You are mostly right however IIRC the difference between a standard laser cannon and a turbolaser is a second stage beyond the laser cannon which fires a laser/blaster bolt INTO a chamber of blaster gas exciting and amplifying the bolt like an afterburner on a jet fighter. This extra step what separates turbolasers from standard laser/blaster weapons. As for needing hypermatter I don't think you need that level of power generation for the weapons alone but I may be wrong where the heavy turbolasers are concerned however hypermatter is not part of or used by the weapon itself. As for the type of blaster gas I think there is more than just tibanna gas so you may not necessarily need a substitute.takemeout_totheblack wrote:Well, don't turbolasers and blasters work on a 'hypermatter reaction/something producing lots of energy -> powers laser -> laser excites tibanna gas -> gas absorbs and redirects the huge amount of energy and emits it as some sort of exotic high-mass high-energy particles which are then weaponized by the turbolaser/blaster mechanism' sort of thing? I was thinking in lieu of tibanna gas they could use some kind of Trek universe substitute to form a less effective but still grossly overpowered weapon (by Trek standards, anyway). Or they could just adjust an existing starship to accommodate a low-power hypermatter reactor and boost the existing weapon yield several fold.
Your second idea of instead equipping strikes me as having even more merit then the first as giving them a better power generator allows your allies to have/use stronger weapons and shields without giving them potentially critical weapons designs also it could be used to conceal your involvement with your allies until it is too late for you enemies to do anything about it. (for example an enemy analyzing the debris from a battle would only detect strong weapons of types they are familiar with) Giving them better generators than weapons also allows access to a necessary refueling network or would allow you the ability to leach resources from the project to start your own fuel producing plant.
I already confirmed that the databanks of the Victory and the engineer droids are fairly comprehensive where basicSW technology is concerned. You already have access to enough data to hash together the technology IF you have enough resources.This of course is all working under the assumption that the captain of the V-Star Destroyer has a working knowledge of Hypermatter, its production, and its application or at the very least has a comprehensive databank on the stuff. Considering how widespread and conventional this technology is in the Star Wars universe this assumption isn't too outlandish.