Infrastructure (Original and Illustrated)

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madd0ct0r
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Re: Infrastructure (Original and Illustrated)

Postby madd0ct0r » 2016-10-14 12:22pm

Waits patiently
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Re: Infrastructure (Original and Illustrated)

Postby InsaneTD » 2016-10-15 02:18am

Posting isn't waiting patiently. :P

Though I too, await a new chapter.

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Re: Infrastructure (Original and Illustrated)

Postby Zor » 2016-10-21 07:16am

I have a proper story post in the works. For now something to tide you over...
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Founded in 1337 BIA, the Protectorate was founded by a surviving Imperial Legion based out of Fort Nycon which defeated an upstart kingdom. It's legate had zero regard for the notion of hereditary offices and so organized a society similar to that of the fallen Imperium, but more marshal in nature. Few human cultures are as militarized as the Protectorate of Nycon. It's motto was Duty, Discipline, Vigilance and service to the state is held in the highest esteem. It has a two tiered standing army recruited from the general citizenry. While there is the elite volunteer Nyconian Legions every able bodied male citizen is required to own weapons and armor (which are provided for free of charge by the state in most cases) and his seventeenth birthday report for three years of active military service and remain in reserve until age 50. These soldiers are known as Vigilants.

While many cultures made use of conscription or mandate that all free men own and know how to use arms, the Vigilants are generally reckoned to be a cut above. While many of those other cultures have populaces who largely deem said laws to be a chore in times of peace and an unpleasant necessity in war in the Vigilant forces is considered to be the main divider between boyhood and manhood. Each vigilant has a uniform consisting of a red single breasted buttoned tunic with white trimming and a pair of hobnailed shoes. The armor issued is a simple apron with steel plates sewn in and a helmet, though soldiers are free to bring their own armor if it is of the same or higher quality. Their are militias with comparable or higher average qualities of gear but what truly sets apart the Vigilant is that they are well drilled, remarkably professional, well disciplined and organized. Vigilants are generally trained by legionaries and led by Legionary NCOs. The average Vigilant is not a super soldier by any means and is generally seen as inferior to a full time volunteer soldier (such as those of the Torionese Royal Army or the Oestian Principalic Army) but he is a cut above feudal levies.

Traditionally the majority of the vigilant forces were halberdiers and crossbowmen with a few composite bow armed skirmishers thrown in. In recent centuries crossbows were supplemented with handgonnes, superseded by matchlocks and ultimately (along with halberds) replaced by Rifles. In recent years their armament is caplock screw breechloaders either bought from Valnothron or Infrastructure.

As a general rule, the Protectorate of Nycon has 60,000 Vigilants and 20,000 Legionaries in service in peace time. However the true strength of the Vigilant forces is the fact that they can be rapidly expanded if pressed. In times of war the number of active Vigilants can easily be doubled by activating reservists and sometimes is further expanded, especially when on the defensive. Doing so for prolonged periods of time is very costly to the protectorate due to the costs of feeding all these troops and the opportunity cost of taking so many young men out of the workforce. Moreover doing so means that the ratio of experienced NCOs and officers to conscripts is further skewed which undermines the effectiveness of the army in general terms. Never the less the ability to muster such an army of generally competent infantry from such a comparatively small nation has been a critical factor in how such a comparatively small state has resisted Torionese expansion. The comparison between the Vigilants and the soldiers of the Infrastructural Army has not been lost.
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Re: Infrastructure (Original and Illustrated)

Postby Zor » 2016-11-09 12:37am

Sergeant Nadia Korsakov was a bit of anomaly in the Infrastructural Navy. The Infrastructural Military had always allowed women to join on the grounds that filling out recruitment quotas was often difficult and that a volunteer was worth several conscripts. About a quarter of the military's total manpower was female, though only fairly small percentage of those ended up as Riflers and less of that number became NonComs. It was a bit unusual for her squad to have an Old Lady as opposed to an Old Man, but her five years of military experience and her ability to get off twelve aimed shots a minute with her Type-3R was more than enough to make sure that her men thought of it as a bit of trivia. Her first taste of battle came in the mop up operations after Daagsgrad and gotten all her boys through that unscathed despite the pig headedness that Janissaries and Drow Warriors had about surrendering. She was proud of them despite their faults even as they stood patiently at parade rest on the Borogskov Harbor as they waited fully laden in the miserable weather. Coastal winters were not as cold as the ones back home, but they made up for it by being wet. Clumpy wet snow fell around her and her men as they waited for the for the their turn. She envied the fact that they got to war their ear caps at attention while she had make do with her helmets due to parade protocol. Eventually it came.

"Squad, move out!" She barked and with that her men marched to the gangplank neatly onto the cargo ship Auspicious neatly and orderly. The gangplank bounced a bit underfoot disrupted their lockstep, but they kept a respectable pace until they were all embarked.

"Remember Lads." She said as the last of her troops were on board "We're guests here, so keep out of trouble and keep it civil."

"Yes ma'am." They said in reply. A sailor then led them through a hatch to a hold converted into a barracks by adding a set of hammocks. Those would take some getting use to. Even so her troops soon claimed their bunks, took off their heavy greatcoats, hats, winter boots, mitts and gloves, stowed their gear, put on their regular shoes and spats. The accommodations were a bit dark (with only a few windows and lamps for illumination), damp and there were mechanical sounds in the background, but they were warm. For the next few days this would be home. The ship would be underway in an hour joining up with a convoy of similar ships. Where they were shipping out to she had not been told, even so she'd been given instructions that their winter uniforms would not be necessary after a couple of days. Even so, she and her squad had summarized that the relevant matter was that wherever they were going one way or another they were finally taking the fight to the Drow.

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Jailys zi'Valcas was (about) thirty nine years old and all in all things had gone much better for her than she'd ever realistically thought she'd get. She'd been born on the streets among the Discarded: that collection of the disgraced, remnants of broken houses and the disowned and an orphaned one at that. She barely remembered her mother, who had died when she was five. After that her struggle for survival had gotten more desperate for the next four years as she barely managed to scrounge, steal and otherwise get enough to keep herself alive until she'd had the remarkable fortune of getting work with House Valcas's naval lamp factory as a ward. In part because while she could still stand she'd been a bit scrawnier than most of the others. What followed was eight years of apprenticeship in the trade of metalwork, slave handling, the basics of reading and writing and some basic lessons in combat. It was a hard and demanding life in exchange for basic food and a warm place to sleep, conditions worse than those of a consecrated slave but steady. After that came a few years of service in House Valcas' seventh company in which she'd displayed acceptable competency but not the warrior spirit, followed by becoming a formal ward doing that unremarkable job for a few links overseeing a small number of slaves as they put together oil lamp (mostly navel models). After two years she finally was allowed to keep her wage as her childhood debts to house Valcas were paid off. She'd achieved a steady place at the bottom of the legitimate hierarchy without so much as as a sibling to put a good word for her. When that day came as far as she could see her prospects for promotion so was as far as she could see was marrying a higher status ward or some junior member of a minor house.

