Here is a sneak peak of a vessel coming up in chapters ahead: the Goliath-class Guardship. She's an early (Circa 3000) concept of a pocket WarShip based upon a Behemoth-class DropShip . . . with certain modifications.
Enjoy!
GoliathOverview:
On June 17, 3004, a Taurian Defense Force anti-pirate expedition exited jump at the Zenith point of the long-abandoned Serenity system. A former colony of the Concordat during the Star League era, Serenity was evacuated in final years of the 28th Century as its failing water purificiation systems were unable to meet the demands of the population. Ever since the colony was abandoned, the Concordat has made irregular patrol sweeps through the system to discourage squatters, looters, and pirates.
This particular patrol consisted of two TDF Merchant class JumpShips carrying a converted Union class fighter carrier with twelve aerospace fighters and a pair of Intruder class transports filled with two companies of Taurian Marines supported by a maniple of six light armored vehicles and four more aerospace fighters.
To the surprise of the Taurians (and the horror of a band of pirates), the TDF expedition emerged to find the jump point occupied by a pirate Invader alongside its prize, a Star Lord. Although both sides were not prepared for the confrontation, the majority of the pirates were busy looting their prize and abusing its passengers, leaving only a handful of their complement ready to repel boarders. Thirty minutes later, the Taurian Marines had captured both JumpShips and the four DropShips attached to their collars, with less than a dozen Taurian casualties. One hundred and sixty four pirates were either killed in action or captured, and those who had been captured were executed by firing squad three weeks later by the Governor of Dicallus.
The pirate vessels and its prizes were seized by the Concordat over the objections of the surviving crew of the Star Lord and its two DropShips, both of them Behemoth class. The crew appealed the Admirality's decision to the Protector, but since the ships and crews were Davion in origin, he refused to hear the appeal. The survivors were returned to Federated Suns space aboard the next neutral freighter, but the ships themselves were taken into Concordat Naval Service as prizes.
The Star Lord alone would have made the Taurian Marines and pilots rich, but the addition of two Behemoths made them wealthy beyond all dreams of avarice. Prior to this, no Behemoth class DropShips were available to anyone in the Concordat; not to the government nor to any corporation.
But the ships presented a problem. Few Concordat worlds had the facilities to unload such a stupendous amount of cargo, especially from ships that were unable to land! For sixteen weeks, the pair sat in orbit above Taurus while the Protector and his ministers debated what exactly should be done with the cargo vessels.
Olivia DeHaviland, a civilian consultant to the Concordat Navy and a close personal friend of Protector Thomas's wife, made a bold and radical suggestion during a private dinner with the the Protector and his family: refit and rebuild the two Behemoths into dedicated guard-ships to protect the jump-point into the Hyades Nebula.
An incredulous Thomas asked her how exactly that could be accomplished, and Olivia answered him. Everything the Concordat Navy needed for the task it already had in abundance. Conventional weapons and armor, computer systems, targeting and tracking systems; all of these could be retrofitted into the ample cargo space of the Behemoths, turning the lumbering giants into deadly predators.
After listening to her for half an hour, Thomas nodded in agreement; but then he posed another question: weren't the cargo ships simply be too fragile and unable to generate a militiarily significant amount of thrust?
Olivia smiled and took out a pen from her jacket pocket. To the horror of her best friend, she began to draw the outlines of two ships on the pristine white table cloth. One was the egg-shaped behemoth, fat and lumbering and thin-skinned. The second was much leaner, bristling with an array of weapons.
She told the Protector that if he approved the project, she intended to remove three-quarters of the mass from the Behemoths--but retain their engines, fuel tankage, and structural supports. The massive reduction in weight would greatly increase available thrust; and with the internal structure of a ship four times as massive, the Navy could simply layer on hundreds of tons of additional armor plating!
The following morning, Protector Thomas signed the executive order instructing the Navy to place DeHaviland in command of the overhaul and gave her free reign to rebuild the two cargo ships into men of war.
Capabilities:
Refit and overhaul of the first of two ships began at the Samantha orbital shipyards on January 4th, 3005. Pressure suited work-crews labored around the clock as they mutilated the hull of the former Behemoth class freighters. The flare of welding and cutting torches continued around the clock as DeHaviland supervised the effort.
Per her instructions, the engines were left intact, as was the central core of the ship and the upper four decks. Care was taken to prevent damage to the support struts as ton after ton of metal and composite were cut away and hauled off for scrap. Six months later, the bare skeleton was finally naked. Production was set back as engineers and technications were forced to move the fuel bunkers and run new fuel-lines and control circuits. Three additional decks were added beneath the upper section along with additional computer support, fire control systems, and power relays. Then the real work began. A host of weaponry arrived on site and crews began work to install turrets, each of which required its own power runs, control leads, sensor cables, and magazine feeds. Scores of heavily armored magazines were welded and bolted into place against the main beams that formerly supported thousands of tons of cargo.
