Get your fill of sci-fi, science, and mockery of stupid people
* FAQ    * Search   * Register   * Login 
Want to support this site? Click

Thank you, Electron Boy!

Note: network performance may be spotty for the next week, as our Internet connection was severed and the server has been moved to a temporary location. Please bear with us during this time.

Quote of the Week: "Reality is that which, when you stop believing in it, doesn't go away." - Philip K. Dick, American author (1928-1982)


It is currently 2010-07-30 06:28am


All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Strogg Vs. Locusts (GoW) Might be Spoilers. PostPosted: 2006-11-12 12:58pm
Jedi Council Member
User avatar

Joined: 2005-07-04 03:34am
Posts: 2327
Location: Ultima ratio regum
A large force of Strogg, equal to the Stroggos garrison, lands on Sera right on Emergence Day. During this, their Makron dies by slipping in the shower. The Strogg, after finding a nuclear waste decide they will harvest as many slaves as possible and leave.

Strogg mission: Survive for one week in the city their ships landed on.

The city is the same one as played through in GoW.



Image

Top
 Profile  
 
 Post subject:  PostPosted: 2006-11-12 01:20pm
Sith Devotee
User avatar

Joined: 2002-12-31 03:30am
Posts: 2659
Location: Being Invisible, per SOP
For those of us who haven't played Gears of War, what are the Locusts capabilities? And which Strogg? Q2, Q4, Quake Wars or a mixture?



I've committed the greatest sin, worse than anything done here today. I sold half my soul to the devil. -Ivan Isaac, the Half Souled Knight



Mecha Maniac

Top
 Profile  
 
 Post subject:  PostPosted: 2006-11-12 01:25pm
Jedi Council Member
User avatar

Joined: 2005-07-04 03:34am
Posts: 2327
Location: Ultima ratio regum
Sorry, I don't know the overall capabilities of the Locusts. :(

As for the Strogg, the force is the same one encountered in Quake4. They seem to be a better representation of Strogg capabilities until Quake wars is released.



Image

Top
 Profile  
 
 Post subject:  PostPosted: 2006-11-12 01:30pm
Sith Devotee
User avatar

Joined: 2002-12-31 03:30am
Posts: 2659
Location: Being Invisible, per SOP
TheMuffinKing wrote:
Sorry, I don't know the overall capabilities of the Locusts. :(

As for the Strogg, the force is the same one encountered in Quake4. They seem to be a better representation of Strogg capabilities until Quake wars is released.


Doesn't that put the Strogg with dedicated air and armor support with artillery thrown in?



I've committed the greatest sin, worse than anything done here today. I sold half my soul to the devil. -Ivan Isaac, the Half Souled Knight



Mecha Maniac

Top
 Profile  
 
 Post subject:  PostPosted: 2006-11-12 02:02pm
Sith Acolyte
User avatar

Joined: 2002-09-04 09:39pm
Posts: 5108
Location: GGG
Lets see what I can remember..

Okay the Locust are big on numbers to the point that the 'Destroyed Beauty' artbook says that while they lay ambushes, use cover, etc. they're perfectly willing to sacrifice hundreds of drones to kill one entrenched Gear.

Locust drones themselves are extremely tough, able to fight in little to no armor on an equal footing with the heavily armored Cog troops and even in the cinematic trailers it takes long bursts to down locust troops. Most drones clock in at 2+ meters and ~120 kilos and the Destroyed Beauty artbook's author (a COG Gear) says he's never seen one lose morale and break.

Most locust drones carry the 'Hammerburst' which judging from the design I'm guessing is an SMG. Unknown caliber but it fires a pretty big round in three round bursts. Concept art image. Note the size of the shells and bore. Groups of three drones known as Troika Cabals make use of a Troika HMG which according to the Destroyed Beauty artbook 'Makes our .50 cals look like pea-shooters'. Drones have also been known to carry Gnasher shotguns (able to blow apart an armored gear or locust drone at point blank range), bola grenades, Longshot Sniper rifles (large caliber, bolt action). IIRC they've also been known to carry stolen Lancer assault rifles.

Theron Guards are essentially better trained drones with body armor. Known to carry the 'Torque Bow', a motorized bolt thrower that fires off explosive bolts that stick in a target and detonate. They also carry the usual locust weapons presumably.

Boomers are massive locust warriors who carry the Boomshot grenade launcher and take prodigious amounts of ammo to bring down.

