Recently I was reading the main site article
Engineering and Star Trek. I was wondering whether we could have a similar article on SW engineering. While not as inane as Starfleet , they do have their flaws
Imperial incompetence
Death Star 1
This had a thermal exhaust port that was it's downfall, a single torpedo blasted the reactor and caused the station to explode. Such a problem should have been predicted far in advance and the exhaust tube guarded very well. Why do the SW reactors explode on being hit anyway ( this is a generic sci-fi brainbug though ).
Death Star 2
In many ways this design was even worse. Now instead of just a torpedo getting in through some way to the reactor core, a whole huge ship was able to travel into the core and blast it. To repeat such a mistake TWICE is colossal engineering stupidity, even if the first one was dismissed as an oversight. Is there any reason to envision reactor power generation as such. Would it kill them to design a distributed power system. Or if you have got to have a reactor/bomb inside your station, you should atleast put a huge layer of armor and shields around it so that a torpedo can't get inside, let alone an entire ship. Apparently the Empire doesn't learn much from its mistakes.
Star Destroyer
In ROTJ, we see a rebel fighter crash into the bridge tower of the Executor. It then apparently 'loses navigation' and crashes into the Death Star. How stupid is that? It should have at least 3-4 backups for something as basic as navigation. Imperial engineers designed a navigation system with a single point failure? Unbelievable.
AT-AT walkers
AT-AT walkers are slow, clumsy things that are designed in such a horrible way that they can't possibly be useful in anything. Just look at the design and how they perform in the Battle of Hoth. First of all tetrapedal ( or bipedal ) locomotion is so much worse than wheeled/tracked or repulsorlift based ( hovertanks ). They are slow. If they trip and fall over they can't seem to get up. If they lose one of their 4 legs they can't even stand. And that's just the beginning. What useful function are they supposed to perform? Consider an analogy to a modern army.
Tanks: AT-AT's are exceedingly slow, they manage what, 10 kmph? Their main guns have extremely limited firing arcs, they can't swivel 360 degrees ( like a modern tank turret ).
Artillery: Their main guns are laser/beam weapons, which mean they have no non line of sight weaponry which make them much less useful against long ranged targets ( which artillery is supposed to hit ). They cannot fire over small hills or anything that gets in the way.
AA gun: If AT-AT's are pathetic artillery, they are downright terrible as AA guns. They don't seem to have specialized AA guns which means they move their heads to take pot-shots at fighters. It's a miracle they actually hit fighters at Hoth. Would it be asking too much to carry some guided missiles?
APC: Armoured personnel carriers are supposed to be fast ( that's the whole point of mechanized infantry ). These monstrosities are slow, putting one leg forward at a time. And how do troops get in or out of the thing? Presumably it can kneel, but seems rather inconvenient.
In fact the only thing they are good at is the 'shock and awe' factor of being large and imposing. It's job can easily be done by a combination of repulsorlift/wheeled tanks, artillery and APCs and done much better. AT-AT's design is a huge military self indulgence at the cost of engineering sense.
Other walkers
Many of the above criticisms apply to other walkers, such as the one seen on Endor in ROTJ. In addition this one had to undergo the indignity of being captured by Chewbacca and a few teddy bears with spears.
Trade Federation incompetence
Trade Fed. battleship over Naboo
1. If you destroy the spaceship, the ground forces get deactivated. Consider how silly this is. You are making your ground forces dependent on space forces. You can't land your forces on a planet and go somewhere else. If your space ships get destroyed, you lose the ground force too. Trade Fed. engineers must be absolutely clueless. If they really need a central station, why can't they have it on the ground?
2. Blowing it up from inside. With Death Stars, Luke and Lando at least knew what they were doing. Anakin just presses a button by mistake, a torpedo hits something and the whole battleship goes boom. Wow, I can see where that Death Star designer learned his engineering.
B1 battle droid
Who ever designed these things. They are barely any more than cannon fodder. Why not shift the entire production to droidekas, cr something more useful.
Gungan incompetence
Gungan catapult
What happened to all the guns? They're launching shells with catapults. How safe are these shells when not fired. Not much, because they explode just like that anyway. Have the Gungans ever heard of engineering safety?
Dinosaurs
Sigh. No mechanical vehicles, let's use dinosaurs because they're so cool.
Oh, and let's put Jar Jar Binks in charge.
Of course, SW engineering stupidity pales when compared to Starfleet incompetence ( where a ship explodes because of a computer virus, or something like that ) but the point is, it isn't good either.
Please note , I an an SW fan as well as ST. Star Wars isn't long enough ( just 6 films ) for more examples of engineering stupidity to be displayed or else you might just have as many 'Treknology gone wrong' stories.