I have been thinking a lot about Federation weapons technology as of late. As most of you may know, I hold fast to the idea that Star Wars can kick every single universe in sci-fi. I have crunched the numbers and, via a combination of technology and sheer numbers, there is not an empire, race, or organization from Star Trek, Babylon 5, Andromeda ~ whatever ~ who could possibly hope to win in an all-out confrontation against the Empire.
The technology of the Empire is simply too advanced and, even when there may be moments in which another race may have a technological edge, that edge is quickly dulled to nothing by number of ships the Empire can bring to any campaign.
All caps removed from thread title
Still, thoughts on Federation technology run across my mind and upon review of Federation weapons, here is what I have come up with:
PHOTON TORPEDOES:
I’ve been working on a new theory for Photon Torpedoes, based on the idea that Photon Torpedoes are NOT multi-megaton warheads.
Now, I know what kind of reaction this is going to get, but hear me out.
In ST-WOK Enterprise was hit by a PhoTorp fired by the Reliant, right near their bridge while their shields were down, and there was no evidence of a multi-megaton bomb having gone off (which would have turned Enterprise into confetti).
In ST-WOK Enterprise, firing from point blank range with no shields, damaged the Reliant's port warp engine and blew off the warp nacelle and took out the Reliant's own PhoTorp launchers. There was not evidence of multi-megaton detonations.
In ST-SFS Enterprise hit a Klingon Bird of Prey at close-range with two PhoTorps which failed to hole the decloaking BOP, even though their shields were down. There was also no evidence of multi-megaton detonations during this strike, or when the BOP hit Enterprise with a PhoTorp moments later.
In ST-TUC a cloaked BOP hit a Klingon D-7 type cruiser, holed the un-shielded D-7 but there was no evidence of a multi-megaton explosion, which would have turned the D-7 and Enterprise-A into confetti at that range, without shields.
ST-TUC Enterprise took multiple PhoTorp hits, but there was no visual evidence of massive explosions going off and, when one of the PhoTorps got through the shields, it did not explode like bomb… it DID blasted through the Enterprise-A like a cannonball, though. There was also no evidence of huge explosions when the BOP hit the Excelsior, either.
When Enterprise-A and Excelsior were firing around a dozen PhoTorps at the BOP, those PhoTorps pounded the BOP but there was no evidence for multi-megaton explosions against the cloaked/unshielded BOP, only secondary explosions as the PhoTorps ripped into the Klingon ship.
Countless STNG, DS9 and Voyager episodes reflect these same findings. While Riker and Data made comments about proximity detonations being able to cripple or destroy Enterprise-D, there was no evidence that this was the case in actual combat.
As a matter of fact, I cannot think of any instance in Star Trek history, in combat, that support the notion of PhoTorps being multi-megaton missiles/bombs.
We did see a PhoTorp punch the shields and destroy a BOP in "Yesterday's Enterprise" but it was more of a secondary explosion caused by the PhoTorp impact than main-line explosion produced by the PhoTorp detonating and hitting the BOP.
In "The Nth Degree" and "The Borg" it was noted that a proximity PhoTorp detonation could cripple or destroy Enterprise-D and in "Redemption, 2" Data used a PhoTorp detonation to reveal Romulan support for the Durass family.
These instances are the exceptions, NOT the rule. During the Klingon attack in "Way of the Warrior" we witnessed dozens of PhoTorp strikes that suggested impactor damage, not multi-megaton detonations. This was also the consistent throughout the entire Dominion War and the battle between Picard and Shinzon.
Voyager fired no less than three PhoTorps in the episode "Alliances", which all struck a small Kazon ship which was surrounded by mountains and situated next to a building. Not only did they fail to punch the shields, but there was no evidence of a multi-megaton explosion at all - no damage to the Kazon ship, no thermal or explosive damage to the building or village, no melting of the snow on the surrounding hillside or mountains.
So, after reviewing the nature of Photon Torpedoes from the whole of Star Trek’s run, I could not find one scrap of evidence to suggest that they are multi-megaton warheads, by their inherent nature in.
