Edit: Dutch Jews may decide to take their chances with the Yishuv. We'll take both of them.

As Steve says, Being neutral, you can pull into South African ports to refuel, and you have 24 hours to do so. If you stay longer, the ships and crew will be intered for the duration of the hostilities. The fact that you are Dutch is a plus for your case, while being a socialist is a minus.Siege wrote:Do note: if the escaping ships of the Kenyan squadron cannot reach the Western African colonies in one go (which it would appear they cannot), they will refuel in South Africa if they are allowed to do so. If they are not, they will attempt to reach Angola to refuel there. If they cannot reach Angola or are not allowed to refuel there either, they will hole up in a South African harbour there or surrender to the South African (or Angolan) government. If that for some reason cannot be done they will scuttle their ships and head for the shoreline anyway. They are under strict instructions not surrender to the Germans, or to the French, or the Spanish, or the Grand Dominion, or Cascadia, under any circumstances whatsoever.
PS: Yes, that's right. No less than five imperial powers are making a grab for Union territories. You vultures!
I Corps would've been at the canal. So if you overran anything it'd be the II Corps which would be in that region in the absence of a full Army or additional Corps to take its place or reinforce it respectively.CmdrWilkens wrote:BTW Ryan I was assigning random numbers to your armies since I didn't have any more specific data than the 16th being spread between N Colombia, NE Venezuela, and Panama. Since you are designating the 180th as occupying Panama proper I'm going to bluntly state that those would be the troops I over-ran with the 102nd being the unit with 1 Corps in Panama and 1 corps on its way in. When we rolled it was based on 3 of your 6 available corps being in Panama so I'm changing the designation of the units attacked.
Ryan Thunder wrote:I Corps would've been at the canal. So if you overran anything it'd be the II Corps which would be in that region in the absence of a full Army or additional Corps to take its place or reinforce it respectively.CmdrWilkens wrote:BTW Ryan I was assigning random numbers to your armies since I didn't have any more specific data than the 16th being spread between N Colombia, NE Venezuela, and Panama. Since you are designating the 180th as occupying Panama proper I'm going to bluntly state that those would be the troops I over-ran with the 102nd being the unit with 1 Corps in Panama and 1 corps on its way in. When we rolled it was based on 3 of your 6 available corps being in Panama so I'm changing the designation of the units attacked.
And frankly I wouldn't be surprised in the slightest if you simply overran a force that size given what you deployed, even if they had the home advantage, a position favourable to the defender and a disproportionately high ratio of artillery to infantry (all of which they did have.) Can we agree on that?
By the way, I hate to bring this up only now, but can your cruiser squadron outgun ten cruiser submarines, ten Valiente-class monitors, and five Vindicador-class cruisers, by any chance? Because that's the opposition they would be facing to make a landing at Coloncito.
And I'm afraid I'm going to have to call bullshit because this is just... well, absurdly one-sided. Something's off. Has to be.CmdrWilkens wrote:The Cruiser and Pacific Fleets (both in the area) have between them:Ryan Thunder wrote:I Corps would've been at the canal. So if you overran anything it'd be the II Corps which would be in that region in the absence of a full Army or additional Corps to take its place or reinforce it respectively.CmdrWilkens wrote:BTW Ryan I was assigning random numbers to your armies since I didn't have any more specific data than the 16th being spread between N Colombia, NE Venezuela, and Panama. Since you are designating the 180th as occupying Panama proper I'm going to bluntly state that those would be the troops I over-ran with the 102nd being the unit with 1 Corps in Panama and 1 corps on its way in. When we rolled it was based on 3 of your 6 available corps being in Panama so I'm changing the designation of the units attacked.
And frankly I wouldn't be surprised in the slightest if you simply overran a force that size given what you deployed, even if they had the home advantage, a position favourable to the defender and a disproportionately high ratio of artillery to infantry (all of which they did have.) Can we agree on that?
By the way, I hate to bring this up only now, but can your cruiser squadron outgun ten cruiser submarines, ten Valiente-class monitors, and five Vindicador-class cruisers, by any chance? Because that's the opposition they would be facing to make a landing at Coloncito.
Three ships with 4x 11" and 14x 6.7"
Three ships with 4x 9.4" and 12x 7.5"
Four ship with 8x 12"and 12x 4"
I also have 20 kt in unspecified submarines (roughly 15 S-class analogues with 2 tenders/submarine cruisers). The seven ships sporting 11" and 12" guns have speed disadvantages but are much more heavily armored. That said my Pacific fleet is actually better provided with light ships to screen (23 light against 10 capital combatants) than my Caribbean/Atlantic Fleets.Now I could have easily brought down the full Baja squadron which would add 4x 12", 8x 9.4", and 12x 12" to the mix so long story less long: yes I outclass that deployment.