Then unexpectedly thirteen years ago she'd been given two books: one on the language of the Coldlands and the other (which was written in that barbaric tongue) was called "Electrical Technician's Primer: Second Edition" and was marked with what was then a strange hexagonal device. She was told to read it and try to make as much of it as possible. The book contained a fair amount of information about a strange new systems using copper wires and the force of electricity, which she was to learn and master it. Soon was given her own small workshop, a few slaves, allowances of raw materials and equipment and a slight pay increase. Afterwards she got the occasional power cell or light cell or book that they'd acquired. Bit by bit she'd put together a few items and submitted he reports. Jailys was amazed with the ideas of electricity and the possible applications there-of, even if her department was a footnote compared to the work being done on other projects relating to steam engines and cannon production. Five years ago her tiny domain got an unexpected boon when she'd received Nadia Galuskov, a captured Infrastructural Engineer specialized in the electrical mysteries. Having been sufficiently motivated by the prospects of disobedience Nadia had shown Jailys the depths of her ignorance in the field and despite some having to deal with a few lingering bad habits that needed to be dealt with she'd provided her with insights. With that (and an increase in her workforce and budget) she'd managed to achieve a lot more. Her department got a further boost with the war. Her personal domain of twenty slaves and three overseers was still a secondary, but she could actually make more than make the occasional novelty (even if the fans she'd put together were fairly popular) or translated book. She'd gotten a personal congratulation from the lady and a considerable raise a year ago when her team perfected a light cell, which was now entering limited production.

The boon of actually having two mostly intact Infrastructural ships to look over made her giddy. It had given her a proper meter-stick (as Nadia would use the term) to compare her work against. The most notable thing that they had were the radios. The ability to send out messages long distances using electromagnetic waves was a major boon to their forces at sea and on land. Linkglasses did have some advantages over them, but on the same note radios had their own set of advantages, none the least of which was the fact that they could be more easily produced. She'd managed to put together a simple receiver using quartz crystals last year which according to spies in Infrastructure worked. Now work was finishing up on the second half of that.

After finishing some early paperwork to get some more supplies, Jailys strode into her workshop on this cold winter morning and watched as her workers did their tasks. She saw Nadia looking over a set of blueprints at her workbench.

"How are repairs on our main project proceeding?" She said to her in the authoritative tone one used for interactions with slaves, though somewhat unusually in the Infrastructural version of the coldland langauge. So far the Dark Elven language was indelicate and lacked useful vocabulary in matters relating to this new field.

The former Infrastructural dipped her head in fear and began following Jailys as she walked "Everything is doing just, just fine. Mistress. The burnout was not as severe as we'd feared, though we did need to replace a tube and a speaker. Hopefully work will be done by mid day and we can make another test this afternoon."

As she went by she noticed the prototype as it was slowly reassembled. It was their third attempt at building a working radio transmitter and so far it was their most successful. It worked, for a bit anyway, but tended to malfunction and was quite finicky. She knew the principle quite well by now and it was mostly based off one of cargo ship's radios which were from what she saw quite effective, the problem lay in execution. Knowing how something worked did not tell you how to go about making it. Most of Jailys' job was filling in the blanks in those processes. She was pretty sure she'd get this set working, but she was also confident that they'd have to go through one more prototype before they had something ready for production. She did not mind that, better to face a little grumbling about delays from her superiors than deliver a half baked product and risk loosing everything she'd been so fortunate and worked so hard to achieve when the hunt was on for a scapegoat.

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The Infrastructural Fleet left Daagsgrad and Borogskov and set to sea. Seven warships, among the the Avatar and the Hunter-class ship Hurricane along with eighteen cargo ships. It was on the same scale as the last transoceanic convoy though while that convoy carried settlers and the supplies they needed to graft a living branch of Infrastructure onto a new continent half a world away this fleet carried some 7,200 soldiers along with 3,600 army support personnel and their weapons and equipment. Among them were a fair number of veterans from Daagsgrad as well as Rifle Brothers, though many soldiers were fresh and had not combat. Nor had some of the specialized equipment they had brought along. In addition there were a few hundred civilian personnel, a few boxes full of equipment. This expedition did cause a disruption to the timetables for colonial development setting that field back at least six months, but ultimately such a delay had been deemed an acceptable cost.

In command of the expedition was Drive himself, who had arrived aboard the Avatar at the last minute as it left port without any formal announcement. Beneath him was Admiral Petrov Miles, who for the first few days had been asking the same question that all the thousands under his command: "where were they going?" The standing orders for navigation had been to sail out for the open ocean. He had heard a few general points be given out about dress as everyone involved had been provided with warm weather uniforms. The scuttlebutt had generated a number of possibilities for this expedition, some of which were quite absurd or would ultimately be suicidal. This continued for two days before Drive convened a meeting of all the senior officers under his command and explained their destination: the Avesian Islands.

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House del'Liberium had ruled over the Avesian Isles for four centuries and has done so from five different lodgings in the Porta Liberium area. The first one was a set of tents which was superseded by a keep of local wood, volcanic rock and timbers from broken ships. This sufficed for about seventy years until it was damaged when a rival pirate fleet made an attack which prompted a long overdue upgrade. In it's place was erected a larger and sturdier stone and brick fortress designed by an actual architect which remained part of the defenses of the city. Even so while it was a solid defensive structure it was built with defense first and with comfort second. So 217 years ago a palace was built with pleasure in mind in dazzling luxury. The end result of the efforts was a monument to gaudiness and bad taste which put quite a few visitors in mind with a whore house when it was in it's glory days, which due to substandard materials and workmenship decayed soon afterwards. As such (in part by the prompting by a daughter of a Torionese Marquess who married into the family) the current palace was built to replace it a little over a century ago, which was a tastefully made affair done mostly in imported marble mixing the best of Torionese, Anvosi and even western Qanthrathi elements. It was cool in the tropical heat, while keeping the rain out while the garden and central courtyard were excellent places to unwind, meticulously maintained by gardeners who not only had pride in their work but also a dread of what would happen if their workmanship was substandard.