Yes, they can be used in such a manner, but they are not by their nature used like nuclear bombs in combat. In every episode of Trek, PhoTorps impact against shields, but rarely have we seen evidence of exterior explosions against shields that one would expect from a multi-megaton weapon. More often than not, what we do see is a flash of light or a glowing impact zone... and sometimes we may see a small explosion.
Pic 1
Now, the Trabe/Kazon ship was right next to a building, but there was no air-burst created by the PhoTorp, as there would be with a high yield explosion. There was also no evidence if thermal heating of the atmosphere, no heat or radiation damage to the snow capped hills surrounding the Trabe/Kazon ship.
This type of incident is played out constantly in the universe of Star Trek, and I just cannot think of one incident in which a PhoTorp did any environmental damage consistent with a high yield, multi-megaton warhead.
By their nature a Photon Torpedoe:
1.) Photon Torpedoes produce a luminescent energy field around themselves, upon being fired – the nature of this field beyond visual effect has never been explained.
2.) PhoTorps can create a very small explosive flash upon impacting shields, or they will just produce a flash of light and/or glow.
3.) Yield on the PhoTorps can be reset via remote, to produce a broad energy yield – level 6 for example – suggesting that such an explosion is against their nature, as seen in “To the Nth Degree” or “Redemption, part 2.”
4.) Photon Torpedoes were often used to drill deep within the surface of planets, as seen in episodes like “Pen Pals.”
5.) Photon Torpedoes do not detonate in a fashion consistent with high yield explosives, such as Daisy Cutters, MOAB’s or nuclear weapons (Alliances).
6.) PhoTorp impacts against starship hulls usually result in penetration, blasting through the ship like a cannon ball, not a missile (Wrath of Khan, Search for Spock, Undiscovered Country, Yesterday's Enterprise, Starship Down, etc).
7.) PhoTorp tracking systems seem to be keyed to detonate the warhead upon penetration of the ship’s shields (Shattered Mirror).
At this point I am beginning to think that the energy field around a PhoTorp is some kind of plasma or charged particle field, generated and fed by the antimatter reserves aboard the PhoTorp. This visual effect has to be more than just cosmetic, otherwise it would simply be an unnecessary expenditure of energy, so I am thinking that the energy field helps to punch past shields and burn through armor/hull.
PhoTorps don’t seem to produce a broad explosive yield, unless specifically adjusted to do so, or when being used at warp speeds. I find no evidence and few comments made by crew, which suggests that using PhoTorps and multi-megaton bombs is common place.
Third, PhoTorps seem to be designed to specifically be effective in circumventing the defenses of a potential enemy. From the energy discharge seen against un-shielded starships, which fry electronics and damage systems, to their ability to drain power from shields upon impact, this is born out.
THOERY:
I believe a Photon Torpedo is a high-tech cannonball. The matter/antimatter fuel cells are not specifically designed for use as a multi-megaton explosive device (unless specifically detonated by remote or pre-programmed to detonate), rather they are designed to provide power for the Photorps’s engines and to produce an energy field around the torpedo.
The energy field around the Photon Torpedo appears to be designed to burn/vaporize matter the PhoTorp comes in contact with. In close-range or proximity combat, PhoTorps are always used as impactors, not bombs.
Against shields, in sub-light combat, PhoTorps seem to use their energy field to try and push past the shields of a starship, both draining the shields by forcing them to absorb the thermal energy of the PhoTorps luminescent energy field.
PhoTorps also seem to, if they succeed in fully or partially penetrating the shields, will use what little antimatter they have left, to detonate. Also, given the ranged nature of Photon Torpedoes, it appears as if they are programmed to expend all their energy based upon a computer estimate of time until impact, and when they exhausted the bulk of their fuel will detonate, unless malfunctioning.
They can be used as multi-megaton bombs, but only when fired at warp speed or used in long-range combat, beyond visual range.
With regards to the question of how fast a PhoTorp travels and how does it's velocity effect how much damage it does, I have done the math and established an answer.
I think the ideal situation is to use the battle from Star Trek VI the Undiscovered Country, in which MORE PhoTorps were used in combat than any other battle, save for maybe the battle against Shinzon in the movie Nemesis. Velocity of the PhoTorps in these scenes, I think we can all will agree, are constant in comparison to similar events seen in STNG or later.