Very well.That having been said I think one of the rolls should be for how much damage you do inflict on those forces because they aren't heavy enough to totally avoid casualties if you press your attack (though you would probably suffer more heavily)
For the army forces what I calculated was that the Army permanently stationed in Panama suffered 50% casualties, if we say that I Corps is totally destroyed with elements absorbed in to II Corps that would about equal what I expected based on the rolls.
Heavily damaged by what?II Corps would still hold both forts though Point Sherman would be heavily damaged
As inoffensively as possible, I don't think you properly accounted for the speed of their rail transport there. At 25 km/h for 8 hours a day the trains cover 200 km. If I map out a believable rail network (that has a bunch of detours to get around the mountains instead of trying to plow straight through them) I can bring five armies into the Canal zone within a couple days.This would give you II Coprs 180th Army as 5-10% casualties and 90% effective and either the I or II Corps of 102nd army would be at Cuidad with 95-100% effectiveness. The other Corps of the 102nd would be most of the way there (as of D+5). The other Army (19th) would be roughly 3/4 of the way to Panama. All told that would give you roughly 2 Corps on line, 1 Corps in reserve and 2 Corps within a day or two of the front.
1 Division/rail line/day max. If I'm going to be held to that, so is everyone else. It's unlikely that you have more than two rail lines to the canal zone. Actually, it's unlikely that you have any that actually reach to the Canal Zone, because of the Darien Gap. Even today, it's a region where there's simply no roads across, let alone railroads. Building such will be a long and expensive process... at least, if you want it to last for any length of time. If you're concerned only about it lasting long enough for a campaign, it's a bit of a different story.Ryan Thunder wrote:As inoffensively as possible, I don't think you properly accounted for the speed of their rail transport there. At 25 km/h for 8 hours a day the trains cover 200 km. If I map out a believable rail network (that has a bunch of detours to get around the mountains instead of trying to plow straight through them) I can bring five armies into the Canal zone within a couple days.This would give you II Coprs 180th Army as 5-10% casualties and 90% effective and either the I or II Corps of 102nd army would be at Cuidad with 95-100% effectiveness. The other Corps of the 102nd would be most of the way there (as of D+5). The other Army (19th) would be roughly 3/4 of the way to Panama. All told that would give you roughly 2 Corps on line, 1 Corps in reserve and 2 Corps within a day or two of the front.
Oh, and you can't use my rail network because its wide gauge, btw.
See My OrBat for the Pacific Fllet, Baja Fleet (optional) and Pacific Heavy Cruiser Squadron. I've got 6 pre-dreads, 4 dreads (1909 re-engined in 1921), and 2 early dreads.Ryan Thunder wrote:And I'm afraid I'm going to have to call bullshit because this is just... well, absurdly one-sided. Something's off. Has to be.CmdrWilkens wrote: The Cruiser and Pacific Fleets (both in the area) have between them:
Three ships with 4x 11" and 14x 6.7"
Three ships with 4x 9.4" and 12x 7.5"
Four ship with 8x 12"and 12x 4"
I also have 20 kt in unspecified submarines (roughly 15 S-class analogues with 2 tenders/submarine cruisers). The seven ships sporting 11" and 12" guns have speed disadvantages but are much more heavily armored. That said my Pacific fleet is actually better provided with light ships to screen (23 light against 10 capital combatants) than my Caribbean/Atlantic Fleets.Now I could have easily brought down the full Baja squadron which would add 4x 12", 8x 9.4", and 12x 12" to the mix so long story less long: yes I outclass that deployment.
So lets start with the aforementioned OrBat. Now I knew you had forts but I didn't know how tough they were so I've got my entire Gulf and Caribbean Fleet on hand and adjustable as needed. All told this would be:Heavily damaged by what?II Corps would still hold both forts though Point Sherman would be heavily damaged
Did I not specifically state that the area surrounding my forts is effectively denied to any but the most absurdly large fleets, for all intents and purposes? I don't know what you'd have to do to get that, but I know it's possible for a not-outrageous investment, so that's what I have. Concrete is apparently a bitch to get through in this time period.
I can capture rolling stock (which I likely did) and use that to shuttle forces from cross-over stations at the Costa Rican border). My initial assault was so successful by land that your forces wouldn't have time while retreating to tear up tracks or to put cars out of service. Also the reason I shortchanged you (or appear to have done so) is that its gonna take at least 1 day of staging and loading before your units will move out and then the terrain of southern Panama dictates that at best you could have maybe two lines double or triple tracked more likely doubled since you are wide gauge. I'd find it believable you could get 1 Corps/day starting on D+2 but not much more than that.As inoffensively as possible, I don't think you properly accounted for the speed of their rail transport there. At 25 km/h for 8 hours a day the trains cover 200 km. If I map out a believable rail network (that has a bunch of detours to get around the mountains instead of trying to plow straight through them) I can bring five armies into the Canal zone within a couple days.This would give you II Coprs 180th Army as 5-10% casualties and 90% effective and either the I or II Corps of 102nd army would be at Cuidad with 95-100% effectiveness. The other Corps of the 102nd would be most of the way there (as of D+5). The other Army (19th) would be roughly 3/4 of the way to Panama. All told that would give you roughly 2 Corps on line, 1 Corps in reserve and 2 Corps within a day or two of the front.