As far as king Tilsio-VI thought the history of the royal residences was a nice summery of the history of his house as it gradually rose from it's mercenary origins to assume it's place among the noble lines of the mainland. They might have looked down and sneered at his line for being nothing more than "slaving pirates" (who's origins generally lay with some ancient warrior who'd hacked and slashed his way to power) and "bedfellows to Dark Elven vipers" (which they said while wearing doublets of Valnothron spider silk, in any case Drow merchants broke their contracts far less often and were much more forthcoming with compensation when they did than the overwhelming majority of mainlanders) but even so House del'Liberium had risen like a star in wealth and influence that had managed to gain their recognition. For thirty one years he'd worked on his contribution to the dynasty's legacy: breeding new progeny to marry off into (admittedly mostly lesser) mainland noble houses while bringing in (one way or another) new artists to create schools to train more of their kind to help him gradually polish his rough city (or at least part of which removed from the ports) bit by bit into something beautiful. The fact that it made his chattel more valuable was a most welcome side effect, but to him money was a means to an end. He dreamed of the day when del'Liberium blood flowed through the veins of Princes, Kings and Emperors.

Even so there were other tasks which required his attention. In particular he'd just finished a working lunch hammering out a trade deal with the Count de Sensaseperan and a representative from a Janilonas merchant house when he was confronted with one of his footmen who approached him at a running pace.

"My King and Master," He'd said in a slightly paniced tone as he made a hasty bow, presenting a slightly muddy piece of what looked like waxed paper "Moments ago hundreds of these notes fell into the city. They are addressed to you, your majesty."

King Tilsio took the piece of grubby paper and read it.

To King Tilsio-VI, ruler of the Avesian Islands...

It has come to our attention that your nation has for centuries engaged in the buying and selling of human beings as chattel. At an average it has been estimated than some 28,000 slaves pass through your realm annually. In doing so your state has actively encouraged piracy and by extension have disrupted maritime commerce, have been complicit in the violent deaths of millions and the misery and brutalization of millions more. In particular the largest buyers of the sapient chattel that you accumulate and break are Dark Elvish states, most prominently those which have launched unprovoked attacks upon our efforts. Many of the slaves that they acquire ultimately are put to work in Drow weapons factories, cannon foundries, military shipyards and similar industrial activities supporting the Dark Elves ability to wage war if not being employed more directly as sailors on-board Drow warships. Ultimately your nation's economic efforts have directly aided their war effort against our state. As such for the good of our state we are forced to place the following non negotiable demands of your country...

  1. The institution of Chattel Slavery in all it's incarnations is to be unilaterally abolished. All slaves are to be freed immediately, absolved of any obligations to their masters and the claiming of ownership of any sapient being as a slave will be a crime. All slaves will be classified as citizens of equal standing to any other denizen of the island.
  2. Each emancipated individual shall be paid by his/her former 'master' compensation for the time expended in their bondage a sum of no less than one Imperial Pfennig for every day served rounded to the nearest year. In the case of agricultural slaves, plots of arable land shall be considered an acceptable substitute for cash compensation at a rate of one square meter per day served.
  3. Any slave owner which refuses to comply with said demands shall be arrested and sentenced to ten years of hard labor.
  4. Any individual employed as a slave driver shall be arrested and sentenced to ten years of hard labor.
  5. The nobility of the Avesian Islands is to be abolished as a class, the king of the Avesian Islands shall be retained as a constitutional monarch ruling in conjunction to a democratically elected diet and prime minister. The franchise required for voting in said elections is universally achieved for all adults over the age of 16 years.
  6. A boycott of all trade between the Avesian Islands and the Drow States of Galthirith, Hansoliath, Janilonas and Valnothron for the duration of the conflict between Infrastructure and the aforementioned states.
  7. The implementation of said efforts shall be overseen by our Bureaucrats.
Failure to submit to these demands shall be considered an Act of War, you have Twenty Four hours to give your response. This is your only warning.

Delivered (Approximately, local time) 13:00, Day 13, 2nd Month, 37th Year of the Infrastructural Age
Supernova, Minister of Foreign Affairs, Central Committee of Infrastructure


It had the Hexagonal Seal inscribed on it. He'd heard about the state through various means, given the impression that they'd made on the world state it was hard to do so. The destruction of the slave markets of the Black Ports had been a boon to them, both from the fact that two of their rivals have been eliminated and the fact that a few hundred wealthy refugees and their slaves had made their way here (among them some which had greatly improved the local weapons industry) and he'd heard the reports (which, like every free man on the islands he'd hoped were grossly exaggerated) about their navy of iron hulled warships with their mind boggling guns. For the most part he'd assumed that they had contented themselves with their frozen wasteland and (more recently) whatever in the far west had compelled them to sail across the globe. There had been a few who had warned against them turning their guns to these warm islands in their insane crusade, but those had been ignored. Weather it was because of wishful thinking or sober calculation based on inaccurate information that the majority disagreed was irrelevant now. The same went for any notion for what this message was anything other than a face saving declaration of war. Even if he was craven and stupid enough to give into their demands he'd most likely be dead soon enough and even if he did survive by some miracle he'd be left as an an impotent figurehead.

As such, he fumed with anger and crushed the message. "Send out a call to arms. Man the forts. Hire every mercenary. Press every foreign ship into service. We will make our stand!"

"Of course, your Majesty." The servant said.

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Their was always a sense of distance between members of the Central Committee and the population, even when they were standing nearby. A fact that was clear in most of Drive's activity on the Avatar. He made inspections of the machinery and ships, gave back a few assessments of both, engaged in a few meetings with senior staff and answered a few questions, but for the most part let Petrov handle the fleet and was generally removed. He'd compiled a 96 page summery of the operations for the top brass and expected them to handle it. Mostly he spent time in his quarters controlling the fleet's six recon drones while making the occasional jaunt to the bridgewings to stare out to the sea. He was met with the reverence that a member of the central committee received and was usually given his distance as much as could be done on in the ships confines. When the fleet established it's blockade of Despair Bay he stood their in armor for seven hours straight, moving his head occasionally but otherwise standing as still a stone.

It was just after breakfast that Admiral Petrov received word from Drive requesting his presence. He'd hurried out to see him standing still with his hands behind his back and to his surprise, he was holding a pair of binoculars.

"Minister, you've summoned me?" Petrov said

"Admiral. There is something you'd need to see." He said as he proffered the object to him and then put straight ahead. "Take a look at the city."

The Admiral obeyed and inspected the horizon. On it he saw the green line of distant land, the boxy shapes and domes of Porta Liberium and the small brown figures of moored ships. With that a striking number of ships were setting their sails.

"It seems they're getting a fleet under way, Minister."

"Indeed Admiral, this is quite a marshal gesture they've decided to present to us in response to our ultimatum. One small ship flying a banner of parlay would be sufficient to convey a diplomatic envoy to our fleet in a way that would not spark confusion. Looks like they've given us their answer with five hours to spare. We are now Officially at War with the Kingdom of Avesia, Admiral. You are to move to engage."

