no conflict.
It amuses me that you attribute to the commodore the lines "we will be forward-deploying assets... as long as everyone stays put... there will be no conflict."
I'm sure the irony would escape many SLN flag officers.
A238: You're not concerned at all? What about the salvo advantage given by missile pods, does that concern you even a little bit?
HM: Oh they use missile pods, do they? How.... quaint. The League Navy abandoned missile pods decades ago. Modern point defense renders them quite useless, you see. A pod-deployed missile lacks the initial velocity of a ship-launched one, so either they come in two salvos, quite insufficient to overwhelm out point defense, or they step down their ship-launched salvo, giving us quite a bit of extra tracking time. Missile pods and the navies that deploy them do not concern me at all.
As noted before, I've always doubted that the grav drivers should make that much difference, since the delta-v they grant is trivial compared to the delta-v granted by the missile's main engine burn. It probably wouldn't actually cost much performance to omit the things. Especially not with an MDM pod; you lose about one or two percent of the missile's powered range from rest by giving up the grav drivers. It's more like five percent for a single-drive missile.
Where it
would make a difference is that any lower-velocity system for getting the missiles physically out into space and far enough apart to engage their impeller drives would make it harder to launch tightly coordinated salvoes. If the missiles had to "swim out" at, oh,
only ten kilometers per second or so, it'd take them about 15-20 seconds to get enough clearance, at least.
This would make the missiles vulnerable to 'boost phase interception' by any random nuclear warheads blowing up near the launch platform. It could potentially cause a considerable angular separation between target and the missiles in the eye of the launch platform (complicating targeting).
By making it take a negligible amount of time to *whump* the missiles out the tubes and get them into position to fire up their own drives, the grav driver makes it
easier to employ missiles effectively, even if it doesn't change their performance envelope all that much.
But for, say, a system defense pod that is designed to fire from long range at a time when it isn't actually targeted... Honestly, I think omitting the grav drivers to save money and bulk would be a very sensible choice, especially with MDMs.
A238: Well, they have advanced grav-drivers, and quite a lot of pods. The newest generation of superdreadnoughts in the Haven Sector all have hollow after halves filled with pods they kick out the back on rails. They can launch thousands, sometimes tens of thousands of missiles at just a few targets. Are you worried now?
HM: Not in the least. They can't possibly have fire-control links for so many missiles, and dumb-fired missiles aren't even interesting targets for our missile defenses...
To be fair, without Solly-grade or Manticoran ECM this would probably be true. Also, frankly, if you don't have a highly specific and exotic system like Keyhole... you really
can't control that many missiles effectively against someone whose EW performance is at least within shouting distance of yours.
The Buttercup-era MDM salvoes weren't, I suspect. And I'd bet they only achieved (fairly) high hit rates because Peep EW systems were greatly inferior to the new Manticoran 'Ghost Rider' hardware... so that they relied more on being able to fire at ranges the enemy couldn't realistically fire back.
A238: You won't make it to beam range is what I'm trying to say. Listen, Manticore recently deployed an FTL comm relay missile that gives them unprece-
HM: Now that is outright impossible! The faster-than-light comm is only a few years old, produced by our own Technodyne Industries, and it is a massive emplacement. It could never fit on a missile, nor could the ability to exchange a few grav-pulses a minute can't possibly be used to control missiles in any meaningful way.
Since Manticore had been keeping their possession of the FTL comm a military secret for quite some time, this is remotely credible... but it's a brick-stupid thing of the SLN.
Arguably it'd be
more credible if no Solarian firm had managed to duplicate the gravitic comm system, because then you could say it was "scientifically impossible," not just "there's no way theirs is better than ours."
Of course, if that's what happened, then Technodyne of Yildun has scored a massive "own goal" for its own side by failing to disclose its own sources- because they didn't
tell the SLN leadership that they'd gotten their experimental FTL comm from somewhere else, thus allowing their imagination to run wild.
...Actually, is there any evidence of any Solly organization actually doing this? Or did you just make it up.
HM: Now my good man, you begin to verge on sounding delusional. Faster than light communications has been a scientific Holy Grail chased after for millennia. I assure you, it's a Solarian invention and if anyone had come up with one sooner, the entire galaxy would know of it.