Oh, and you can't use my rail network because its wide gauge, btw.
By a Mod vote of 2-0-1 this is hereby overturned, unless you give a very, very, very good reason.Ryan Thunder wrote: Oh, and you can't use my rail network because its wide gauge, btw.
Great! Excellent news! This means I don't have to worry about Panama any more because it won't fucking belong to me any more at this rate!Beowulf wrote:1 Division/rail line/day max. If I'm going to be held to that, so is everyone else.
With all due respect, fuck off. It's not like I don't have enough trouble dealing with this thanks to the absurd disparity in naval power already.It's unlikely that you have more than two rail lines to the canal zone. Actually, it's unlikely that you have any that actually reach to the Canal Zone, because of the Darien Gap. Even today, it's a region where there's simply no roads across, let alone railroads. Building such will be a long and expensive process... at least, if you want it to last for any length of time. If you're concerned only about it lasting long enough for a campaign, it's a bit of a different story.
I'm Industry 5, which means I set my own arbitrary standard at 1000 mm.Also, what gauge do you use? Russian would be a bit odd because they wouldn't be your socialist brothers until 1917, and you'd probably be well on your way to building the majority of your railroads by then. Other choices are Irish, Iberian, and Indian.
Yeah, you're right, I just forgot.(Oh, and technically, the term is broad gauge, not wide gauge).
I beg your pardon?TimothyC wrote:By a Mod vote of 2-0-1 this is hereby overturned, unless you give a very, very, very good reason.Ryan Thunder wrote:Oh, and you can't use my rail network because its wide gauge, btw.
So, in other words, this whole thing is totally stacked in your favour and I'm utterly fucking screwed no matter what I do because my navy is apparently worth fuck all and my forts aren't, well, fortified. Christ, this is aggravating...CmdrWilkens wrote:<snip>
I have no objection to his broad gauge network, its his call BUT I should have at least partial use via captured equipment. Unless he had virtually no trade with Costa Rica (improbable at best) there should be switching yards already at the border which would be intact as well as plenty of rolling stock abandoned in the pell mell retreat to Cuidad. So I should be able to use the network at reduced capacity with a delay to switch units at the border. All told I figure this would add +1 Day to all movements against capturing a standard gauge network.TimothyC wrote:By a Mod vote of 2-0-1 this is hereby overturned, unless you give a very, very, very good reason.Ryan Thunder wrote: Oh, and you can't use my rail network because its wide gauge, btw.
Yeah, then I have to build it all over again and Mexico gets exactly what they wanted anyway.Fingolfin_Noldor wrote:Well, Ryan, if you really want to be spiteful, you could go obliterate the locks at the canal... after all, you don't want someone else to profit from your own investment....
You're an imbecile. All that thought I put into my defenses is for shit because I fucked up one fucking boat design. You hear me? ONE FUCKING BOAT.And seriously, quit your yapping for not thinking through your OOB well enough.
Well, I can't argue against that. You rolled well enough for it, I suppose.CmdrWilkens wrote:I have no objection to his broad gauge network, its his call BUT I should have at least partial use via captured equipment.
Which is why I plastered it with sprawling fortifications. Which turned out to be useless because any tit with a navy can just pretend my entire naval defense system doesn't exist! Cool, huh?CmdrWilkens wrote:Quick thought, Panama has always been a tough keep for Colombia
Done and done. Waiting on 3.Were I to try and push in to Colombia proper I'd be at the end of a supply line just begging to be cut off and destroyed.
That aside:
1) Formulate a response
2) Submit it to the mods
3) Roll your dice
4) I will then respond to your counter-attack
and we can get on with this war.
What are the losses like? Hell, the Thais managed to beat off the British and the Japanese on some beaches, or at least gave them hell.Steve wrote:Your points are very logical, Veg, though in the case of the amphibs they succeeded. Wilkens rolled freaking 8s and 10s on them.
Norseman wrote:To be perfectly honest a properly prepared coastal fort would be all but immune to battleship guns, they are small targets that can be far more heavily armoured than any battleship. Look at how many weeks and months it took the Nazis to reduce the Soviet forts at Sevastopol! That was with heavy siege mortars being fired from land, where they knew pretty well where the enemy positions were. Heck look at the landings on Normandie, despite massive battleship and aerial bombardment, far more intense than *anything* that the Mexicans could do the German defences were still able to turn it into a blood bath.
Secondamphibious attacks are damned hard and very easy to defeat, even if they have ludicrous amounts of battleship support and the forts are manned by subpar troops. Gallipolli anyone?
"For want of a nail..."Ryan Thunder wrote: You're an imbecile. All that thought I put into my defenses is for shit because I fucked up one fucking boat design. You hear me? ONE FUCKING BOAT.