I really liked the show as well, and particularly Episodes 1,2,4, and 5. The ending to Episode 5 is moving every time I watch it, since it's when you see Rick finally lose most of his composure after one too many dead-ends.
Dread Not wrote:
-Andrea's angry little speech to Dale felt WAY too much like she was reading from a script. The dialogue felt incredibly forced and unnatural. Who says stuff like "life affirming catharsis?"
Parts of it definitely felt that way, although I liked the overall speech. It fits with Andrea's personality so far after her sister's death, which is bitter, whiny, and unhelpful. That's what made it so satisfying when Lori snapped at her.
Dread Not wrote:
-Previously in the series, the survivors were very cautious about not getting zombie juices on them to avoid infection, but they now seem to be paying that precaution no mind. Andrea got splashed with tons of blood when stabbing that walker with the screwdriver several more times than necessary. Just one stray drop in her eyeball could potentially infect her, but she doesn't seem to keep this in mind. Granted, she was in a serious panic, and she clearly doesn't have much of a sense of self-preservation, but it still stuck out to me. Also, Darryl draping the dead walker over T-Dog when he has a massive open wound in his arm struck me as a very bad idea. At the very least he should have draped the corpse from the car over T-Dog and covered himself with the dead walker leaking blood out of its head.
That bothered me as well - in the second episode of S1, Glen and Rick actually put on overcoats rather than risk touching the zombie gore. I put most of it down to split-second decision-making, with Darryl not having any time to make a better decision that would conceal both of them.
Dread Not wrote:
-While deer are far from an aggressive species, they can be vicious when provoked. That buck would have almost definitely just run away, but considering the fact that the survivors have limited access to medical supplies and have enough problems to deal with already, I thought Rick should have told Carl not to get too close. With the way the scene was shot I was seriously expecting Carl to get a face full of antler, though of course he ended up with considerably worse.
I don't get that, either. Why did Rick let his kid walk right up to a buck with no weapon like that?
Dread Not wrote:
-Similarly, Carl is a colossal idiot poking around corpses that can easily come to life. While he's just a kid, it would be nice if the show could avoid the cliche of dumbass kids getting themselves in trouble.
To its credit, the show seems to have avoided the whole "infant immortality" thing that you usually see in tv shows. The first zombie we see is a little girl that Rick shoots, and we've also got Sophia missing. I wouldn't be shocked if the show killed Carl, which would be a divergence from the comic (what would be
really jolting would be if Carl died, but then Sophia turned up).
In fact, Carl dying could be a good excuse to introduce the whole Romero Rules situation wherein all people who die without massive head trauma come back as zombies. Having him die after a shot to the chest, then come back as a zombie would have the whole group going "WTF?" at which point Rick reveals that Crazy Doctor already told him this.
Dread Not wrote:
-Not really a criticism, but I'm a little confused after seeing the herd of walkers pass right by the hiding survivors. Do they not identify prey by smell, and were only unable to identify Rick and Glenn as prey by sight in the second episode because they smelled like zombie guts?
No idea. The horde was marching off towards someplace else, so maybe they already had a scent they were following until the noise of the group distracted them.