I have a few questions on SW tech

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Dark Primus
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I have a few questions on SW tech

Post by Dark Primus »

Now I'm caught in a debate that requires some information.
I need to know turbolaser weapons range for Imperial capital ships. Is it in low 100,000 kilometers, light seconds or even light minutes?

How fast can SW ships accelerate and how fast can they go in sublight speeds?
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Re: I have a few questions on SW tech

Post by Vehrec »

Turbolaser range in the NJO books was demonstrated to be great enough to permit planetary bombardment from the far orbits of the Coruscant system-definitely multi light minute range, maybe light hour. Effective combat range is limited by target prediction and the durability of the target.

Sublight speed is limited only by endurance and acceleration, and acceleration for ships like ISDs is minimilistically 1000 gs based on Curtis Saxon's old work. To quote Mike on count Dooku's ship...
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Re: I have a few questions on SW tech

Post by Darth Hoth »

Dark Primus wrote:Now I'm caught in a debate that requires some information.
I need to know turbolaser weapons range for Imperial capital ships. Is it in low 100,000 kilometers, light seconds or even light minutes?
[i]Star Wars[/i]: Complete Cross-Sections, p. 75, wrote:HEAVY-DUTY FIREPOWER
A Venator-class Star Destroyer's eight DBY-827 heavy turbolaser turrets are the standard requirement in naval gunnery for intense inter-ship combat and planetary bombardment. The DBY-827's precise, long-range tracking mode enables it to hit a target vessel at distances of over ten light-minutes, while the turret can rotate in three seconds in its close-fighting, fast-tracking mode.
How fast can SW ships accelerate and how fast can they go in sublight speeds?
For the same ship:
[i]Star Wars[/i]: Complete Cross-Sections, p. 74, wrote:Max. acceleration (linear, in open space): 3,000G
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Re: I have a few questions on SW tech

Post by FOG3 »

What about Darth Vader's ISD having practically run over Leia's Corellian Blockade Runner before it finally disabled it? The relative velocities before the main reactor got knocked out wasn't that big a difference. The opening distance on that couldn't have been that open unless they'd been chasing each other all over space for practically forever.

Then at Hoth where they waited until they could see the Walkers through magnified optics before they actually opened fire.

Doctrinally they don't seem to favor that long of range.
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Re: I have a few questions on SW tech

Post by Darksider »

Heavy jamming may render such ranges useless against anything other than a static target.
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Re: I have a few questions on SW tech

Post by Serafina »

FOG3 wrote:
Then at Hoth where they waited until they could see the Walkers through magnified optics before they actually opened fire.

Doctrinally they don't seem to favor that long of range.
You know, that was on a planet - at some point (about 5km, IIRC) the planet will get in the way with LOS-weapons.

Heavy jamming may render such ranges useless against anything other than a static target.
Heavy jamming is canonic in SW.
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Re: I have a few questions on SW tech

Post by PhilosopherOfSorts »

FOG3 wrote:What about Darth Vader's ISD having practically run over Leia's Corellian Blockade Runner before it finally disabled it? The relative velocities before the main reactor got knocked out wasn't that big a difference. The opening distance on that couldn't have been that open unless they'd been chasing each other all over space for practically forever.

Doctrinally they don't seem to favor that long of range.

Vader's ISD (Devestator?) was using light weapons, possibly even point-defense weapons, to try to hit a precise target on a ship that Vader wanted disabled, not destroyed. If Devestator was shooting to kill I doubt it would have had to get so close.
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Re: I have a few questions on SW tech

Post by Captain Seafort »

Serafina wrote:You know, that was on a planet - at some point (about 5km, IIRC) the planet will get in the way with LOS-weapons.
It (obviously) depends on the height of the observer, and in fact going by the main site if Hoth had been a perfect sphere the AT-AT would still have been over the horizon (about 15km) from the generators when it opened fire.
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Re: I have a few questions on SW tech

Post by Serafina »

The shield generator/reactor was way behind the rebel lines.
Which means that the AT-ATs and rebels could have opened fire on each other way before the generator was in LOS of the AT-ATs.
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Re: I have a few questions on SW tech

Post by Captain Seafort »

Serafina wrote:The shield generator/reactor was way behind the rebel lines.
Which means that the AT-ATs and rebels could have opened fire on each other way before the generator was in LOS of the AT-ATs.
I think you misunderstood - I was talking about when the AT-AT opened fire on the generators themselves. The solution Mike offers is a geological feature (the north ridge) that the AT-AT's were stated to be attacking across. My intention was to reinforce your point that operations on planets are severely limited by physical factors to a much greater degree than space operations.
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Re: I have a few questions on SW tech