Petrov smirked "Very well Minister. The men could use some target practice."
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Nadia waited in an alley calmly and quietly in an alley as she and her fire team waited. Porta Liberium was filled with alleys which were intersected by more alleys, all of which were on strange angles, all of which were dirty and all of them were defined by ugly brick and stone buildings clad in lumpy strata of stucco and chipped whitewash. Those in the outskirts were dirtier, lumpier with whitewash that was more grey and yellow. This meant that the landing forces sent to take the city needed to worm it's way through this labyrinth in hundreds of small groups pushing through. She had a sharpshooter's disdain for shotguns and LAWs as randomized lead spitters, but she'd been glad that her forces had been issued them for this battle, which was, simply put, a mess.

The city's outer defenses were nothing more than fences and hasty barricades and were fairly easily overcome after holes were blasted through. The inner defenses were a more solid set of walls made of volcanic stone, but they could not withstand naval bombardment from the Avatar. Explosive shells were not the only thing the fleet had been firing, however. Some of the shells were fired to break apart in the air and release a cloud of leaflets which informed the population which informed the slave population that the time of Liberation was at hand while telling them to rise up against their master. As slaves outnumbered the free Avesians several times over and as their overseers were focused elsewhere there were soon uprisings. Unarmed or brandishing tools, rocks, clubs, chains and other such improvised weapons (at least at first) and arising in dribs and drabs they were at a distinct disadvantage against the militia, mercenaries, royal guards and janissaries, but regardless their efforts diverted their attention. One thing she knew was that in this battle caution was paramount and one thing she found to be critical was a small mirror in a padded frame which let her look around corners without poking her heads out from them as had hand signals.

She'd heard the barked commands of a leader nearby, what they meant she could not make out as she'd only had to memorize a dozen basic phrases in the pidgin Avesian tongue, but she understood the sound of approaching footsteps. In the opposite direction there was a firefight. Her troops readied themselves for their passing as they came by at a blind run. When they passed she brought her pistol to bear and fired, bringing down the first soldier. Her squad followed suit with their shotguns, blowing away two more while a third had just enough time to turn to face them before he put a bullet between his eyes.

On inspecting their corpses she realized that these were local militia. Janissaries had their own rough uniform while these fellows were dressed in a hodgepodge of clothes over civilian clothes and while pirates and mercenaries would have had similar armor they would have at the least had the good sense not to charge blindly about or carry an idiot's weapon like a barbed whip into battle. Not that she gave it much thought as she and her troops used their cutlasses to complete the task and they moved on quietly and deliberately. She gave those she'd dispatched. Slavers and pirates by definition did horrible things on a daily basis and she'd seen some of the "marketplaces", "Pleasure Houses" and "workshops" of this twisted city and the adornments they decorated their plazas with. She'd been informed that this was not just an invasion, this was a Purge. Avesian culture was indefensible, fundamentally broken and the only way to bring it about was it's complete dismantlement. Any adult Avesian freeman which did not immediately surrender to Infrastructural Forces was to be put down. Nadia felt that this was all too merciful for the bastards.

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As the hours wore on the battle began to wind down. In a warehouse in the outer city's northern reaches the cracks of gunfire and other such sounds of battle slowly became less frequent and more distant. In its place their was increasingly the sounds of the wounded. The are had been designated a field hospital shortly after it has been secured. There was the hospital ship Relief out in the bay and the troopships could fill a similar role, but those were for wounded Infrastructural Soldiers. This facility (like three others) was for the many recently freed slaves who'd been wounded in the fighting. Among it's staff was Medic Vera Doslonovich. This was her first deployment and so far it had been demanding, both physically and mentally.

Of any group in this fight their casualties had been by far the worst. The leaflets had helped spur them into action once the walls had been breached as had Infrastructurals moving into, but in truth most of them were just itching for an opportunity to get out of bondage. A casual inspection showed why this was the case. The slaves ranged size from tall to short and in color from pale through red and various shades of brown to almost black, elders (though they were scarce) to children. A few had some half decent clothes (including some stolen items and armor) though many wore rags and what looked like garments made of old sacking. But regardless they all bared scars. Almost always on their wrists and their backs. Others had had ears cropped, fingers or toes cut off.

Things had been more hectic earlier that day when a flood of critical patients came in. That was stressful and not pleasant, but she had butchered hogs, done dissections at the academy of medicine and had assisted with a few training accidents beforehand. Now things were less stressful. The magical healers could handle the remaining big cases while she and the rest of the Medics focused on the less critical ones, such as a fellow who'd come in armed with a pistol and a Stevedore's hook carrying one of his friends who was worse off.

She and a few other medics had insisted the man stay for treatment when she saw the wounds on his arms even though he seemed eager to get back at the fight. Eventually he'd relented after his burden had told him something in a language that she knew about eight words in (including a couple of curses). The cuts he had on his arms were deep and while they were not too bad now they could easily get much worse. She'd given him a needle full of painkiller, applied topical anesthetic, cleaned the wounds, sowed them up and dressed them with healing potion soaked cloth. Fairly simple work but it was neatly done. In a couple of days those cuts would be sorted out. The other wounds on his body and his mind that had he had suffered in captivity were another matter. She then moved onto the next patient.

The Infrastructural Army Medical Corps relied on magic more than any other branch of the service. The Central Committee had deemed healing to be one of the most important applications of magic and had invested considerably in the training of healers. She fully agreed with that call. Even so there was still plenty of need for orderlies, nurses, surgeons and other such tasks which could be performed just as well if not better by well trained mundane people. She was making a difference, left untreated those arm woulds could have turned very nasty, but as day gradually gave way to night went by she wished she had been born a mage so she could have done more here. She had wondered why the Central Committee had decided to attack this remote sweltering gods forsaken island beforehand, but any doubts she might have had about this operation had withered when she'd seen all those scars. Now she had a cauldron of anger stewing in her directed at the Avesians. A Purge was a mercy far too good for them.

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It had been a long day for King Tilsio and his host, it had involved a long march uphill breaking bridges, laying barricades and otherwise tearing up the trail as they went. He had with him most of his courtiers, their families, about three hundred servants and slaves, five hundred carters, a thousand mercenaries and pirates, thirteen hundred Janissaries and twenty three thousand militia from either Porta Liberium or gathered from estates along their way. As much as it pained him, Porta Liberium was a lost cause. It's walls could not stand up that fleet's guns. If he was to see his kingdom survive, he would need to relocate to a defensible position to hold out. The best one on the islands was the town of Sensasperan.