Another inhabitant of the Locust tunnels are the Kryll, swarms of ravenous flying creatures that are rather like the swarm of little baby monsters from Pitch Black. They don't like light though to the point where a person standing in a firelight is safe from them as long as the lights stay on. They will however descend upon anything Locust or Human that steps out of the light and tear it to pieces (the exception to this being General Raam who commands a swarm of them). Not much of a direct military threat so much as an extreme hazard at night in the areas where they swarm.

Berserkers are female drones. Blind they rely on sound and smell to locate their prey and proceed to bash the living hell out of it until it dies. Bull charging berserkers have been known to crash effortlessly through stone walls and pillars though a tough enough obstacle will stagger them and live them momentarily disoriented. Immune to fire from most standard COG weaponry neccesitating the use of the Hammer of Dawn to weaken them to the point that regular rounds can penetrate (though the external damage heals quickly rendering the berserker once more immune to normal weapons fire).

Corpsers are gigantic spidery monsters the Locust use to dig large tunnels and emergence holes. They're also apperantly fond of cat-and-mouse games with their prey judging from the dialogue in Chapter 2 of the game. Attacks by undermining things and using it's massive claws and breath weapon.

Wretches are small locust usually used as cannon-fodder. They cling to walls and ceilings, drop out of vents,etc. No weapons they charge and leap into hand-to-hand to do all their damage. They do however die far more easily than other Locust. Some Wretches have been directly consuming Imulsion giving the pitch black skin with glowing eyes and mouths. These wretches attack in the usual manner only now they explode when shot, hit, or otherwise jostled too hard.

Brumaks are the Locust's tank equivalent, a massive beast with a drone handler and with bunches of assorted weaponry and armor strapped to it.

Seeders are essentially Locust anti-aircraft minelayers. They're immune to standard weapons (needing the Hammer of Dawn in the game to take them out). They also jam radio communications in the area around them and attack by releasing Nemacyst spore mines, kamikaze creatures that float about rather lazily, sometimes even concealing themselves from view, then accelerate rapidly to ram and detonate. (It should be noted that in-game they move much slower than they do in cut-scenes). They can also attack ground targets though not just stuff in the air.

That's pretty much everything I can remember running into or hearing about.



Image

Top
 Profile  
 
 Post subject:  PostPosted: 2006-11-12 02:05pm
Sith Acolyte
User avatar

Joined: 2002-09-04 09:39pm
Posts: 5108
Location: GGG
Oh and it should be noted that Locust often emerge from underground very close to their targets rather than traveling long distances over land.

During the initial Emergence Day assault the humans hit their own cities with their chemical weapons stockpiles and also bombarded them from orbit with Particle Beam sats to deny those areas to the enemy and managed to accomplish jack diddly squat in actually hurting the locust who's entire civilization is underground.



Image

Top
 Profile  
 
 Post subject:  PostPosted: 2006-11-12 03:16pm
Jedi Council Member
User avatar

Joined: 2005-07-04 03:34am
Posts: 2327
Location: Ultima ratio regum
Tasoth wrote:
TheMuffinKing wrote:
Sorry, I don't know the overall capabilities of the Locusts. :(

As for the Strogg, the force is the same one encountered in Quake4. They seem to be a better representation of Strogg capabilities until Quake wars is released.


Doesn't that put the Strogg with dedicated air and armor support with artillery thrown in?


Affirmative. The full OOB would be represented from the Game. This means everything from Harvesters to Air droppable turrets.



Image

Top
 Profile  
 
 Post subject:  PostPosted: 2006-11-12 03:32pm
Sith Devotee
User avatar

Joined: 2002-12-31 03:30am
Posts: 2659
Location: Being Invisible, per SOP
What bore are COG firearms? How would blasters, Hyperblasters and the Strogg toting RPGs on themselves fair against them?



I've committed the greatest sin, worse than anything done here today. I sold half my soul to the devil. -Ivan Isaac, the Half Souled Knight



Mecha Maniac

Top
 Profile  
 
 Post subject:  PostPosted: 2006-11-12 08:09pm
Sith Acolyte
User avatar

Joined: 2002-09-04 09:39pm
Posts: 5108
Location: GGG
The pistol is a .50 cal but that's about all we're told. The best bet I'd say would be to see if you could come up with anything based on the pic of the locust rifle.



Image

Top
 Profile  
 
 Post subject:  PostPosted: 2006-11-12 08:31pm
Jedi Council Member
User avatar

Joined: 2005-07-04 03:34am
Posts: 2327
Location: Ultima ratio regum
The rifle looks like it could be 7-10 mm.



Image

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

It is currently 2010-07-30 06:28am


All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: Faabio, LionElJonson, Shroom Man 777, Srelex and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group