Today, Q comes in and picks up every Non Banned SD.net Board member with more than 50 posts and says that he is going to send us back in time to the year 1350, but he is not going to make it more interesting than "a few poor modern humans get sent back in time to an age of Savagery and within a year are at best reduced to serfs" or "The united SD.net Empire takes over the world and ushers in an age of enlightenment" Here, things are a bit more individualistic.
First of all, each of us is allowed to bring back a cubic meter of stuff and twenty four hours to fill it up with stuff. Second is given a dose of nanites that make us impervious to disease unless we have massive gaping wounds in our stomach and such, makes us somewhat more durable (In that we can survive wounds that would generally be fatal, regenerate eyes and hands, but are not invincible, get decapitated, loose enough blood or get blown to smithereens and you stay dead) and extends our lifespan to 500 years. Third, we get our self repairing nanite filled solar powered top of the line Laptops with an internet connection with an SD.net forum for communication over long distances as well as Science fiction.
Second of all, Q gives us each a force of creatures to call our own based off fantasy forces. Along with a small manor and fortress based on the size of your force. These are customizable with each force being able to consist of a variety of creatures with pros and cons based on points.
The Poster Ranking goes as such (If someone would like a system of convenient titles to go with them, PM me and I will put it in)...
50-1000 regular posters and people with a VI or other such negative custom title
7,500 Army Points
A small fortress with 4 meter tall Wood and rammed earth Walls that are a meter thick, pointy stick stockades, barbed wire and watchtowers for archers with your manor inside. Inside is a Forge, Armory, Barracks, Grainery, hospital and your manor (which you can base off any Eurasian Noble's mannor that is no more than 30 meters by 30 meters).
500 Cattle
1,000-2,500 Regular Posters
25,000 Army Points
A fortress diameter with five meter tall and two meters thick made of rammed earth and fire hardened brick, barbed wire and various support structures listed above on a larger scale and additional buildings surrounding it.
2,500 Cattle
2,501-5,000,
50,000 Army Points
A Fortress with 8 meter tall 3 meter thick brick walls with buildings surrounding it.
10,000 Cattle
5,001-12,500 Regular Poster, Senators and Moderators Minimum
100,000 Army Points
A fortress with 10 meter tall three meter thick rebar reinforced concrete walls with the manor and central command facilities and a city outside full of your creatures. Has Plumbing (flush toilets and such).
20,000 Cattle
12,501+, Supermods and administrators
250,000 Army Points
A fortress with 12 meter tall four meter thick rebar reinforced concrete walls with the manor and central command facilities and a city outside full of your creatures. Has Plumbing (flush Toilets).
40,000 cattle
You can deposit these Fortresses anywhere on earth that is not a body of water and not a city, natives will be given an image of several bizarre metal devices descending from the skies and assembling these fortresses. You also get a small fishing village/port if you set up shop near the ocean and a few five meter long fishing boats free of charge. Some level of adjustments can be made. In case you chose a cold area, your forces are equiped with jackets and such.
You have enough food to last your army two years as of the start, as well as seed stock to start up farming.
And now for the creatures that will make up your army. All of your soldiers are loyal to you and worship you as a god, as they do the other SD.net members, but to your monsters, you come first and they come second. If you die, it is quite likely that they would join with another member's army. You get both sexes for replacements and all your forces are trained adults to start.
Goblins
Point Cost-1 Each
Goblins are small creatures, they stand 1 meter tall, weigh between 10-20 kilograms, have dull brown or green skin, long ears and noses and hand like feet. They are about half as strong as an average human overall and are naturally sneaky, suffer from kleptomania, prefer ambush tactics and none too bright (average IQ of 80), but can be useful for simple tasks under observation. Goblins breed fast (a female goblin gives birth to a litter of five goblins each year, which reach maturity at 3 years), but only live fifteen years at most. Each Goblin you get comes with circular Plywood shield 50cm in diameter, pair of pants, pair of shoes, shirt, jacket in cold climates, a 15 cm steel dagger and 1.25 meter long basic spear (Shaft of wood with a ten centimeter iron spike on one end), and act as skirmishers and raiders. Goblins on the battlefield are organized into groups Mobs of 500 individuals.