Unlike most of the settlements of Avesia Sensasperan was located well inland in the mountains. It was founded the better part of a century after the Kingdom's foundation when a Grandson of one of Tilsio-I's lieutenants started mining the Saltpeter deposits and latter in his life started a powder mill. Moves that were the start of one of the wealthiest noble houses in the Kingdom. All this added up to a much better base of operation for his army against this foe than his own capital. Hopefully the sacrifice of Porta Liberium had bled those frost bitten golem worshipers.

Near the town his force was met by a small party from the town. They were soon cleared and their leader was led to the royal carriage.

"You Majesty!" The messenger said with an elaborate bow. He vaguely recalled that he was the Count de Sensasperan's favorite bastard. "We have been sick with worry ever since we received word of the attack and I can not express the relief that the entire town now feels with the knowledge that your royal person and lineage now graces us with their presence."

Tilsio gave him a dismissive wave. "Very well. How have preparations proceeded?"

"Of course. You must understand this has all happened very suddenly and we've only just begun our efforts. Even so we've sent out messengers to sound alarm, put every fit man under arms and have put our slaves to work consolidating our defenses. Additional militia and carts of supplies are coming in. We've put all our smiths to work forging more weapons and have even received a family of Gunsmiths from Forgja. I would be glad to give you a tour upon your arrival."

"Very well. You may leave."

"Of course your majesty. The City of Sensasperan is at your disposal." The Bastard said with a bow as he made his way back. As he finished Tilsio once again found himself considering the town's name. Slave craftsmen, laborers and field-hands were pushed hard by their masters in general, but even they feared going to the Saltpeter Mines. House de Sensasperan had a good deal going with most of the dealers buying up their rejects and the the other estates buying up their troublemakers on the cheap. Having the town's name translate to "Lost Hope" helped things along. Even so now it had a bitter irony to it.

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The Doge of Venoa made his way into the Infrastructural Embassy in a huff. This recent move of theirs on Avesia was one which had made a stur and could not be ignored. On the portico was met with one of the Embassy's subordinate Bureaucrats. He'd effected a straight-backed good natured professionalism. A crowd had gathered before the embassy, among them he noticed a few reporters for the broadsheets.

"Your Excellency!" He said with a polite bow "It is as always an honor and the Ambassador is waiting."

"Indeed." He said cooly, if a bit more loudly. "And we have oh so much to talk about. Namely the unprovoked attack on one of our longstanding trade partners. Is this how your Committee repays our sympathies to you in your plight?" He spat these words

"The objective of the Central Committee in this conflict is the defense of our people, your excellency." He said unfazed by "Our intent is to hinder our enemy's ability to wage war. The primary source of income of that nest of pirates was the sale of slaves and saltpeter to feed the Drow War machine."

"Which is besides the point. Regardless. You nation has used unilateral force backed by the flimsiest of pretenses against a peaceful realm and in doing so will cost some of our people their livelihoods. Moreover you're Committee has shown a flagrant disregard for the economic realities of those realms beyond it's boarders in it's attempt to impose your values onto Avesia and have gotten many of our people concerned about where this sudden anti-slavery crusade might end. This is quite a strange a way to repay us for our support to your cause in your time of need. Very strange indeed."

The Bureaucrat gestured to the door "I'm sure the Ambassador would be more than willing to discuss matters."

"As I will." And with a flourish of his cape he marched into the embassy. As he heard the doors slam shut, he relaxed and gave a small pride for a second before his face went neutral again. The show had been performed reasonably well and the papers would circulate his words to the appropriate ears. One of the first thing one with political ambitions had to learn was that there was a lot of intermediaries between lies and total honesty. All these concerns he had brought up were brought up by prominent figures, though his personal stance on all of them was mixed. By far the loudest of those were from the citizens in the Dragon's Teeth colonies where slave manned plantations were a major part of the economy. The Doge was raised in the city proper, in which slavery had been banned centuries prior and held the attitude of distaste for that curious institution and on the whole the trade from Infrastructure was worth far more than that from Avesia (especially since it meant there was one less rival in the lucrative market of Drow trade once things had settled down). Even so there were votes to think about in the next election. Regardless he would press home the point of aggression against their trade partners. Letting the Infrastructurals just get away with that was setting a very bad precedent.
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Things had not been going well on the Valcas estate and it put everyone on edge, Dark Elf and Slave alike. Savia Iasin-IV was no exception though she was was better at hiding it than some. The clerks were pushed from dawn to dusk, the number of guards had gone up and were on high alert (which always complicated things) and the various Family members were all on edge, especially The Lady. She knew her place would never dream about prying into matters which were not her concern, even so so she did overhear things and there was the slave-quarters gossip (not that she gave that salacious and presumptuous stream of pidgeon chatter anything more than casual overhearing and the occasional correction of some blatant falsehood, of course) as so she had manged to piece together was that things had been piling up with the war. The Infrastructurals had made a move against Avesia, there had been trouble from Venoa and The Eternal Foe had launched an attack. Her knowledge about what these places were was limited to a few general factoids (that the Infrastructurals were responsible for the new contrivances that had been showing up, fresh unbroken slaves came from Avesia, Venoan clocks, wine and glasswear are of the highest quality and High Elves ultimately want to exterminate every sapient being that's not them) but regardless it did put them all on edge, especially the Lady. Regardless, she had her duties to perform and she tried to do them.

When her shift began to attend to the Lady Talnara one evening she was a bit nervous. There had been another meeting with the council, which always put her on edge as of late. Even so she had her job to do and she made her way to her study with the quite dimureness her job demanded. Maintaining a facade regardless of fears or anxieties was one of a personal servant's most important skills. Even so despite all that she was just a measure off her usual rythem. Her pace was a bit faster and she was a bit stiffer in her motions. It was not something readily apparent on a casual inspection. As a rule everyone but guards did not pay servants much attention unless they had a specific need for them while Guards were generally more attentive, they were only concerned about potential as a threat and casual lust born of boredom more than anything. When she got tot the door the guard waved her through.

As she passed through the Lady was going over a report. Then something snapped. For the rest of her days Savia would never know if things had been building up to this point and she'd walked in on it or if she made a footfall that was tool heavy or a breath that was too loud. Regardless, the Lady swifty drew a dagger, threw it across the room where it embedded itself in the Stone Doorframe with a crack like thunder. Savia recoiled in shock and despite herself let out a gasp of shock. The guard looked in briefly hand on his scimitar, but soon relaxed somewhat after he sensed no unusual presences and saw the knife's hilt.