I have chosen the incident in which Excelsior it hit by the cloaked Klingon Bird of Prey. This seems to be the ideal situation due to the fact that the PhoTorp comes from beneath the Excelsior, as we are looking nearly strait on at Sulu's ship.
In that scene we see a Klingon PhoTorp streaking toward Excelsior. We know that Excelsior has her shields up because, in the previous scene, Sulu had ordered the shields up and this impact produced no scar or visible damage to Excelsior after the hit. That being said, let's look at the evidence, shall we?
Pic
Here we see the impact zone. Using a bit of simple Geometry we can map-out the distance traveled and determine the length of the angled section by use of the formula (a^2 + b^2 = c^2). With a = 417 pixels and b = 82 pixels, the length c = 424.985 pixels, which we will round up to 425.
Now, according to the Star Trek encyclopedia Excelsior is 100 meters in height, 467 meters in length and 185 meters wide at the saucer. Given that the saucer is a perfect circle, no matter what point or angle you measure it from, the length from one side to the other will always be the same.
pic 2
Using the same formula from above in which the horizontal leg is 634 pixels wide and the vertical leg is 49 pixels high, we can determine the width of the saucer section in this scene to be 635.89 pixels wide. Rounding up this figure becomes 636 pixels, which equals 185 meters. So, every pixel seen in the image is equal to 0.29 meters, which we'll round up to 0.3 meters.
As the PhoTorp traveled 425 pixels, we now know that this translates to a distance of 123.8 meters, or 124 meters when rounded to the nearest whole number. Now, what about time?
It took the PhoTorp 6 frames NTSC video at 29.97 frames per second (we'll use 30 fps), to travel the 124 meters seen on-screen. That translates to 0.2 or 1/5 of one second. So, to get our one-second figure, we simply multiply 124 by 5 and get 620 meters per one second, and this is our velocity. The website [link=www.ditl.org/]www.ditl.org/[/link] says that the PhoTorp has a mass of 247.5 kg when not loaded, and only 245.5 when you add in the matter/anti-matter. This figure does fit the 400 kg per meter cubed formula that Mike Wong, Brian Young, and all I use. Still, in order to get the maximum effect of the kinetic impact of a PhoTorp, I think I will round this figure up to 300 kg.
Ke = (1/2) * (mass) * (velocity^2)
Ke = (1/2) * (300 kg) * (620 m/s^2)
Ke = 57,660,000 Joules.
That is equal to 13.7 kg of TNT... nowhere near a megaton, nor kiloton, not even one single ton.
So, now we know that PhoTorps do not travel at a high enough velocity to produce a megaton yield impact during combat, and that a low-end estimate on their velocity is about 600 m/s.
This works perfectly with my own theory, in which it is the sustained energy field which lets the PhoTorp burn past the shields and then through the hull of a target, most of the anti-matter expended to generate that field with only a small amount held in reserve and used to detonate with about as much force as a conventional missile.
When not used in this fashion, the energy field is still needed in order to pass through a Federation ship's shields, but is fired off more like a bomb or a mine and is remote detonated by a starships or uses pre-programmed proximity fuse.
In combat, the "cannon ball" theory still seems to hold true.
Taking another look at the TOS era BOP, which is only 98 meters long, thus the explosion in STUC is only between 25 and 30 meters in diameter. Gas and ejectia produced was roughly the same length of the BOP, sure, but the main explosion was not. The only exception to this is when Enterprise's modified PhoTorp hit the weapon launcher on the BOP.
pic 3
pic 4
pic 5
pic 6
pic 7
pic 8
pic 9
pic 10
pic 11
pic 12
pic 13
Also, it should be noted that this BOP was hit by SEVEN direct PhoTorp strikes, with it's shields down, before she exploded, an explosion caused by internal damage.
You will also note that the progression of frames show no movement of the background and almost no movement for any of the ship, suggesting that the Enterprise, BOP, and Excelsior were at a near standstill, AND at combat ranges comparable to any seen in TNG, DS9, VOY, or ENT.