That's one of the Solarian issues, I think, tied into the fact that they've experienced such a long peace.
Their basic model of 'blue sky' research is that it's essentially a civilian exercise- fundamental breakthroughs in technology are made by civilians and then 'militarized' by the engineers. Therefore they would expect FTL communications to be a scientific breakthrough by university researchers somewhere who would publish their work.
By contrast, Manticore is a (relatively) very militarized state. They poured so much money into military R&D that they were able to achieve a fundamental scientific and technical breakthrough
in secret, something that probably hasn't happened in the League for a long time. And Manticore then kept this fundamental engineering knowledge secret for a long period of time.
A238: .... Fine. You've at least heard of Manticore and Haven building missiles with multiple drives, yes? Are you truly unconcerned by the thought of huge pod-based missile salvos firing on you from 30 million klicks away?
HM: I have been privy to the reports on the wars of the Haven Sector, yes. I dare say I know as much about them as any officer in the League. There were some spurious reports of so called "MDMs" which I assure you were taken quite seriously, and carefully investigated by Solarian technical experts. They determined that such a missile would be unmanageably huge and impossible to power. Much less the more outlandish reports of missiles with three drives.
To be fair, it seems like without (again) fundamental breakthroughs in power density that only Manticore has achieved (and Haven emulated)
in secret while pretending nothing out of the ordinary is going on... this would be true.
In short, to achieve their scientific advantage the Manticorans more or less had to create something like the 'closed science city' cities of the Soviet Union, a massive research establishment totally blocked off from the outside galaxy, in an era when few such establishments (aside from Mesa's) exist. A bit creepy when you think about it, if you're a fan of "information wants to be free."
HM: Why, certainly! Ever since the widespread introduction of the laser head, another Solarian innovation by the way, We've realized that missile defense had to get a whole lot tougher. Aegis seriously upgrades counter missile fire control links, while designating two or more missile tubes for defense. At need, those tubes can fire canisters of counter missiles, allowing even a light cruiser to destroy thirty or more inbound missiles before they've even reach laser cluster range.
I'm not sure where you got that figure from.
However, this is actually a pretty good idea and Aegis would probably work
great against single-drive missiles. A swarm of Ferrets might be in for a very unpleasant surprise firing missiles at fully modernized SLN battlecruisers, or at least they
should. Likewise, a 1910-era RMN fleet with pods full of single-drive missiles in tow might find its initial pod salvo effectively neutralized by the SLN's countermissile pods.
The catch is that a system like Aegis really doesn't help much if the countermissiles it fires are qualitatively outmatched by the attacking missiles... which is the situation in the MDM environment.
A238: I see. That's actually more impressive then I expected. So much so that I'm letting the laser head thing slide. What effect do you anticipate this new wrinkle will have on space combat?
McMuttonchops is actually right according to the recent tech bible. It's just that the League didn't take the idea and run with it for a few decades because the earliest laser head designs were kind of pathetic.
HM: Eventually, other navies will realize that missile combat with the League is pointless. There missiles cannot touch us, while ours may inflict some damage until we close to beam range, and do not popular entertainment deceive you, that is where all decisive combat takes place.
A238: Not so much anymore...
Again, in his defense, I'm pretty sure he'd be
right against any missile hardware that existed anywhere in the galaxy prior to 1910 PD, including Manticoran systems. Ships with missile defenses adequate to the threat (i.e.
not People's Republic of Haven ships, but probably including SLN vessels as well as RMN ones) can fend off enough missile fire that an enemy ship of comparable tonnage can shoot itself dry without ever inflicting decisive damage.
Come to think of it, in 1920 PD that is still true- only now Haven has more or less adequate missile defense (compared to the pre-Apollo MDM threat), while the League no longer enjoys that capability.
Then Apollo shows up and the definition of 'adequate missile defense' becomes "fuuuuu-"
A238: I don't suppose you'd believe me if I said that Manticore and Haven used large swarms of LACs to pull down even capital ships?
HM: That would depend, how large were these "swarms?"
A238: An LAC wing is usually a hundred craft, some of these battles have involved six or more wings.