The Lady soon glared at her, at first with murder in her eyes but this soon dialed itself down to unfocused anger at the shocked slave girl. "Get a maid for the dust, a Geomancer for the wall and if you can The Doge's head. But first Brandy." Her voice was calm, steady, quiet and icy. With that Savia went as stiff as she could, gave out a bow and hurried out as quickly as propriety would allow. She did not know what those reports had and she did not care. Consecrated slaves such as herself could not be killed on a whim in Valnothron but that did not change the fact that there was a wide variety of "milder" penalties she could dole out with a word or that she might just pay the fine.

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Re: Infrastructure (Original and Illustrated)

Postby Zor » 2016-11-23 10:42pm

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For an army mobility is key, a fact which is especially relevant for armies which have to cover a lot of territory with a comparatively small number of soldiers such as Infrastructure. Railways, steamboats and steamships are useful in this capacity, but are limited in their flexibility. Roadsteamers had greater flexibility but were considerably more expensive and require a lot of support. Horses are also useful for this purpose, but are expensive creatures to raise, train and maintain. As such the Committee had looked into various alternate means of transport. Devising ways to get the most out of muscle power was considered for over two decades, but their efforts were always met with problems and the results were not deemed to be worth the expense and production never got beyond test batches. This was the case until importation of latex from the Southwestern continent. With that factory space was allocated towards manufacturing said vehicles. The first batch, completed in September of 36 IA wer crude and simplistic, intended more as trainers for a select few squads. In 37 IA production began in earnest on the Model 37 General Bicycle, intended for general military use.

The Model 37 Bicycle is fairly simple to make, being produced out of welded steel and weighs in at eight kilograms. It has a variety of adjustable features to accommodate a variety of sizes. It has a basic spoon break but most notable about it's construction it the fact that it has all metal wheels with inflatable sulfurized rubber tires. With one of these, a soldier can travel at a steady speed of 10-15 km depending on road conditions and can easily travel 75km a day. As of the invasion of the Avesian Islands, some 5,000 of these bikes have been manufactured with additional units being produced as quickly as possible. It is hoped that by 38 IA a hundred thousand Bicycles will be complete and ready for service.
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Re: Infrastructure (Original and Illustrated)

Postby Zor » 2016-12-18 10:58am

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With the invasion of the Avesian Islands by the forces of Infrastructure their was general panic among much of the citizen population. As far as they were concerned this was a worst case scenario since they were not only facing a technologically superior foe which had made a name for itself by shattering several Dark Elvish fleets but also the visceral threat of a slave uprising. The rapid capture of Porto Liberium only fueled these fears. Even so some calm prevailed as free avesians dug in and made their way to the inland towns of Selio's Pass and Sensasperan to attempt to weather the storm until relief came. In this desperation crash armament programs were organized to make up for the deficiencies of Avesian Armament. A fair number Avesians were still only armed with primitive weapons such as swords, hatchets and boarding pikes. Anyone with blacksmithing skill soon found themselves in forges attempting to make guns out of whatever surplus iron and steel was available. Even the Slaver Kingdom's gunsmiths were hard pressed to produce decent work.

The weapon pictured above was fairly typical of their workmanship. A crudely forged and plugged short barrel hastily mounted in a roughly hewn stock with the most rudimentary of matchlock mechanisms. Often their barrels were not even bored out. Only about half of them were proofed and a decent number of those burst either during testing or when they were actually brought to bear in battle. Lacking even the vaguest notion of standardization, these makeshift weapons were employed as shotguns firing birdshot, sand and pebbles and beyond that they could be used as simple cudgels. It is generally believed that these weapons were produced less for their value in combat and more as a way to help keeping the Avesian civilians calm. Those examples that were captured by Infrastructural Army soldiers soon earned the nickname "Craplocks".
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Re: Infrastructure (Original and Illustrated)

Postby Zor » 2017-01-01 01:12am

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A loose polity, much of the power of the Allergonian Empire remains in the hand of it's eight kingdoms and the landed nobility. One of their most ancient rights (in some cases) and sources of said power is that to raise their own forces. Some simply make do with their vassal knights, but most raise troops from the ranks of unbound commoners known as Levies and Armsmen. In the case of prominant lords they can have private armies thousands of men strong.

Levies are the most common and while they can be pressed into service in times of war most of them serve for economic reasons. As a general rule peasants are required to pay a tax rate of 25% (10% to the peasant's imediate Knight or Lord, 5% for his Liege Lord, 5% for the king and 5% to the Emperor) and have to spend two weeks a year as corvee laborers (though this can more often than not be substituted with payment in cash or in kind). If a young man becomes a levy, that means for the next five years a tenth of his family's direct tax burden is removed as is the corvee requirements for the next five years. As such lords usually have a fair number. In peacetime service usually entails a couple weeks training, a year's worth of service (which includes a bit of drilling, practicing and guarding, but more often than not involves doing grunt work around the estate) and then two weeks of drills for the next five years as reservists. Levies typically receive a pfennig every week in peace times, a pfennig every day in times of war as well as rations and a bunk to sleep on. For the most part levies are required to provide their own weapons and some of their gear out of their own pocket, though over the last century and especially from about 10 IA onwards an increasing number of Lords have been providing at least part of the equipment (at least in peacetime). Nowadays levies usually have a second hand helmet, a vest or poncho indicating their house and either a flintlock or caplock rifled musket with a small number having Pattern-1405 Yorigsov rifles or other breechloaders. It is now the norm for guns to be sold to levies at a 50% subsidy and to be given a free helmet and an allowance of gunpowder by their liege lord.

Armsmen are in contrast full time soldiers of common birth retained by Allergonian Lords. Some of them are hardened veterans, some are mercenaries which have decided that steady employment for a respectable master is better than the chaotic life in a roaming company, some are the sons and grandsons of armsmen, some are the creme of the crop of recruits and some are simply regular soldiers given additional training and held to a higher standard. Regardless, armsmen are better fighters due to the fact that to them soldiering is their job. Since it's seen as a better investment they usually have better gear, though one would be hard pressed to find an armsman wearing runic armor. They also receive a better wage of 5-10 pfennigs a day. They serve as instructors and NCOs for levies, medium and heavy infantry on the battlefield and as body guards. The general rule is that their is usually 10-15 levies for every armsman, though some lords elect to raise only smaller forces composed exclusively of armsmen. About 80% of the commoners who have been elevated to become knights or nobles over time have been armsmen.