PHASER BEAMS:
The incident at Turkana IV still stands as the best example of determining how effective Federation Phasers are. We know what we’re vaporizing, i.e. granite rock. We have a known average heat of fusion for silicon and all other pertinent figures and so we can use this to estimate the possible output of Starfleets primary short-range weapon.
By their nature, Phasers CUT / BURN / VAPORIZE metal, rock, etc. via the NDF chain reaction, which as been well established by Mike Wong. Geordie said they needed two-hours to reset the Phasers for drilling and we can only assume that these modifications were to boost power or to optimize the NDF effect for destroying granite. The link below has Geordie’s direct quote:
http://www.holonet.iwarp.com/legacy2.mov

Phaser bars area bout 5 to 6 meters wide. This being the case, the Phaser beam should also be no more than 6 meters in diameter.

Here we see the ground where the Phaser beam will strike.

Upon hitting the ground the Phaser begins to work its magic, the NDF effect causing the vaporization of the sand and rock. As you can see in this image, the effect of the beam shows that it is 49 pixels wide using the formula a^2 + b^2 = c^2. This means that a pixel is equal to 0.101 meters.

The size of the hole turned out to be 272.2 pixels. This translates to being 27.68 meters.
This means that the shaft would have been 28 meters in diameter. The effect of the beam suggests that the shaft would be cone shaped v=Bh/3.

Volume of a cone is v=Bh/3, or ((pi*r^2)(L))/(3) => ((3.142*16.9^2)(1600))/(3) = 320,969.2 m^3.
Geordi counted down from 1.3 to 1.6 kilometers in 9 seconds, from time stamp 00:35:05 to 00:35:14. At this time frame, it would have taken Geordi an average of 48 seconds to count from 0.1 kilometers to 1.6 kilometers and, as such, the Phaser drilling likely did take 48 seconds.
This being the case, Enterprise was able to vaporize a time average of 6686.9 cubic meters (15,580,000 kg) per second.
This suggests that, after two-hours of modifications, Enterprise was able to customize the power output and NDF effect to be equal to 206 Terawatts.
So, upon review, Turkana IV puts the MAXIMUM power of Federation Type-X Phasers at about 200 Terawatts.
Oh, and I should note that I am being generous, here. You see, there are those who have argued, with quite a bit of success I might add, that the hole shown above does not represent the actual true diameter of the shaft, given that the beginning of the hole as shown above was larger due to the fact that Phasers were initially vaporizing sand and dirt... not hard granite, and thus debaters have suggested that after a few meters the hole would have been a continual shaft only six meters wide. It is for this reason I refer to the above as a maximum, rather than a minimum.
If we went with the minimum, that would reduce the average volume destroyed to only 315 m^3... which would reduce the output to only about, what, 12 Terawatts? So, as you can see, the minimal output immediately falls back into the same range as those figures Mike posted here at SD.net.
POINTS OF CONTENTION:
Every time I talk to anyone about this, they always bring up "The Die is Cast." Despite the fact that Mike has asked and answered this dozens of times, it continues to keep coming up.
Today I am going to prove that, using the figures above, that everything in "The Die is Cast" CAN be shown to be in accordance with what I have posted above.
First, we must disprove the absurd claims that a lot of Trekkies make, which is the notion that the Romulans and Cardassians would have vaporized or melted a whole 1/3 of the planet's surface.
"We know that the TDiC fleet would have had to release at least 4E28 joules of energy to vaporize the Founder planet's crust, and that they estimated they would be able to do this in one hour."
Mike Wong.
I checked this statement from Mike and, while my figures came out a little different, they were both in the same order of magnitude ~ 1.0*10^28 joule ~ so we'll use Mike's figures because Mike’s figures.
Now, even if we presume that they were not going to vaporize the surface, after all one does not need to vaporize the surface in order to "destroy" the crust, the figures are still outrageously out of whack with numbers well established taken from the rest of StarTrek canon... but only if we assume that vaporization took place of an entire 1/3 of the planet's crust.
