Hammer of the Scots is the best block war game there is. There are others that try to be better, but aside from Hellenes nothing comes close.
It is kinda embarassing when William Wallace gets surrounded and killed though.
Hammer is my favorite of the Columbia series. And whenever Wallace chooses to winter in Selkirk, I'm always feeling alternatively worrying about how to spring him from a trap as the Scots, or complete his encirclement as the English.
I'm going to disagree that nothing comes close to Hammer though. Crusader Rex 1st Edition is awesome.
Lifted from Board Game Geek wrote:
Crusader Rex is a block game of the 3rd Crusade. One Player plays the Christian Franks, the other, the Muslim Saracens. The objective of the game is to control important Victory Cities such as Jerusalem, Acre, Damascus, and Antioch.
The board depicts the Middle East from Antioch in the north to Egypt in the south.
From BGG. My favorite wargames are the ones that are the most Asymmetric, and this starts with very different sides. The crusader player's units are spread all over the map in small groups. The Saracens (with the exception of a few outriders) are all clumped into 3 massive army units. The Franks need to draw blocks from a block pool to get their most powerful units in, and they don't come in immediately, you need to draw the entire reinforcement crusade (like all of Richard the Lionheart's group) to bring them in, meaning you never know when your heavy hitters are going to arrive. The Saracens start with their heavy hitters (Saladin and his sons) on the board. The Frank very powerful units, quite a few 3's (and Richard a 4); they also have the ability to execute a Knight's charge doubling the number of dice the roll (at the risk of injuring yourself on a 1). The Saracens have higher initiative blocks, and the ability to harry the enemy's blocks, shoot at a minus one and leave before the enemy can counterattack. The Saracen's as the aggressors have a more difficult supply situation, unless a block is in its home seat it takes two supply points to heal it, also wintering limits are different depending on whether the area was initially Frankish or Saracen. If the area was initially yours (its town color on the map Green or Orange depending on which color you are) then you are allowed to stack up to 3 times the castle/supply rating on the map over winter. Otherwise you can only stack up to the castle limit. Since the Saracens are behind on victory cities at the start of the game; they need to be the aggressor this means they'll be sitting on Frankish towns, meaning they need to spread out to deal with the lack of resupply. And then the Saracens face the worry that the Crusaders will build up enough military force to mirror the Saracen's initial advance (Concentrated military force against small isolated units). The Strategic and Tactical differences between each side are really pretty well thought out. The game has some very interesting strategic themes, and once again it's deep enough that you can get lots of game play variation.