Over all of this activity, new hull plates began to appear. Eventually some four hundred and five tons of high density armor plating would be added to the hull. Working from stern to bow, the construction teams sealed the hull and pressured the compartments inside. Electricians and mechanics and plumbers and hundreds of other specialists began to rewire the ship, installing redundant computer and fire control systems. Internal air locks were fitted, allowing the ships to fight without bleeding air if the hull were holed in combat, while emergency batteries were laid beneath insulated floor panels in the corridors.
True to her promise to Thomas, Olivia DeHaviland created the most heavily armed DropShips ever to sail from a shipyard. The final weapons configuration consisted of two PPCs, two AC-10s, two Large Lasers, three AC-5s, three SRM-6s, three Medium Lasers, two AC-20s, ten Small Lasers, and ten Machine-guns mounted in each of the vessel's six firing arcs. In addition, another dozen LRM-20 launchers were fitted to the bow and forward-left/forward-right arcs (two batteries of two launchers in each location). machine-guns were emplaced in sixty-six turrets spaced across the hull. Indeed, each the nose and fore-quarters arcs each generated enough firepower to kill almost any DropShip in existence with a single massive salvo at point blank-range. In addition, more than six hundred heat sinks were installed to shed the immense waste heat generated by the weapons array and the engines.
Two small craft bays were installed on deck seven, one with four aerospace fighters and the second capable of deploying two small craft (or gunships). Quarters for twelve officers, twenty-one crewmen, thirty-nine gunners, thirty Marines, and eighteen shuttle and fighter pilots and techs were fitted, along with life support systems, waste recyclers, air purifiers, and sufficient stores of food and water to last for a deployment of up to three hundred and sixty days duration. Twenty escape pods were attached to launch pits spaced across the manned sections of hull, their hatches sealed and their ejection charges primed.
On 17 March, 3006, the Taurian Concordat Boat Goliath was formally commissioned into service and sailed under her own power from the shipyard dock to a finishing dock some two hundred kilometers distant. Work began on TCB Titan even before Goliath finished fitting out her personnel quarters and minor repairs were conducted on items that the crew had found incomplete or unsatisfactory.
Five weeks later, TCB Goliath underwent her acceptance trials, stunning the assembled officers of the Navy. At maximum power, the former Behemoth class ship managed to acheive SIX gravities (6-g's) of acceleration, and maintained that thrust for four straight hours! Afterwards, the crew grimly told reporters that the experience was like riding an unbroken horse for the same length of time, but there was considerable pride in the voices and faces caught on camera. Weapon trials were equally impressive, with only one significant glitch. The massive array of weaponry overloaded the central fire control computer fifteen minutes into the exercise. A three week refit replaced the centralized system with six independent fire control computers (one for each arc) that linked to a seventh master computer on the bridge. Fire Direction Control was decentralized as well, reducing information flow and bandwidth useage. The second weapons trial was passed with flying colors.
On June 6, 3006, TCB Goliath was accepted for active-duty service and assigned to the defense squadron at Gateway Point, the sole jump-point into the Hyades Nebula. She was joined eleven months later by her sister ship TCB Titan.
Battle History:
As yet untested in combat, the crews of the two Goliath class guardships hope that they are never called into battle; not because of cowardice or fear on their parts, but because it would mean that the Concordat would be threatened with extinction. As unlikely as an invasion of the Hyades may be, the Concordat Navy will remain on station at Gateway to defend the realm, led by Goliath and Titan.
Variants:
Unable to produce the Behemoth, the Concordat Navy cannot construct additional Goliath class guardships. Neither vessel has been in service long enough for any major modifications to have been made to the design. Rumor has it, however, that Protector Thomas is attempting to acquire additional Behemoths for conversion; sources close to the Protector claim that he wants to eventually field sixteen of these ships, with eight to defend the Hyades Nebula (and the core Taurian systems within her walls), as well as a pair stationed at Sterope, Pinard, Perdition, and New Vandenberg.
Notable Vessels & Crews:
TCB Goliath (SDC-01; [System Defense Craft-01])
TCB Titan (SDC-02)
Deployment:
Like the Behemoth on which they are based, the Goliaths are not streamlined for atmospheric operations. Despite the reduction in mass, these ships still require two docking collars, just like their predecessors, making it unlikely that the Concordat Navy will deploy these ships away from Gateway Point. Entrusted with the defense of core worlds of the Concordat, TCB Goliath and TCB Titan are certain to come as a terrible surprise to anyone attempting to invade the Hyades.
Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: TCB Goliath
Tech: Inner Sphere / 3000
Vessel Type: Spheroid DropShip
Rules: Level 1, Standard design
Rules Set: AeroTech2
Mass: 25,000 tons
Length: 275 meters
Power Plant: Standard
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: Standard
Armament:
12 LRM 20
12 PPC
12 Autocannon/10
12 Large Laser
18 Autocannon/5
18 SRM 6
18 Medium Laser
12 Autocannon/20
60 Small Laser
60 Machine Gun
------------------------------------------------------------------------------
Class/Model/Name: TCB Goliath
Mass: 25,000 tons
Equipment: Mass
Power Plant, Drive & Control: 13,000.00
Thrust: Safe Thrust: 8
Maximum Thrust: 12
Structural Integrity: 120 6,000.00
Total Heat Sinks: 612 Single 315.00
Fuel & Fuel Pumps: 612.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 188.00
Fire Control Computers: 258.00
Food & Water: (360 days supply) 216.00
Armor Type: Standard (5,340 total armor pts) 405.00
Standard Scale Armor Pts
Location: L / R
Fore: 1,374
Left/Right Sides: 1,374/1,374
Aft: 1,218
Cargo:
Bay 1: Fighters (4) with 4 doors 600.00
Bay 2: Small Craft (2) with 2 doors 400.00
Bay 3: Cargo (1) with 2 doors 296.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
12 Officers (12 minimum) 120.00
21 Crew (0 minimum) 147.00
39 Gunners (39 minimum) 273.00
30 Marines 150.00
18 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 LRM 20(120 rounds) Nose 2(24) 2(24) 2(24) -- 12 40.00
2 LRM 20(120 rounds) Nose 2(24) 2(24) 2(24) -- 12 40.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
2 Autocannon/10(120 rounds)Nose 2(20) 2(20) -- -- 6 36.00
2 Large Laser Nose 2(16) 2(16) -- -- 16 10.00
3 Autocannon/5(180 rounds) Nose 2(15) 2(15) -- -- 3 33.00
3 SRM 6(120 rounds) Nose 2(24) -- -- -- 12 17.00
3 Medium Laser Nose 2(15) -- -- -- 9 3.00
2 Autocannon/20(80 rounds) Nose 4(40) -- -- -- 14 44.00
10 Small Laser Nose 3(30) -- -- -- 10 5.00
10 Machine Gun(400 rounds) Nose 2(20) -- -- -- 0 7.00
2 LRM 20(120 rounds) FL/R 2(24) 2(24) 2(24) -- 24 80.00
2 LRM 20(120 rounds) FL/R 2(24) 2(24) 2(24) -- 24 80.00
2 PPC FL/R 2(20) 2(20) -- -- 40 28.00
2 Autocannon/10(120 rounds)FL/R 2(20) 2(20) -- -- 12 72.00
2 Large Laser FL/R 2(16) 2(16) -- -- 32 20.00
3 Autocannon/5(180 rounds) FL/R 2(15) 2(15) -- -- 6 66.00
3 SRM 6(120 rounds) FL/R 2(24) -- -- -- 24 34.00
3 Medium Laser FL/R 2(15) -- -- -- 18 6.00
2 Autocannon/20(80 rounds) FL/R 4(40) -- -- -- 28 88.00
10 Small Laser FL/R 3(30) -- -- -- 20 10.00
10 Machine Gun(400 rounds) FL/R 2(20) -- -- -- 0 14.00
2 PPC AL/R 2(20) 2(20) -- -- 40 28.00
2 Autocannon/10(120 rounds)AL/R 2(20) 2(20) -- -- 12 72.00
2 Large Laser AL/R 2(16) 2(16) -- -- 32 20.00
3 Autocannon/5(180 rounds) AL/R 2(15) 2(15) -- -- 6 66.00
3 SRM 6(120 rounds) AL/R 2(24) -- -- -- 24 34.00
3 Medium Laser AL/R 2(15) -- -- -- 18 6.00
2 Autocannon/20(80 rounds) AL/R 4(40) -- -- -- 28 88.00
10 Small Laser AL/R 3(30) -- -- -- 20 10.00
10 Machine Gun(400 rounds) AL/R 2(20) -- -- -- 0 14.00
2 PPC Aft 2(20) 2(20) -- -- 20 14.00
2 Autocannon/10(120 rounds)Aft 2(20) 2(20) -- -- 6 36.00
2 Large Laser Aft 2(16) 2(16) -- -- 16 10.00
3 Autocannon/5(180 rounds) Aft 2(15) 2(15) -- -- 3 33.00
3 SRM 6(120 rounds) Aft 2(24) -- -- -- 12 17.00
3 Medium Laser Aft 2(15) -- -- -- 9 3.00
2 Autocannon/20(80 rounds) Aft 4(40) -- -- -- 14 44.00
10 Small Laser Aft 3(30) -- -- -- 10 5.00
10 Machine Gun(400 rounds) Aft 2(20) -- -- -- 0 7.00
1 Lot Spare Parts (2.00%) 500.00
18 Bay Personnel Quarters 126.00
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TOTALS: Heat: 612 25,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,621,995,200 C-Bills
Battle Value: 36,634
Cost per BV: 44,275.68
Weapon Value: 34,878 (Ratio = .95)
Damage Factors: SRV = 1,232; MRV = 412; LRV = 40; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 689,522
(603,288 Structure, 71,000 Life Support, 15,234 Weapons)
Support Points (SP) = 82,380 (12% of MPV)
BattleForce2: MP: 8, Armor/Structure: 89 / 89
Damage PB/M/L: 45/19/5, Overheat: 0
Class: DL; Point Value: 366
Specials: sph, if