Let us assume that the Founder's planet was about the same size of earth, with a diameter of 12,715.43 km, which works out to be 6,357,715 meters in radius. Crust thickness of the Earth is 38 kilometers.
We can use the formula (4/3) [pi] r^3 for both figures, in order to determine the total volume of just the crust.
( (4/3) [5.1415] (6,357,715)^2 ) - ( (4/3) [5.1415] (6,340,000)^2 ) = 9.4*10^11 cubic meter of rock remain.
One third of that volume would be 6.28*10^11 which would work out to be 3.14*10^11, or 7.3*10^14 kilogram. So, just to MELT a whole 1/3 of crust would still require 1.9*10^25 joule.
Divide that by 30 ships, over one hour, and that would mean that every ship in the Romulan/Cardassian fleet would have had to have been pumping out 1.79*10^20 joule per second, ever second, for one hour.
This would require firing 1332 Photon Torpedoes at maximum theoretical yield every second, from every single ship... and we know that a Galaxy class starship only carries a payload of 250 PhoTorps, so right away we know that this is not probable.
As a matter of fact, Romulans and Cardassian ships do not seem able to fire more than 10 PhoTorps per second. This means that no more than 300 PhoTorps could be released at any one given second. This means that, after removing the PhoTorps, the Cardassian Compression Phasers and Romulan Disruptors would have to dist out 1.79*10^20 joule.
If each ship can fire five beams at once, like a Galaxy class Starship seems able to do when firing forward only, then that would mean that each beam put out by the Romulans and Cardassians would have to pump out 1.19*10^18 watt.
That would mean that Romulan and Cardassian weapons have an output of 1,193,333 Terawatts.
If this were the case, why would they even need or use PhoTorps?
More importantly, we have already established that Federation Phaser have an output of no more than 200 Terwatts when digging into a planet.
Think about that... the incident in TDIC suggest that Romulan and Cardassian weapons are 6000x more powerful!
This is also not probable.
When one looks at the facts, combined with the visual evidence from the show, it becomes obvious that the weapons of the Romulans and Cardassians (ergo the Federation) cannot be as powerful as TDIC suggests... at least not when it comes to raw firepower per given starship.
Now, let's take what we have learned from canon evidence and see if we can make this fit and prove just how effective PhoTorps can be!
If we use the figures from Turkana IV and apply them to the Obsidean / Tal'Shiar fleet, then their combined Phaser output per second would have been only 3.0*10^16 joule. Combined PhoTorp bombardment was only 3.0*10^19 joule and, when these numbers are combined, the difference is so small that it doesn't even change the magnitude.
This level of destruction is nothing to sneeze at.
After all, this is a total destructive output of 7.2 gigatons and, over an hour, that would be a maximum of 1.1*10^22 joule.
That is still enough firepower to inflict a lot of damage across the surface. Though, this would mean that the Romulans and Cardassian ships would have had to have been stripped down to be nothing but flying weapon platforms but... I think that was kinda what they were looking to do. :p
So, you see, when one uses full yield PhoTorps (24 megatons) and Phasers with NDF effect equal to 200 Terawatts, these figures that I have listed above WOULD let the Romulans and Cardassians destroy the surface and inflict heavy damage to 1/3 of the planet's crust... just not the whole crust ~ i.e. down 38 some-odd kilometers.
Even if they didn't have enough PhoTorps to do the job, one could still explain this using tactics.
Imagine using Phasers to drill deep into the crust and then, with a combination of PhoTorps, cause magma to come shooting out and layer the surface is lava. That would destroy the surface and, it could be that this is exactly what the Romulan commander meant.
CONCLUSSIONS:
Federation Photon Torpedoes are used as kinetic impactors in close-range combat. The matter/antimatter in the PhoTorp is used more to generate the energy field around the PhoTorps, but in long-range and warp speed combat can be used as multi-megaton warheads. Reasons impactor mode is used in short/medium-range combat is to avoid damaging one’s own ship and inflicting casualties and other friendly vessels... which is logical given the flying-wall formations used in Federation fleet actions during the Dominion War. Federation Phasers have a destructive output of no more than 200 Terawatts, when used on pours, igneous rock.