Wh40k vampires, zombies and ghosts

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PainRack
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Wh40k vampires, zombies and ghosts

Post by PainRack »

Is it possible to create a story in which a Wh40k team stumbles upon a Chaos cult that would include vampires, zombies, ghosts and other contemporary monsters of mythology?
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Post by Vendetta »

Well, most of them are already present in the various Space Marine chapters. Also, Necrons are basically Space Undead (at least, they vaguely resemble the undead "slow but tough" tabletop playstyle).
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Post by loomer »

Quite easily. Plague zombies have been established to exist, vampires would not be beyond Slaanesh or Khorne, etc. All could be put down to Chaos daemons or mutations.
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Post by Lancer »

Vampires in the classical sense would definitely fall in solidly under the domain of Slannesh, as they do in WH fantasy.

In Space Wolf, one of the initiation rites are a series of simulated encounters against the various enemies of man. For the test against Slannesh, Ragnar is pitted against a vampire who tries to assume the appearance pre-recruitment girlfriend.

Likewise, in The Wrath of Khârn, Khârn leads a group of Khorne berserkers against a Slanneshi cult, culminating in an encounter between him and a trapped vampiric Slanneshi demon who was the cult sorceror's source of power.
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Post by white_rabbit »

Easily.

Various types of "zombie" already exist in 40k, mind-wiped slaves, alien organisms controlling people, Nurgle/chaos undead, "warp" zombies.

Vampires exist, or have done so in 40k fluff as horribly thin man bat style warp predators with mind control abilities, as well as vampirism being an mutation,

Ghosts are easy, either disembodied psykers, or Dresdenverse afterimages.

'orrible flesh monstrosities are par for the course, with a healthy dose of cybernetics as well.

Werewolves aren't a problem either, probably khornate mutants or something similar, or you could use Tarellians as alien mercs working with the Chaos guys ?

You could do Lovecraftian horrors with Krell/Enslavers.
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Post by Maxentius »

white_rabbit wrote:Werewolves aren't a problem either, probably khornate mutants or something similar, or you could use Tarellians as alien mercs working with the Chaos guys ?
You could just use straight-up beastmen, too. The 2E Codex had them on the army list, ass well as some other assorted stuff blatantly inspired/taken from WHFB.
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Re: Wh40k vampires, zombies and ghosts

Post by Rye »

PainRack wrote:Is it possible to create a story in which a Wh40k team stumbles upon a Chaos cult that would include vampires, zombies, ghosts and other contemporary monsters of mythology?
The warp is an amazing thing and can account for all of that with room to spare.
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Post by Bedlam »

If I remember the original rogue traider rule book had vampires in it.

They were a sort of shapeshifter which picked a species and turned in to it and tried to take it over. They were very psychic and lived on life force rather than blood. Individuals who were fully drained became zombies.

They seemed to be aliens rather than demons but no solid history is given for them.
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Post by NecronLord »

They're just warp creatures, like krell or croatlids. There's a lot of things in the warp that aren't actual demons.

They're all hostile, though. :lol:
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Post by Venator »

If I recall rightly, the Warp-vampires were officially called "Vampyres", because substituting one letter makes it totally unique and original :lol:.
Maxentius wrote:
white_rabbit wrote:Werewolves aren't a problem either, probably khornate mutants or something similar, or you could use Tarellians as alien mercs working with the Chaos guys ?
You could just use straight-up beastmen, too. The 2E Codex had them on the army list, ass well as some other assorted stuff blatantly inspired/taken from WHFB.
Throw in Space Wolf rejects, apparently there are a bunch of feral half-wolves running around Fenris.
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Post by Bob the Gunslinger »

NecronLord wrote:They're just warp creatures, like krell or croatlids. There's a lot of things in the warp that aren't actual demons.

They're all hostile, though. :lol:
It would be nice to see a bit of fluff about all the warm and fuzzy feelings in the universe condensing into warpy CareBears. And then getting eaten by Slaanesh.
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Post by Commander 598 »

Maxentius wrote:
white_rabbit wrote:Werewolves aren't a problem either, probably khornate mutants or something similar, or you could use Tarellians as alien mercs working with the Chaos guys ?
You could just use straight-up beastmen, too. The 2E Codex had them on the army list, ass well as some other assorted stuff blatantly inspired/taken from WHFB.
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Post by Cykeisme »

Question: What exactly are the Space Wolf Wulfen?
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Post by Venator »

Cykeisme wrote:Question: What exactly are the Space Wolf Wulfen?
All Space Wolves are injected with the Canis Helix as part of the implantation/Space Marinifying process. They are then abandoned in the wild s; most master the mutating process and return to the Fang (SW Fortress Monastery) and undergo the remaining implants.

Those that don't wonder around Fenris like werewolves.

Wulfen are something else, as far as I remember; it's what occurs when a Space Wolf succumbs to the effects of the Canis Helix after being implanted, causing them to turn into a werewolf-like creature.

That's as close as I remember it, could someone with the Codex on hand could correct me?
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Post by JGregory32 »

Considering that the Warp is hell, and that belief in a being will create it in the warp, then anything from the nightmares of dozens of races should exist in the warp.

