EDIT: Shady, you and your Shadow Empire!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
True. Perhaps we could open up the 1600km ones.Fingolfin_Noldor wrote:The same could be said of Any ship greater than 1km in length. We have only shipyards up to 1km in length remember?
I'm willing to forfeit the Star Dreadnaughts at the start of the game really. Currently, one needs about 5 Major worlds to be able to construct these things. The question is whether or not that is enough. BUt I would prefer a non-EU feel where.. fighters could be a threat a la Stackpole.RogueIce wrote:True. Perhaps we could open up the 1600km ones.Fingolfin_Noldor wrote:The same could be said of Any ship greater than 1km in length. We have only shipyards up to 1km in length remember?
I dunno, throwing Star Dreadnoughts into the mix at the start just feels like emphasizing wars and such, which there is a consensus is not the main point of the game. Given what a bitch they probably are to take down, I suppose it'd be a wee bit imbalancing. Since most of us seem to be under ten planets, total.
I figure, by the time anyone gets to the 5 or whatever Major Worlds is required to build those things, we should probably have a better feel for how we're playing the game and it'd be better to wait until then, rather than just include them now.
Most importantly, a relative feel for "power level" (scale?) or however you want to put it. IE: a semi-EU feel, where squadrons of fighters can threaten some capital ships in enough numbers? Or the sort of scale the PSW enthusiasts normally go for? The latter, quite frankly, being out of my 'comfort zone' because most of my exposure was to the EU.
Well, when we get there we could always say, "No it's not" and bump it up if we felt there was a good consensus for it.Fingolfin_Noldor wrote:I'm willing to forfeit the Star Dreadnaughts at the start of the game really. Currently, one needs about 5 Major worlds to be able to construct these things.
Little confused here. EU feel would be Stackpole's "fighters are a threat" wouldn't it? Granted he and Allston seemed to be the only ones who went into detail like that.The question is whether or not that is enough. BUt I would prefer a non-EU feel where.. fighters could be a threat a la Stackpole.
True.And yeah, perhaps we should open up shipyards up to 2000m or more. Seeing that some among us feel like having Allegiance class ships which are about that length.
Probably. Even with the supposedly non-SB designs off the list, I'm unclear on what some of those designs are, especially in the TIE listings and some of the Star Destroyers (Overlords?).Could we have some Tector SDs though? I notcied they aren't on the list.
Master_Baerne wrote: EDIT: Shady, you and your Shadow Empire!
I'm not gonna use him in some wanktastic way to win battles or anything. Just for the awesome factor of having a Sith Lord Emperor.Master_Baerne wrote:That's okay with me. Just no battle meditation.
My own Emperor thinks that the best way to ensure peace is to follow the Revan way...Master_Baerne wrote:Jolly good. Be aware, though, my own Emperor thinks that having Sith rulers more concerned with their own arcane techniques than with the state of the galaxy is what caused the downfall of the Galactic Empire.
Standard Super Star Destroyers are clocked in at 144, however Allegiance class per wookie is bigger than a standard Star Destroyer, but smaller than an SSD. However unlike an SSD the allegiance is not a dedicated fleet carrier so no main large docking pays. It's speculated it has a Lusankya style side launching bays only which means each bay is it's own fighter squadron.Master_Baerne wrote:How many fighters does any Allegiance-class carry?
Mr Bean wrote:What is the status of Coruscant? Rubble field? Magma-town? A dieing world surrounded by the slowly de-orbiting hulks of star-ships?
I'm not familiar with KOTOR, so what's the Revan way?Fingolfin_Noldor wrote:My own Emperor thinks that the best way to ensure peace is to follow the Revan way...Master_Baerne wrote:Jolly good. Be aware, though, my own Emperor thinks that having Sith rulers more concerned with their own arcane techniques than with the state of the galaxy is what caused the downfall of the Galactic Empire.
Coyote wrote:Mr Bean wrote:What is the status of Coruscant? Rubble field? Magma-town? A dieing world surrounded by the slowly de-orbiting hulks of star-ships?
Large parts of it are virtually untouched, while large parts of it are rendered uninhabitable. It's still a living world with population, but they'r ehaving a rough go of it right now. Somewtimes, bigger starship chunks impact the surface, what the remaining defense stations cannot vape first.
Coruscant is a charity case right now, but if someone adopted it and started cleaning it up, it would eventually be restored to it;s former glory. If no one lifts a finger, it'll gradually pick itself back up, but it'll take longer, and it'll be a place of depression, refugees, and hard economic times.
Don't be too quick on that. Coruscant being a place of depression, refugees, and hard economic times, as well as the "scarred city" is a pretty cool dynamic. I might like to play with that a bit, and perhaps others would too?Thanas wrote:Coyote wrote:Coruscant is a charity case right now, but if someone adopted it and started cleaning it up, it would eventually be restored to it;s former glory. If no one lifts a finger, it'll gradually pick itself back up, but it'll take longer, and it'll be a place of depression, refugees, and hard economic times.
In that case, I'll take it. My faction is prone to adopt charity cases.
RogueIce wrote:Don't be too quick on that. Coruscant being a place of depression, refugees, and hard economic times, as well as the "scarred city" is a pretty cool dynamic. I might like to play with that a bit, and perhaps others would too?Thanas wrote:Coyote wrote:Coruscant is a charity case right now, but if someone adopted it and started cleaning it up, it would eventually be restored to it;s former glory. If no one lifts a finger, it'll gradually pick itself back up, but it'll take longer, and it'll be a place of depression, refugees, and hard economic times.
In that case, I'll take it. My faction is prone to adopt charity cases.
Not saying don't do anything there. Heck you might even work alongside me, because I'd be a kinder, gentler Empire. Just don't fix it up too fast. Leave some GRIMDARK for us for a bit.
Damn it Mang, I havent't finished my OOB yet. I'm such a lazy bastard sometimes. *grumbles*Coyote wrote:Story thread posted; let's keep up the momentum. If we sit around and hack out rules for weeks, it'll wither. If there's something you are not sure about because it isn't covered in the rules yet, keep it vague and make no soilid statements until the issue is clarified. Otherwise, let's start building.
This works for me. I'll get a master and a knight to serves as a General.Coyote wrote:Should we charge points for Jedi & Sith?
Say...
10 points for a Padawan or Dark Apprentice
15 points for a Knight
20 points for a Master?
That'll keep Jedi proiliferation down a bit.