Orcs
Point Cost-2 Each
Basically think the Uruk Hai from the Two Towers movie with smoother green skin and dental work. Orcs are basically like humans, but a bit more durable and stronger on average with denser bones and such. Orcs are just as smart as humans and reproduce faster, having six month pregnancies and reaching sexual maturity at age eight but only lives to be at most fifty. Your standard Orc is (along with two sets of clothing, including trousers, a shirt, a belt, boots and a greatcoat) in a shirt of chain mail, a steel helmet like those used in the English Civil War, a breastplate with your personal logo painted on the torso and a groin guard, a 15cm Dagger and one of three sets of weapons...
-A rectangular steel reinforced Shield 50cm across and 125 centimeters tall with your logo emblazoned on it, two javelins and a meter long Steel Sword
-Said Shield and a 4 meter long Pike
-A Arbalest Crossbow
And apropriate training to go with it. One in every fifty Orcs is a capable blacksmith, with other trades being in there as well, including siege engineers and farmers. Orcs are trained to fight in Centuries (100 Individuals), Cohorts (500 Individuals), Maniples (1,500 Individuals) and Legions (6,000 individuals).
Naga
Point Cost-3 Each
Naga are the marines, they have a humanlike upper body with four arms, but a 7 meter long tail in place of legs. Naga are naturally very good swimmers and can hold there breath for up to twenty minutes. Naga have a poisonous bite and can handle quite waters that are not artic for some time. Naga breed at the same rate of Humans and have the same lifespan. Naga come armed with composite bows, 75cm chrome alloy cutlasses and 1.5 meter long Naginata. Organized into Forces of 30, 150 and 300.
Minotaurs
Point Cost-20 Each
Minotaurs stand 3 meters tall, weigh 200 kilograms on average and look much like Warcraft Taurens. They are about five times as strong as a human and can run at up to 40km/h. Minotaurs are relatively smart and more or less comparable to the average human, but male Minotaurs are normally quite aggressive and touchy, despite there loyalty. Minotaurs breed at the same rate humans do, but require three times as much food as a human. Minotaurs can’t swim. Minotaurs come along with their garments with a helmet, breastplate, grieves and chain-mail shirt with an Orc Shield and a 3 meter long Halberd, as well as there natural horns. Minotaurs are organized into Horns (50 Individuals), Herds (350 Individuals) and Stampedes (1050 Individuals).
Centaurs
Point Cost-20 Each
Centaurs are just that, Centaurs. Centaurs can keep pace with the average horse and weigh as much. Centaurs are herbivorous, as intelligent as humans and reproduce at the same rate as humans do, but have no more strength than a conventional human in its human section. Centaurs live as long as humans do. The Standard Centaur is a breastplate and chain mail for its human section, Helmet, a sachel for carrying stuff and is armed with a 3 meter lance and a composite bow. Centaurs are organized in Cadres (50 Individuals), Lances (250 Individuals) and Hordes (1,000 individuals).
Ursiods
Point Cost-30 Each
Envision a 500 kilogram humanoid grizzly bear with opposable thumbs able to run at thirty kilometers per hour on all fours. Ursiods are as intelligent as humans and breed at the same rate, but have twenty times the strength, as well as claws and jaws. Ursiods are omnivorous, can swim better than a human if unarmored and have a damn good sense of smell, as well as an unbearlike, but useful sense of sight comparable to that of a human. Ursiods live as long as humans. Ursiods are armed with two meter long great swords and are clad in full plate armor. Ursiods come in Packs (50 Individuals) and Brotherhoods (500 Individuals)
Ogres
Point Cost-250 Each
Ogres are large hairless mammalian humanoids 5 meters tall, broadly built and massing in at three tonnes. They are also dumb as hell, having an average IQ of 65 and are only capable of very basic tasks under supervision. Ogres require a lot of food and care to work properly, a staff of about fifteen Orcs per each. Ogres are omnivorous and need lots of food and have twenty month pregnancies, take twenty years to mature, but live to over a century. Ogres are instinctively afraid of fire. Ogres come with boots, pants, a breastplate and are armed with heavy 3 meter long spiked clubs for general smashing. Ogres do not have any organizational units.
You do not have any siege weapons, but you do have blueprints for the siege weapons available at the time and Orcs can build them. The same goes for ships.
So...
1-What happens?
2-What do you do?
Zor
(Edit-Cattle Level lifted, cold weather notification, typos, Fixed the System so we don't get Shepnukistan and Saddamistan alliance with Orcs again)
*Edit Map of Europe Circa 1346 Pre Black Death, 1350 when we kick off the Black Death is gone and some borders have changed but not much.-Bean