So yes my friends, Cthulu exists in the warp and he's not happy. ;-)

There is one thing however, in 40K we have the warp and the Emperor, if the warp is hell what happened to heaven? Did the Chaos gods assault the gates of heaven and destroy it? Or is it more of a norse Valhalla where legions of loyal space marines wait the call to battle chaos once again.
There is a refrence in the fluff to a mysterious group of black suited space marines. SUpposedly they just appear on battlefieds where Imperial forces are about to be overun and dissapear once the battle is over. Space Marine Valkyrie anybody?
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Post by Shroom Man 777 »

I am surprised no one mentioned the Blood Angels when it came to vampires. They suck the blood out of things, fer Christ's sake! Red Thirst! Black Rage! Sienna Stigmata, etcetera.
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Post by Darmalus »

JGregory32 wrote:Considering that the Warp is hell, and that belief in a being will create it in the warp, then anything from the nightmares of dozens of races should exist in the warp.

So yes my friends, Cthulu exists in the warp and he's not happy. ;-)

There is one thing however, in 40K we have the warp and the Emperor, if the warp is hell what happened to heaven? Did the Chaos gods assault the gates of heaven and destroy it? Or is it more of a norse Valhalla where legions of loyal space marines wait the call to battle chaos once again.
There is a refrence in the fluff to a mysterious group of black suited space marines. SUpposedly they just appear on battlefieds where Imperial forces are about to be overun and dissapear once the battle is over. Space Marine Valkyrie anybody?
I thought that the peace of oblivion when the GEoM destroyed/ate your soul was the closest WH40K got to an Imperial heaven.

Chaos cultists in the EoT likely think that they are in heaven already.
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Post by White Haven »

The Warp is not Hell. 40k isn't a universe where religion was almost right, it's a universe wherein Heaven, Hell, Jehovah, and all that was simply wrong, but there's something out there that's gribbly. Some two-bit tinyass hovel of a regional civilization (by the standards of a hive city) on one underdeveloped world in a pre-psyker era does not have the mental footprint in the Warp to c reate a Chaos god, much less imprint two distinct realms and a system of divine and infernal justice on the fabric of post-mortal unreality.

In short: No heaven, no hell, just the Warp.
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Post by DPDarkPrimus »

Why not have a Chaos cult that is run by malevolent xenos that mimic abilities of whatever monster you wish to include? Something like a vampire could even pass on similar traits via some sort of infection it spreads.
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Post by Spartan »

JGregory32 wrote:
There is one thing however, in 40K we have the warp and the Emperor, if the warp is hell what happened to heaven?
The Chaos gods killed, raped, devoured or imprisoned most of the "good" deities of the warp; so says Codex Daemons! Indeed, only three Eldar gods survived, the trixster, Khaine, and a Goddess of life and fertility that Papa Nurgle fought Slaanesh over. He keeps her in a cage in his throne room to test his plagues on! :shock: Other parthenons of gods did exist, its just that they've either been eaten or are marginalized.
Did the Chaos gods assault the gates of heaven and destroy it? Or is it more of a norse Valhalla where legions of loyal space marines wait the call to battle chaos once again.
Well, looking back on the 2nd edition yes their is a heaven of sorts. The Emperor does indeed call certain souls to him, and protects them. Which is how he sent back St. Sabbat in the Gaunts ghosts novels. When you die your soul is pulled in to the warp, if you believe in the GEOM you get absorbed by him, if not the daemons, etc eat you.
There is a refrence in the fluff to a mysterious group of black suited space marines. SUpposedly they just appear on battlefieds where Imperial forces are about to be overun and dissapear once the battle is over. Space Marine Valkyrie anybody?
That would be the legion of the damed, a cursed founding chapter of the space marines. No one know what their deal is, really. As far as valkries go their are honest to god "Imperial Angels" as well as living an dead "Saints" in the imperial cult, and they do perform miracles.
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Post by Zablorg »

white_rabbit wrote: Vampires exist, or have done so in 40k fluff as horribly thin man bat style warp predators with mind control abilities, as well as vampirism being an mutation,
And he spreads the chaos corruption to others, I like it! The aquila could be a substitute for the crucifix, and water blessed by the Emperor's might would work as holy water

For all this talk of unusual daemons, how often is a daemon spawned that isn't your average Bloodletter but is instead something altogether new?
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Post by Stormbringer »

Zablorg wrote:For all this talk of unusual daemons, how often is a daemon spawned that isn't your average Bloodletter but is instead something altogether new?
Spawned as in created? Extremely rarely. It takes quite a bit to actually create a daemon, even a minor one, so new ones are accordingly rare.

Turns up in the material realms? Quite often really. Daemons are a wildly varied bunch and if you read the fluff they're more often not of a generic type than are.
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Post by PainRack »

Hmmm........ the problem is, aren't mutations type "fixed" to specific Chaos worship? Won't that mean if say the zombie plague was fixed to Nurgle, Khorne cults won't have members with said mutation?
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Post by Rye »

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Post by white_rabbit »

PainRack wrote:Hmmm........ the problem is, aren't mutations type "fixed" to specific Chaos worship? Won't that mean if say the zombie plague was fixed to Nurgle, Khorne cults won't have members with said mutation?
Think "chaos" not "codex", themes do exist, but theres no reason you can't have zombies for any of the chaos powers, or indeed generic "chaos zombs".

hell, i kinda like the idea of crazed blood hungry zombies, forced back from the dead by their hate and rage to feed upon and shed the blood of the living!
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