The Romulan Republic wrote:
And we could
have posted a big huge combat mechanics thing. But we didn't. So count your blessings.
I shudder at the thought.
Heh. The initial proposal - without looking at exceptions, ambushes etc. was 6 word-pages long.
What the....ok, i have to say this: I really like the rules as they are .
We have good rules for resources, building, research - everthing that determines what one player has avaiable.
And we have no rules for the usage of these assets - which is great. because it requires creativity.
And after all, thats what it is all about.
@Topic: The timescale of a year is ok. However, i fear that we won't see any mayor combat happen for quite some time. simply because you need way too long to be able to build dreadnoughts - and you need those to crack planetary shields.
Which means that you can not attack a major planet right now - because no one has dreadnoughts.
There are two possible solutions:
-Make planetary shields more vulnerable. However, this would contradict a lot of canon.
-Make dreadnoughts avaiable faster.
I would prefer the latter solution. My proposal:
Soften up the "five major worlds" limit. Either reduce it to three or four - or introduce a limit of one dreadnought per major world (or two major worlds, if you like).
This would mean that smaller nations could build dreadnoughts, BUT they would be more limited, and therefore more vulnerable.
SoS:NBA GALE Force "Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - BroomstickDivine Administration
- of Gods and Bureaucracy (Worm/Exalted)