Post by Serafina »

Ah, ok - yes, i misunderstood you. Sorry for that.
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Re: I have a few questions on SW tech

Post by Batman »

I doesn't take heavy jamming to make lightminute ranges impractical in combat. You think a mobile target is going to sit still for the minutes it takes the TL bolt to actually REACH them?
As for Hoth, as pointed out, that's on a planet. Terrain and eventually the planet itself getting in the way of LOS.
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Re: I have a few questions on SW tech

Post by Connor MacLeod »

This wouldn't have anything to do with that abortion of a 40K vs SW debate on Spacebattles, would it?
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Re: I have a few questions on SW tech

Post by Serafina »

Connor MacLeod wrote:This wouldn't have anything to do with that abortion of a 40K vs SW debate on Spacebattles, would it?
Wait - what side was he on?

Because, frankly, SW-side is way easier to argue for. Even if they had only ranges of dozen of kilometers, they would propably still win.
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Re: I have a few questions on SW tech

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Re: I have a few questions on SW tech

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Can I get a link?
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Re: I have a few questions on SW tech

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Dark Primus wrote:Now I'm caught in a debate that requires some information.
I need to know turbolaser weapons range for Imperial capital ships. Is it in low 100,000 kilometers, light seconds or even light minutes?

How fast can SW ships accelerate and how fast can they go in sublight speeds?
Seriously dude, don't bother trying to debate with some of those 40K nutters on SB.

Most of them are okay, but a few of them just scream and shout so loud, they drown everyone out with their wall of ignorance stupidity and generally devolve every thread into useless flame wars as they jerk off in the darkness of night to images of Imperial Battleships blasting ISD's into scrap...
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Re: I have a few questions on SW tech

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Re: I have a few questions on SW tech

Post by Thanas »

This Inquisitor Ryan guy has all the hallmarks of being a troll.
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Re: I have a few questions on SW tech

Post by Dark Hellion »

Man, trying to read that thread makes me so glad I don't read Sb.com anymore.
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Re: I have a few questions on SW tech

Post by Ryushikaze »

Question on Holonet v Shields- the people over at SB seem to treat the idea as shields on = Holonet off, period, yet the times when holonet has been used and shields were up were actually shortrange- relatively speaking- broadcasts, or close to a relay, yes? And the Hoth asteroid belt is in the middle of bumfuck nowhere, so wouldn't the sane explanation be that in order to get enough signal to connect to a relay, the shields had to be down to reach the relay from where they were so as to be able to contact Palipatine? In other words, that Shields don't magically stop transmissions, they just degrade the quality to the point of uselessness over any long distance.

Or were the shields down for their ship to ship holocommunications as well?
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Re: I have a few questions on SW tech

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^Hmmm. That is an interesting question. But you don't really need full-fledged holonet for battle direction anyway. Thrawn made due with a holomap and standard communication.
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Re: I have a few questions on SW tech

Post by Ritterin Sophia »

Thanas wrote:^Hmmm. That is an interesting question. But you don't really need full-fledged holonet for battle direction anyway. Thrawn made due with a holomap and standard communication.
Don't forget about incompetence, lots and lots of weapons grade New Republic incompetence.
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Re: I have a few questions on SW tech

Post by Thanas »

General Schatten wrote:
Thanas wrote:^Hmmm. That is an interesting question. But you don't really need full-fledged holonet for battle direction anyway. Thrawn made due with a holomap and standard communication.
Don't forget about incompetence, lots and lots of weapons grade New Republic incompetence.
Which has what to do with communications, pray tell?
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Re: I have a few questions on SW tech

Post by FOG3 »

Ryushikaze wrote:Question on Holonet v Shields- the people over at SB seem to treat the idea as shields on = Holonet off, period, yet the times when holonet has been used and shields were up were actually shortrange- relatively speaking- broadcasts, or close to a relay, yes? And the Hoth asteroid belt is in the middle of bumfuck nowhere, so wouldn't the sane explanation be that in order to get enough signal to connect to a relay, the shields had to be down to reach the relay from where they were so as to be able to contact Palipatine? In other words, that Shields don't magically stop transmissions, they just degrade the quality to the point of uselessness over any long distance.

Or were the shields down for their ship to ship holocommunications as well?
VADER: Move us out of the asteroid field, so that we can send a clear transmission.

Certainly doesn't imply they couldn't do it in the asteroid field where shields down was bad mojo, just Vader wanted a clear transmission when talking to Palpatine. :) I suspect that might have to do more with the analysis when Vader is conferencing and one of the bridge towers gets nailed.
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