The general quality of these Armsmen and Levies varies considerably. If pressed, the nobility of the Allegonian Empire could muster at least hundreds of thousand of levies and armsmen. Some estimates put this figure over a million. In any case it does represent the bulk of the Empire's military manpower. Despite this, many nobles do feel that their old feudal rights are under threat with the rise of the new Imperial Army which they fear will eventually be used to supplant their feudal forces with a Standing Army, as had happened in the Principality of Oestia. The introduction of improved firearms and other new technologies based on Infrastructural designs has accelerated the process of centralization in the Empire, and with it encouraged an increasing level of discord.
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Re: Infrastructure (Original and Illustrated)

Postby Zor » 2017-01-16 01:57pm

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For four thousand years the High Kingdom of Ilvanas has warred with the Drow States with the ultimate intent of destroying "the Corrupted Ones". There have been lulls in the fighting which can last for decades as each side rebuilt it's forces, but the hostility that had begun with the War of Four Centuries has never subsided. Despite this neither side has ever been able to destroy the other. The Dark Elvish states are heavily fortified with watchtowers and Ilvanas has it's own magicial defenses which include Great Dragons. As such, most of the fighting between these two power blocks is done outside the borders of their respective homelands, either on land or at sea. Among the high elvish warriors which most commonly clash with Drow warriors are Waveriders, the marines of the High Elvish navy.

Like the Dark Elves, training under arms is mandatory for all High Elves, as is military service. Those that show particular proficiency are allowed the hosts of their lords or the army of the High King as full time warriors which serve as the High Kingdom's main fighting forces. Waveriders can either serve a noble house or the High King, but either way the criteria is the same. Among some other criteria must be skilled swordsmen, mage archers, capable sailors and their equipment must meet certain requirements. They fight in ship to ship combat, boarding actions and landings.

The primary weapon of a Waverider is his or her bow, which can be used to fire arrows up to several kilometers away and enchant them with a variety of destructive spells. In close quarters they make use of runic swords and daggers to cut through the opposition. Many of them have familiarity with other weapons, of them are capable of direct offensive magic and in the last century an increasing number of them have begun to familiarize themselves with and make use of firearms, though this is still far from the norm. They also know their ways around cannons and can contribute to the spells which have earned High Elvish warships a reputation of awe and fear. They wear runic plate armor (which includes steel masks), which is reinforced by a variety of soft armor made from a material known as battleweave. The specifics of it's manufacture are a well guarded secret and require a fair amount of magic to produce. In 30 IA procured scraps of battleweave show a variety of organically derived fibers which have considerable tensile strength. The end result is a very strong lightweight material which can even resist some fire from firearms without magical and can be patched after battles, even if a fully charged runic breastplate is far stronger.

Waveriders are generally reckoned to be a cut above the typical high elvish rank and file and are at the very least considered to be as capable as their Drow counterparts. Some Waverider units are considered to be elite warriors. Even so the attrition rate among Waveriders is high as they are frequently brought into the thick of conflict.
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Re: Infrastructure (Original and Illustrated)

Postby madd0ct0r » 2017-01-16 04:42pm

Bow range of several kilometres?
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Re: Infrastructure (Original and Illustrated)

Postby Zor » 2017-01-17 06:24pm

madd0ct0r wrote:Bow range of several kilometres?

Magically assisted.

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Re: Infrastructure (Original and Illustrated)

Postby InsaneTD » 2017-01-17 08:36pm

Powerful magic to increase the range by an order of magnitude. It would need to also lessen the affect of wind on the arrow as well.

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Re: Infrastructure (Original and Illustrated)

Postby Zor » 2017-03-09 01:04am

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The slaves of the Avesian islands were generally worked hard, lived in squalid conditions, subjected to frequent violence and other abuse by their masters and kept in line by fear. Needless to say most of that when the Infrastructural army came in and gave them their freedom for the vast majority of them it was their dream come true. In many cases they saw the arrival of these invaders as the opportunity to rise up with slavers facing Landing Parties attacking from the front and rebel slaves striking from the rear. A fair number of those were killed, but they brought down some handlers and militia regardless, as well as confusing the issue for the defenders enough to give the Infrastructurals even more of an advantage. While plenty of them simply wanted to take advantage of their freedom after the fall of Porta Liberium to enjoy themselves, build a decent life or leave Avesia altogether many more were not done with their former masters.

On the order of Drive these rebel groups were to be armed and equipped. Thousands of Rifles, Pistols and Shotguns and a large store of ammunition had been brought along with the campaign and have salvaged a fair amount of weaponry from dead militia, mercenaries and janissaries. To get said guns, groups of Rebels of about a hundred would need to present a request and name a leader and four seconds in command (which they usually did by acclamation with the runners up getting the secondary position) and ask for them. Said leaders were usually given star badges with triangular badges being handed out. In addition they got a day's worth of training with those weapons, which included a few demonstrations of operations and maintinece, some practice shots and basic drills. The Infrastructurals also had about ten thousand sets of riveted canvas shorts (of a pattern often used in the Petroleum Colony) and cotton shirts (of a type used as undergarments and with a design used to gather war funds both at home and abroad) which were issued as a simple form of rebel uniform, though many elected to augment this with captured clothes from the elite and secondary weapons. Signing up for this basic training was purely optional, those who did not want to deal with those terms were free to go out on their own with stolen Avesian weapons, hand tools and rocks. As they free more estates and towns, their ranks grow with such individuals.

Rebel slaves are as a rule bad soldiers as they generally lack any of the skills of soldiering. Giving them some basic understanding of firearms operation and badges to indicate some basic concept of rank does little to change this beyond increasing the likelihood them shooting their foes rather than shooting themselves. Even so they do have one quality: determination. Rebel slaves are as a rule driven by a hatred of those who'd brutalized them, a desire to free others from said oppression, the hope for a better tomorrow and the fact that defeat means nothing but pain and death. For this reason Rebels are as a rule quite ruthless to their former masters. Part of the reason why the Infrastructural Army armed rebel slaves was as a tool to get Avesian slavers to surrender if the Alternative was to end up in the hands of their former property.
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Re: Infrastructure (Original and Illustrated)

Postby Zor » 2017-03-18 11:48pm

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The High Elves have the longest known naval history. The oldest tales of High Elvish marrianers go back at least 17,600 years, the first mention of sailing is with the tales of Prince Rellisyl and his legendary quest for his stolen crown through what is now know as the interterran sea. After that there was some minor naval conflict through the rest of the Dawn Age through the Nightmare Wars and the Age of Discord. Mostly these were used as troop transports, but there was also some anti-piracy patrols (either with elvish or Dwarven corsairs) and scouting. One of the acts of the High Kingdom to help consolidate it's strength was the dispatching of fleets of ships to survey the world bearing gifts and word of the glory of the High Kingdom to all the people's of the world in an age of exploration that would last between 11,000 to 10,000 BIA. There were also a few attempts at colonization in this age, but these efforts were ultimately abandoned. Around 6,500 BIA when the surrounding human tribes had transitioned from small clans into small kingdoms and city states the High Elvish Kingdom (in competition with the Dwarves and the emergent Drow realms) sent forth scholars, mages and artisans to share some of their knowledge. Among them were carpenters, shipwrights and navigators who taught them how to take to the waves. Even so the high elves only gave them part of their knowledge in those fields as their ship were invariably made with spells worked into the timber to the point that they are (to various degrees) considered to be alive. These ancient arts have been put to use in the frequent wars between the High Kingdom and the Drow States.