HM: In that case, I would believe you. Though I'll note it speaks poorly to the quality of both navies' "capital ships."
It's interesting to speculate about whether 100-200 prewar LACs could handle a prewar dreadnought. Their combined missile broadside would be, oh, about 1200-2400 missiles, which might well be enough to achieve defense saturation with a single launch. The dreadnought could only get off a few hundred missiles in the time it takes that broadside to arrive... then again, that's a few missiles per LAC, and I'm not sure a prewar LAC has much chance of survival against even three or four capital-class missiles given the lack of countermissile launchers and papery or nonexistent sidewalls.
So it might be a murder-suicide unless the dreadnought had
truly inferior missile attack capability. Which explains why nobody ever tried it.
A238: In fact, LAC wings have proven so effective, they've been employing dreadnought and larger scaled hulls as FTL LAC carriers.
HM: Have they? Hmph. Most unorthodox. Well, if they wish to waste so much tonnage shuttling around LACs, I for one am in no hurry to explain the error of their ways to them. About the only use for LACs against SLN ships will be to exhaust our missile magazines, and I doubt they'd be willing to try it.
See above.
A238: Well, they have the new inertial compensators, inspired by Grayson designs, that give every ship pretty much half-again the accel/decel of older, and your, ships.
HM: Not the most preposterous claim you've made today, but merely.... improbable. The technology behind inertial compensators is very well understood, and has undergone centuries of tweaking and tinkering. I can't imagine how anyone could produce such a breakthrough.
A238: It was the Graysons, they tried a different design, one nobody else expected to work, but actually was quite a bit more efficient. Manticoran R&D kind of took the concept and ran with it.
HM: Oh that is rich, not just a single planet with a smaller total GDP than the R&D budget directed solely to compensators outdid us, but a planet of backwards, anti-technology religious fundamentalists? I think we're done here. Thank you for a most.... entertaining afternoon, Mr. Ahriman.
In fairness, Commodore McMuttonchops has a point, it sounds kind of ridiculous when stated flatly like that.
A238: .... You haven't paid attention to a word I've said, and you really have no concept how thoroughly screwed the first Solarian ships to confront the Royal Manticoran Navy are, do you?
HM: Well, that's your opinion, and we all know what they say about opinions.
A238: We certainly do...
The main problem I see is not that McMuttonchops (a fairly representative SLN officer, in my opinion) is
wrong about these technical arguments. Most of them are fairly credible if you don't know that Manticore, like Mesa, has a massive scientific research establishment that's been working in secret for decades or more to devise technologies unknown and unimagined by the rest of the galaxy.
What's kind of pathetic and improbable is that the League paid no attention while Manticore deployed these bizarre, secret, and unknown hell-weapons to utterly crush and humilate the armed forces of the second-largest polity in the explored galaxy...
TWICE.
It's as if, say... suppose that Thailand suddenly invaded India. And won, securing a humiliating surrender at superweaponpoint. Twice. In under a decade. And the US somehow... completely failed to notice or perceive that this was of any strategic importance.
Sure, the US has armed forces larger and pricier than those of Thailand and India put together. But the sheer size disparity between Thailand and India is staggering. Maybe Thailand might by some combination of great tactical skill and Indian screwups
avoid defeat at Indian hands. But to score a massive, lopsided victory over the larger opponent suggests that they are really onto something.
Especially because even if nobody else in the League bothers to keep track of what foreign militaries are capable of, damn sure OFS and Frontier Fleet should. It's part of their
job to know ahead of time what potential rivals might have. It's bad for an OFS satrap's career if the little vest-pocket polity they're about to muscle in on has, say, an aging system-defense battleship that might still be tough enough to give a rough handling to an League cruiser division.
Moreover, Manticore in particular is very very close to the heart of the League by way of the Junction, and while League shipping firms may not
like Manticore's indispensable role to modern League commerce, they can't exactly pretend it doesn't exist and hope the Manticore Wormhole Junction just... goes away.
So a war which posed a direct strategic threat to the Junction, including at least two major battles and one skirmish in which junction termii were directly attacked, should at least be enough to make the League
take notice and send actual, serious, credible observers whose reports will be believed by their superior officers.
Failure to do this is a mindboggling feat of strategic incompetence.