High Elvish warship design has not changed drastically since the War of Four Centuries, so much that classifications in use then are still in use today. Among the most prolific ships of the Royal Ilvanan Navy is the Arrowship. Arrowships are long, narrow sailing vessels usually about 50-60 meters long with a crew of about two hundred sailors and a complement of forty Waveriders. Since the War of Four Centuries they've adopted the use of steering wheels, deleted ballistas, added an armament of cannons, reinforced the superstructure and the addition of a proper gundeck. The Fensymil (Stormseeker) is a typical example of this class of ship. She is 56 meters long and masses in at 550 tonnes and has a crew of 205 sailors and 40 waveriders. She was first built in 31 BIA and has remained in active service since then, barring a few years spent in port undergoing reconstruction. High Elvish ships are not made in classes, each one is one of a kind at it's maiden voyage and continues to develop over it's lifetime.

High Elvish ships are fast. A sleek parasite resistant hull and wind mages working from a circle of power allow the Fensymil can reach speeds of up to 34 kilometers per hour for up to three hours and maintain a cruising speed of 15km/h against the wind for a couple of days. This is acheived partly by it's crew, but also by the ship itself. High Elvish warships are made from living wood carefully harvested from the high background magic forests of Ilvanas and specially processed by mage-artisans to retain it's accumulated magic. The end result is a craft which can not only absorb ambient magic, but can generate some of it on it's own. Carpenters working on high elvish warships don't so much engage in repairs as they graft wood onto their ships and help it along in healing itself. Even though the fleets of the Drow States outnumber the Royal Ilvanan Navy more than four to one, the greater reserve of magic often givens High Elvish ships an edge over their drow counterparts.

The most direct applications of the Fensymil's magical power in combat is her Starlance. This is a length of living wood bound in enchanted copper and glass rings in the ships bow that functions effectively like an 6 meter long wizard's staff and can be used to cast a variety of offensive spells. These include (but are not limited to) firing off lightning bolts, rays of intense light, low range jets of wizard's fire, spells that batter down magical defenses, freeze beams and shards (powerful flat cutting bolts about 20 cm across which can slice through up to 2 meters of granite, but are fairly easily thwarted by magical defenses). The range of this weapon is about 4 to four minutes. Normally. Starlances need to be fixed in place and in the case of the Fensymil require the Jib sail to be struck. For defenses the Fensymil can establish a defensive barrier against some physical attacks (though a broadside can overwhelm it) and is particularly effective against magical attacks. Even so both of these eat up a lot of mana and can't been sustained for long. Between launching attacks, maneuvering, maintaining defenses and having some reserve to patch damage, High Elvish captains must carefully manage their ship's reserve of mana.

But beyond the Starlance the Fensymil has other means of striking it's foes. Her Waveriders and a decent number of her regular crew are skilled Mage Archers and can rain down enchanted arrows with surprising range. The more modern edition to her armament is a set of 27 cannons. The High Elves were among the last culture to adopt black powder weaponry, only doing so around 220-170 BIA in response to their increased use of naval artillery by the High Elves. High Elvish guns are mostly produced by Dwarven Vassels of the High Kingdom (though in the last 60 years a couple of elvish foundries have begun making cannons to supplement this) and are usually of a higher standard even if the designs had changed little in the past 100 years. High elvish naval artillery is composed of Long Guns.

Until recently the Fensymil carried a set of twenty two 24 pounder cannons (on the broadside and rear chase), four 12 pounder guns (on the forcastle) and two 36 pounder forward cannons. The heaviest guns on the Fensymil were of their time of the highest quality, being made of steel and inscribed with fire runes and runes of strength to make them both stronger (and by extension lighter) and make them more efficiently burn their powder charge, thus allowing them to fire their projectiles with greater force. They have a maximum range of 3.5 kilometers. Such artillery was expensive (costing as much as four regular dwarvish guns of the same caliber) and the fact that the Fensymil had even two of them is a sign of the accomplishment of her crew. In 37 IA these have been supplemented with twelve 7.5cm Infrastructural rifled naval guns provided to the High Kingdom after the Battle of Daagsgrad. In the last decade Drow Artillery has improved considerably while High Elvish designs have stagnated, the addition of even a small number of Infrastructural Cannons does a lot to level the playing field.
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Zor
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Re: Infrastructure (Original and Illustrated)

Postby Zor » 2017-04-17 10:25pm

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The High Kingdom of Ilvanas was among the last power on the continent to adopt black powder weaponry. A combination of magical aptitude and general conservationism had for centuries convinced their long lived military leadership that cannons were crude dangerous devices of at best marginal usefulness. Only experience in their war with the Dark Elves changed their minds, arming their ships and fortification with artillery. Even then it took them even more time to start making their own artillery pieces. This changed when Lord Kylison of house Tellisynel set up a cannon Foundryon a royal contract by making the claim that he could deliver guns just as good as those the Dwarves were making at a lower price using a workforce composed mostly of golems. In 60 BIA after ten years, a lot of foreign consultation, delay and false starts his foundry managed to do just that. In 3 BIA a Second Foundry was set up as the personal asset of the High King. By 37 IA the High Elves make about 40% of their artillery.

High Elvish cannons are fairly well made for weapons for Pre-Infrastructural designs, though on the same note they are expensive. A few of them are runic guns, but even the mundane ones benefited from magical separation of impurities in the smelting processes. They rarely burst and are slightly lighter than average (this one weighed in at 2 tonnes compared to it's typical 2.65 tonne traditional Drow counterpart). They tend towards having a vase shape and usually are ignited via fire spell. Both bronze and iron are used in cannon construction. Each individual cannon is generally given a name at the foundry and has some poetry engraved onto it. The common calibers for high elvish artillery are 5, 10, 20 and 25 vel* Long guns. Their maximum effective range was about a kilometer. Their carriages are usually made out of enchanted wood, which allows for a greater degree of control. Up until recently, Dark Elvish captains prized captured High Elvish guns. With recent advances however this has changed.

*High Elvish unit of weight, aprox 0.52 kilgrams.
HAIL ZOR! WE'LL BLOW UP THE OCEAN!
Heros of Cybertron-HAB-Keeper of the Vicious pit of Allosauruses-King Leighton-I, United Kingdom of Zoria: SD.net World/Tsar Mikhail-I of the Red Tsardom: SD.net Kingdoms
WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
http://zortropolis.myminicity.com/
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